Initial commit of mtgonline project
This commit is contained in:
+587
@@ -0,0 +1,587 @@
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#include "remote_connection_controller.h"
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#include "../../settings/cache_settings.h"
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#include "../interface/widgets/dialogs/dlg_connect.h"
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#include "../interface/widgets/dialogs/dlg_forgot_password_challenge.h"
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#include "../interface/widgets/dialogs/dlg_forgot_password_request.h"
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#include "../interface/widgets/dialogs/dlg_forgot_password_reset.h"
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#include "../interface/widgets/dialogs/dlg_register.h"
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#include "../interface/widgets/utility/get_text_with_max.h"
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#include <QDateTime>
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#include <QLineEdit>
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#include <QMessageBox>
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#include <QThread>
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#include <libcockatrice/network/client/remote/remote_client.h>
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#include <libcockatrice/protocol/pb/response.pb.h>
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ConnectionController::ConnectionController(QWidget *dialogParent, QObject *parent)
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: QObject(parent), dialogParent(dialogParent)
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{
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remoteClient = new RemoteClient(nullptr, &SettingsCache::instance());
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clientThread = new QThread(this);
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remoteClient->moveToThread(clientThread);
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clientThread->start();
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wireClientSignals();
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}
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ConnectionController::~ConnectionController()
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{
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remoteClient->deleteLater();
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clientThread->wait();
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}
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void ConnectionController::wireClientSignals()
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{
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connect(remoteClient, &RemoteClient::connectionClosedEventReceived, this,
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&ConnectionController::onConnectionClosedEvent);
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connect(remoteClient, &RemoteClient::serverShutdownEventReceived, this,
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&ConnectionController::onServerShutdownEvent);
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connect(remoteClient, &RemoteClient::statusChanged, this, &ConnectionController::onStatusChanged);
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connect(remoteClient, &RemoteClient::userInfoChanged, this, &ConnectionController::onUserInfoReceived,
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Qt::BlockingQueuedConnection);
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connect(remoteClient, &RemoteClient::loginError, this,
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[this](Response::ResponseCode r, QString rs, quint32 et, QList<QString> mf) {
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onLoginError(static_cast<int>(r), rs, et, mf);
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});
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connect(remoteClient, &RemoteClient::registerError, this,
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[this](Response::ResponseCode r, QString rs, quint32 et) { onRegisterError(static_cast<int>(r), rs, et); });
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connect(remoteClient, &RemoteClient::activateError, this, &ConnectionController::onActivateError);
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connect(remoteClient, &RemoteClient::socketError, this, &ConnectionController::onSocketError);
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connect(remoteClient, &RemoteClient::serverTimeout, this, &ConnectionController::onServerTimeout);
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connect(remoteClient, &RemoteClient::protocolVersionMismatch, this,
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&ConnectionController::onProtocolVersionMismatch);
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connect(remoteClient, &RemoteClient::registerAccepted, this, &ConnectionController::onRegisterAccepted);
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connect(remoteClient, &RemoteClient::registerAcceptedNeedsActivate, this,
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&ConnectionController::onRegisterAcceptedNeedsActivate);
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connect(remoteClient, &RemoteClient::activateAccepted, this, &ConnectionController::onActivateAccepted);
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connect(remoteClient, &RemoteClient::notifyUserAboutUpdate, this, &ConnectionController::onNotifyUserAboutUpdate);
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connect(remoteClient, &RemoteClient::sigForgotPasswordSuccess, this,
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&ConnectionController::onForgotPasswordSuccess);
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connect(remoteClient, &RemoteClient::sigForgotPasswordError, this, &ConnectionController::onForgotPasswordError);
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connect(remoteClient, &RemoteClient::sigPromptForForgotPasswordReset, this,
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&ConnectionController::onPromptForgotPasswordReset);
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connect(remoteClient, &RemoteClient::sigPromptForForgotPasswordChallenge, this,
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&ConnectionController::onPromptForgotPasswordChallenge);
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}
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void ConnectionController::connectToServer()
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{
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dlgConnect = new DlgConnect(dialogParent);
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connect(dlgConnect, &DlgConnect::sigStartForgotPasswordRequest, this, &ConnectionController::forgotPasswordRequest);
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if (dlgConnect->exec()) {
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remoteClient->connectToServer(dlgConnect->getHost(), static_cast<unsigned int>(dlgConnect->getPort()),
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dlgConnect->getPlayerName(), dlgConnect->getPassword());
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}
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}
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void ConnectionController::connectToServerDirect(const QString &host,
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unsigned int port,
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const QString &playerName,
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const QString &password)
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{
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remoteClient->connectToServer(host, port, playerName, password);
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}
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void ConnectionController::disconnectFromServer()
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{
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remoteClient->disconnectFromServer();
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}
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void ConnectionController::registerToServer()
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{
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DlgRegister dlg(dialogParent);
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if (dlg.exec()) {
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remoteClient->registerToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()), dlg.getPlayerName(),
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dlg.getPassword(), dlg.getEmail(), dlg.getCountry(), dlg.getRealName());
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}
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}
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void ConnectionController::forgotPasswordRequest()
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{
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DlgForgotPasswordRequest dlg(dialogParent);
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if (dlg.exec()) {
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remoteClient->requestForgotPasswordToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()),
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dlg.getPlayerName());
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}
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}
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void ConnectionController::onConnectionClosedEvent(const Event_ConnectionClosed &event)
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{
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remoteClient->disconnectFromServer();
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QString reasonStr;
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switch (event.reason()) {
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case Event_ConnectionClosed::USER_LIMIT_REACHED: {
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reasonStr = tr("The server has reached its maximum user capacity, please check back later.");
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break;
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}
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case Event_ConnectionClosed::TOO_MANY_CONNECTIONS: {
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reasonStr = tr("There are too many concurrent connections from your address.");
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break;
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}
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case Event_ConnectionClosed::BANNED: {
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reasonStr = tr("Banned by moderator");
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if (event.has_end_time()) {
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reasonStr.append(
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"\n" + tr("Expected end time: %1").arg(QDateTime::fromSecsSinceEpoch(event.end_time()).toString()));
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} else {
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reasonStr.append("\n" + tr("This ban lasts indefinitely."));
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}
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if (event.has_reason_str()) {
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reasonStr.append("\n\n" + QString::fromStdString(event.reason_str()));
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}
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break;
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}
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case Event_ConnectionClosed::SERVER_SHUTDOWN: {
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reasonStr = tr("Scheduled server shutdown.");
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break;
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}
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case Event_ConnectionClosed::USERNAMEINVALID: {
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reasonStr = tr("Invalid username.");
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break;
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}
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case Event_ConnectionClosed::LOGGEDINELSEWERE: {
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reasonStr = tr("You have been logged out due to logging in at another location.");
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break;
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}
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default:
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reasonStr = QString::fromStdString(event.reason_str());
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}
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QMessageBox::critical(dialogParent, tr("Connection closed"),
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tr("The server has terminated your connection.\nReason: %1").arg(reasonStr));
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}
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void ConnectionController::onServerShutdownEvent(const Event_ServerShutdown &event)
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{
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serverShutdownMessageBox.setInformativeText(tr("The server is going to be restarted in %n minute(s).\nAll running "
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"games will be lost.\nReason for shutdown: %1",
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"", event.minutes())
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.arg(QString::fromStdString(event.reason())));
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serverShutdownMessageBox.setIconPixmap(QPixmap("theme:cockatrice").scaled(64, 64));
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serverShutdownMessageBox.setText(tr("Scheduled server shutdown"));
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serverShutdownMessageBox.setWindowModality(Qt::ApplicationModal);
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serverShutdownMessageBox.setVisible(true);
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}
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void ConnectionController::onStatusChanged(ClientStatus status)
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{
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// Update the window title first, then let MainWindow handle its own UI
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// state via the forwarded signal
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updateWindowTitle();
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emit statusChanged(status);
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// TabSupervisor::stop() needs calling on disconnect; start() is driven by
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// onUserInfoReceived → tabSupervisorStartRequested.
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if (status == StatusDisconnected) {
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emit tabSupervisorStopRequested();
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}
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}
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void ConnectionController::onUserInfoReceived(const ServerInfo_User &info)
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{
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emit tabSupervisorStartRequested(info);
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}
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void ConnectionController::onLoginError(int r,
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QString reasonStr,
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quint32 endTime,
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const QList<QString> &missingFeatures)
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{
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switch (static_cast<Response::ResponseCode>(r)) {
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case Response::RespClientUpdateRequired: {
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QString formatted = "Missing Features: ";
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for (int i = 0; i < missingFeatures.size(); ++i) {
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formatted.append(QString("\n %1").arg(QChar(0x2022)) + " " + missingFeatures.value(i));
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}
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QMessageBox msgBox(dialogParent);
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setWindowTitle(tr("Failed Login"));
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msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
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"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
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msgBox.setDetailedText(formatted);
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msgBox.exec();
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break;
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}
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case Response::RespWrongPassword: {
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QMessageBox::critical(dialogParent, tr("Error"),
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tr("Incorrect username or password. "
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"Please check your authentication information and try again."));
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break;
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}
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case Response::RespWouldOverwriteOldSession: {
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QMessageBox::critical(dialogParent, tr("Error"),
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tr("There is already an active session using this user name.\n"
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"Please close that session first and re-login."));
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break;
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}
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case Response::RespUserIsBanned: {
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QString bannedStr =
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endTime ? tr("You are banned until %1.").arg(QDateTime::fromSecsSinceEpoch(endTime).toString())
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: tr("You are banned indefinitely.");
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if (!reasonStr.isEmpty()) {
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bannedStr.append("\n\n" + reasonStr);
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}
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QMessageBox::critical(dialogParent, tr("Error"), bannedStr);
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break;
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}
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case Response::RespUsernameInvalid: {
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QMessageBox::critical(dialogParent, tr("Error"), extractInvalidUsernameMessage(reasonStr));
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break;
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}
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case Response::RespRegistrationRequired: {
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if (QMessageBox::question(dialogParent, tr("Error"),
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tr("This server requires user registration. Do you want to register now?"),
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QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
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registerToServer();
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}
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return; // don't re-prompt connect
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}
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case Response::RespClientIdRequired: {
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QMessageBox::critical(dialogParent, tr("Error"),
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tr("This server requires client IDs. Your client is either failing to generate an "
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"ID or you are running a modified client.\n"
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"Please close and reopen your client to try again."));
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break;
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}
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case Response::RespContextError: {
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QMessageBox::critical(dialogParent, tr("Error"),
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tr("An internal error has occurred, please close and reopen Cockatrice before "
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"trying again.\nIf the error persists, ensure you are running the latest "
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"version of the software and if needed contact the software developers."));
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break;
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}
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case Response::RespAccountNotActivated: {
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bool ok = false;
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QString token =
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getTextWithMax(dialogParent, tr("Account activation"),
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tr("Your account has not been activated yet.\n"
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"You need to provide the activation token received in the activation email."),
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QLineEdit::Normal, QString(), &ok);
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if (ok && !token.isEmpty()) {
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remoteClient->activateToServer(token);
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return;
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}
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remoteClient->disconnectFromServer();
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return;
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}
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case Response::RespServerFull: {
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QMessageBox::critical(dialogParent, tr("Server Full"),
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tr("The server has reached its maximum user capacity, please check back later."));
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break;
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}
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default: {
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QMessageBox::critical(dialogParent, tr("Error"),
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tr("Unknown login error: %1").arg(r) +
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tr("\nThis usually means that your client version is out of date, and the server "
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"sent a reply your client doesn't understand."));
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break;
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}
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}
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// Re-open the connect dialog after any handled error
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connectToServer();
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}
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void ConnectionController::onRegisterError(int r, QString reasonStr, quint32 endTime)
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{
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switch (static_cast<Response::ResponseCode>(r)) {
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case Response::RespRegistrationDisabled: {
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QMessageBox::critical(dialogParent, tr("Registration denied"),
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tr("Registration is currently disabled on this server"));
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break;
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}
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case Response::RespUserAlreadyExists: {
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QMessageBox::critical(dialogParent, tr("Registration denied"),
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tr("There is already an existing account with the same user name."));
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break;
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}
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case Response::RespEmailRequiredToRegister: {
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QMessageBox::critical(dialogParent, tr("Registration denied"),
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tr("It's mandatory to specify a valid email address when registering."));
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break;
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}
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case Response::RespEmailBlackListed: {
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if (reasonStr.isEmpty()) {
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reasonStr =
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"The email address provider used during registration has been blocked from use on this server.";
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}
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QMessageBox::critical(dialogParent, tr("Registration denied"), reasonStr);
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break;
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}
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case Response::RespTooManyRequests: {
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QMessageBox::critical(dialogParent, tr("Registration denied"),
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tr("It appears you are attempting to register a new account on this server yet you "
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"already have an account registered with the email provided. This server "
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"restricts the number of accounts a user can register per address. Please "
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"contact the server operator for further assistance or to obtain your "
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"credential information."));
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break;
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}
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case Response::RespPasswordTooShort: {
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QMessageBox::critical(dialogParent, tr("Registration denied"), tr("Password too short."));
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break;
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}
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case Response::RespUserIsBanned: {
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||||
QString bannedStr =
|
||||
endTime ? tr("You are banned until %1.").arg(QDateTime::fromSecsSinceEpoch(endTime).toString())
|
||||
: tr("You are banned indefinitely.");
|
||||
if (!reasonStr.isEmpty()) {
|
||||
bannedStr.append("\n\n" + reasonStr);
|
||||
}
|
||||
QMessageBox::critical(dialogParent, tr("Error"), bannedStr);
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break;
|
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}
|
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case Response::RespUsernameInvalid: {
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QMessageBox::critical(dialogParent, tr("Error"), extractInvalidUsernameMessage(reasonStr));
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break;
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||||
}
|
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case Response::RespRegistrationFailed: {
|
||||
QMessageBox::critical(dialogParent, tr("Error"),
|
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tr("Registration failed for a technical problem on the server."));
|
||||
break;
|
||||
}
|
||||
case Response::RespNotConnected: {
|
||||
QMessageBox::critical(dialogParent, tr("Error"), tr("The connection to the server has been lost."));
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
QMessageBox::critical(dialogParent, tr("Error"),
|
||||
tr("Unknown registration error: %1").arg(r) +
|
||||
tr("\nThis usually means that your client version is out of date, and the server "
|
||||
"sent a reply your client doesn't understand."));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
registerToServer();
|
||||
}
|
||||
|
||||
void ConnectionController::onActivateError()
|
||||
{
|
||||
QMessageBox::critical(dialogParent, tr("Error"), tr("Account activation failed"));
|
||||
remoteClient->disconnectFromServer();
|
||||
connectToServer();
|
||||
}
|
||||
|
||||
void ConnectionController::onSocketError(const QString &errorStr)
|
||||
{
|
||||
QMessageBox::critical(dialogParent, tr("Error"), tr("Socket error: %1").arg(errorStr));
|
||||
connectToServer();
|
||||
}
|
||||
|
||||
void ConnectionController::onServerTimeout()
|
||||
{
|
||||
QMessageBox::critical(dialogParent, tr("Error"), tr("Server timeout"));
|
||||
connectToServer();
|
||||
}
|
||||
|
||||
void ConnectionController::onProtocolVersionMismatch(int localVersion, int remoteVersion)
|
||||
{
|
||||
if (localVersion > remoteVersion) {
|
||||
QMessageBox::critical(dialogParent, tr("Error"),
|
||||
tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice "
|
||||
"version or connect to a suitable server.\n"
|
||||
"Local version is %1, remote version is %2.")
|
||||
.arg(localVersion)
|
||||
.arg(remoteVersion));
|
||||
} else {
|
||||
QMessageBox::critical(dialogParent, tr("Error"),
|
||||
tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\n"
|
||||
"Local version is %1, remote version is %2.")
|
||||
.arg(localVersion)
|
||||
.arg(remoteVersion));
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectionController::onRegisterAccepted()
|
||||
{
|
||||
QMessageBox::information(dialogParent, tr("Success"), tr("Registration accepted.\nWill now login."));
|
||||
}
|
||||
|
||||
void ConnectionController::onRegisterAcceptedNeedsActivate()
|
||||
{
|
||||
// Server will send activation email; nothing to display here.
|
||||
}
|
||||
|
||||
void ConnectionController::onActivateAccepted()
|
||||
{
|
||||
QMessageBox::information(dialogParent, tr("Success"), tr("Account activation accepted.\nWill now login."));
|
||||
}
|
||||
|
||||
void ConnectionController::onNotifyUserAboutUpdate()
|
||||
{
|
||||
QMessageBox::information(
|
||||
dialogParent, tr("Information"),
|
||||
tr("This server supports additional features that your client doesn't have.\n"
|
||||
"This is most likely not a problem, but this message might mean there is a new version of "
|
||||
"Cockatrice available or this server is running a custom or pre-release version.\n\n"
|
||||
"To update your client, go to Help -> Check for Updates."));
|
||||
}
|
||||
|
||||
void ConnectionController::onForgotPasswordSuccess()
|
||||
{
|
||||
QMessageBox::information(
|
||||
dialogParent, tr("Reset Password"),
|
||||
tr("Your password has been reset successfully, you can now log in using the new credentials."));
|
||||
SettingsCache::instance().servers().setFPHostName("");
|
||||
SettingsCache::instance().servers().setFPPort("");
|
||||
SettingsCache::instance().servers().setFPPlayerName("");
|
||||
}
|
||||
|
||||
void ConnectionController::onForgotPasswordError()
|
||||
{
|
||||
QMessageBox::warning(
|
||||
dialogParent, tr("Reset Password"),
|
||||
tr("Failed to reset user account password, please contact the server operator to reset your password."));
|
||||
SettingsCache::instance().servers().setFPHostName("");
|
||||
SettingsCache::instance().servers().setFPPort("");
|
||||
SettingsCache::instance().servers().setFPPlayerName("");
|
||||
}
|
||||
|
||||
void ConnectionController::onPromptForgotPasswordReset()
|
||||
{
|
||||
QMessageBox::information(dialogParent, tr("Reset Password"),
|
||||
tr("Activation request received, please check your email for an activation token."));
|
||||
DlgForgotPasswordReset dlg(dialogParent);
|
||||
if (dlg.exec()) {
|
||||
remoteClient->submitForgotPasswordResetToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()),
|
||||
dlg.getPlayerName(), dlg.getToken(), dlg.getPassword());
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectionController::onPromptForgotPasswordChallenge()
|
||||
{
|
||||
DlgForgotPasswordChallenge dlg(dialogParent);
|
||||
if (dlg.exec()) {
|
||||
remoteClient->submitForgotPasswordChallengeToServer(dlg.getHost(), static_cast<unsigned int>(dlg.getPort()),
|
||||
dlg.getPlayerName(), dlg.getEmail());
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectionController::updateWindowTitle()
|
||||
{
|
||||
const QString appName = QStringLiteral("Cockatrice");
|
||||
QString title;
|
||||
|
||||
switch (remoteClient->getStatus()) {
|
||||
case StatusConnecting: {
|
||||
title = appName + " - " + tr("Connecting to %1...").arg(remoteClient->peerName());
|
||||
break;
|
||||
}
|
||||
case StatusRegistering: {
|
||||
title = appName + " - " +
|
||||
tr("Registering to %1 as %2...").arg(remoteClient->peerName()).arg(remoteClient->getUserName());
|
||||
break;
|
||||
}
|
||||
case StatusDisconnected: {
|
||||
title = appName + " - " + tr("Disconnected");
|
||||
break;
|
||||
}
|
||||
case StatusLoggingIn: {
|
||||
title = appName + " - " + tr("Connected, logging in at %1").arg(remoteClient->peerName());
|
||||
break;
|
||||
}
|
||||
case StatusLoggedIn: {
|
||||
title = remoteClient->getUserName() + "@" + remoteClient->peerName();
|
||||
break;
|
||||
}
|
||||
case StatusRequestingForgotPassword:
|
||||
case StatusSubmitForgotPasswordChallenge:
|
||||
case StatusSubmitForgotPasswordReset:
|
||||
title = appName + " - " +
|
||||
tr("Requesting forgotten password to %1 as %2...")
|
||||
.arg(remoteClient->peerName())
|
||||
.arg(remoteClient->getUserName());
|
||||
break;
|
||||
default:
|
||||
title = appName;
|
||||
}
|
||||
|
||||
emit windowTitleChanged(title);
|
||||
}
|
||||
|
||||
// static
|
||||
QString ConnectionController::extractInvalidUsernameMessage(QString &in)
|
||||
{
|
||||
QString out = tr("Invalid username.") + "<br/>";
|
||||
QStringList rules = in.split(QChar('|'));
|
||||
|
||||
if (rules.size() == 7 || rules.size() == 9) {
|
||||
out += tr("Your username must respect these rules:") + "<ul>";
|
||||
|
||||
out += "<li>" + tr("is %1 - %2 characters long").arg(rules.at(0)).arg(rules.at(1)) + "</li>";
|
||||
out += "<li>" + tr("can %1 contain lowercase characters").arg((rules.at(2).toInt() > 0) ? "" : tr("NOT")) +
|
||||
"</li>";
|
||||
out += "<li>" + tr("can %1 contain uppercase characters").arg((rules.at(3).toInt() > 0) ? "" : tr("NOT")) +
|
||||
"</li>";
|
||||
out +=
|
||||
"<li>" + tr("can %1 contain numeric characters").arg((rules.at(4).toInt() > 0) ? "" : tr("NOT")) + "</li>";
|
||||
|
||||
if (rules.at(6).size() > 0) {
|
||||
out += "<li>" + tr("can contain the following punctuation: %1").arg(rules.at(6).toHtmlEscaped()) + "</li>";
|
||||
}
|
||||
|
||||
out += "<li>" +
|
||||
tr("first character can %1 be a punctuation mark").arg((rules.at(5).toInt() > 0) ? "" : tr("NOT")) +
|
||||
"</li>";
|
||||
|
||||
if (rules.size() == 9) {
|
||||
if (rules.at(7).size() > 0) {
|
||||
QString words = rules.at(7).toHtmlEscaped();
|
||||
if (words.startsWith("\n")) {
|
||||
out += tr("no unacceptable language as specified by these server rules:",
|
||||
"note that the following lines will not be translated");
|
||||
for (QString &line : words.split("\n", Qt::SkipEmptyParts)) {
|
||||
out += "<li>" + line + "</li>";
|
||||
}
|
||||
} else {
|
||||
out += "<li>" + tr("can not contain any of the following words: %1").arg(words) + "</li>";
|
||||
}
|
||||
}
|
||||
|
||||
if (rules.at(8).size() > 0) {
|
||||
out += "<li>" +
|
||||
tr("can not match any of the following expressions: %1").arg(rules.at(8).toHtmlEscaped()) +
|
||||
"</li>";
|
||||
}
|
||||
}
|
||||
|
||||
out += "</ul>";
|
||||
} else {
|
||||
out += tr("You may only use A-Z, a-z, 0-9, _, ., and - in your username.");
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
+98
@@ -0,0 +1,98 @@
|
||||
#ifndef COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H
|
||||
#define COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H
|
||||
|
||||
#include "abstract_client.h"
|
||||
|
||||
#include <QMessageBox>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QThread>
|
||||
#include <libcockatrice/protocol/pb/event_connection_closed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_server_shutdown.pb.h>
|
||||
|
||||
class RemoteClient;
|
||||
class ServerInfo_User;
|
||||
class DlgConnect;
|
||||
|
||||
/**
|
||||
* Owns the RemoteClient and its worker thread.
|
||||
* Encapsulates all connection, authentication, and registration logic so that
|
||||
* MainWindow only needs to react to high-level signals.
|
||||
*/
|
||||
class ConnectionController : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConnectionController(QWidget *dialogParent, QObject *parent = nullptr);
|
||||
~ConnectionController() override;
|
||||
|
||||
RemoteClient *client() const
|
||||
{
|
||||
return remoteClient;
|
||||
}
|
||||
|
||||
void registerToServer();
|
||||
void forgotPasswordRequest();
|
||||
void connectToServer();
|
||||
void
|
||||
connectToServerDirect(const QString &host, unsigned int port, const QString &playerName, const QString &password);
|
||||
void disconnectFromServer();
|
||||
|
||||
void refreshWindowTitle()
|
||||
{
|
||||
updateWindowTitle();
|
||||
}
|
||||
|
||||
signals:
|
||||
void windowTitleChanged(const QString &title);
|
||||
|
||||
void tabSupervisorStartRequested(const ServerInfo_User &info);
|
||||
void tabSupervisorStopRequested();
|
||||
|
||||
// Passes the raw ClientStatus through so MainWindow can drive its own
|
||||
// action enable/disable logic
|
||||
void statusChanged(ClientStatus status);
|
||||
|
||||
private slots:
|
||||
// Slots wired directly to RemoteClient signals
|
||||
void onStatusChanged(ClientStatus status);
|
||||
void onUserInfoReceived(const ServerInfo_User &info);
|
||||
void onLoginError(int r, QString reasonStr, quint32 endTime, const QList<QString> &missingFeatures);
|
||||
void onRegisterAccepted();
|
||||
void onRegisterAcceptedNeedsActivate();
|
||||
void onRegisterError(int r, QString reasonStr, quint32 endTime);
|
||||
void onActivateAccepted();
|
||||
void onActivateError();
|
||||
void onProtocolVersionMismatch(int localVersion, int remoteVersion);
|
||||
void onNotifyUserAboutUpdate();
|
||||
void onConnectionClosedEvent(const Event_ConnectionClosed &event);
|
||||
void onServerShutdownEvent(const Event_ServerShutdown &event);
|
||||
void onSocketError(const QString &errorStr);
|
||||
void onServerTimeout();
|
||||
|
||||
// Forgot-password flow
|
||||
void onForgotPasswordSuccess();
|
||||
void onForgotPasswordError();
|
||||
void onPromptForgotPasswordReset();
|
||||
void onPromptForgotPasswordChallenge();
|
||||
|
||||
private:
|
||||
void wireClientSignals();
|
||||
void updateWindowTitle();
|
||||
|
||||
/** Parse the server's pipe-delimited username-rule string into HTML. */
|
||||
static QString extractInvalidUsernameMessage(QString &in);
|
||||
|
||||
RemoteClient *remoteClient{nullptr};
|
||||
QThread *clientThread{nullptr};
|
||||
QWidget *dialogParent{nullptr}; // used as parent for QMessageBox / dialog calls
|
||||
|
||||
// Persistent so it can be updated in-place by onServerShutdownEvent
|
||||
QMessageBox serverShutdownMessageBox;
|
||||
|
||||
// Kept as a member so the forgot-password signal can be wired to it
|
||||
DlgConnect *dlgConnect{nullptr};
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H
|
||||
@@ -0,0 +1,82 @@
|
||||
#include "deck_stats_interface.h"
|
||||
|
||||
#include <QDesktopServices>
|
||||
#include <QMessageBox>
|
||||
#include <QNetworkReply>
|
||||
#include <QNetworkRequest>
|
||||
#include <QRegularExpression>
|
||||
#include <QUrlQuery>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <version_string.h>
|
||||
|
||||
DeckStatsInterface::DeckStatsInterface(QObject *parent) : QObject(parent)
|
||||
{
|
||||
manager = new QNetworkAccessManager(this);
|
||||
connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished);
|
||||
}
|
||||
|
||||
void DeckStatsInterface::queryFinished(QNetworkReply *reply)
|
||||
{
|
||||
if (reply->error() != QNetworkReply::NoError) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), reply->errorString());
|
||||
reply->deleteLater();
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
QString data(reply->readAll());
|
||||
reply->deleteLater();
|
||||
|
||||
static const QRegularExpression rx("<meta property=\"og:url\" content=\"([^\"]+)\"");
|
||||
auto match = rx.match(data);
|
||||
if (!match.hasMatch()) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), tr("The reply from the server could not be parsed."));
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
QString deckUrl = match.captured(1);
|
||||
QDesktopServices::openUrl(deckUrl);
|
||||
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void DeckStatsInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray &data)
|
||||
{
|
||||
DeckList deckWithoutTokens;
|
||||
copyDeckWithoutTokens(deck, deckWithoutTokens);
|
||||
|
||||
QUrl params;
|
||||
QUrlQuery urlQuery;
|
||||
urlQuery.addQueryItem("deck", deckWithoutTokens.writeToString_Plain());
|
||||
urlQuery.addQueryItem("decktitle", deck.getName());
|
||||
params.setQuery(urlQuery);
|
||||
data.append(params.query(QUrl::EncodeReserved).toUtf8());
|
||||
}
|
||||
|
||||
void DeckStatsInterface::analyzeDeck(const DeckList &deck)
|
||||
{
|
||||
QByteArray data;
|
||||
getAnalyzeRequestData(deck, data);
|
||||
|
||||
QNetworkRequest request(QUrl("https://deckstats.net/index.php"));
|
||||
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
|
||||
|
||||
manager->post(request, data);
|
||||
}
|
||||
|
||||
void DeckStatsInterface::copyDeckWithoutTokens(const DeckList &source, DeckList &destination)
|
||||
{
|
||||
auto copyIfNotAToken = [&destination](const auto node, const auto card) {
|
||||
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName());
|
||||
if (dbCard && !dbCard->getIsToken()) {
|
||||
DecklistCardNode *addedCard = destination.addCard(card->getName(), node->getName(), -1);
|
||||
addedCard->setNumber(card->getNumber());
|
||||
}
|
||||
};
|
||||
|
||||
source.forEachCard(copyIfNotAToken);
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* @file deck_stats_interface.h
|
||||
* @ingroup ApiInterfaces
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef DECKSTATS_INTERFACE_H
|
||||
#define DECKSTATS_INTERFACE_H
|
||||
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
|
||||
class QByteArray;
|
||||
class QNetworkAccessManager;
|
||||
class QNetworkReply;
|
||||
class DeckList;
|
||||
|
||||
class DeckStatsInterface : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QNetworkAccessManager *manager;
|
||||
|
||||
/**
|
||||
* Deckstats doesn't recognize token cards, and instead tries to find the
|
||||
* closest non-token card instead. So we construct a new deck which has no
|
||||
* tokens.
|
||||
*/
|
||||
void copyDeckWithoutTokens(const DeckList &source, DeckList &destination);
|
||||
|
||||
private slots:
|
||||
void queryFinished(QNetworkReply *reply);
|
||||
void getAnalyzeRequestData(const DeckList &deck, QByteArray &data);
|
||||
|
||||
public:
|
||||
explicit DeckStatsInterface(QObject *parent = nullptr);
|
||||
void analyzeDeck(const DeckList &deck);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,116 @@
|
||||
#include "tapped_out_interface.h"
|
||||
|
||||
#include <QDesktopServices>
|
||||
#include <QMessageBox>
|
||||
#include <QNetworkReply>
|
||||
#include <QNetworkRequest>
|
||||
#include <QRegularExpression>
|
||||
#include <QUrlQuery>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <version_string.h>
|
||||
|
||||
TappedOutInterface::TappedOutInterface(QObject *parent) : QObject(parent)
|
||||
{
|
||||
manager = new QNetworkAccessManager(this);
|
||||
connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished);
|
||||
}
|
||||
|
||||
void TappedOutInterface::queryFinished(QNetworkReply *reply)
|
||||
{
|
||||
if (reply->error() != QNetworkReply::NoError) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), reply->errorString());
|
||||
reply->deleteLater();
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
int httpStatus = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
|
||||
if (reply->hasRawHeader("Location")) {
|
||||
/*
|
||||
* If the reply contains a "Location" header, a relative URL to the deck on TappedOut
|
||||
* can be extracted from the header. The http status is a 302 "redirect".
|
||||
*/
|
||||
QString deckUrl = reply->rawHeader("Location");
|
||||
qCInfo(TappedOutInterfaceLog) << "Tappedout: good reply, http status" << httpStatus << "location" << deckUrl;
|
||||
QDesktopServices::openUrl("https://tappedout.net" + deckUrl);
|
||||
} else {
|
||||
/*
|
||||
* Otherwise, the deck has not been parsed correctly. Error messages can be extracted
|
||||
* from the html. Css pseudo selector for errors: $("div.alert-danger > ul > li")
|
||||
*/
|
||||
QString data(reply->readAll());
|
||||
QStringList errorMessageList = {tr("Unable to analyze the deck.")};
|
||||
|
||||
static const QRegularExpression rx("<div class=\"alert alert-danger.*?<ul>(.*?)</ul>");
|
||||
auto match = rx.match(data);
|
||||
if (match.hasMatch()) {
|
||||
QString errors = match.captured(1);
|
||||
static const QRegularExpression rx2("<li>(.*?)</li>");
|
||||
static const QRegularExpression rxremove("<[^>]*>");
|
||||
auto matchIterator = rx2.globalMatch(errors);
|
||||
while (matchIterator.hasNext()) {
|
||||
auto match2 = matchIterator.next();
|
||||
errorMessageList.append(match2.captured(1).remove(rxremove).simplified());
|
||||
}
|
||||
}
|
||||
|
||||
QString errorMessage = errorMessageList.join("\n");
|
||||
qCWarning(TappedOutInterfaceLog) << "Tappedout: bad reply, http status" << httpStatus << "size" << data.size()
|
||||
<< "message" << errorMessage;
|
||||
|
||||
QMessageBox::critical(nullptr, tr("Error"), errorMessage);
|
||||
}
|
||||
|
||||
reply->deleteLater();
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void TappedOutInterface::getAnalyzeRequestData(const DeckList &deck, QByteArray &data)
|
||||
{
|
||||
DeckList mainboard, sideboard;
|
||||
copyDeckSplitMainAndSide(deck, mainboard, sideboard);
|
||||
|
||||
QUrl params;
|
||||
QUrlQuery urlQuery;
|
||||
urlQuery.addQueryItem("name", deck.getName());
|
||||
urlQuery.addQueryItem("mainboard", mainboard.writeToString_Plain(false, true));
|
||||
urlQuery.addQueryItem("sideboard", sideboard.writeToString_Plain(false, true));
|
||||
params.setQuery(urlQuery);
|
||||
data.append(params.query(QUrl::EncodeReserved).toUtf8());
|
||||
}
|
||||
|
||||
void TappedOutInterface::analyzeDeck(const DeckList &deck)
|
||||
{
|
||||
QByteArray data;
|
||||
getAnalyzeRequestData(deck, data);
|
||||
|
||||
QNetworkRequest request(QUrl("https://tappedout.net/mtg-decks/paste/"));
|
||||
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
|
||||
// we interpret the redirect and open it in the browser instead, do not follow redirects
|
||||
request.setAttribute(QNetworkRequest::RedirectPolicyAttribute, QNetworkRequest::ManualRedirectPolicy);
|
||||
|
||||
manager->post(request, data);
|
||||
}
|
||||
|
||||
void TappedOutInterface::copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard)
|
||||
{
|
||||
auto copyMainOrSide = [&mainboard, &sideboard](const auto node, const auto card) {
|
||||
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName());
|
||||
if (!dbCard || dbCard->getIsToken()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DecklistCardNode *addedCard;
|
||||
if (node->getName() == DECK_ZONE_SIDE) {
|
||||
addedCard = sideboard.addCard(card->getName(), node->getName(), -1);
|
||||
} else {
|
||||
addedCard = mainboard.addCard(card->getName(), node->getName(), -1);
|
||||
}
|
||||
addedCard->setNumber(card->getNumber());
|
||||
};
|
||||
|
||||
source.forEachCard(copyMainOrSide);
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* @file tapped_out_interface.h
|
||||
* @ingroup ApiInterfaces
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef TAPPEDOUT_INTERFACE_H
|
||||
#define TAPPEDOUT_INTERFACE_H
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(TappedOutInterfaceLog, "tapped_out_interface");
|
||||
|
||||
class QByteArray;
|
||||
class QNetworkAccessManager;
|
||||
class QNetworkReply;
|
||||
class DeckList;
|
||||
|
||||
/**
|
||||
* TappedOutInterface exists in order to support the "Analyze on TappedOut" feature.
|
||||
* An http POST request is sent and the result is retrieved from the reply. Parsing
|
||||
* logic is implemented in TappedOutInterface::queryFinished().
|
||||
*/
|
||||
|
||||
class TappedOutInterface : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QNetworkAccessManager *manager;
|
||||
|
||||
void copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard);
|
||||
private slots:
|
||||
void queryFinished(QNetworkReply *reply);
|
||||
void getAnalyzeRequestData(const DeckList &deck, QByteArray &data);
|
||||
|
||||
public:
|
||||
explicit TappedOutInterface(QObject *parent = nullptr);
|
||||
void analyzeDeck(const DeckList &deck);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
#include "deck_link_to_api_transformer.h"
|
||||
|
||||
#include <QRegularExpression>
|
||||
|
||||
namespace DeckLinkToApiTransformer
|
||||
{
|
||||
|
||||
static const QString TAPPEDOUT_BASE = "https://tappedout.net/mtg-decks/";
|
||||
static const QString TAPPEDOUT_SUFFIX = "/?fmt=txt";
|
||||
|
||||
static const QString ARCHIDEKT_BASE = "https://archidekt.com/api/decks/";
|
||||
static const QString ARCHIDEKT_SUFFIX = "/?format=json";
|
||||
|
||||
static const QString MOXFIELD_BASE = "https://api.moxfield.com/v2/decks/all/";
|
||||
static const QString MOXFIELD_SUFFIX = "/";
|
||||
|
||||
static const QString DECKSTATS_SUFFIX = "?include_comments=1&export_mtgarena=1";
|
||||
|
||||
bool parseDeckUrl(const QString &url, ParsedDeckInfo &outInfo)
|
||||
{
|
||||
static QRegularExpression rxTappedOut("tappedout\\.net/(?:mtg-decks/)?([^/?#]+)");
|
||||
static QRegularExpression rxArchidekt("archidekt\\.com/decks/(\\d+)");
|
||||
static QRegularExpression rxMoxfield("moxfield\\.com/decks/([a-zA-Z0-9_-]+)");
|
||||
static QRegularExpression rxDeckstats("deckstats\\.net/decks/(\\d+/[a-zA-Z0-9_-]+)");
|
||||
|
||||
QRegularExpressionMatch match;
|
||||
|
||||
if ((match = rxTappedOut.match(url)).hasMatch()) {
|
||||
QString slug = match.captured(1);
|
||||
outInfo = ParsedDeckInfo{.baseUrl = TAPPEDOUT_BASE,
|
||||
.deckID = slug,
|
||||
.fullUrl = TAPPEDOUT_BASE + slug + TAPPEDOUT_SUFFIX,
|
||||
.provider = DeckProvider::TappedOut};
|
||||
return true;
|
||||
} else if ((match = rxArchidekt.match(url)).hasMatch()) {
|
||||
QString deckID = match.captured(1);
|
||||
outInfo = ParsedDeckInfo{.baseUrl = ARCHIDEKT_BASE,
|
||||
.deckID = deckID,
|
||||
.fullUrl = ARCHIDEKT_BASE + deckID + ARCHIDEKT_SUFFIX,
|
||||
.provider = DeckProvider::Archidekt};
|
||||
return true;
|
||||
} else if ((match = rxMoxfield.match(url)).hasMatch()) {
|
||||
QString deckID = match.captured(1);
|
||||
outInfo = ParsedDeckInfo{.baseUrl = MOXFIELD_BASE,
|
||||
.deckID = deckID,
|
||||
.fullUrl = MOXFIELD_BASE + deckID + MOXFIELD_SUFFIX,
|
||||
.provider = DeckProvider::Moxfield};
|
||||
return true;
|
||||
} else if ((match = rxDeckstats.match(url)).hasMatch()) {
|
||||
QString deckPath = match.captured(1);
|
||||
outInfo = ParsedDeckInfo{.baseUrl = "https://deckstats.net/decks/",
|
||||
.deckID = deckPath,
|
||||
.fullUrl = "https://deckstats.net/decks/" + deckPath + DECKSTATS_SUFFIX,
|
||||
.provider = DeckProvider::Deckstats};
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace DeckLinkToApiTransformer
|
||||
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @file deck_link_to_api_transformer.h
|
||||
* @ingroup ApiInterfaces
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef DECK_LINK_TO_API_TRANSFORMER_H
|
||||
#define DECK_LINK_TO_API_TRANSFORMER_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
enum class DeckProvider
|
||||
{
|
||||
TappedOut,
|
||||
Archidekt,
|
||||
Moxfield,
|
||||
Deckstats,
|
||||
Unknown
|
||||
};
|
||||
|
||||
struct ParsedDeckInfo
|
||||
{
|
||||
QString baseUrl;
|
||||
QString deckID;
|
||||
QString fullUrl;
|
||||
DeckProvider provider;
|
||||
};
|
||||
|
||||
namespace DeckLinkToApiTransformer
|
||||
{
|
||||
|
||||
// Returns true if the input URL is recognized and fills outInfo.
|
||||
bool parseDeckUrl(const QString &url, ParsedDeckInfo &outInfo);
|
||||
|
||||
} // namespace DeckLinkToApiTransformer
|
||||
|
||||
#endif // DECK_LINK_TO_API_TRANSFORMER_H
|
||||
@@ -0,0 +1,121 @@
|
||||
/**
|
||||
* @file interface_json_deck_parser.h
|
||||
* @ingroup ApiInterfaces
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef INTERFACE_JSON_DECK_PARSER_H
|
||||
#define INTERFACE_JSON_DECK_PARSER_H
|
||||
|
||||
#include "../../../interface/deck_loader/card_node_function.h"
|
||||
|
||||
#include <QJsonArray>
|
||||
#include <QJsonObject>
|
||||
#include <libcockatrice/card/import/card_name_normalizer.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
|
||||
class IJsonDeckParser
|
||||
{
|
||||
public:
|
||||
virtual ~IJsonDeckParser() = default;
|
||||
|
||||
virtual DeckList parse(const QJsonObject &obj) = 0;
|
||||
};
|
||||
|
||||
class ArchidektJsonParser : public IJsonDeckParser
|
||||
{
|
||||
public:
|
||||
DeckList parse(const QJsonObject &obj) override
|
||||
{
|
||||
DeckList deckList;
|
||||
|
||||
QString deckName = obj.value("name").toString();
|
||||
QString deckDescription = obj.value("description").toString();
|
||||
|
||||
deckList.setName(deckName);
|
||||
deckList.setComments(deckDescription);
|
||||
|
||||
QString outputText;
|
||||
QTextStream outStream(&outputText);
|
||||
|
||||
for (auto entry : obj.value("cards").toArray()) {
|
||||
auto quantity = entry.toObject().value("quantity").toInt();
|
||||
|
||||
auto card = entry.toObject().value("card").toObject();
|
||||
auto oracleCard = card.value("oracleCard").toObject();
|
||||
QString cardName = oracleCard.value("name").toString();
|
||||
QString setName = card.value("edition").toObject().value("editioncode").toString().toUpper();
|
||||
QString collectorNumber = card.value("collectorNumber").toString();
|
||||
|
||||
outStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber << '\n';
|
||||
}
|
||||
|
||||
deckList.loadFromStream_Plain(outStream, false, CardNameNormalizer());
|
||||
deckList.forEachCard(CardNodeFunction::ResolveProviderId());
|
||||
|
||||
return deckList;
|
||||
}
|
||||
};
|
||||
|
||||
class MoxfieldJsonParser : public IJsonDeckParser
|
||||
{
|
||||
public:
|
||||
DeckList parse(const QJsonObject &obj) override
|
||||
{
|
||||
DeckList deckList;
|
||||
|
||||
QString deckName = obj.value("name").toString();
|
||||
QString deckDescription = obj.value("description").toString();
|
||||
|
||||
deckList.setName(deckName);
|
||||
deckList.setComments(deckDescription);
|
||||
|
||||
QString outputText;
|
||||
QTextStream outStream(&outputText);
|
||||
|
||||
for (auto entry : obj.value("mainboard").toObject()) {
|
||||
auto quantity = entry.toObject().value("quantity").toInt();
|
||||
|
||||
auto card = entry.toObject().value("card").toObject();
|
||||
QString cardName = card.value("name").toString();
|
||||
QString setName = card.value("set").toString().toUpper();
|
||||
QString collectorNumber = card.value("cn").toString();
|
||||
|
||||
outStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber << '\n';
|
||||
}
|
||||
|
||||
outStream << '\n';
|
||||
|
||||
for (auto entry : obj.value("sideboard").toObject()) {
|
||||
auto quantity = entry.toObject().value("quantity").toInt();
|
||||
|
||||
auto card = entry.toObject().value("card").toObject();
|
||||
QString cardName = card.value("name").toString();
|
||||
QString setName = card.value("set").toString().toUpper();
|
||||
QString collectorNumber = card.value("cn").toString();
|
||||
|
||||
outStream << quantity << ' ' << cardName << " (" << setName << ") " << collectorNumber << '\n';
|
||||
}
|
||||
|
||||
deckList.loadFromStream_Plain(outStream, false, CardNameNormalizer());
|
||||
deckList.forEachCard(CardNodeFunction::ResolveProviderId());
|
||||
|
||||
QJsonObject commandersObj = obj.value("commanders").toObject();
|
||||
if (!commandersObj.isEmpty()) {
|
||||
for (auto it = commandersObj.begin(); it != commandersObj.end(); ++it) {
|
||||
QJsonObject cardData = it.value().toObject().value("card").toObject();
|
||||
QString commanderName = cardData.value("name").toString();
|
||||
QString setName = cardData.value("set").toString().toUpper();
|
||||
QString collectorNumber = cardData.value("cn").toString();
|
||||
QString providerId = cardData.value("scryfall_id").toString();
|
||||
|
||||
deckList.setBannerCard({commanderName, providerId});
|
||||
deckList.addCard(commanderName, DECK_ZONE_MAIN, -1, setName, collectorNumber, providerId);
|
||||
}
|
||||
}
|
||||
|
||||
return deckList;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // INTERFACE_JSON_DECK_PARSER_H
|
||||
@@ -0,0 +1,228 @@
|
||||
#include "spoiler_background_updater.h"
|
||||
|
||||
#include "../../../../interface/window_main.h"
|
||||
#include "../../../../main.h"
|
||||
#include "../../../settings/cache_settings.h"
|
||||
|
||||
#include <QCryptographicHash>
|
||||
#include <QDateTime>
|
||||
#include <QDebug>
|
||||
#include <QFile>
|
||||
#include <QLocale>
|
||||
#include <QNetworkReply>
|
||||
#include <QUrl>
|
||||
#include <QtConcurrent>
|
||||
#include <libcockatrice/card/database/card_database.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <version_string.h>
|
||||
|
||||
#define SPOILERS_STATUS_URL "https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SpoilerSeasonEnabled"
|
||||
#define SPOILERS_URL "https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml"
|
||||
|
||||
SpoilerBackgroundUpdater::SpoilerBackgroundUpdater(QObject *apParent) : QObject(apParent), cardUpdateProcess(nullptr)
|
||||
{
|
||||
isSpoilerDownloadEnabled = SettingsCache::instance().getDownloadSpoilersStatus();
|
||||
if (isSpoilerDownloadEnabled) {
|
||||
// Start the process of checking if we're in spoiler season
|
||||
// File exists means we're in spoiler season
|
||||
startSpoilerDownloadProcess(SPOILERS_STATUS_URL, false);
|
||||
} else {
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Disabled";
|
||||
}
|
||||
}
|
||||
|
||||
void SpoilerBackgroundUpdater::startSpoilerDownloadProcess(QString url, bool saveResults)
|
||||
{
|
||||
auto spoilerURL = QUrl(url);
|
||||
downloadFromURL(spoilerURL, saveResults);
|
||||
}
|
||||
|
||||
void SpoilerBackgroundUpdater::downloadFromURL(QUrl url, bool saveResults)
|
||||
{
|
||||
auto *nam = new QNetworkAccessManager(this);
|
||||
auto request = QNetworkRequest(url);
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
|
||||
QNetworkReply *reply = nam->get(request);
|
||||
|
||||
if (saveResults) {
|
||||
// This will write out to the file (used for spoiler.xml)
|
||||
connect(reply, &QNetworkReply::finished, this, &SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile);
|
||||
} else {
|
||||
// This will check the status (used to see if we're in spoiler season or not)
|
||||
connect(reply, &QNetworkReply::finished, this, &SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
void SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile()
|
||||
{
|
||||
// Check for server reply
|
||||
auto *reply = dynamic_cast<QNetworkReply *>(sender());
|
||||
QNetworkReply::NetworkError errorCode = reply->error();
|
||||
|
||||
if (errorCode == QNetworkReply::NoError) {
|
||||
spoilerData = reply->readAll();
|
||||
|
||||
// Save the spoiler.xml file to the disk
|
||||
saveDownloadedFile(spoilerData);
|
||||
|
||||
reply->deleteLater();
|
||||
emit spoilerCheckerDone();
|
||||
} else {
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "Error downloading spoilers file" << errorCode;
|
||||
emit spoilerCheckerDone();
|
||||
}
|
||||
}
|
||||
|
||||
bool SpoilerBackgroundUpdater::deleteSpoilerFile()
|
||||
{
|
||||
QString fileName = SettingsCache::instance().getSpoilerCardDatabasePath();
|
||||
QFileInfo fi(fileName);
|
||||
QDir fileDir(fi.path());
|
||||
QFile file(fileName);
|
||||
|
||||
// Delete the spoiler.xml file
|
||||
if (file.exists() && file.remove()) {
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Deleting spoiler.xml";
|
||||
return true;
|
||||
}
|
||||
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Error: Spoiler.xml not found or not deleted";
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled()
|
||||
{
|
||||
auto *response = dynamic_cast<QNetworkReply *>(sender());
|
||||
QNetworkReply::NetworkError errorCode = response->error();
|
||||
|
||||
if (errorCode == QNetworkReply::ContentNotFoundError) {
|
||||
// Spoiler season is offline at this point, so the spoiler.xml file can be safely deleted
|
||||
// The user should run Oracle to get the latest card information
|
||||
if (deleteSpoilerFile() && trayIcon) {
|
||||
trayIcon->showMessage(tr("Spoilers season has ended"), tr("Deleting spoiler.xml. Please run Oracle"));
|
||||
}
|
||||
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Season Offline";
|
||||
emit spoilerCheckerDone();
|
||||
} else if (errorCode == QNetworkReply::NoError) {
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Online";
|
||||
startSpoilerDownloadProcess(SPOILERS_URL, true);
|
||||
} else if (errorCode == QNetworkReply::HostNotFoundError) {
|
||||
if (trayIcon) {
|
||||
trayIcon->showMessage(tr("Spoilers download failed"), tr("No internet connection"));
|
||||
}
|
||||
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed due to no internet connection";
|
||||
emit spoilerCheckerDone();
|
||||
} else {
|
||||
if (trayIcon) {
|
||||
trayIcon->showMessage(tr("Spoilers download failed"), tr("Error") + " " + (short)errorCode);
|
||||
}
|
||||
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed with reason" << errorCode;
|
||||
emit spoilerCheckerDone();
|
||||
}
|
||||
}
|
||||
|
||||
bool SpoilerBackgroundUpdater::saveDownloadedFile(QByteArray data)
|
||||
{
|
||||
QString fileName = SettingsCache::instance().getSpoilerCardDatabasePath();
|
||||
QFileInfo fi(fileName);
|
||||
QDir fileDir(fi.path());
|
||||
|
||||
if (!fileDir.exists() && !fileDir.mkpath(fileDir.absolutePath())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the data matches. If it does, then spoilers are up to date.
|
||||
if (getHash(fileName) == getHash(data)) {
|
||||
if (trayIcon) {
|
||||
trayIcon->showMessage(tr("Spoilers already up to date"), tr("No new spoilers added"));
|
||||
}
|
||||
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Up to Date";
|
||||
return false;
|
||||
}
|
||||
|
||||
QFile file(fileName);
|
||||
if (!file.open(QIODevice::WriteOnly)) {
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File open (w) failed for" << fileName;
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.write(data) == -1) {
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File write (w) failed for" << fileName;
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
// Data written, so reload the card database
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Data Written";
|
||||
const auto reloadOk = QtConcurrent::run([] { CardDatabaseManager::getInstance()->loadCardDatabases(); });
|
||||
|
||||
// If the user has notifications enabled, let them know
|
||||
// when the database was last updated
|
||||
if (trayIcon) {
|
||||
QList<QByteArray> lines = data.split('\n');
|
||||
|
||||
for (const QByteArray &line : lines) {
|
||||
if (line.contains("Created At:")) {
|
||||
QString timeStamp = QString(line).replace("Created At:", "").trimmed();
|
||||
timeStamp.chop(6); // Remove " (UTC)"
|
||||
|
||||
auto utcTime = QLocale().toDateTime(timeStamp, "ddd, MMM dd yyyy, hh:mm:ss");
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
|
||||
utcTime.setTimeZone(QTimeZone::UTC);
|
||||
#else
|
||||
utcTime.setTimeSpec(Qt::UTC);
|
||||
#endif
|
||||
|
||||
QString localTime = utcTime.toLocalTime().toString("MMM d, hh:mm");
|
||||
|
||||
trayIcon->showMessage(tr("Spoilers have been updated!"), tr("Last change:") + " " + localTime);
|
||||
emit spoilersUpdatedSuccessfully();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QByteArray SpoilerBackgroundUpdater::getHash(const QString fileName)
|
||||
{
|
||||
QFile file(fileName);
|
||||
|
||||
if (file.open(QFile::ReadOnly)) {
|
||||
// Only read the first 512 bytes (enough to get the "created" tag)
|
||||
const QByteArray bytes = file.read(512);
|
||||
|
||||
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
|
||||
hash.addData(bytes);
|
||||
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "File Hash =" << hash.result();
|
||||
|
||||
file.close();
|
||||
return hash.result();
|
||||
} else {
|
||||
qCWarning(SpoilerBackgroundUpdaterLog) << "getHash ReadOnly failed!";
|
||||
file.close();
|
||||
return QByteArray();
|
||||
}
|
||||
}
|
||||
|
||||
QByteArray SpoilerBackgroundUpdater::getHash(QByteArray data)
|
||||
{
|
||||
// Only read the first 512 bytes (enough to get the "created" tag)
|
||||
const QByteArray bytes = data.left(512);
|
||||
|
||||
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
|
||||
hash.addData(bytes);
|
||||
|
||||
qCInfo(SpoilerBackgroundUpdaterLog) << "Data Hash =" << hash.result();
|
||||
|
||||
return hash.result();
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* @file spoiler_background_updater.h
|
||||
* @ingroup Client
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_SPOILER_DOWNLOADER_H
|
||||
#define COCKATRICE_SPOILER_DOWNLOADER_H
|
||||
|
||||
#include <QByteArray>
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <QProcess>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(SpoilerBackgroundUpdaterLog, "spoiler_background_updater");
|
||||
|
||||
class SpoilerBackgroundUpdater : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit SpoilerBackgroundUpdater(QObject *apParent = nullptr);
|
||||
inline QString getCardUpdaterBinaryName()
|
||||
{
|
||||
return "oracle";
|
||||
}
|
||||
QByteArray getHash(const QString fileName);
|
||||
QByteArray getHash(QByteArray data);
|
||||
static bool deleteSpoilerFile();
|
||||
|
||||
private slots:
|
||||
void actDownloadFinishedSpoilersFile();
|
||||
void actCheckIfSpoilerSeasonEnabled();
|
||||
|
||||
private:
|
||||
bool isSpoilerDownloadEnabled;
|
||||
QProcess *cardUpdateProcess;
|
||||
QByteArray spoilerData;
|
||||
void startSpoilerDownloadProcess(QString url, bool saveResults);
|
||||
void downloadFromURL(QUrl url, bool saveResults);
|
||||
bool saveDownloadedFile(QByteArray data);
|
||||
|
||||
signals:
|
||||
void spoilersUpdatedSuccessfully();
|
||||
void spoilerCheckerDone();
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_SPOILER_DOWNLOADER_H
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "client_update_checker.h"
|
||||
|
||||
#include "../../../settings/cache_settings.h"
|
||||
#include "release_channel.h"
|
||||
|
||||
ClientUpdateChecker::ClientUpdateChecker(QObject *parent) : QObject(parent)
|
||||
{
|
||||
}
|
||||
|
||||
void ClientUpdateChecker::check()
|
||||
{
|
||||
auto releaseChannel = SettingsCache::instance().getUpdateReleaseChannel();
|
||||
|
||||
finishedCheckConnection =
|
||||
connect(releaseChannel, &ReleaseChannel::finishedCheck, this, &ClientUpdateChecker::actFinishedCheck);
|
||||
errorConnection = connect(releaseChannel, &ReleaseChannel::error, this, &ClientUpdateChecker::actError);
|
||||
|
||||
releaseChannel->checkForUpdates();
|
||||
}
|
||||
|
||||
void ClientUpdateChecker::actFinishedCheck(bool needToUpdate, bool isCompatible, Release *release)
|
||||
{
|
||||
disconnect(finishedCheckConnection);
|
||||
disconnect(errorConnection);
|
||||
|
||||
emit finishedCheck(needToUpdate, isCompatible, release);
|
||||
}
|
||||
|
||||
void ClientUpdateChecker::actError(const QString &errorString)
|
||||
{
|
||||
disconnect(finishedCheckConnection);
|
||||
disconnect(errorConnection);
|
||||
|
||||
emit error(errorString);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file client_update_checker.h
|
||||
* @ingroup ClientUpdate
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CLIENT_UPDATE_CHECKER_H
|
||||
#define CLIENT_UPDATE_CHECKER_H
|
||||
#include <QObject>
|
||||
|
||||
class Release;
|
||||
|
||||
/**
|
||||
* We use a singleton instance of UpdateChannel, which can cause interference and feedback loops when multiple objects
|
||||
* connect to it.
|
||||
*
|
||||
* This class encapsulates the usage of that UpdateChannel to ensure that the check only happens once per connection and
|
||||
* the connection is destroyed after it's been used.
|
||||
*/
|
||||
class ClientUpdateChecker : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
QMetaObject::Connection finishedCheckConnection;
|
||||
QMetaObject::Connection errorConnection;
|
||||
|
||||
void actFinishedCheck(bool needToUpdate, bool isCompatible, Release *release);
|
||||
void actError(const QString &errorString);
|
||||
|
||||
public:
|
||||
explicit ClientUpdateChecker(QObject *parent = nullptr);
|
||||
/**
|
||||
* Actually performs the check, using the currently selected update channel in the settings.
|
||||
* Any resulting signals will only be sent once.
|
||||
* This method should only be called ONCE per instance.
|
||||
*/
|
||||
void check();
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Forwarded from UpdateChannel::finishedCheck
|
||||
*/
|
||||
void finishedCheck(bool needToUpdate, bool isCompatible, Release *release);
|
||||
|
||||
/**
|
||||
* Forwarded from UpdateChannel::error
|
||||
*/
|
||||
void error(const QString &errorString);
|
||||
};
|
||||
|
||||
#endif // CLIENT_UPDATE_CHECKER_H
|
||||
@@ -0,0 +1,310 @@
|
||||
#include "release_channel.h"
|
||||
|
||||
#include "version_string.h"
|
||||
|
||||
#include <QJsonArray>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QMessageBox>
|
||||
#include <QNetworkReply>
|
||||
#include <QRegularExpression>
|
||||
#include <QSysInfo>
|
||||
#include <QtGlobal>
|
||||
|
||||
#if defined(Q_OS_MACOS)
|
||||
#include <sys/sysctl.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
#define STABLERELEASE_URL "https://api.github.com/repos/Cockatrice/Cockatrice/releases/latest"
|
||||
#define STABLEMANUALDOWNLOAD_URL "https://github.com/Cockatrice/Cockatrice/releases/latest"
|
||||
#define STABLETAG_URL "https://api.github.com/repos/Cockatrice/Cockatrice/git/refs/tags/"
|
||||
|
||||
#define BETARELEASE_URL "https://api.github.com/repos/Cockatrice/Cockatrice/releases"
|
||||
#define BETAMANUALDOWNLOAD_URL "https://github.com/Cockatrice/Cockatrice/releases/"
|
||||
#define BETARELEASE_CHANGESURL "https://github.com/Cockatrice/Cockatrice/compare/%1...%2"
|
||||
|
||||
#define GIT_SHORT_HASH_LEN 7
|
||||
|
||||
ReleaseChannel::ReleaseChannel() : netMan(new QNetworkAccessManager(this)), response(nullptr), lastRelease(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ReleaseChannel::~ReleaseChannel()
|
||||
{
|
||||
netMan->deleteLater();
|
||||
}
|
||||
|
||||
void ReleaseChannel::checkForUpdates()
|
||||
{
|
||||
QString releaseChannelUrl = getReleaseChannelUrl();
|
||||
qCInfo(ReleaseChannelLog) << "Searching for updates on the channel: " << releaseChannelUrl;
|
||||
response = netMan->get(QNetworkRequest(releaseChannelUrl));
|
||||
connect(response, &QNetworkReply::finished, this, &ReleaseChannel::releaseListFinished);
|
||||
}
|
||||
|
||||
// Different release channel checking functions for different operating systems
|
||||
bool ReleaseChannel::downloadMatchesCurrentOS(const QString &fileName)
|
||||
{
|
||||
#if defined(Q_OS_MACOS)
|
||||
static QRegularExpression version_regex("macOS(\\d+)");
|
||||
auto match = version_regex.match(fileName);
|
||||
if (!match.hasMatch()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto getSystemVersion = [] {
|
||||
// QSysInfo does not go through translation layers
|
||||
// We need to use sysctl to reliably detect the underlying architecture
|
||||
char arch[255];
|
||||
size_t len = sizeof(arch);
|
||||
if (sysctlbyname("machdep.cpu.brand_string", arch, &len, nullptr, 0) == 0) {
|
||||
// Intel mac is only supported on macOS 13 versions
|
||||
if (QString::fromUtf8(arch).contains("Intel")) {
|
||||
return 13;
|
||||
}
|
||||
}
|
||||
|
||||
return QSysInfo::productVersion().split(".")[0].toInt();
|
||||
};
|
||||
|
||||
// older(smaller) releases are compatible with a newer or the same system version
|
||||
int sys_maj = getSystemVersion();
|
||||
int rel_maj = match.captured(1).toInt();
|
||||
return rel_maj == sys_maj;
|
||||
|
||||
#elif defined(Q_OS_WIN)
|
||||
#if Q_PROCESSOR_WORDSIZE == 4
|
||||
return fileName.contains("32bit");
|
||||
#elif Q_PROCESSOR_WORDSIZE == 8
|
||||
const QString &version = QSysInfo::productVersion();
|
||||
if (version.startsWith("7") || version.startsWith("8")) {
|
||||
return fileName.contains("Win7");
|
||||
} else {
|
||||
return fileName.contains("Win10");
|
||||
}
|
||||
#else
|
||||
Q_UNUSED(fileName);
|
||||
return false;
|
||||
#endif
|
||||
|
||||
#else // If the OS doesn't fit one of the above #defines, then it will never match
|
||||
Q_UNUSED(fileName);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StableReleaseChannel::getManualDownloadUrl() const
|
||||
{
|
||||
return QString(STABLEMANUALDOWNLOAD_URL);
|
||||
}
|
||||
|
||||
QString StableReleaseChannel::getName() const
|
||||
{
|
||||
return tr("Default");
|
||||
}
|
||||
|
||||
QString StableReleaseChannel::getReleaseChannelUrl() const
|
||||
{
|
||||
return QString(STABLERELEASE_URL);
|
||||
}
|
||||
|
||||
void StableReleaseChannel::releaseListFinished()
|
||||
{
|
||||
auto *reply = static_cast<QNetworkReply *>(sender());
|
||||
QJsonParseError parseError{};
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
|
||||
reply->deleteLater();
|
||||
if (parseError.error != QJsonParseError::NoError) {
|
||||
qCWarning(ReleaseChannelLog) << "No reply received from the release update server.";
|
||||
emit error(tr("No reply received from the release update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
QVariantMap resultMap = jsonResponse.toVariant().toMap();
|
||||
if (!(resultMap.contains("name") && resultMap.contains("html_url") && resultMap.contains("tag_name") &&
|
||||
resultMap.contains("published_at"))) {
|
||||
qCWarning(ReleaseChannelLog) << "Invalid received from the release update server:" << resultMap;
|
||||
emit error(tr("Invalid reply received from the release update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!lastRelease) {
|
||||
lastRelease = new Release;
|
||||
}
|
||||
|
||||
lastRelease->setName(resultMap["name"].toString());
|
||||
lastRelease->setDescriptionUrl(resultMap["html_url"].toString());
|
||||
lastRelease->setPublishDate(resultMap["published_at"].toDate());
|
||||
|
||||
if (resultMap.contains("assets")) {
|
||||
auto rawAssets = resultMap["assets"].toList();
|
||||
for (const auto &rawAsset : rawAssets) {
|
||||
QVariantMap asset = rawAsset.toMap();
|
||||
QString name = asset["name"].toString();
|
||||
QString url = asset["browser_download_url"].toString();
|
||||
|
||||
if (downloadMatchesCurrentOS(name)) {
|
||||
lastRelease->setDownloadUrl(url);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
|
||||
QString myHash = QString(VERSION_COMMIT);
|
||||
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
|
||||
|
||||
qCInfo(ReleaseChannelLog) << "Got reply from release server, name=" << lastRelease->getName()
|
||||
<< "desc=" << lastRelease->getDescriptionUrl() << "date=" << lastRelease->getPublishDate()
|
||||
<< "url=" << lastRelease->getDownloadUrl();
|
||||
|
||||
const QString &tagName = resultMap["tag_name"].toString();
|
||||
QString url = QString(STABLETAG_URL) + tagName;
|
||||
qCInfo(ReleaseChannelLog) << "Searching for commit hash corresponding to stable channel tag: " << tagName;
|
||||
response = netMan->get(QNetworkRequest(url));
|
||||
connect(response, &QNetworkReply::finished, this, &StableReleaseChannel::tagListFinished);
|
||||
}
|
||||
|
||||
void StableReleaseChannel::tagListFinished()
|
||||
{
|
||||
auto *reply = static_cast<QNetworkReply *>(sender());
|
||||
QJsonParseError parseError{};
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
|
||||
reply->deleteLater();
|
||||
if (parseError.error != QJsonParseError::NoError) {
|
||||
qCWarning(ReleaseChannelLog) << "No reply received from the tag update server.";
|
||||
emit error(tr("No reply received from the tag update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
QVariantMap resultMap = jsonResponse.toVariant().toMap();
|
||||
if (!(resultMap.contains("object") && resultMap["object"].toMap().contains("sha"))) {
|
||||
qCWarning(ReleaseChannelLog) << "Invalid received from the tag update server.";
|
||||
emit error(tr("Invalid reply received from the tag update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
lastRelease->setCommitHash(resultMap["object"].toMap()["sha"].toString());
|
||||
qCInfo(ReleaseChannelLog) << "Got reply from tag server, commit=" << lastRelease->getCommitHash();
|
||||
|
||||
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
|
||||
QString myHash = QString(VERSION_COMMIT);
|
||||
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
|
||||
const bool needToUpdate = (QString::compare(shortHash, myHash, Qt::CaseInsensitive) != 0);
|
||||
|
||||
emit finishedCheck(needToUpdate, lastRelease->isCompatibleVersionFound(), lastRelease);
|
||||
}
|
||||
|
||||
void StableReleaseChannel::fileListFinished()
|
||||
{
|
||||
// Only implemented to satisfy interface
|
||||
}
|
||||
|
||||
QString BetaReleaseChannel::getManualDownloadUrl() const
|
||||
{
|
||||
return QString(BETAMANUALDOWNLOAD_URL);
|
||||
}
|
||||
|
||||
QString BetaReleaseChannel::getName() const
|
||||
{
|
||||
return tr("Beta");
|
||||
}
|
||||
|
||||
QString BetaReleaseChannel::getReleaseChannelUrl() const
|
||||
{
|
||||
return QString(BETARELEASE_URL);
|
||||
}
|
||||
|
||||
void BetaReleaseChannel::releaseListFinished()
|
||||
{
|
||||
auto *reply = static_cast<QNetworkReply *>(sender());
|
||||
QByteArray jsonData = reply->readAll();
|
||||
reply->deleteLater();
|
||||
|
||||
QJsonDocument doc = QJsonDocument::fromJson(jsonData);
|
||||
QJsonArray array = doc.array();
|
||||
|
||||
/*
|
||||
* Get the latest release on GitHub
|
||||
* This can be either a pre-release or a published release
|
||||
* depending on timing. Both are acceptable.
|
||||
*/
|
||||
QVariantMap resultMap = array.at(0).toObject().toVariantMap();
|
||||
|
||||
if (array.empty() || resultMap.empty()) {
|
||||
qCWarning(ReleaseChannelLog) << "No reply received from the release update server:" << QString(jsonData);
|
||||
emit error(tr("No reply received from the release update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure resultMap has all elements we'll need
|
||||
if (!resultMap.contains("assets") || !resultMap.contains("author") || !resultMap.contains("tag_name") ||
|
||||
!resultMap.contains("target_commitish") || !resultMap.contains("assets_url") ||
|
||||
!resultMap.contains("published_at")) {
|
||||
qCWarning(ReleaseChannelLog) << "Invalid received from the release update server:" << resultMap;
|
||||
emit error(tr("Invalid reply received from the release update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastRelease == nullptr) {
|
||||
lastRelease = new Release;
|
||||
}
|
||||
|
||||
lastRelease->setCommitHash(resultMap["target_commitish"].toString());
|
||||
lastRelease->setPublishDate(resultMap["published_at"].toDate());
|
||||
|
||||
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
|
||||
lastRelease->setName(QString("%1 (%2)").arg(resultMap["tag_name"].toString()).arg(shortHash));
|
||||
lastRelease->setDescriptionUrl(QString(BETARELEASE_CHANGESURL).arg(VERSION_COMMIT, shortHash));
|
||||
|
||||
qCInfo(ReleaseChannelLog) << "Got reply from release server, size=" << resultMap.size()
|
||||
<< "name=" << lastRelease->getName() << "desc=" << lastRelease->getDescriptionUrl()
|
||||
<< "commit=" << lastRelease->getCommitHash() << "date=" << lastRelease->getPublishDate();
|
||||
|
||||
QString betaBuildDownloadUrl = resultMap["assets_url"].toString();
|
||||
|
||||
qCInfo(ReleaseChannelLog) << "Searching for a corresponding file on the beta channel: " << betaBuildDownloadUrl;
|
||||
response = netMan->get(QNetworkRequest(betaBuildDownloadUrl));
|
||||
connect(response, &QNetworkReply::finished, this, &BetaReleaseChannel::fileListFinished);
|
||||
}
|
||||
|
||||
void BetaReleaseChannel::fileListFinished()
|
||||
{
|
||||
auto *reply = static_cast<QNetworkReply *>(sender());
|
||||
QJsonParseError parseError{};
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
|
||||
reply->deleteLater();
|
||||
if (parseError.error != QJsonParseError::NoError) {
|
||||
qCWarning(ReleaseChannelLog) << "No reply received from the file update server.";
|
||||
emit error(tr("No reply received from the file update server."));
|
||||
return;
|
||||
}
|
||||
|
||||
QVariantList resultList = jsonResponse.toVariant().toList();
|
||||
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
|
||||
QString myHash = QString(VERSION_COMMIT);
|
||||
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
|
||||
|
||||
bool needToUpdate = (QString::compare(shortHash, myHash, Qt::CaseInsensitive) != 0);
|
||||
bool compatibleVersion = false;
|
||||
|
||||
QStringList resultUrlList{};
|
||||
for (QVariant file : resultList) {
|
||||
QVariantMap map = file.toMap();
|
||||
resultUrlList << map["browser_download_url"].toString();
|
||||
}
|
||||
|
||||
resultUrlList.sort();
|
||||
// iterate in reverse so the first item is the latest os version
|
||||
for (auto url = resultUrlList.rbegin(); url < resultUrlList.rend(); ++url) {
|
||||
if (downloadMatchesCurrentOS(*url)) {
|
||||
compatibleVersion = true;
|
||||
lastRelease->setDownloadUrl(*url);
|
||||
qCInfo(ReleaseChannelLog) << "Found compatible version url=" << *url;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit finishedCheck(needToUpdate, compatibleVersion, lastRelease);
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
/**
|
||||
* @file release_channel.h
|
||||
* @ingroup ClientUpdate
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef RELEASECHANNEL_H
|
||||
#define RELEASECHANNEL_H
|
||||
|
||||
#include <QDate>
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QVariantMap>
|
||||
#include <utility>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(ReleaseChannelLog, "release_channel");
|
||||
|
||||
class QNetworkReply;
|
||||
class QNetworkAccessManager;
|
||||
|
||||
class Release
|
||||
{
|
||||
friend class StableReleaseChannel;
|
||||
friend class BetaReleaseChannel;
|
||||
|
||||
public:
|
||||
Release() = default;
|
||||
~Release() = default;
|
||||
|
||||
private:
|
||||
QString name, descriptionUrl, downloadUrl, commitHash;
|
||||
QDate publishDate;
|
||||
bool compatibleVersionFound = false;
|
||||
|
||||
protected:
|
||||
void setName(QString _name)
|
||||
{
|
||||
name = std::move(_name);
|
||||
}
|
||||
void setDescriptionUrl(QString _descriptionUrl)
|
||||
{
|
||||
descriptionUrl = std::move(_descriptionUrl);
|
||||
}
|
||||
void setDownloadUrl(QString _downloadUrl)
|
||||
{
|
||||
downloadUrl = std::move(_downloadUrl);
|
||||
compatibleVersionFound = true;
|
||||
}
|
||||
void setCommitHash(QString _commitHash)
|
||||
{
|
||||
commitHash = std::move(_commitHash);
|
||||
}
|
||||
void setPublishDate(QDate _publishDate)
|
||||
{
|
||||
publishDate = _publishDate;
|
||||
}
|
||||
|
||||
public:
|
||||
[[nodiscard]] QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
[[nodiscard]] QString getDescriptionUrl() const
|
||||
{
|
||||
return descriptionUrl;
|
||||
}
|
||||
[[nodiscard]] QString getDownloadUrl() const
|
||||
{
|
||||
return downloadUrl;
|
||||
}
|
||||
[[nodiscard]] QString getCommitHash() const
|
||||
{
|
||||
return commitHash;
|
||||
}
|
||||
[[nodiscard]] QDate getPublishDate() const
|
||||
{
|
||||
return publishDate;
|
||||
}
|
||||
[[nodiscard]] bool isCompatibleVersionFound() const
|
||||
{
|
||||
return compatibleVersionFound;
|
||||
}
|
||||
};
|
||||
|
||||
class ReleaseChannel : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit ReleaseChannel();
|
||||
~ReleaseChannel() override;
|
||||
|
||||
protected:
|
||||
QNetworkAccessManager *netMan;
|
||||
QNetworkReply *response;
|
||||
Release *lastRelease;
|
||||
|
||||
protected:
|
||||
static bool downloadMatchesCurrentOS(const QString &fileName);
|
||||
[[nodiscard]] virtual QString getReleaseChannelUrl() const = 0;
|
||||
|
||||
public:
|
||||
Release *getLastRelease()
|
||||
{
|
||||
return lastRelease;
|
||||
}
|
||||
[[nodiscard]] virtual QString getManualDownloadUrl() const = 0;
|
||||
[[nodiscard]] virtual QString getName() const = 0;
|
||||
void checkForUpdates();
|
||||
signals:
|
||||
void finishedCheck(bool needToUpdate, bool isCompatible, Release *release);
|
||||
void error(QString errorString);
|
||||
protected slots:
|
||||
virtual void releaseListFinished() = 0;
|
||||
virtual void fileListFinished() = 0;
|
||||
};
|
||||
|
||||
class StableReleaseChannel : public ReleaseChannel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit StableReleaseChannel() = default;
|
||||
~StableReleaseChannel() override = default;
|
||||
|
||||
[[nodiscard]] QString getManualDownloadUrl() const override;
|
||||
|
||||
[[nodiscard]] QString getName() const override;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] QString getReleaseChannelUrl() const override;
|
||||
protected slots:
|
||||
|
||||
void releaseListFinished() override;
|
||||
void tagListFinished();
|
||||
|
||||
void fileListFinished() override;
|
||||
};
|
||||
|
||||
class BetaReleaseChannel : public ReleaseChannel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
BetaReleaseChannel() = default;
|
||||
~BetaReleaseChannel() override = default;
|
||||
|
||||
[[nodiscard]] QString getManualDownloadUrl() const override;
|
||||
|
||||
[[nodiscard]] QString getName() const override;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] QString getReleaseChannelUrl() const override;
|
||||
protected slots:
|
||||
|
||||
void releaseListFinished() override;
|
||||
|
||||
void fileListFinished() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "update_downloader.h"
|
||||
|
||||
#include <QUrl>
|
||||
|
||||
UpdateDownloader::UpdateDownloader(QObject *parent) : QObject(parent), response(nullptr)
|
||||
{
|
||||
netMan = new QNetworkAccessManager(this);
|
||||
}
|
||||
|
||||
void UpdateDownloader::beginDownload(QUrl downloadUrl)
|
||||
{
|
||||
// Save the original URL because we need it for the filename
|
||||
if (originalUrl.isEmpty()) {
|
||||
originalUrl = downloadUrl;
|
||||
}
|
||||
|
||||
response = netMan->get(QNetworkRequest(downloadUrl));
|
||||
connect(response, &QNetworkReply::finished, this, &UpdateDownloader::fileFinished);
|
||||
connect(response, &QNetworkReply::downloadProgress, this, &UpdateDownloader::downloadProgress);
|
||||
connect(this, &UpdateDownloader::stopDownload, response, &QNetworkReply::abort);
|
||||
}
|
||||
|
||||
void UpdateDownloader::downloadError(QNetworkReply::NetworkError)
|
||||
{
|
||||
if (response == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit error(response->errorString().toUtf8());
|
||||
}
|
||||
|
||||
void UpdateDownloader::fileFinished()
|
||||
{
|
||||
// If we finished but there's a redirect, follow it
|
||||
QVariant redirect = response->attribute(QNetworkRequest::RedirectionTargetAttribute);
|
||||
if (!redirect.isNull()) {
|
||||
beginDownload(redirect.toUrl());
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle any errors we had
|
||||
if (response->error()) {
|
||||
emit error(response->errorString());
|
||||
return;
|
||||
}
|
||||
|
||||
// Work out the file name of the download
|
||||
QString fileName = QDir::temp().path() + QDir::separator() + originalUrl.toString().section('/', -1);
|
||||
|
||||
// Save the build in a temporary directory
|
||||
QFile file(fileName);
|
||||
if (!file.open(QIODevice::WriteOnly)) {
|
||||
emit error(tr("Could not open the file for reading."));
|
||||
return;
|
||||
}
|
||||
|
||||
file.write(response->readAll());
|
||||
file.close();
|
||||
|
||||
// Emit the success signal with a URL to the download file
|
||||
emit downloadSuccessful(QUrl::fromLocalFile(fileName));
|
||||
}
|
||||
|
||||
void UpdateDownloader::downloadProgress(qint64 bytesRead, qint64 totalBytes)
|
||||
{
|
||||
emit progressMade(bytesRead, totalBytes);
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* @file update_downloader.h
|
||||
* @ingroup ClientUpdate
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_UPDATEDOWNLOADER_H
|
||||
#define COCKATRICE_UPDATEDOWNLOADER_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QtNetwork>
|
||||
|
||||
class UpdateDownloader : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit UpdateDownloader(QObject *parent);
|
||||
void beginDownload(QUrl url);
|
||||
signals:
|
||||
void downloadSuccessful(QUrl filepath);
|
||||
void progressMade(qint64 bytesRead, qint64 totalBytes);
|
||||
void error(QString errorString);
|
||||
void stopDownload();
|
||||
|
||||
private:
|
||||
QUrl originalUrl;
|
||||
QNetworkAccessManager *netMan;
|
||||
QNetworkReply *response;
|
||||
private slots:
|
||||
void fileFinished();
|
||||
void downloadProgress(qint64 bytesRead, qint64 totalBytes);
|
||||
void downloadError(QNetworkReply::NetworkError);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_UPDATEDOWNLOADER_H
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,59 @@
|
||||
#include "card_counter_settings.h"
|
||||
|
||||
#include <QColor>
|
||||
#include <QSettings>
|
||||
#include <QtMath>
|
||||
|
||||
CardCounterSettings::CardCounterSettings(const QString &settingsPath, QObject *parent)
|
||||
: SettingsManager(settingsPath + "global.ini", "cards", "counters", parent)
|
||||
{
|
||||
}
|
||||
|
||||
void CardCounterSettings::setColor(int counterId, const QColor &color)
|
||||
{
|
||||
QSettings settings = getSettings();
|
||||
|
||||
QString key = QString("cards/counters/%1/color").arg(counterId);
|
||||
|
||||
if (settings.value(key).value<QColor>() == color) {
|
||||
return;
|
||||
}
|
||||
|
||||
settings.setValue(key, color);
|
||||
emit colorChanged(counterId, color);
|
||||
}
|
||||
|
||||
QColor CardCounterSettings::color(int counterId) const
|
||||
{
|
||||
QColor defaultColor;
|
||||
|
||||
if (counterId < 6) {
|
||||
// Preserve legacy colors
|
||||
defaultColor = QColor::fromHsv(counterId * 60, 150, 255);
|
||||
} else {
|
||||
// Future-proof support for more counters with pseudo-random colors
|
||||
int h = (counterId * 37) % 360;
|
||||
int s = 128 + 64 * qSin((counterId * 97) * 0.1); // 64-192
|
||||
int v = 196 + 32 * qSin((counterId * 101) * 0.07); // 164-228
|
||||
|
||||
defaultColor = QColor::fromHsv(h, s, v);
|
||||
}
|
||||
|
||||
return getSettings().value(QString("cards/counters/%1/color").arg(counterId), defaultColor).value<QColor>();
|
||||
}
|
||||
|
||||
QString CardCounterSettings::displayName(int counterId) const
|
||||
{
|
||||
// Currently, card counters name are fixed to A, B, ..., Z, AA, AB, ...
|
||||
|
||||
auto nChars = 1 + counterId / 26;
|
||||
QString str;
|
||||
str.resize(nChars);
|
||||
|
||||
for (auto it = str.rbegin(); it != str.rend(); ++it) {
|
||||
*it = QChar('A' + (counterId) % 26);
|
||||
counterId /= 26;
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
/**
|
||||
* @file card_counter_settings.h
|
||||
* @ingroup GameSettings
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CARD_COUNTER_SETTINGS_H
|
||||
#define CARD_COUNTER_SETTINGS_H
|
||||
|
||||
#include <libcockatrice/settings/settings_manager.h>
|
||||
|
||||
class QSettings;
|
||||
class QColor;
|
||||
|
||||
class CardCounterSettings : public SettingsManager
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
CardCounterSettings(const QString &settingsPath, QObject *parent = nullptr);
|
||||
|
||||
[[nodiscard]] QColor color(int counterId) const;
|
||||
|
||||
[[nodiscard]] QString displayName(int counterId) const;
|
||||
|
||||
public slots:
|
||||
void setColor(int counterId, const QColor &color);
|
||||
|
||||
signals:
|
||||
void colorChanged(int counterId, const QColor &color);
|
||||
};
|
||||
|
||||
#endif // CARD_COUNTER_SETTINGS_H
|
||||
@@ -0,0 +1,162 @@
|
||||
#include "shortcut_treeview.h"
|
||||
|
||||
#include "cache_settings.h"
|
||||
#include "shortcuts_settings.h"
|
||||
|
||||
#include <QHeaderView>
|
||||
|
||||
ShortcutFilterProxyModel::ShortcutFilterProxyModel(QObject *parent) : QSortFilterProxyModel(parent)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the parent and source row together before doing the regex match.
|
||||
*/
|
||||
bool ShortcutFilterProxyModel::filterAcceptsRow(const int sourceRow, const QModelIndex &sourceParent) const
|
||||
{
|
||||
QModelIndex nameIndex = sourceModel()->index(sourceRow, filterKeyColumn(), sourceParent);
|
||||
QModelIndex parentIndex = sourceModel()->index(sourceParent.row(), filterKeyColumn(), sourceParent.parent());
|
||||
|
||||
QString name = sourceModel()->data(nameIndex).toString();
|
||||
QString parentName = sourceModel()->data(parentIndex).toString();
|
||||
|
||||
QString searchedString = parentName + " " + name;
|
||||
|
||||
return searchedString.contains(filterRegularExpression());
|
||||
}
|
||||
|
||||
ShortcutTreeView::ShortcutTreeView(QWidget *parent) : QTreeView(parent)
|
||||
{
|
||||
// model
|
||||
shortcutsModel = new QStandardItemModel(this);
|
||||
shortcutsModel->setColumnCount(3);
|
||||
populateShortcutsModel();
|
||||
|
||||
// filter proxy
|
||||
proxyModel = new ShortcutFilterProxyModel(this);
|
||||
proxyModel->setRecursiveFilteringEnabled(true);
|
||||
proxyModel->setSourceModel(shortcutsModel);
|
||||
proxyModel->setDynamicSortFilter(true);
|
||||
proxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
proxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
||||
proxyModel->setFilterKeyColumn(0);
|
||||
|
||||
QTreeView::setModel(proxyModel);
|
||||
|
||||
// treeview
|
||||
hideColumn(2);
|
||||
|
||||
setUniformRowHeights(true);
|
||||
setAlternatingRowColors(true);
|
||||
|
||||
setSortingEnabled(true);
|
||||
proxyModel->sort(0, Qt::AscendingOrder);
|
||||
|
||||
header()->setSectionResizeMode(QHeaderView::Interactive);
|
||||
header()->setSortIndicator(0, Qt::AscendingOrder);
|
||||
setSelectionMode(SingleSelection);
|
||||
setSelectionBehavior(SelectRows);
|
||||
|
||||
expandAll();
|
||||
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&ShortcutTreeView::refreshShortcuts);
|
||||
}
|
||||
|
||||
void ShortcutTreeView::populateShortcutsModel()
|
||||
{
|
||||
QHash<QString, QStandardItem *> parentItems;
|
||||
QStandardItem *curParent = nullptr;
|
||||
for (const auto &key : SettingsCache::instance().shortcuts().getAllShortcutKeys()) {
|
||||
QString name = SettingsCache::instance().shortcuts().getShortcut(key).getName();
|
||||
QString group = SettingsCache::instance().shortcuts().getShortcut(key).getGroupName();
|
||||
QString shortcut = SettingsCache::instance().shortcuts().getShortcutString(key);
|
||||
|
||||
if (parentItems.contains(group)) {
|
||||
curParent = parentItems.value(group);
|
||||
} else {
|
||||
curParent = new QStandardItem(group);
|
||||
static QFont font = curParent->font();
|
||||
font.setBold(true);
|
||||
curParent->setFont(font);
|
||||
parentItems.insert(group, curParent);
|
||||
}
|
||||
|
||||
QList<QStandardItem *> list = {};
|
||||
list << new QStandardItem(name) << new QStandardItem(shortcut) << new QStandardItem(key);
|
||||
curParent->appendRow(list);
|
||||
}
|
||||
|
||||
for (const auto &parent : parentItems) {
|
||||
shortcutsModel->appendRow(parent);
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutTreeView::retranslateUi()
|
||||
{
|
||||
shortcutsModel->setHeaderData(0, Qt::Horizontal, tr("Action"));
|
||||
shortcutsModel->setHeaderData(1, Qt::Horizontal, tr("Shortcut"));
|
||||
refreshShortcuts();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loops over the model and reloads all rows
|
||||
*/
|
||||
static void loopOverModel(QAbstractItemModel *model, const QModelIndex &parent = QModelIndex())
|
||||
{
|
||||
for (int r = 0; r < model->rowCount(parent); ++r) {
|
||||
const auto friendlyNameIndex = model->index(r, 0, parent);
|
||||
|
||||
if (model->hasChildren(friendlyNameIndex)) {
|
||||
const auto childIndex = model->index(0, 2, friendlyNameIndex);
|
||||
const auto key = model->data(childIndex).toString();
|
||||
const auto shortcutGroupName = SettingsCache::instance().shortcuts().getShortcut(key).getGroupName();
|
||||
model->setData(friendlyNameIndex, shortcutGroupName);
|
||||
|
||||
loopOverModel(model, friendlyNameIndex);
|
||||
} else {
|
||||
const auto shortcutSequenceIndex = model->index(r, 1, parent);
|
||||
const auto keyIndex = model->index(r, 2, parent);
|
||||
const auto key = model->data(keyIndex).toString();
|
||||
|
||||
const auto shortcutKey = SettingsCache::instance().shortcuts().getShortcut(key).getName();
|
||||
const auto shortcutSequence = SettingsCache::instance().shortcuts().getShortcutString(key);
|
||||
model->setData(friendlyNameIndex, shortcutKey);
|
||||
model->setData(shortcutSequenceIndex, shortcutSequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutTreeView::refreshShortcuts()
|
||||
{
|
||||
loopOverModel(shortcutsModel);
|
||||
}
|
||||
|
||||
void ShortcutTreeView::currentChanged(const QModelIndex ¤t, const QModelIndex & /* previous */)
|
||||
{
|
||||
QTreeView::scrollTo(current, QAbstractItemView::EnsureVisible);
|
||||
if (current.parent().isValid()) {
|
||||
auto shortcutName = model()->data(model()->index(current.row(), 2, current.parent())).toString();
|
||||
emit currentItemChanged(shortcutName);
|
||||
} else {
|
||||
// emit empty string if the selection is a category header
|
||||
emit currentItemChanged("");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The search string is split by word.
|
||||
* A String is a match as long as it contains all the words in the search string in order
|
||||
*/
|
||||
void ShortcutTreeView::updateSearchString(const QString &searchString)
|
||||
{
|
||||
QStringList searchWords = searchString.split(" ", Qt::SkipEmptyParts);
|
||||
|
||||
auto escapeRegex = [](const QString &s) { return QRegularExpression::escape(s); };
|
||||
std::transform(searchWords.begin(), searchWords.end(), searchWords.begin(), escapeRegex);
|
||||
|
||||
auto regex = QRegularExpression(searchWords.join(".*"), QRegularExpression::CaseInsensitiveOption);
|
||||
|
||||
proxyModel->setFilterRegularExpression(regex);
|
||||
expandAll();
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/**
|
||||
* @file shortcut_treeview.h
|
||||
* @ingroup CoreSettings
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef SHORTCUT_TREEVIEW_H
|
||||
#define SHORTCUT_TREEVIEW_H
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QTreeView>
|
||||
|
||||
/**
|
||||
* Custom implementation of QSortFilterProxyModel that appends the source and parent strings together when filtering
|
||||
*/
|
||||
class ShortcutFilterProxyModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit ShortcutFilterProxyModel(QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
[[nodiscard]] bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
|
||||
};
|
||||
|
||||
class ShortcutTreeView : public QTreeView
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit ShortcutTreeView(QWidget *parent);
|
||||
void retranslateUi();
|
||||
|
||||
signals:
|
||||
void currentItemChanged(const QString &shortcut);
|
||||
|
||||
public slots:
|
||||
void updateSearchString(const QString &searchString);
|
||||
|
||||
private:
|
||||
QStandardItemModel *shortcutsModel;
|
||||
ShortcutFilterProxyModel *proxyModel;
|
||||
void populateShortcutsModel();
|
||||
|
||||
private slots:
|
||||
void refreshShortcuts();
|
||||
|
||||
protected:
|
||||
void currentChanged(const QModelIndex ¤t, const QModelIndex &previous) override;
|
||||
};
|
||||
|
||||
#endif // SHORTCUT_TREEVIEW_H
|
||||
@@ -0,0 +1,266 @@
|
||||
#include "shortcuts_settings.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QFile>
|
||||
#include <QMessageBox>
|
||||
#include <QStringList>
|
||||
#include <utility>
|
||||
|
||||
ShortcutKey::ShortcutKey(const QString &_name, QList<QKeySequence> _sequence, ShortcutGroup::Groups _group)
|
||||
: QList<QKeySequence>(_sequence), name(_name), group(_group)
|
||||
{
|
||||
}
|
||||
|
||||
ShortcutsSettings::ShortcutsSettings(const QString &settingsPath, QObject *parent) : QObject(parent)
|
||||
{
|
||||
shortCuts = defaultShortCuts;
|
||||
settingsFilePath = settingsPath;
|
||||
settingsFilePath.append("shortcuts.ini");
|
||||
|
||||
bool exists = QFile(settingsFilePath).exists();
|
||||
|
||||
QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
|
||||
|
||||
if (exists) {
|
||||
shortCutsFile.beginGroup(custom);
|
||||
const QStringList customKeys = shortCutsFile.allKeys();
|
||||
|
||||
QMap<QString, QString> invalidItems;
|
||||
for (QStringList::const_iterator it = customKeys.constBegin(); it != customKeys.constEnd(); ++it) {
|
||||
QString stringSequence = shortCutsFile.value(*it).toString();
|
||||
|
||||
// check whether shortcut name exists
|
||||
if (!shortCuts.contains(*it)) {
|
||||
qCWarning(ShortcutsSettingsLog) << "Unknown shortcut name:" << *it;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check whether shortcut is forbidden
|
||||
if (isKeyAllowed(*it, stringSequence)) {
|
||||
auto shortcut = getShortcut(*it);
|
||||
shortcut.setSequence(parseSequenceString(stringSequence));
|
||||
shortCuts.insert(*it, shortcut);
|
||||
} else {
|
||||
invalidItems.insert(*it, stringSequence);
|
||||
}
|
||||
}
|
||||
|
||||
shortCutsFile.endGroup();
|
||||
|
||||
if (!invalidItems.isEmpty()) {
|
||||
// warning message in case of invalid items
|
||||
QMessageBox msgBox;
|
||||
msgBox.setIcon(QMessageBox::Warning);
|
||||
msgBox.setText(tr("Your configuration file contained invalid shortcuts.\n"
|
||||
"Please check your shortcut settings!"));
|
||||
QString detailedMessage = tr("The following shortcuts have been set to default:\n");
|
||||
for (QMap<QString, QString>::const_iterator item = invalidItems.constBegin();
|
||||
item != invalidItems.constEnd(); ++item) {
|
||||
detailedMessage += item.key() + " - \"" + item.value() + "\"\n";
|
||||
}
|
||||
msgBox.setDetailedText(detailedMessage);
|
||||
msgBox.exec();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Migrates legacy shortcut key names to current naming scheme.
|
||||
*
|
||||
* PR 5079 changed Textbox/unfocusTextBox to Player/unfocusTextBox and
|
||||
* tab_game/aFocusChat to Player/aFocusChat. This migration allows players
|
||||
* to keep their already configured shortcuts.
|
||||
*/
|
||||
void ShortcutsSettings::migrateShortcuts()
|
||||
{
|
||||
if (QFile(settingsFilePath).exists()) {
|
||||
QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
|
||||
|
||||
shortCutsFile.beginGroup(custom);
|
||||
|
||||
if (shortCutsFile.contains("Textbox/unfocusTextBox")) {
|
||||
qCInfo(ShortcutsSettingsLog)
|
||||
<< "[ShortcutsSettings] Textbox/unfocusTextBox shortcut found. Migrating to Player/unfocusTextBox.";
|
||||
QString unfocusTextBox = shortCutsFile.value("Textbox/unfocusTextBox", "").toString();
|
||||
this->setShortcuts("Player/unfocusTextBox", unfocusTextBox);
|
||||
shortCutsFile.remove("Textbox/unfocusTextBox");
|
||||
}
|
||||
|
||||
if (shortCutsFile.contains("tab_game/aFocusChat")) {
|
||||
qCInfo(ShortcutsSettingsLog)
|
||||
<< "[ShortcutsSettings] tab_game/aFocusChat shortcut found. Migrating to Player/aFocusChat.";
|
||||
QString aFocusChat = shortCutsFile.value("tab_game/aFocusChat", "").toString();
|
||||
this->setShortcuts("Player/aFocusChat", aFocusChat);
|
||||
shortCutsFile.remove("tab_game/aFocusChat");
|
||||
}
|
||||
|
||||
// PR #5564 changes "MainWindow/aDeckEditor" to "Tabs/aTabDeckEditor"
|
||||
if (shortCutsFile.contains("MainWindow/aDeckEditor")) {
|
||||
qCInfo(ShortcutsSettingsLog) << "MainWindow/aDeckEditor shortcut found. Migrating to Tabs/aTabDeckEditor.";
|
||||
QString keySequence = shortCutsFile.value("MainWindow/aDeckEditor", "").toString();
|
||||
this->setShortcuts("Tabs/aTabDeckEditor", keySequence);
|
||||
shortCutsFile.remove("MainWindow/aDeckEditor");
|
||||
}
|
||||
|
||||
shortCutsFile.endGroup();
|
||||
}
|
||||
}
|
||||
|
||||
ShortcutKey ShortcutsSettings::getDefaultShortcut(const QString &name) const
|
||||
{
|
||||
return defaultShortCuts.value(name, ShortcutKey());
|
||||
}
|
||||
|
||||
ShortcutKey ShortcutsSettings::getShortcut(const QString &name) const
|
||||
{
|
||||
if (shortCuts.contains(name)) {
|
||||
return shortCuts.value(name);
|
||||
}
|
||||
|
||||
return getDefaultShortcut(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the first shortcut for the given action.
|
||||
*
|
||||
* NOTE: In most cases you should be using ShortcutsSettings::getShortcut instead,
|
||||
* as that will return all shortcuts if there are multiple shortcuts.
|
||||
* The only reason to use this method is if an object does not accept multiple shortcuts, such as with QButtons.
|
||||
*/
|
||||
QKeySequence ShortcutsSettings::getSingleShortcut(const QString &name) const
|
||||
{
|
||||
return getShortcut(name).at(0);
|
||||
}
|
||||
|
||||
QString ShortcutsSettings::getDefaultShortcutString(const QString &name) const
|
||||
{
|
||||
return stringifySequence(getDefaultShortcut(name));
|
||||
}
|
||||
|
||||
QString ShortcutsSettings::getShortcutString(const QString &name) const
|
||||
{
|
||||
return stringifySequence(getShortcut(name));
|
||||
}
|
||||
|
||||
QString ShortcutsSettings::getShortcutFriendlyName(const QString &shortcutName) const
|
||||
{
|
||||
for (auto it = defaultShortCuts.cbegin(); it != defaultShortCuts.cend(); ++it) {
|
||||
if (shortcutName == it.key()) {
|
||||
return it.value().getName();
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
QString ShortcutsSettings::stringifySequence(const QList<QKeySequence> &Sequence) const
|
||||
{
|
||||
QStringList stringSequence;
|
||||
for (const auto &i : Sequence) {
|
||||
stringSequence.append(i.toString(QKeySequence::PortableText));
|
||||
}
|
||||
|
||||
return stringSequence.join(sep);
|
||||
}
|
||||
|
||||
QList<QKeySequence> ShortcutsSettings::parseSequenceString(const QString &stringSequence) const
|
||||
{
|
||||
QList<QKeySequence> SequenceList;
|
||||
for (const QString &shortcut : stringSequence.split(sep)) {
|
||||
SequenceList.append(QKeySequence(shortcut, QKeySequence::PortableText));
|
||||
}
|
||||
|
||||
return SequenceList;
|
||||
}
|
||||
|
||||
void ShortcutsSettings::setShortcuts(const QString &name, const QList<QKeySequence> &Sequence)
|
||||
{
|
||||
shortCuts[name].setSequence(Sequence);
|
||||
|
||||
QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
|
||||
shortCutsFile.beginGroup(custom);
|
||||
shortCutsFile.setValue(name, stringifySequence(Sequence));
|
||||
shortCutsFile.endGroup();
|
||||
emit shortCutChanged();
|
||||
}
|
||||
|
||||
void ShortcutsSettings::setShortcuts(const QString &name, const QKeySequence &Sequence)
|
||||
{
|
||||
setShortcuts(name, QList<QKeySequence>{Sequence});
|
||||
}
|
||||
|
||||
void ShortcutsSettings::setShortcuts(const QString &name, const QString &sequences)
|
||||
{
|
||||
setShortcuts(name, parseSequenceString(sequences));
|
||||
}
|
||||
|
||||
void ShortcutsSettings::resetAllShortcuts()
|
||||
{
|
||||
shortCuts = defaultShortCuts;
|
||||
QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
|
||||
shortCutsFile.beginGroup(custom);
|
||||
shortCutsFile.remove("");
|
||||
shortCutsFile.endGroup();
|
||||
emit shortCutChanged();
|
||||
}
|
||||
|
||||
void ShortcutsSettings::clearAllShortcuts()
|
||||
{
|
||||
QSettings shortCutsFile(settingsFilePath, QSettings::IniFormat);
|
||||
shortCutsFile.beginGroup(custom);
|
||||
for (auto it = shortCuts.begin(); it != shortCuts.end(); ++it) {
|
||||
it.value().setSequence(parseSequenceString(""));
|
||||
shortCutsFile.setValue(it.key(), "");
|
||||
}
|
||||
shortCutsFile.endGroup();
|
||||
emit shortCutChanged();
|
||||
}
|
||||
|
||||
bool ShortcutsSettings::isKeyAllowed(const QString &name, const QString &sequences) const
|
||||
{
|
||||
// if the shortcut is not to be used in deck-editor then it doesn't matter
|
||||
if (name.startsWith("Player") || name.startsWith("Replays")) {
|
||||
return true;
|
||||
}
|
||||
QString checkSequence = sequences.split(sep).last();
|
||||
QStringList forbiddenKeys{"Del", "Backspace", "Down", "Up", "Left", "Right",
|
||||
"Return", "Enter", "Menu", "Ctrl+Alt+-", "Ctrl+Alt+=", "Ctrl+Alt+[",
|
||||
"Ctrl+Alt+]", "Tab", "Space", "Shift+S", "Shift+Left", "Shift+Right"};
|
||||
return !forbiddenKeys.contains(checkSequence);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks that the shortcut doesn't overlap with an existing shortcut
|
||||
*
|
||||
* @param name The name of the shortcut
|
||||
* @param sequences The shortcut key sequence
|
||||
* @return Whether the shortcut is valid.
|
||||
*/
|
||||
bool ShortcutsSettings::isValid(const QString &name, const QString &sequences) const
|
||||
{
|
||||
return findOverlaps(name, sequences).isEmpty();
|
||||
}
|
||||
|
||||
/** @brief Checks if the shortcut is a shortcut that is active in all windows. */
|
||||
static bool isAlwaysActiveShortcut(const QString &shortcutName)
|
||||
{
|
||||
return shortcutName.startsWith("MainWindow") || shortcutName.startsWith("Tabs");
|
||||
}
|
||||
|
||||
QStringList ShortcutsSettings::findOverlaps(const QString &name, const QString &sequences) const
|
||||
{
|
||||
QString checkSequence = sequences.split(sep).last();
|
||||
QString checkKey = name.left(name.indexOf("/"));
|
||||
|
||||
QStringList overlaps;
|
||||
for (const auto &key : shortCuts.keys()) {
|
||||
if (key.startsWith(checkKey) || isAlwaysActiveShortcut(key) || isAlwaysActiveShortcut(checkKey)) {
|
||||
QString storedSequence = stringifySequence(shortCuts.value(key));
|
||||
if (storedSequence.split(sep).contains(checkSequence)) {
|
||||
overlaps.append(getShortcutFriendlyName(key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return overlaps;
|
||||
}
|
||||
@@ -0,0 +1,792 @@
|
||||
/**
|
||||
* @file shortcuts_settings.h
|
||||
* @ingroup CoreSettings
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef SHORTCUTSSETTINGS_H
|
||||
#define SHORTCUTSSETTINGS_H
|
||||
|
||||
#include <QApplication>
|
||||
#include <QKeySequence>
|
||||
#include <QLoggingCategory>
|
||||
#include <QSettings>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(ShortcutsSettingsLog, "shortcuts_settings");
|
||||
|
||||
class ShortcutGroup
|
||||
{
|
||||
public:
|
||||
enum Groups
|
||||
{
|
||||
Main_Window,
|
||||
Deck_Editor,
|
||||
Game_Lobby,
|
||||
Card_Counters,
|
||||
Player_Counters,
|
||||
Power_Toughness,
|
||||
Game_Phases,
|
||||
Playing_Area,
|
||||
Move_selected,
|
||||
View,
|
||||
Move_top,
|
||||
Move_bottom,
|
||||
Gameplay,
|
||||
Drawing,
|
||||
Hand,
|
||||
Chat_room,
|
||||
Game_window,
|
||||
Load_deck,
|
||||
Replays,
|
||||
Tabs
|
||||
};
|
||||
|
||||
static QString getGroupName(ShortcutGroup::Groups group)
|
||||
{
|
||||
switch (group) {
|
||||
case Main_Window:
|
||||
return QApplication::translate("shortcutsTab", "Main Window");
|
||||
case Deck_Editor:
|
||||
return QApplication::translate("shortcutsTab", "Deck Editor");
|
||||
case Game_Lobby:
|
||||
return QApplication::translate("shortcutsTab", "Game Lobby");
|
||||
case Card_Counters:
|
||||
return QApplication::translate("shortcutsTab", "Card Counters");
|
||||
case Player_Counters:
|
||||
return QApplication::translate("shortcutsTab", "Player Counters");
|
||||
case Power_Toughness:
|
||||
return QApplication::translate("shortcutsTab", "Power and Toughness");
|
||||
case Game_Phases:
|
||||
return QApplication::translate("shortcutsTab", "Game Phases");
|
||||
case Playing_Area:
|
||||
return QApplication::translate("shortcutsTab", "Playing Area");
|
||||
case Move_selected:
|
||||
return QApplication::translate("shortcutsTab", "Move Selected Card");
|
||||
case View:
|
||||
return QApplication::translate("shortcutsTab", "View");
|
||||
case Move_top:
|
||||
return QApplication::translate("shortcutsTab", "Move Top Card");
|
||||
case Move_bottom:
|
||||
return QApplication::translate("shortcutsTab", "Move Bottom Card");
|
||||
case Gameplay:
|
||||
return QApplication::translate("shortcutsTab", "Gameplay");
|
||||
case Drawing:
|
||||
return QApplication::translate("shortcutsTab", "Drawing");
|
||||
case Hand:
|
||||
return QApplication::translate("shortcutsTab", "Hand");
|
||||
case Chat_room:
|
||||
return QApplication::translate("shortcutsTab", "Chat Room");
|
||||
case Game_window:
|
||||
return QApplication::translate("shortcutsTab", "Game Window");
|
||||
case Load_deck:
|
||||
return QApplication::translate("shortcutsTab", "Load Deck from Clipboard");
|
||||
case Replays:
|
||||
return QApplication::translate("shortcutsTab", "Replays");
|
||||
case Tabs:
|
||||
return QApplication::translate("shortcutsTab", "Tabs");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class ShortcutKey : public QList<QKeySequence>
|
||||
{
|
||||
public:
|
||||
explicit ShortcutKey(const QString &_name = QString(),
|
||||
QList _sequence = QList(),
|
||||
ShortcutGroup::Groups _group = ShortcutGroup::Main_Window);
|
||||
void setSequence(const QList &_sequence)
|
||||
{
|
||||
QList::operator=(_sequence);
|
||||
}
|
||||
[[nodiscard]] QString getName() const
|
||||
{
|
||||
return QApplication::translate("shortcutsTab", name.toUtf8().data());
|
||||
}
|
||||
[[nodiscard]] QString getGroupName() const
|
||||
{
|
||||
return ShortcutGroup::getGroupName(group);
|
||||
}
|
||||
|
||||
private:
|
||||
QString name;
|
||||
ShortcutGroup::Groups group;
|
||||
};
|
||||
|
||||
class ShortcutsSettings : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit ShortcutsSettings(const QString &settingsFilePath, QObject *parent = nullptr);
|
||||
|
||||
[[nodiscard]] ShortcutKey getDefaultShortcut(const QString &name) const;
|
||||
[[nodiscard]] ShortcutKey getShortcut(const QString &name) const;
|
||||
[[nodiscard]] QKeySequence getSingleShortcut(const QString &name) const;
|
||||
[[nodiscard]] QString getDefaultShortcutString(const QString &name) const;
|
||||
[[nodiscard]] QString getShortcutString(const QString &name) const;
|
||||
[[nodiscard]] QString getShortcutFriendlyName(const QString &shortcutName) const;
|
||||
[[nodiscard]] QList<QString> getAllShortcutKeys() const
|
||||
{
|
||||
return shortCuts.keys();
|
||||
}
|
||||
|
||||
void setShortcuts(const QString &name, const QList<QKeySequence> &Sequence);
|
||||
void setShortcuts(const QString &name, const QKeySequence &Sequence);
|
||||
void setShortcuts(const QString &name, const QString &sequences);
|
||||
|
||||
[[nodiscard]] bool isKeyAllowed(const QString &name, const QString &sequences) const;
|
||||
[[nodiscard]] bool isValid(const QString &name, const QString &sequences) const;
|
||||
[[nodiscard]] QStringList findOverlaps(const QString &name, const QString &sequences) const;
|
||||
|
||||
void resetAllShortcuts();
|
||||
void clearAllShortcuts();
|
||||
void migrateShortcuts();
|
||||
|
||||
signals:
|
||||
void shortCutChanged();
|
||||
|
||||
private:
|
||||
const QChar sep = ';';
|
||||
const QString custom = "Custom"; // name of custom group in shortCutsFile
|
||||
QString settingsFilePath;
|
||||
QHash<QString, ShortcutKey> shortCuts;
|
||||
|
||||
[[nodiscard]] QString stringifySequence(const QList<QKeySequence> &Sequence) const;
|
||||
[[nodiscard]] QList<QKeySequence> parseSequenceString(const QString &stringSequence) const;
|
||||
|
||||
const QHash<QString, ShortcutKey> defaultShortCuts = {
|
||||
{"MainWindow/aCheckCardUpdates", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Check for Card Updates..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aConnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Connect..."),
|
||||
parseSequenceString("Ctrl+L"),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aDisconnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Disconnect"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aExit",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exit"), parseSequenceString(""), ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aFullScreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Full screen"),
|
||||
parseSequenceString("Ctrl+F"),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aRegister", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Register..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aSettings", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Settings..."),
|
||||
parseSequenceString("Ctrl+Shift+P"),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aSinglePlayer", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start a Local Game..."),
|
||||
parseSequenceString("Ctrl+Shift+L"),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aWatchReplay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Watch Replay..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"MainWindow/aStatusBar", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Show Status Bar"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Main_Window)},
|
||||
{"TabDeckEditor/aAnalyzeDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck (deckstats.net)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aAnalyzeDeckTappedout",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck (tappedout.net)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aClearFilterAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear All Filters"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aClearFilterOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Selected Filter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aClose",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aDecrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card"),
|
||||
parseSequenceString("-"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aManageSets", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Manage Sets..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aEditTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Custom Tokens..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aExportDeckDecklist",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck (decklist.org)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aExportDeckDecklistXyz",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck (decklist.xyz)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aIncrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card"),
|
||||
parseSequenceString("+"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."),
|
||||
parseSequenceString("Ctrl+O"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aLoadDeckFromWebsite",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck from online service..."),
|
||||
parseSequenceString("Ctrl+Shift+O"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aLoadDeckFromClipboard",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
|
||||
parseSequenceString("Ctrl+Shift+V"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aEditDeckInClipboard",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Deck in Clipboard, Annotated"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aEditDeckInClipboardRaw",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Deck in Clipboard"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aNewDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "New Deck"),
|
||||
parseSequenceString("Ctrl+N"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aOpenCustomFolder",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Open Custom Pictures Folder"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aPrintDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Print Deck..."),
|
||||
parseSequenceString("Ctrl+P"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aRemoveCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Delete Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck"),
|
||||
parseSequenceString("Ctrl+S"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeckAs", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck as..."),
|
||||
parseSequenceString("Ctrl+Shift+S"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeckToClipboard",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated"),
|
||||
parseSequenceString("Ctrl+Shift+C"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeckToClipboardNoSetInfo",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated (No Set Info)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeckToClipboardRaw",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard"),
|
||||
parseSequenceString("Ctrl+Shift+R"),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"TabDeckEditor/aSaveDeckToClipboardRawNoSetInfo",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard (No Set Info)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Deck_Editor)},
|
||||
{"DeckViewContainer/loadLocalButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Local Deck..."),
|
||||
parseSequenceString("Ctrl+O"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/loadRemoteButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Remote Deck..."),
|
||||
parseSequenceString("Ctrl+Alt+O"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/loadFromClipboardButton",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
|
||||
parseSequenceString("Ctrl+Shift+V"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/loadFromWebsiteButton",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load from website..."),
|
||||
parseSequenceString("Ctrl+Shift+O"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/unloadDeckButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unload Deck"),
|
||||
parseSequenceString("Ctrl+Alt+U"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/readyStartButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Ready to Start"),
|
||||
parseSequenceString("Ctrl+Shift+S"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/sideboardLockButton",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Sideboard Lock"),
|
||||
parseSequenceString("Ctrl+Shift+B"),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"DeckViewContainer/forceStartGameButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Force Start"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Game_Lobby)},
|
||||
{"Player/aCCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (F)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (F)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (F)..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aCCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (E)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (E)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (E)..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aCCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter(D)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (D)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (D)..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aCCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (C)"),
|
||||
parseSequenceString("Ctrl+>"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (C)"),
|
||||
parseSequenceString("Ctrl+<"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (C)..."),
|
||||
parseSequenceString("Ctrl+?"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aCCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (B)"),
|
||||
parseSequenceString("Ctrl+."),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (B)"),
|
||||
parseSequenceString("Ctrl+,"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (B)..."),
|
||||
parseSequenceString("Ctrl+/"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aCCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (A)"),
|
||||
parseSequenceString("Alt+."),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aRCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (A)"),
|
||||
parseSequenceString("Alt+,"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aSCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (A)..."),
|
||||
parseSequenceString("Alt+/"),
|
||||
ShortcutGroup::Card_Counters)},
|
||||
{"Player/aInc", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Life Counter"),
|
||||
parseSequenceString("F12"),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDec", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Life Counter"),
|
||||
parseSequenceString("F11"),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSet", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Life Counters..."),
|
||||
parseSequenceString("Ctrl+L"),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add White Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove White Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set White Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Blue Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Blue Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Blue Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Black Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Black Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Black Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Colorless Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Colorless Counter"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Colorless Counters..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Other Counter"),
|
||||
parseSequenceString("Ctrl+]"),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aDecCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Other Counter"),
|
||||
parseSequenceString("Ctrl+["),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Other Counters..."),
|
||||
parseSequenceString("Ctrl+\\"),
|
||||
ShortcutGroup::Player_Counters)},
|
||||
{"Player/aIncrementAllCardCounters",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Increment all card counters"),
|
||||
parseSequenceString("Ctrl+Shift+A"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
|
||||
parseSequenceString("Ctrl++;Ctrl+="),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power (-1/-0)"),
|
||||
parseSequenceString("Ctrl+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aFlowP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Toughness to Power (+1/-1)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aIncT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Toughness (+0/+1)"),
|
||||
parseSequenceString("Alt++;Alt+="),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Toughness (-0/-1)"),
|
||||
parseSequenceString("Alt+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aFlowT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Power to Toughness (-1/+1)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aIncPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power and Toughness (+1/+1)"),
|
||||
parseSequenceString("Ctrl+Alt++;Ctrl+Alt+="),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aDecPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power and Toughness (-1/-1)"),
|
||||
parseSequenceString("Ctrl+Alt+-"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aSetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Power and Toughness..."),
|
||||
parseSequenceString("Ctrl+P"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/aResetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Power and Toughness"),
|
||||
parseSequenceString("Ctrl+Alt+0"),
|
||||
ShortcutGroup::Power_Toughness)},
|
||||
{"Player/phase0", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap"),
|
||||
parseSequenceString("F5"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase1",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Upkeep"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase2",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw"), parseSequenceString("F6"), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase3", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "First Main Phase"),
|
||||
parseSequenceString("F7"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase4", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start Combat"),
|
||||
parseSequenceString("F8"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase5",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attack"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase6",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Block"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase7",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Damage"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase8", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End Combat"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase9", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Second Main Phase"),
|
||||
parseSequenceString("F9"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/phase10",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End"), parseSequenceString("F10"), ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextPhase", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase"),
|
||||
parseSequenceString("Ctrl+Space;Tab"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextPhaseAction", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase Action"),
|
||||
parseSequenceString("Shift+Tab"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aNextTurn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Turn"),
|
||||
parseSequenceString("Ctrl+Return;Ctrl+Enter"),
|
||||
ShortcutGroup::Game_Phases)},
|
||||
{"Player/aHide", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hide Card in Reveal Window"),
|
||||
parseSequenceString("Alt+H"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aTap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Tap / Untap Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aUntapAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap All"),
|
||||
parseSequenceString("Ctrl+U"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aDoesntUntap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Skip Untapping"),
|
||||
parseSequenceString("Alt+U"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aFlip", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Turn Card Over"),
|
||||
parseSequenceString("Alt+F"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aPeek", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Peek Card"),
|
||||
parseSequenceString("Alt+L"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aPlayFacedown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play Card, Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aAttach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attach Card..."),
|
||||
parseSequenceString("Ctrl+Alt+A"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aUnattach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach Card"),
|
||||
parseSequenceString("Ctrl+Alt+U"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aClone", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clone Card"),
|
||||
parseSequenceString("Ctrl+J"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Token..."),
|
||||
parseSequenceString("Ctrl+T"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateRelatedTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create All Related Tokens"),
|
||||
parseSequenceString("Ctrl+Shift+T"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aCreateAnotherToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Another Token"),
|
||||
parseSequenceString("Ctrl+G"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aSetAnnotation", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Annotation..."),
|
||||
parseSequenceString("Alt+N"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aReduceLifeByPower", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reduce Life by Power"),
|
||||
parseSequenceString("Ctrl+Shift+L"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aSelectAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Zone"),
|
||||
parseSequenceString("Ctrl+A"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aSelectRow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Row"),
|
||||
parseSequenceString("Ctrl+Shift+X"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aSelectColumn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Column"),
|
||||
parseSequenceString("Ctrl+Shift+C"),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aRevealToAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reveal Selected Cards to All Players"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Playing_Area)},
|
||||
{"Player/aMoveToBottomLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
||||
parseSequenceString("Ctrl+B"),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
||||
parseSequenceString("Ctrl+Del"),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToHand",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aMoveToTable", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_selected)},
|
||||
{"Player/aViewHand",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::View)},
|
||||
{"Player/aViewGraveyard",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString("F4"), ShortcutGroup::View)},
|
||||
{"Player/aViewLibrary",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Library"), parseSequenceString("F3"), ShortcutGroup::View)},
|
||||
{"Player/aViewRfg",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::View)},
|
||||
{"Player/aViewSideboard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sideboard"),
|
||||
parseSequenceString("Ctrl+F3"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aViewTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top Cards of Library"),
|
||||
parseSequenceString("Ctrl+W"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aViewBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom Cards of Library"),
|
||||
parseSequenceString("Ctrl+Shift+W"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aCloseMostRecentZoneView", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close Recent View"),
|
||||
parseSequenceString("Esc"),
|
||||
ShortcutGroup::View)},
|
||||
{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"),
|
||||
parseSequenceString("Ctrl+Y"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
||||
parseSequenceString("Ctrl+Shift+E"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
||||
parseSequenceString("Alt+Y"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
|
||||
parseSequenceString("Alt+M"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToGraveyardFaceDown",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple), Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardToExile",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsToExileFaceDown",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple), Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardsUntil", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack Until Found"),
|
||||
parseSequenceString("Ctrl+Shift+Y"),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveTopCardToBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_top)},
|
||||
{"Player/aMoveBottomToPlay",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardsToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardsToGraveFaceDown",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple), Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardToExile",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardsToExileFaceDown",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple), Face Down"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aMoveBottomCardToTop", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aDrawBottomCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Bottom Card"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aDrawBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards from Bottom..."),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Move_bottom)},
|
||||
{"Player/aDrawArrow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Arrow..."),
|
||||
parseSequenceString("Alt+A"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aRemoveLocalArrows", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Local Arrows"),
|
||||
parseSequenceString("Ctrl+R"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aLeaveGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Leave Game"),
|
||||
parseSequenceString("Ctrl+Q"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aConcede",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Concede"), parseSequenceString("F2"), ShortcutGroup::Gameplay)},
|
||||
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll Dice..."),
|
||||
parseSequenceString("Ctrl+I"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aFlipCoin", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Flip Coin"),
|
||||
parseSequenceString("Ctrl+Shift+I"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Library"),
|
||||
parseSequenceString("Ctrl+S"),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aShuffleTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Top Cards of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aShuffleBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Bottom Cards of Library"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aMulligan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"),
|
||||
parseSequenceString("Ctrl+M"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aMulliganSame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan (Same hand size)"),
|
||||
parseSequenceString("Ctrl+Shift+M"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aMulliganMinusOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan (Hand size - 1)"),
|
||||
parseSequenceString("Ctrl+Shift+Alt+M"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aDrawCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw a Card"),
|
||||
parseSequenceString("Ctrl+D"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aDrawCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards..."),
|
||||
parseSequenceString("Ctrl+E"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aUndoDraw", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Undo Draw"),
|
||||
parseSequenceString("Ctrl+Shift+D"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Reveal Top Card"),
|
||||
parseSequenceString("Ctrl+N"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aAlwaysLookAtTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Look At Top Card"),
|
||||
parseSequenceString("Ctrl+Shift+N"),
|
||||
ShortcutGroup::Drawing)},
|
||||
{"Player/aSortHandByName", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sort Hand by Name"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Hand)},
|
||||
{"Player/aSortHandByType", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sort Hand by Type"),
|
||||
parseSequenceString("Ctrl+Shift+H"),
|
||||
ShortcutGroup::Hand)},
|
||||
{"Player/aSortHandByManaValue", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sort Hand by Mana Value"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Hand)},
|
||||
{"Player/aRevealHandToAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reveal Hand to All Players"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Hand)},
|
||||
{"Player/aRevealRandomHandCardToAll",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reveal Random Card to All Players"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Hand)},
|
||||
{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Clockwise"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/aRotateViewCCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Counterclockwise"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Gameplay)},
|
||||
{"Player/unfocusTextBox", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unfocus Text Box"),
|
||||
parseSequenceString("Esc"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"Player/aFocusChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Focus Chat"),
|
||||
parseSequenceString("Shift+Return"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"tab_room/aClearChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Chat"),
|
||||
parseSequenceString("F12"),
|
||||
ShortcutGroup::Chat_room)},
|
||||
{"Player/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Game_window)},
|
||||
{"DlgLoadDeckFromClipboard/refreshButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Refresh"),
|
||||
parseSequenceString("F5"),
|
||||
ShortcutGroup::Load_deck)},
|
||||
{"Replays/aSkipForward", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Forward"),
|
||||
parseSequenceString("Right"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Replays/aSkipBackward", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Backward"),
|
||||
parseSequenceString("Left"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Replays/aSkipForwardBig", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Forward by a lot"),
|
||||
parseSequenceString("Ctrl+Right"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Replays/aSkipBackwardBig", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Backward by a lot"),
|
||||
parseSequenceString("Ctrl+Left"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Replays/playButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play/Pause"),
|
||||
parseSequenceString("Space"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Replays/fastForwardButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Fast Forward"),
|
||||
parseSequenceString("Ctrl+P"),
|
||||
ShortcutGroup::Replays)},
|
||||
{"Tabs/aTabDeckEditor",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Editor"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabHome",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Home"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabVisualDeckStorage", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Visual Deck Storage"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabDeckStorage",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Storage"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabReplays",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Replays"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabServer",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Server"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabAccount",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Account"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabAdmin", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Administration"),
|
||||
parseSequenceString(""),
|
||||
ShortcutGroup::Tabs)},
|
||||
{"Tabs/aTabLogs",
|
||||
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Logs"), parseSequenceString(""), ShortcutGroup::Tabs)},
|
||||
};
|
||||
};
|
||||
|
||||
#endif // SHORTCUTSSETTINGS_H
|
||||
@@ -0,0 +1,168 @@
|
||||
#include "sound_engine.h"
|
||||
|
||||
#include "settings/cache_settings.h"
|
||||
|
||||
#include <QDir>
|
||||
#include <QMediaPlayer>
|
||||
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
|
||||
#include <QAudioOutput>
|
||||
#endif
|
||||
|
||||
#define DEFAULT_THEME_NAME "Default"
|
||||
#define TEST_SOUND_FILENAME "player_join"
|
||||
|
||||
SoundEngine::SoundEngine(QObject *parent) : QObject(parent), audioOutput(nullptr), player(nullptr)
|
||||
{
|
||||
ensureThemeDirectoryExists();
|
||||
connect(&SettingsCache::instance(), &SettingsCache::soundThemeChanged, this, &SoundEngine::themeChangedSlot);
|
||||
connect(&SettingsCache::instance(), &SettingsCache::soundEnabledChanged, this, &SoundEngine::soundEnabledChanged);
|
||||
|
||||
soundEnabledChanged();
|
||||
themeChangedSlot();
|
||||
}
|
||||
|
||||
SoundEngine::~SoundEngine()
|
||||
{
|
||||
if (player) {
|
||||
player->deleteLater();
|
||||
player = nullptr;
|
||||
}
|
||||
if (audioOutput) {
|
||||
audioOutput->deleteLater();
|
||||
audioOutput = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundEngine::soundEnabledChanged()
|
||||
{
|
||||
if (SettingsCache::instance().getSoundEnabled()) {
|
||||
qCInfo(SoundEngineLog) << "SoundEngine: enabling sound with" << audioData.size() << "sounds";
|
||||
if (!player) {
|
||||
player = new QMediaPlayer;
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
|
||||
audioOutput = new QAudioOutput(player);
|
||||
player->setAudioOutput(audioOutput);
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
qCInfo(SoundEngineLog) << "SoundEngine: disabling sound";
|
||||
if (player) {
|
||||
player->stop();
|
||||
player->deleteLater();
|
||||
player = nullptr;
|
||||
}
|
||||
if (audioOutput) {
|
||||
audioOutput->deleteLater();
|
||||
audioOutput = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundEngine::playSound(const QString &fileName)
|
||||
{
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!audioData.contains(fileName)) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->stop();
|
||||
int volumeSliderValue = SettingsCache::instance().getMasterVolume();
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
|
||||
player->audioOutput()->setVolume(qreal(volumeSliderValue) / 100);
|
||||
player->setSource(QUrl::fromLocalFile(audioData[fileName]));
|
||||
#else
|
||||
player->setVolume(volumeSliderValue);
|
||||
player->setMedia(QUrl::fromLocalFile(audioData[fileName]));
|
||||
#endif
|
||||
player->play();
|
||||
}
|
||||
|
||||
void SoundEngine::testSound()
|
||||
{
|
||||
playSound(TEST_SOUND_FILENAME);
|
||||
}
|
||||
|
||||
void SoundEngine::ensureThemeDirectoryExists()
|
||||
{
|
||||
if (SettingsCache::instance().getSoundThemeName().isEmpty() ||
|
||||
!getAvailableThemes().contains(SettingsCache::instance().getSoundThemeName())) {
|
||||
qCInfo(SoundEngineLog) << "Sounds theme name not set, setting default value";
|
||||
SettingsCache::instance().setSoundThemeName(DEFAULT_THEME_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
QStringMap &SoundEngine::getAvailableThemes()
|
||||
{
|
||||
QDir dir;
|
||||
availableThemes.clear();
|
||||
|
||||
// load themes from user profile dir
|
||||
|
||||
dir.setPath(SettingsCache::instance().getDataPath() + "/sounds");
|
||||
|
||||
for (const QString &themeName : dir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name)) {
|
||||
if (!availableThemes.contains(themeName)) {
|
||||
availableThemes.insert(themeName, dir.absoluteFilePath(themeName));
|
||||
}
|
||||
}
|
||||
|
||||
// load themes from cockatrice system dir
|
||||
dir.setPath(qApp->applicationDirPath() +
|
||||
#ifdef Q_OS_MAC
|
||||
"/../Resources/sounds"
|
||||
#elif defined(Q_OS_WIN)
|
||||
"/sounds"
|
||||
#else // linux
|
||||
"/../share/cockatrice/sounds"
|
||||
#endif
|
||||
);
|
||||
|
||||
for (const QString &themeName : dir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name)) {
|
||||
if (!availableThemes.contains(themeName)) {
|
||||
availableThemes.insert(themeName, dir.absoluteFilePath(themeName));
|
||||
}
|
||||
}
|
||||
|
||||
return availableThemes;
|
||||
}
|
||||
|
||||
void SoundEngine::themeChangedSlot()
|
||||
{
|
||||
QString themeName = SettingsCache::instance().getSoundThemeName();
|
||||
qCInfo(SoundEngineLog) << "Sound theme changed:" << themeName;
|
||||
|
||||
QDir dir = getAvailableThemes().value(themeName);
|
||||
|
||||
audioData.clear();
|
||||
|
||||
static const QStringList extensions = {".wav", ".mp3", ".ogg"};
|
||||
static const QStringList fileNames = {
|
||||
// Phases
|
||||
"untap_step", "upkeep_step", "draw_step", "main_1", "start_combat", "attack_step", "block_step", "damage_step",
|
||||
"end_combat", "main_2", "end_step",
|
||||
// Game Actions
|
||||
"draw_card", "play_card", "tap_card", "untap_card", "shuffle", "roll_dice", "life_change",
|
||||
// Player
|
||||
"player_join", "player_leave", "player_disconnect", "player_reconnect", "player_concede",
|
||||
// Spectator
|
||||
"spectator_join", "spectator_leave",
|
||||
// Buddy
|
||||
"buddy_join", "buddy_leave",
|
||||
// Chat & UI
|
||||
"chat_mention", "all_mention", "private_message"};
|
||||
|
||||
for (const QString &extension : extensions) {
|
||||
for (const QString &name : fileNames) {
|
||||
QFile file(dir.filePath(name + extension));
|
||||
if (file.exists()) {
|
||||
audioData.insert(name, file.fileName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
soundEnabledChanged();
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* @file sound_engine.h
|
||||
* @ingroup Core
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef SOUNDENGINE_H
|
||||
#define SOUNDENGINE_H
|
||||
|
||||
#include <QAudioOutput>
|
||||
#include <QLoggingCategory>
|
||||
#include <QMap>
|
||||
#include <QMediaPlayer>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(SoundEngineLog, "sound_engine");
|
||||
|
||||
class QBuffer;
|
||||
|
||||
typedef QMap<QString, QString> QStringMap;
|
||||
|
||||
class SoundEngine : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit SoundEngine(QObject *parent = nullptr);
|
||||
~SoundEngine() override;
|
||||
void playSound(const QString &fileName);
|
||||
QStringMap &getAvailableThemes();
|
||||
|
||||
private:
|
||||
QStringMap availableThemes;
|
||||
QMap<QString, QString> audioData;
|
||||
QAudioOutput *audioOutput;
|
||||
QMediaPlayer *player;
|
||||
|
||||
protected:
|
||||
void ensureThemeDirectoryExists();
|
||||
private slots:
|
||||
void soundEnabledChanged();
|
||||
void themeChangedSlot();
|
||||
public slots:
|
||||
void testSound();
|
||||
};
|
||||
|
||||
extern SoundEngine *soundEngine;
|
||||
#endif
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef TRANSLATION_H
|
||||
#define TRANSLATION_H
|
||||
|
||||
enum GrammaticalCase
|
||||
{
|
||||
CaseNominative,
|
||||
CaseLookAtZone,
|
||||
CaseTopCardsOfZone,
|
||||
CaseRevealZone,
|
||||
CaseShuffleZone
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
|
||||
#define COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
|
||||
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
|
||||
|
||||
class SettingsCardPreferenceProvider : public ICardPreferenceProvider
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const override
|
||||
{
|
||||
return SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardName);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool getIncludeRebalancedCards() const override
|
||||
{
|
||||
return SettingsCache::instance().getIncludeRebalancedCards();
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
|
||||
@@ -0,0 +1,220 @@
|
||||
#include "deck_filter_string.h"
|
||||
|
||||
#include <QFileInfo>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <libcockatrice/utility/peglib.h>
|
||||
|
||||
static peg::parser search(R"(
|
||||
Start <- QueryPartList
|
||||
~ws <- [ ]+
|
||||
QueryPartList <- ComplexQueryPart ( ws ("AND" ws)? ComplexQueryPart)* ws*
|
||||
|
||||
ComplexQueryPart <- SomewhatComplexQueryPart ws "OR" ws ComplexQueryPart / SomewhatComplexQueryPart
|
||||
SomewhatComplexQueryPart <- [(] QueryPartList [)] / QueryPart
|
||||
|
||||
QueryPart <- NotQuery / DeckContentQuery / DeckNameQuery / FileNameQuery / PathQuery / FormatQuery / CommentQuery / GenericQuery
|
||||
|
||||
NotQuery <- ('NOT' ws/'-') SomewhatComplexQueryPart
|
||||
|
||||
DeckContentQuery <- CardSearch NumericExpression?
|
||||
CardSearch <- '[[' CardFilterString ']]'
|
||||
CardFilterString <- (!']]'.)*
|
||||
|
||||
DeckNameQuery <- ([Dd] 'eck')? [Nn] 'ame'? [:] String
|
||||
FileNameQuery <- [Ff] ([Nn] / 'ile' ([Nn] 'ame')?) [:] String
|
||||
PathQuery <- [Pp] 'ath'? [:] String
|
||||
FormatQuery <- [Ff] 'ormat'? [:] String
|
||||
CommentQuery <- [Cc] ('omment' 's'?)? [:] String
|
||||
|
||||
GenericQuery <- String
|
||||
|
||||
NonDoubleQuoteUnlessEscaped <- '\\\"'. / !["].
|
||||
NonSingleQuoteUnlessEscaped <- "\\\'". / !['].
|
||||
UnescapedStringListPart <- !['":<>()=! ].
|
||||
SingleApostropheString <- (UnescapedStringListPart+ ws*)* ['] (UnescapedStringListPart+ ws*)*
|
||||
|
||||
String <- SingleApostropheString / UnescapedStringListPart+ / ["] <NonDoubleQuoteUnlessEscaped*> ["] / ['] <NonSingleQuoteUnlessEscaped*> [']
|
||||
|
||||
NumericExpression <- NumericOperator ws? NumericValue
|
||||
NumericOperator <- [=:] / <[><!][=]?>
|
||||
NumericValue <- [0-9]+
|
||||
)");
|
||||
|
||||
static std::once_flag init;
|
||||
|
||||
static void setupParserRules()
|
||||
{
|
||||
// plumbing
|
||||
auto passthru = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
return !sv.empty() ? std::any_cast<DeckFilter>(sv[0]) : nullptr;
|
||||
};
|
||||
|
||||
search["Start"] = passthru;
|
||||
search["QueryPartList"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &info) {
|
||||
auto matchesFilter = [&deck, &info](const std::any &query) {
|
||||
return std::any_cast<DeckFilter>(query)(deck, info);
|
||||
};
|
||||
return std::all_of(sv.begin(), sv.end(), matchesFilter);
|
||||
};
|
||||
};
|
||||
search["ComplexQueryPart"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &info) {
|
||||
auto matchesFilter = [&deck, &info](const std::any &query) {
|
||||
return std::any_cast<DeckFilter>(query)(deck, info);
|
||||
};
|
||||
return std::any_of(sv.begin(), sv.end(), matchesFilter);
|
||||
};
|
||||
};
|
||||
search["SomewhatComplexQueryPart"] = passthru;
|
||||
search["QueryPart"] = passthru;
|
||||
search["NotQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
const auto dependent = std::any_cast<DeckFilter>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &info) -> bool {
|
||||
return !dependent(deck, info);
|
||||
};
|
||||
};
|
||||
|
||||
search["String"] = [](const peg::SemanticValues &sv) -> QString {
|
||||
if (sv.choice() == 0) {
|
||||
return QString::fromStdString(std::string(sv.sv()));
|
||||
}
|
||||
|
||||
return QString::fromStdString(std::string(sv.token(0)));
|
||||
};
|
||||
|
||||
search["NumericExpression"] = [](const peg::SemanticValues &sv) -> NumberMatcher {
|
||||
const auto arg = std::any_cast<int>(sv[1]);
|
||||
const auto op = std::any_cast<QString>(sv[0]);
|
||||
|
||||
if (op == ">") {
|
||||
return [=](const int s) { return s > arg; };
|
||||
}
|
||||
if (op == ">=") {
|
||||
return [=](const int s) { return s >= arg; };
|
||||
}
|
||||
if (op == "<") {
|
||||
return [=](const int s) { return s < arg; };
|
||||
}
|
||||
if (op == "<=") {
|
||||
return [=](const int s) { return s <= arg; };
|
||||
}
|
||||
if (op == "=") {
|
||||
return [=](const int s) { return s == arg; };
|
||||
}
|
||||
if (op == ":") {
|
||||
return [=](const int s) { return s == arg; };
|
||||
}
|
||||
if (op == "!=") {
|
||||
return [=](const int s) { return s != arg; };
|
||||
}
|
||||
return [](int) { return false; };
|
||||
};
|
||||
|
||||
search["NumericValue"] = [](const peg::SemanticValues &sv) -> int {
|
||||
return QString::fromStdString(std::string(sv.sv())).toInt();
|
||||
};
|
||||
|
||||
search["NumericOperator"] = [](const peg::SemanticValues &sv) -> QString {
|
||||
return QString::fromStdString(std::string(sv.sv()));
|
||||
};
|
||||
|
||||
// actual functionality
|
||||
search["DeckContentQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto cardFilter = FilterString(std::any_cast<QString>(sv[0]));
|
||||
auto numberMatcher = sv.size() > 1 ? std::any_cast<NumberMatcher>(sv[1]) : [](int count) { return count > 0; };
|
||||
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) -> bool {
|
||||
int count = 0;
|
||||
auto cardNodes = deck->deckLoader->getDeck().deckList.getCardNodes();
|
||||
for (auto node : cardNodes) {
|
||||
auto cardInfoPtr = CardDatabaseManager::query()->getCardInfo(node->getName());
|
||||
if (!cardInfoPtr.isNull() && cardFilter.check(cardInfoPtr)) {
|
||||
count += node->getNumber();
|
||||
}
|
||||
}
|
||||
return numberMatcher(count);
|
||||
};
|
||||
};
|
||||
|
||||
search["CardSearch"] = [](const peg::SemanticValues &sv) -> QString { return std::any_cast<QString>(sv[0]); };
|
||||
|
||||
search["CardFilterString"] = [](const peg::SemanticValues &sv) -> QString {
|
||||
return QString::fromStdString(std::string(sv.sv()));
|
||||
};
|
||||
|
||||
search["DeckNameQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto name = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) {
|
||||
return deck->deckLoader->getDeck().deckList.getName().contains(name, Qt::CaseInsensitive);
|
||||
};
|
||||
};
|
||||
|
||||
search["FileNameQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto name = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) {
|
||||
auto filename = QFileInfo(deck->filePath).fileName();
|
||||
return filename.contains(name, Qt::CaseInsensitive);
|
||||
};
|
||||
};
|
||||
|
||||
search["PathQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto name = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *, const ExtraDeckSearchInfo &info) {
|
||||
return info.relativeFilePath.contains(name, Qt::CaseInsensitive);
|
||||
};
|
||||
};
|
||||
|
||||
search["FormatQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto format = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) {
|
||||
auto gameFormat = deck->deckLoader->getDeck().deckList.getGameFormat();
|
||||
return QString::compare(format, gameFormat, Qt::CaseInsensitive) == 0;
|
||||
};
|
||||
};
|
||||
|
||||
search["CommentQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto value = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) {
|
||||
auto comments = deck->deckLoader->getDeck().deckList.getComments();
|
||||
return comments.contains(value, Qt::CaseInsensitive);
|
||||
};
|
||||
};
|
||||
|
||||
search["GenericQuery"] = [](const peg::SemanticValues &sv) -> DeckFilter {
|
||||
auto name = std::any_cast<QString>(sv[0]);
|
||||
return [=](const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &) {
|
||||
return deck->getDisplayName().contains(name, Qt::CaseInsensitive);
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
DeckFilterString::DeckFilterString()
|
||||
{
|
||||
filter = [](const DeckPreviewWidget *, const ExtraDeckSearchInfo &) { return false; };
|
||||
_error = "Not initialized";
|
||||
}
|
||||
|
||||
DeckFilterString::DeckFilterString(const QString &expr)
|
||||
{
|
||||
QByteArray ba = expr.simplified().toUtf8();
|
||||
|
||||
std::call_once(init, setupParserRules);
|
||||
|
||||
_error = QString();
|
||||
|
||||
if (ba.isEmpty()) {
|
||||
filter = [](const DeckPreviewWidget *, const ExtraDeckSearchInfo &) { return true; };
|
||||
return;
|
||||
}
|
||||
|
||||
search.set_logger([&](size_t /*ln*/, size_t col, const std::string &msg) {
|
||||
_error = QString("Error at position %1: %2").arg(col).arg(QString::fromStdString(msg));
|
||||
});
|
||||
|
||||
if (!search.parse(ba.data(), filter)) {
|
||||
qCInfo(DeckFilterStringLog).nospace() << "DeckFilterString error for " << expr << "; " << qPrintable(_error);
|
||||
filter = [](const DeckPreviewWidget *, const ExtraDeckSearchInfo &) { return false; };
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* @file deck_filter_string.h
|
||||
* @ingroup DeckStorageWidgets
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef DECK_FILTER_STRING_H
|
||||
#define DECK_FILTER_STRING_H
|
||||
|
||||
#include "../interface/widgets/visual_deck_storage/deck_preview/deck_preview_widget.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QString>
|
||||
#include <functional>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(DeckFilterStringLog, "deck_filter_string");
|
||||
|
||||
/**
|
||||
* Extra info relevant to filtering that isn't present in the DeckPreviewWidget
|
||||
*/
|
||||
struct ExtraDeckSearchInfo
|
||||
{
|
||||
/**
|
||||
* The relative filepath starting from the deck folder
|
||||
*/
|
||||
QString relativeFilePath;
|
||||
};
|
||||
|
||||
typedef std::function<bool(const DeckPreviewWidget *, const ExtraDeckSearchInfo &)> DeckFilter;
|
||||
|
||||
class DeckFilterString
|
||||
{
|
||||
public:
|
||||
DeckFilterString();
|
||||
explicit DeckFilterString(const QString &expr);
|
||||
bool check(const DeckPreviewWidget *deck, const ExtraDeckSearchInfo &info) const
|
||||
{
|
||||
return filter(deck, info);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool valid() const
|
||||
{
|
||||
return _error.isEmpty();
|
||||
}
|
||||
|
||||
QString error()
|
||||
{
|
||||
return _error;
|
||||
}
|
||||
|
||||
private:
|
||||
QString _error;
|
||||
DeckFilter filter;
|
||||
};
|
||||
#endif // DECK_FILTER_STRING_H
|
||||
@@ -0,0 +1,82 @@
|
||||
#include "filter_builder.h"
|
||||
|
||||
#include "../interface/widgets/utility/custom_line_edit.h"
|
||||
|
||||
#include <QComboBox>
|
||||
#include <QGridLayout>
|
||||
#include <QPushButton>
|
||||
#include <libcockatrice/filters/filter_card.h>
|
||||
|
||||
FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
|
||||
{
|
||||
filterCombo = new QComboBox;
|
||||
filterCombo->setObjectName("filterCombo");
|
||||
for (int i = 0; i < CardFilter::AttrEnd; i++) {
|
||||
filterCombo->addItem(CardFilter::attrName(static_cast<CardFilter::Attr>(i)), QVariant(i));
|
||||
}
|
||||
|
||||
typeCombo = new QComboBox;
|
||||
typeCombo->setObjectName("typeCombo");
|
||||
for (int i = 0; i < CardFilter::TypeEnd; i++) {
|
||||
typeCombo->addItem(CardFilter::typeName(static_cast<CardFilter::Type>(i)), QVariant(i));
|
||||
}
|
||||
|
||||
QPushButton *ok = new QPushButton(QPixmap("theme:icons/increment"), QString());
|
||||
ok->setObjectName("ok");
|
||||
ok->setMaximumSize(20, 20);
|
||||
|
||||
edit = new LineEditUnfocusable;
|
||||
edit->setObjectName("edit");
|
||||
edit->setPlaceholderText(tr("Type your filter here"));
|
||||
edit->setClearButtonEnabled(true);
|
||||
edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
|
||||
|
||||
QGridLayout *layout = new QGridLayout;
|
||||
layout->setObjectName("layout");
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
|
||||
layout->addWidget(typeCombo, 0, 0, 1, 2);
|
||||
layout->addWidget(filterCombo, 0, 2, 1, 2);
|
||||
layout->addWidget(edit, 1, 0, 1, 3);
|
||||
layout->addWidget(ok, 1, 3);
|
||||
|
||||
setLayout(layout);
|
||||
|
||||
connect(filterCombo, qOverload<int>(&QComboBox::activated), edit, [this](int) { setFocus(); });
|
||||
connect(edit, &LineEditUnfocusable::returnPressed, this, &FilterBuilder::emit_add);
|
||||
connect(ok, &QPushButton::released, this, &FilterBuilder::emit_add);
|
||||
fltr = NULL;
|
||||
}
|
||||
|
||||
FilterBuilder::~FilterBuilder()
|
||||
{
|
||||
destroyFilter();
|
||||
}
|
||||
|
||||
void FilterBuilder::destroyFilter()
|
||||
{
|
||||
if (fltr) {
|
||||
delete fltr;
|
||||
}
|
||||
}
|
||||
|
||||
static int comboCurrentIntData(const QComboBox *combo)
|
||||
{
|
||||
return combo->itemData(combo->currentIndex()).toInt();
|
||||
}
|
||||
|
||||
void FilterBuilder::emit_add()
|
||||
{
|
||||
QString txt;
|
||||
|
||||
txt = edit->text();
|
||||
if (txt.length() < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
destroyFilter();
|
||||
fltr = new CardFilter(txt, static_cast<CardFilter::Type>(comboCurrentIntData(typeCombo)),
|
||||
static_cast<CardFilter::Attr>(comboCurrentIntData(filterCombo)));
|
||||
emit add(fltr);
|
||||
edit->clear();
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/**
|
||||
* @file filter_builder.h
|
||||
* @ingroup CardDatabaseModelFilters
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef FILTERBUILDER_H
|
||||
#define FILTERBUILDER_H
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
class LineEditUnfocusable;
|
||||
class CardFilter;
|
||||
|
||||
class FilterBuilder : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
QComboBox *typeCombo;
|
||||
QComboBox *filterCombo;
|
||||
LineEditUnfocusable *edit;
|
||||
CardFilter *fltr;
|
||||
|
||||
void destroyFilter();
|
||||
|
||||
public:
|
||||
explicit FilterBuilder(QWidget *parent = nullptr);
|
||||
~FilterBuilder() override;
|
||||
|
||||
signals:
|
||||
void add(const CardFilter *f);
|
||||
|
||||
public slots:
|
||||
private slots:
|
||||
void emit_add();
|
||||
|
||||
protected:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,358 @@
|
||||
#include "filter_tree_model.h"
|
||||
|
||||
#include <QFont>
|
||||
#include <libcockatrice/filters/filter_card.h>
|
||||
#include <libcockatrice/filters/filter_tree.h>
|
||||
|
||||
FilterTreeModel::FilterTreeModel(QObject *parent) : QAbstractItemModel(parent)
|
||||
{
|
||||
fTree = new FilterTree;
|
||||
connect(fTree, &FilterTree::preInsertRow, this, &FilterTreeModel::proxyBeginInsertRow);
|
||||
connect(fTree, &FilterTree::postInsertRow, this, &FilterTreeModel::proxyEndInsertRow);
|
||||
connect(fTree, &FilterTree::preRemoveRow, this, &FilterTreeModel::proxyBeginRemoveRow);
|
||||
connect(fTree, &FilterTree::postRemoveRow, this, &FilterTreeModel::proxyEndRemoveRow);
|
||||
}
|
||||
|
||||
FilterTreeModel::~FilterTreeModel()
|
||||
{
|
||||
delete fTree;
|
||||
}
|
||||
|
||||
void FilterTreeModel::proxyBeginInsertRow(const FilterTreeNode *node, int i)
|
||||
{
|
||||
int idx;
|
||||
|
||||
idx = node->index();
|
||||
if (idx >= 0) {
|
||||
beginInsertRows(createIndex(idx, 0, (void *)node), i, i);
|
||||
}
|
||||
}
|
||||
|
||||
void FilterTreeModel::proxyEndInsertRow(const FilterTreeNode *node, int)
|
||||
{
|
||||
int idx;
|
||||
|
||||
idx = node->index();
|
||||
if (idx >= 0) {
|
||||
endInsertRows();
|
||||
}
|
||||
}
|
||||
|
||||
void FilterTreeModel::proxyBeginRemoveRow(const FilterTreeNode *node, int i)
|
||||
{
|
||||
int idx;
|
||||
|
||||
idx = node->index();
|
||||
if (idx >= 0) {
|
||||
beginRemoveRows(createIndex(idx, 0, (void *)node), i, i);
|
||||
}
|
||||
}
|
||||
|
||||
void FilterTreeModel::proxyEndRemoveRow(const FilterTreeNode *node, int)
|
||||
{
|
||||
int idx;
|
||||
|
||||
idx = node->index();
|
||||
if (idx >= 0) {
|
||||
endRemoveRows();
|
||||
}
|
||||
}
|
||||
|
||||
FilterTreeNode *FilterTreeModel::indexToNode(const QModelIndex &idx) const
|
||||
{
|
||||
void *ip;
|
||||
FilterTreeNode *node;
|
||||
|
||||
if (!idx.isValid()) {
|
||||
return fTree;
|
||||
}
|
||||
|
||||
ip = idx.internalPointer();
|
||||
if (ip == NULL) {
|
||||
return fTree;
|
||||
}
|
||||
|
||||
node = static_cast<FilterTreeNode *>(ip);
|
||||
return node;
|
||||
}
|
||||
|
||||
void FilterTreeModel::addFilter(const CardFilter *f)
|
||||
{
|
||||
emit layoutAboutToBeChanged();
|
||||
fTree->termNode(f);
|
||||
emit layoutChanged();
|
||||
}
|
||||
|
||||
void FilterTreeModel::removeFilter(const CardFilter *f)
|
||||
{
|
||||
emit layoutAboutToBeChanged();
|
||||
fTree->removeFilter(f);
|
||||
emit layoutChanged();
|
||||
}
|
||||
|
||||
void FilterTreeModel::clearFiltersOfType(CardFilter::Attr filterType)
|
||||
{
|
||||
emit layoutAboutToBeChanged();
|
||||
|
||||
// Recursively remove all nodes with the given filter type
|
||||
fTree->removeFiltersByAttr(filterType);
|
||||
|
||||
emit layoutChanged();
|
||||
}
|
||||
|
||||
QList<const CardFilter *> FilterTreeModel::getFiltersOfType(CardFilter::Attr filterType) const
|
||||
{
|
||||
QList<const CardFilter *> filters;
|
||||
if (!fTree) {
|
||||
return filters;
|
||||
}
|
||||
|
||||
std::function<void(const FilterTreeNode *)> traverse;
|
||||
traverse = [&](const FilterTreeNode *node) {
|
||||
if (const auto *filterItem = dynamic_cast<const FilterItem *>(node)) {
|
||||
if (filterItem->attr() == filterType) {
|
||||
QString text = filterItem->text();
|
||||
filters.append(new CardFilter(text, filterItem->type(), filterItem->attr()));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < node->childCount(); ++i) {
|
||||
traverse(node->nodeAt(i));
|
||||
}
|
||||
};
|
||||
|
||||
traverse(fTree);
|
||||
return filters;
|
||||
}
|
||||
|
||||
QList<const CardFilter *> FilterTreeModel::allFilters() const
|
||||
{
|
||||
QList<const CardFilter *> filters;
|
||||
if (!fTree) {
|
||||
return filters;
|
||||
}
|
||||
|
||||
std::function<void(const FilterTreeNode *)> traverse;
|
||||
traverse = [&](const FilterTreeNode *node) {
|
||||
if (const auto *filterItem = dynamic_cast<const FilterItem *>(node)) {
|
||||
QString text = filterItem->text();
|
||||
filters.append(new CardFilter(text, filterItem->type(), filterItem->attr()));
|
||||
}
|
||||
for (int i = 0; i < node->childCount(); ++i) {
|
||||
traverse(node->nodeAt(i));
|
||||
}
|
||||
};
|
||||
|
||||
traverse(fTree);
|
||||
return filters;
|
||||
}
|
||||
|
||||
int FilterTreeModel::rowCount(const QModelIndex &parent) const
|
||||
{
|
||||
const FilterTreeNode *node;
|
||||
int result;
|
||||
|
||||
if (parent.column() > 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
node = indexToNode(parent);
|
||||
if (node) {
|
||||
result = node->childCount();
|
||||
} else {
|
||||
result = 0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int FilterTreeModel::columnCount(const QModelIndex & /*parent*/) const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
QVariant FilterTreeModel::data(const QModelIndex &index, int role) const
|
||||
{
|
||||
const FilterTreeNode *node;
|
||||
|
||||
if (!index.isValid()) {
|
||||
return QVariant();
|
||||
}
|
||||
if (index.column() >= columnCount()) {
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
node = indexToNode(index);
|
||||
if (node == NULL) {
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
switch (role) {
|
||||
case Qt::FontRole:
|
||||
if (!node->isLeaf()) {
|
||||
QFont f;
|
||||
f.setBold(true);
|
||||
return f;
|
||||
}
|
||||
break;
|
||||
case Qt::DisplayRole:
|
||||
case Qt::EditRole:
|
||||
case Qt::ToolTipRole:
|
||||
case Qt::StatusTipRole:
|
||||
case Qt::WhatsThisRole:
|
||||
return node->text();
|
||||
case Qt::CheckStateRole:
|
||||
if (node->isEnabled()) {
|
||||
return Qt::Checked;
|
||||
} else {
|
||||
return Qt::Unchecked;
|
||||
}
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
bool FilterTreeModel::setData(const QModelIndex &index, const QVariant &value, int role)
|
||||
{
|
||||
FilterTreeNode *node;
|
||||
|
||||
if (!index.isValid()) {
|
||||
return false;
|
||||
}
|
||||
if (index.column() >= columnCount()) {
|
||||
return false;
|
||||
}
|
||||
if (role != Qt::CheckStateRole) {
|
||||
return false;
|
||||
}
|
||||
|
||||
node = indexToNode(index);
|
||||
if (node == NULL || node == fTree) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Qt::CheckState state = static_cast<Qt::CheckState>(value.toInt());
|
||||
if (state == Qt::Checked) {
|
||||
node->enable();
|
||||
} else {
|
||||
node->disable();
|
||||
}
|
||||
|
||||
emit dataChanged(index, index);
|
||||
return true;
|
||||
}
|
||||
|
||||
Qt::ItemFlags FilterTreeModel::flags(const QModelIndex &index) const
|
||||
{
|
||||
const FilterTreeNode *node;
|
||||
Qt::ItemFlags result;
|
||||
|
||||
if (!index.isValid()) {
|
||||
return Qt::NoItemFlags;
|
||||
}
|
||||
|
||||
node = indexToNode(index);
|
||||
if (node == NULL) {
|
||||
return Qt::NoItemFlags;
|
||||
}
|
||||
|
||||
result = Qt::ItemIsEnabled;
|
||||
if (node == fTree) {
|
||||
return result;
|
||||
}
|
||||
|
||||
result |= Qt::ItemIsSelectable;
|
||||
result |= Qt::ItemIsUserCheckable;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
QModelIndex FilterTreeModel::nodeIndex(const FilterTreeNode *node, int row, int column) const
|
||||
{
|
||||
FilterTreeNode *child;
|
||||
|
||||
if (column > 0 || row >= node->childCount()) {
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
child = node->nodeAt(row);
|
||||
return createIndex(row, column, child);
|
||||
}
|
||||
|
||||
QModelIndex FilterTreeModel::index(int row, int column, const QModelIndex &parent) const
|
||||
{
|
||||
const FilterTreeNode *node;
|
||||
|
||||
if (!hasIndex(row, column, parent)) {
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
node = indexToNode(parent);
|
||||
if (node == NULL) {
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
return nodeIndex(node, row, column);
|
||||
}
|
||||
|
||||
QModelIndex FilterTreeModel::parent(const QModelIndex &ind) const
|
||||
{
|
||||
const FilterTreeNode *node;
|
||||
FilterTreeNode *parent;
|
||||
QModelIndex idx;
|
||||
|
||||
if (!ind.isValid()) {
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
node = indexToNode(ind);
|
||||
if (node == NULL || node == fTree) {
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
parent = node->parent();
|
||||
if (parent) {
|
||||
int row = parent->index();
|
||||
if (row < 0) {
|
||||
return QModelIndex();
|
||||
}
|
||||
idx = createIndex(row, 0, parent);
|
||||
return idx;
|
||||
}
|
||||
|
||||
return QModelIndex();
|
||||
}
|
||||
|
||||
bool FilterTreeModel::removeRows(int row, int count, const QModelIndex &parent)
|
||||
{
|
||||
FilterTreeNode *node;
|
||||
int i, last;
|
||||
|
||||
last = row + count - 1;
|
||||
if (!parent.isValid() || count < 1 || row < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
node = indexToNode(parent);
|
||||
if (node == NULL || last >= node->childCount()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
node->deleteAt(row);
|
||||
}
|
||||
|
||||
if (node != fTree && node->childCount() < 1) {
|
||||
return removeRow(parent.row(), parent.parent());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FilterTreeModel::clear()
|
||||
{
|
||||
emit layoutAboutToBeChanged();
|
||||
fTree->clear();
|
||||
emit layoutChanged();
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* @file filter_tree_model.h
|
||||
* @ingroup CardDatabaseModelFilters
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef FILTERTREEMODEL_H
|
||||
#define FILTERTREEMODEL_H
|
||||
|
||||
#include <QAbstractItemModel>
|
||||
#include <libcockatrice/filters/filter_card.h>
|
||||
|
||||
class FilterTree;
|
||||
class CardFilter;
|
||||
class FilterTreeNode;
|
||||
|
||||
class FilterTreeModel : public QAbstractItemModel
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
FilterTree *fTree;
|
||||
|
||||
public slots:
|
||||
void addFilter(const CardFilter *f);
|
||||
void removeFilter(const CardFilter *f);
|
||||
void clearFiltersOfType(CardFilter::Attr filterType);
|
||||
[[nodiscard]] QList<const CardFilter *> getFiltersOfType(CardFilter::Attr filterType) const;
|
||||
[[nodiscard]] QList<const CardFilter *> allFilters() const;
|
||||
|
||||
private slots:
|
||||
void proxyBeginInsertRow(const FilterTreeNode *, int);
|
||||
void proxyEndInsertRow(const FilterTreeNode *, int);
|
||||
void proxyBeginRemoveRow(const FilterTreeNode *, int);
|
||||
void proxyEndRemoveRow(const FilterTreeNode *, int);
|
||||
|
||||
private:
|
||||
[[nodiscard]] FilterTreeNode *indexToNode(const QModelIndex &idx) const;
|
||||
QModelIndex nodeIndex(const FilterTreeNode *node, int row, int column) const;
|
||||
|
||||
public:
|
||||
FilterTreeModel(QObject *parent = nullptr);
|
||||
~FilterTreeModel() override;
|
||||
[[nodiscard]] FilterTree *filterTree() const
|
||||
{
|
||||
return fTree;
|
||||
}
|
||||
[[nodiscard]] int rowCount(const QModelIndex &parent = QModelIndex()) const override;
|
||||
[[nodiscard]] int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override;
|
||||
[[nodiscard]] QVariant data(const QModelIndex &index, int role) const override;
|
||||
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
|
||||
[[nodiscard]] Qt::ItemFlags flags(const QModelIndex &index) const override;
|
||||
[[nodiscard]] QModelIndex parent(const QModelIndex &ind) const override;
|
||||
[[nodiscard]] QModelIndex index(int row, int column, const QModelIndex &parent) const override;
|
||||
bool removeRows(int row, int count, const QModelIndex &parent) override;
|
||||
void clear();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,86 @@
|
||||
#include "syntax_help.h"
|
||||
|
||||
#include <QFile>
|
||||
#include <QRegularExpression>
|
||||
#include <QTextStream>
|
||||
|
||||
/**
|
||||
* Creates the card search syntax help window
|
||||
*
|
||||
* @return the QTextBrowser
|
||||
*/
|
||||
static QTextBrowser *createBrowser(const QString &helpFile)
|
||||
{
|
||||
QFile file(helpFile);
|
||||
|
||||
if (!file.open(QFile::ReadOnly | QFile::Text)) {
|
||||
qCWarning(SyntaxHelpLog) << "Could not open syntax help file: " << helpFile;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QTextStream in(&file);
|
||||
QString text = in.readAll();
|
||||
file.close();
|
||||
|
||||
// --- Remove @page declarations at the top of the file ---
|
||||
auto opts = QRegularExpression::MultilineOption;
|
||||
text = text.replace(QRegularExpression(R"(^\s*@page[^\n]*\n)", opts), "");
|
||||
|
||||
// Poor Markdown Converter
|
||||
text = text.replace(QRegularExpression("^(###)(.*)", opts), "<h3>\\2</h3>")
|
||||
.replace(QRegularExpression("^(##)(.*)", opts), "<h2>\\2</h2>")
|
||||
.replace(QRegularExpression("^(#)(.*)", opts), "<h1>\\2</h1>")
|
||||
.replace(QRegularExpression("^------*", opts), "<hr />")
|
||||
.replace(QRegularExpression(R"(\[([^[]+)\]\(([^\)]+)\))", opts), R"(<a href='\2'>\1</a>)");
|
||||
|
||||
auto browser = new QTextBrowser();
|
||||
browser->setParent(nullptr, Qt::Window | Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
|
||||
Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint |
|
||||
Qt::WindowFullscreenButtonHint);
|
||||
browser->setWindowTitle("Search Help");
|
||||
browser->setReadOnly(true);
|
||||
browser->setMinimumSize({500, 600});
|
||||
|
||||
QString sheet = QString("a { text-decoration: underline; color: rgb(71,158,252) };");
|
||||
browser->document()->setDefaultStyleSheet(sheet);
|
||||
browser->setHtml(text);
|
||||
|
||||
browser->show();
|
||||
|
||||
return browser;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the card search syntax help window and connects its anchorClicked signal to the given QLineEdit.
|
||||
* The window will automatically close when the QLineEdit is destroyed.
|
||||
*
|
||||
* @return the QTextBrowser
|
||||
*/
|
||||
QTextBrowser *createSearchSyntaxHelpWindow(QLineEdit *lineEdit)
|
||||
{
|
||||
auto browser = createBrowser("theme:help/search.md");
|
||||
QObject::connect(browser, &QTextBrowser::anchorClicked,
|
||||
[lineEdit](const QUrl &link) { lineEdit->setText(link.fragment()); });
|
||||
QObject::connect(lineEdit, &QObject::destroyed, browser, &QTextBrowser::close);
|
||||
return browser;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the deck search syntax help window and connects its anchorClicked signal to the given QLineEdit.
|
||||
* The window will automatically close when the QLineEdit is destroyed.
|
||||
*
|
||||
* @return the QTextBrowser
|
||||
*/
|
||||
QTextBrowser *createDeckSearchSyntaxHelpWindow(QLineEdit *lineEdit)
|
||||
{
|
||||
auto browser = createBrowser("theme:help/deck_search.md");
|
||||
QObject::connect(browser, &QTextBrowser::anchorClicked, [lineEdit](const QUrl &link) {
|
||||
if (link.fragment() == "cardSearchSyntaxHelp") {
|
||||
createSearchSyntaxHelpWindow(lineEdit);
|
||||
} else {
|
||||
lineEdit->setText(link.fragment());
|
||||
}
|
||||
});
|
||||
QObject::connect(lineEdit, &QObject::destroyed, browser, &QTextBrowser::close);
|
||||
return browser;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* @file syntax_help.h
|
||||
* @ingroup CardDatabaseModelFilters
|
||||
* @ingroup DeckStorageWidgets
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef SEARCH_SYNTAX_HELP_H
|
||||
#define SEARCH_SYNTAX_HELP_H
|
||||
|
||||
#include <QLineEdit>
|
||||
#include <QLoggingCategory>
|
||||
#include <QTextBrowser>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(SyntaxHelpLog, "syntax_help");
|
||||
|
||||
QTextBrowser *createSearchSyntaxHelpWindow(QLineEdit *lineEdit);
|
||||
|
||||
QTextBrowser *createDeckSearchSyntaxHelpWindow(QLineEdit *lineEdit);
|
||||
|
||||
#endif // SEARCH_SYNTAX_HELP_H
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
#include "player/player_logic.h"
|
||||
|
||||
AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent)
|
||||
{
|
||||
gameMetaInfo = new GameMetaInfo(this);
|
||||
gameEventHandler = new GameEventHandler(this);
|
||||
|
||||
activeCard = nullptr;
|
||||
}
|
||||
|
||||
bool AbstractGame::isHost() const
|
||||
{
|
||||
return gameState->getHostId() == playerManager->getLocalPlayerId();
|
||||
}
|
||||
|
||||
AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
|
||||
{
|
||||
if (gameState->getClients().size() > 1) {
|
||||
if (playerId == -1) {
|
||||
playerId = playerManager->getActiveLocalPlayer(gameState->getActivePlayer())->getPlayerInfo()->getId();
|
||||
}
|
||||
|
||||
return gameState->getClients().at(playerId);
|
||||
} else if (gameState->getClients().isEmpty()) {
|
||||
return nullptr;
|
||||
} else {
|
||||
return gameState->getClients().first();
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractGame::loadReplay(GameReplay *replay)
|
||||
{
|
||||
gameMetaInfo->setFromProto(replay->game_info());
|
||||
gameMetaInfo->setSpectatorsOmniscient(true);
|
||||
}
|
||||
|
||||
void AbstractGame::setActiveCard(CardItem *card)
|
||||
{
|
||||
activeCard = card;
|
||||
}
|
||||
|
||||
CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
|
||||
{
|
||||
PlayerLogic *player = playerManager->getPlayer(playerId);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CardZoneLogic *zone = player->getZones().value(zoneName, 0);
|
||||
if (!zone) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return zone->getCard(cardId);
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/**
|
||||
* @file abstract_game.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_ABSTRACT_GAME_H
|
||||
#define COCKATRICE_ABSTRACT_GAME_H
|
||||
|
||||
#include "game_event_handler.h"
|
||||
#include "game_meta_info.h"
|
||||
#include "game_state.h"
|
||||
#include "player/player_manager.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/game_replay.pb.h>
|
||||
|
||||
class CardItem;
|
||||
class AbstractGame : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AbstractGame(QObject *parent);
|
||||
|
||||
GameMetaInfo *gameMetaInfo;
|
||||
GameState *gameState;
|
||||
GameEventHandler *gameEventHandler;
|
||||
PlayerManager *playerManager;
|
||||
CardItem *activeCard;
|
||||
|
||||
GameMetaInfo *getGameMetaInfo()
|
||||
{
|
||||
return gameMetaInfo;
|
||||
}
|
||||
|
||||
GameState *getGameState() const
|
||||
{
|
||||
return gameState;
|
||||
}
|
||||
|
||||
GameEventHandler *getGameEventHandler() const
|
||||
{
|
||||
return gameEventHandler;
|
||||
}
|
||||
|
||||
PlayerManager *getPlayerManager() const
|
||||
{
|
||||
return playerManager;
|
||||
}
|
||||
|
||||
bool isHost() const;
|
||||
|
||||
AbstractClient *getClientForPlayer(int playerId) const;
|
||||
|
||||
void loadReplay(GameReplay *replay);
|
||||
|
||||
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
|
||||
|
||||
void setActiveCard(CardItem *card);
|
||||
CardItem *getActiveCard() const
|
||||
{
|
||||
return activeCard;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_ABSTRACT_GAME_H
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "arrow_registry.h"
|
||||
|
||||
#include "../game_graphics/board/arrow_item.h"
|
||||
|
||||
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
|
||||
{
|
||||
const ArrowKey key{data->creatorId, data->id};
|
||||
|
||||
if (auto *existing = take(data->creatorId, data->id)) {
|
||||
existing->delArrow();
|
||||
}
|
||||
|
||||
dataStore.insert(key, data);
|
||||
items.insert(key, arrow);
|
||||
byPlayer[data->creatorId].insert(data->id);
|
||||
}
|
||||
|
||||
ArrowItem *ArrowRegistry::take(int creatorId, int arrowId)
|
||||
{
|
||||
const ArrowKey key{creatorId, arrowId};
|
||||
dataStore.remove(key);
|
||||
auto &playerSet = byPlayer[creatorId];
|
||||
playerSet.remove(arrowId);
|
||||
if (playerSet.isEmpty()) {
|
||||
byPlayer.remove(creatorId);
|
||||
}
|
||||
return items.take(key);
|
||||
}
|
||||
|
||||
ArrowItem *ArrowRegistry::get(int creatorId, int arrowId) const
|
||||
{
|
||||
return items.value(ArrowKey{creatorId, arrowId}, nullptr);
|
||||
}
|
||||
|
||||
bool ArrowRegistry::contains(int creatorId, int arrowId) const
|
||||
{
|
||||
return items.contains(ArrowKey{creatorId, arrowId});
|
||||
}
|
||||
|
||||
QSet<int> ArrowRegistry::idsForPlayer(int playerId) const
|
||||
{
|
||||
return byPlayer.value(playerId);
|
||||
}
|
||||
|
||||
QList<ArrowItem *> ArrowRegistry::all() const
|
||||
{
|
||||
return items.values();
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#ifndef COCKATRICE_ARROW_REGISTRY_H
|
||||
#define COCKATRICE_ARROW_REGISTRY_H
|
||||
|
||||
#include "board/arrow_data.h"
|
||||
|
||||
#include <QMap>
|
||||
#include <QSet>
|
||||
#include <QSharedPointer>
|
||||
|
||||
class ArrowItem;
|
||||
|
||||
struct ArrowKey
|
||||
{
|
||||
int creatorId;
|
||||
int arrowId;
|
||||
|
||||
bool operator<(const ArrowKey &other) const
|
||||
{
|
||||
if (creatorId != other.creatorId) {
|
||||
return creatorId < other.creatorId;
|
||||
}
|
||||
return arrowId < other.arrowId;
|
||||
}
|
||||
};
|
||||
|
||||
class ArrowRegistry
|
||||
{
|
||||
public:
|
||||
void insert(QSharedPointer<ArrowData> data, ArrowItem *arrow);
|
||||
ArrowItem *take(int creatorId, int arrowId);
|
||||
|
||||
[[nodiscard]] ArrowItem *get(int creatorId, int arrowId) const;
|
||||
[[nodiscard]] bool contains(int creatorId, int arrowId) const;
|
||||
[[nodiscard]] QSet<int> idsForPlayer(int playerId) const;
|
||||
[[nodiscard]] QList<ArrowItem *> all() const;
|
||||
|
||||
private:
|
||||
QMap<ArrowKey, QSharedPointer<ArrowData>> dataStore;
|
||||
QMap<ArrowKey, ArrowItem *> items;
|
||||
QMap<int, QSet<int>> byPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "arrow_data.h"
|
||||
|
||||
ArrowData ArrowData::fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator)
|
||||
{
|
||||
ArrowData data;
|
||||
data.creatorId = creatorId;
|
||||
data.isLocalCreator = isLocalCreator;
|
||||
data.id = arrow.id();
|
||||
data.startPlayerId = arrow.start_player_id();
|
||||
data.startZone = QString::fromStdString(arrow.start_zone());
|
||||
data.startCardId = arrow.start_card_id();
|
||||
data.targetPlayerId = arrow.target_player_id();
|
||||
data.color = convertColorToQColor(arrow.arrow_color());
|
||||
|
||||
if (arrow.has_target_zone()) {
|
||||
data.targetZone = QString::fromStdString(arrow.target_zone());
|
||||
data.targetCardId = arrow.target_card_id();
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef COCKATRICE_ARROW_DATA_H
|
||||
#define COCKATRICE_ARROW_DATA_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_arrow.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
struct ArrowData
|
||||
{
|
||||
int creatorId = -1;
|
||||
bool isLocalCreator = false;
|
||||
int id = -1;
|
||||
int startPlayerId = -1;
|
||||
QString startZone = "";
|
||||
int startCardId = -1;
|
||||
int targetPlayerId = -1;
|
||||
QString targetZone = "";
|
||||
int targetCardId = -1;
|
||||
QColor color = "";
|
||||
|
||||
static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
|
||||
|
||||
bool isPlayerTargeted() const
|
||||
{
|
||||
return targetZone.isEmpty();
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_ARROW_DATA_H
|
||||
@@ -0,0 +1,159 @@
|
||||
#include "card_list.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <algorithm>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
|
||||
CardList::CardList(bool _contentsKnown) : QList<CardItem *>(), contentsKnown(_contentsKnown)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Finds the CardItem with the given id in the list.
|
||||
* If contentsKnown is false, then this just returns the first element of the list.
|
||||
*
|
||||
* @param cardId The id of the card to find.
|
||||
*
|
||||
* @returns A pointer to the CardItem, or a nullptr if not found.
|
||||
*/
|
||||
CardItem *CardList::findCard(const int cardId) const
|
||||
{
|
||||
if (!contentsKnown && !empty()) {
|
||||
return at(0);
|
||||
} else {
|
||||
for (auto *cardItem : *this) {
|
||||
if (cardItem->getId() == cardId) {
|
||||
return cardItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief sorts the list by using string comparison on properties extracted from the CardItem
|
||||
* The cards are compared using each property in order.
|
||||
* If two cards have the same value for a property, then the next property in the list is used.
|
||||
*
|
||||
* @param option the option to compare the cards by, in order of usage.
|
||||
*/
|
||||
void CardList::sortBy(const QList<SortOption> &option)
|
||||
{
|
||||
// early return if we know we won't be sorting
|
||||
if (option.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto comparator = [&option](CardItem *a, CardItem *b) {
|
||||
for (auto prop : option) {
|
||||
auto extractor = getExtractorFor(prop);
|
||||
QString t1 = extractor(a);
|
||||
QString t2 = extractor(b);
|
||||
if (t1 != t2) {
|
||||
return t1 < t2;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
std::sort(begin(), end(), comparator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a String for the card such that when sorting cards using that string, it will result in the
|
||||
* following sort order:
|
||||
* - Unrecognized colors
|
||||
* - Land cards
|
||||
* - Colorless cards
|
||||
* - Monocolor cards, in wubrg order
|
||||
* - Monocolor cards of any custom colors
|
||||
* - 2C cards (no internal order)
|
||||
* - 3C cards (no internal order)
|
||||
* - 4C cards (no internal order)
|
||||
* - 5C cards (no internal order)
|
||||
*
|
||||
* @param c The card info
|
||||
* @param appendAtEnd For multicolor cards, whether to also append the entire color string at the end.
|
||||
*/
|
||||
static QString getColorSortString(const CardInfo &c, bool appendAtEnd)
|
||||
{
|
||||
QString colors = c.getColors();
|
||||
switch (colors.size()) {
|
||||
case 0: {
|
||||
if (c.getCardType().contains("Land")) {
|
||||
return "a_land";
|
||||
} else {
|
||||
return "b_colorless";
|
||||
}
|
||||
}
|
||||
case 1:
|
||||
// force wubrg order
|
||||
switch (colors.at(0).toLatin1()) {
|
||||
case 'W':
|
||||
return "c_W";
|
||||
case 'U':
|
||||
return "d_U";
|
||||
case 'B':
|
||||
return "e_B";
|
||||
case 'R':
|
||||
return "f_R";
|
||||
case 'G':
|
||||
return "g_G";
|
||||
default:
|
||||
// handle any custom colors
|
||||
return QString("h_%1").arg(colors.at(0));
|
||||
}
|
||||
default:
|
||||
return QString("i%1_%2").arg(colors.size()).arg(appendAtEnd ? colors : "");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief returns the function that extracts the given property from the CardItem.
|
||||
*/
|
||||
std::function<QString(CardItem *)> CardList::getExtractorFor(SortOption option)
|
||||
{
|
||||
switch (option) {
|
||||
case NoSort:
|
||||
return [](CardItem *) { return ""; };
|
||||
case SortByMainType:
|
||||
return [](CardItem *c) { return c->getCardInfo().getMainCardType(); };
|
||||
case SortByManaValue:
|
||||
// getCmc returns the int as a string. We pad with 0's so that string comp also works on it
|
||||
return [](CardItem *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
|
||||
case SortByColorGrouping:
|
||||
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
|
||||
case SortByName:
|
||||
return [](CardItem *c) { return c->getName(); };
|
||||
case SortByType:
|
||||
return [](CardItem *c) { return c->getCardInfo().getCardType(); };
|
||||
case SortByManaCost:
|
||||
return [](CardItem *c) {
|
||||
if (!c->getCard()) {
|
||||
return QString();
|
||||
}
|
||||
|
||||
auto info = c->getCardInfo();
|
||||
|
||||
// calculation copied from CardDatabaseModel.
|
||||
// we pad the cmc and also append the mana cost to the end so same cmc cards still have a sort order
|
||||
return QString("%1%2").arg(info.getCmc(), 4, QChar('0')).arg(info.getManaCost());
|
||||
};
|
||||
case SortByColors:
|
||||
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
|
||||
case SortByPt:
|
||||
// do the same padding trick as above
|
||||
return
|
||||
[](CardItem *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
|
||||
case SortBySet:
|
||||
return [](CardItem *c) { return c->getCardInfo().getSetsNames(); };
|
||||
case SortByPrinting:
|
||||
return [](CardItem *c) { return c->getProviderId(); };
|
||||
}
|
||||
|
||||
// this line should never be reached
|
||||
qCWarning(CardListLog) << "cardlist.cpp: Could not find extractor for SortOption" << option;
|
||||
return [](CardItem *) { return ""; };
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* @file card_list.h
|
||||
* @ingroup GameLogicCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CARDLIST_H
|
||||
#define CARDLIST_H
|
||||
|
||||
#include <QList>
|
||||
#include <QLoggingCategory>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardListLog, "card_list");
|
||||
|
||||
class CardItem;
|
||||
|
||||
class CardList : public QList<CardItem *>
|
||||
{
|
||||
protected:
|
||||
bool contentsKnown;
|
||||
|
||||
public:
|
||||
enum SortOption
|
||||
{
|
||||
NoSort,
|
||||
|
||||
// Options that are used by groupBy
|
||||
// Should partition all cards into a reasonable number of buckets
|
||||
SortByMainType,
|
||||
SortByManaValue,
|
||||
SortByColorGrouping,
|
||||
|
||||
// Options that are used by sortBy
|
||||
// We don't care about buckets; we want as many distinct values as possible.
|
||||
SortByName,
|
||||
SortByType,
|
||||
SortByManaCost,
|
||||
SortByColors,
|
||||
SortByPt,
|
||||
SortBySet,
|
||||
SortByPrinting
|
||||
};
|
||||
explicit CardList(bool _contentsKnown);
|
||||
CardItem *findCard(const int cardId) const;
|
||||
bool getContentsKnown() const
|
||||
{
|
||||
return contentsKnown;
|
||||
}
|
||||
|
||||
void sortBy(const QList<SortOption> &options);
|
||||
|
||||
static std::function<QString(CardItem *)> getExtractorFor(SortOption option);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,111 @@
|
||||
#include "card_state.h"
|
||||
|
||||
void CardState::resetState(bool keepAnnotations)
|
||||
{
|
||||
attacking = false;
|
||||
counters.clear();
|
||||
pt.clear();
|
||||
if (!keepAnnotations) {
|
||||
annotation.clear();
|
||||
}
|
||||
attachedTo = nullptr;
|
||||
}
|
||||
|
||||
void CardState::setZone(CardZoneLogic *_zone)
|
||||
{
|
||||
if (zone == _zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
zone = _zone;
|
||||
emit zoneChanged(this, zone);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttacking(bool _attacking)
|
||||
{
|
||||
if (attacking == _attacking) {
|
||||
return;
|
||||
}
|
||||
attacking = _attacking;
|
||||
emit attackingChanged(_attacking);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::insertCounter(int id, int value)
|
||||
{
|
||||
counters.insert(id, value);
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setCounter(int id, int value)
|
||||
{
|
||||
if (value) {
|
||||
counters[id] = value;
|
||||
} else {
|
||||
counters.remove(id);
|
||||
}
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::clearCounters()
|
||||
{
|
||||
counters.clear();
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAnnotation(const QString &_annotation)
|
||||
{
|
||||
if (annotation == _annotation) {
|
||||
return;
|
||||
}
|
||||
annotation = _annotation;
|
||||
emit annotationChanged(annotation);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setPT(const QString &_pt)
|
||||
{
|
||||
if (pt == _pt) {
|
||||
return;
|
||||
}
|
||||
pt = _pt;
|
||||
emit ptChanged(pt);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDoesntUntap(bool _doesntUntap)
|
||||
{
|
||||
if (doesntUntap == _doesntUntap) {
|
||||
return;
|
||||
}
|
||||
doesntUntap = _doesntUntap;
|
||||
emit doesntUntapChanged(_doesntUntap);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
|
||||
{
|
||||
if (destroyOnZoneChange == _destroyOnZoneChange) {
|
||||
return;
|
||||
}
|
||||
|
||||
destroyOnZoneChange = _destroyOnZoneChange;
|
||||
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttachedTo(CardItem *_attachedTo)
|
||||
{
|
||||
if (attachedTo == _attachedTo) {
|
||||
return;
|
||||
}
|
||||
attachedTo = _attachedTo;
|
||||
emit attachedToChanged(_attachedTo);
|
||||
emit stateChanged();
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
#ifndef COCKATRICE_CARD_STATE_H
|
||||
#define COCKATRICE_CARD_STATE_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
|
||||
class CardZoneLogic;
|
||||
class CardItem;
|
||||
class CardState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
bool attacking = false;
|
||||
QMap<int, int> counters;
|
||||
QString annotation;
|
||||
QString pt;
|
||||
bool doesntUntap = false;
|
||||
bool destroyOnZoneChange = false;
|
||||
|
||||
CardItem *attachedTo = nullptr;
|
||||
CardZoneLogic *zone = nullptr;
|
||||
|
||||
signals:
|
||||
void stateChanged();
|
||||
|
||||
void attackingChanged(bool newValue);
|
||||
void countersChanged(const QMap<int, int> &newCounters);
|
||||
void annotationChanged(const QString &newAnnotation);
|
||||
void ptChanged(const QString &newPt);
|
||||
void doesntUntapChanged(bool newValue);
|
||||
void destroyOnZoneChangeChanged(bool newValue);
|
||||
void attachedToChanged(CardItem *newAttachedTo);
|
||||
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
|
||||
|
||||
public:
|
||||
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
|
||||
{
|
||||
}
|
||||
|
||||
void resetState(bool keepAnnotations);
|
||||
|
||||
CardZoneLogic *getZone() const
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
void setZone(CardZoneLogic *_zone);
|
||||
|
||||
bool getAttacking() const
|
||||
{
|
||||
return attacking;
|
||||
}
|
||||
void setAttacking(bool _attacking);
|
||||
|
||||
const QMap<int, int> &getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
void insertCounter(int id, int value);
|
||||
|
||||
void setCounter(int id, int value);
|
||||
|
||||
void clearCounters();
|
||||
|
||||
QString getAnnotation() const
|
||||
{
|
||||
return annotation;
|
||||
}
|
||||
|
||||
void setAnnotation(const QString &_annotation);
|
||||
|
||||
QString getPT() const
|
||||
{
|
||||
return pt;
|
||||
}
|
||||
|
||||
void setPT(const QString &_pt);
|
||||
|
||||
bool getDoesntUntap() const
|
||||
{
|
||||
return doesntUntap;
|
||||
}
|
||||
|
||||
void setDoesntUntap(bool _doesntUntap);
|
||||
|
||||
bool getDestroyOnZoneChange() const
|
||||
{
|
||||
return destroyOnZoneChange;
|
||||
}
|
||||
|
||||
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
|
||||
|
||||
CardItem *getAttachedTo() const
|
||||
{
|
||||
return attachedTo;
|
||||
}
|
||||
|
||||
void setAttachedTo(CardItem *_attachedTo);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_STATE_H
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "counter_state.h"
|
||||
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
|
||||
: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
|
||||
{
|
||||
}
|
||||
|
||||
CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
|
||||
{
|
||||
return new CounterState(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
|
||||
}
|
||||
|
||||
void CounterState::setValue(int newValue)
|
||||
{
|
||||
if (newValue == value) {
|
||||
return;
|
||||
}
|
||||
int old = value;
|
||||
value = newValue;
|
||||
emit valueChanged(old, newValue);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef COCKATRICE_COUNTER_STATE_H
|
||||
#define COCKATRICE_COUNTER_STATE_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_counter.pb.h>
|
||||
|
||||
class CounterState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent = nullptr);
|
||||
|
||||
static CounterState *fromProto(const ServerInfo_Counter &counter, QObject *parent = nullptr);
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
QColor getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
int getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
int getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
void setValue(int newValue);
|
||||
|
||||
signals:
|
||||
void valueChanged(int oldValue, int newValue);
|
||||
|
||||
private:
|
||||
int id;
|
||||
QString name;
|
||||
QColor color;
|
||||
int radius;
|
||||
int value;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_COUNTER_STATE_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "game.h"
|
||||
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
|
||||
|
||||
Game::Game(QObject *_parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes)
|
||||
: AbstractGame(_parent)
|
||||
{
|
||||
gameMetaInfo->setFromProto(event.game_info());
|
||||
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
|
||||
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
|
||||
gameMetaInfo->setStarted(false);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file game.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_H
|
||||
#define COCKATRICE_GAME_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class Game : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Game(QObject *parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_H
|
||||
@@ -0,0 +1,540 @@
|
||||
#include "game_event_handler.h"
|
||||
|
||||
#include "../game_graphics/log/message_log_widget.h"
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/get_pb_extension.h>
|
||||
#include <libcockatrice/protocol/pb/command_concede.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_leave_game.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_join.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_kicked.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
|
||||
#include <libcockatrice/protocol/pending_command.h>
|
||||
|
||||
GameEventHandler::GameEventHandler(AbstractGame *_game) : QObject(_game), game(_game)
|
||||
{
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(PendingCommand *pend, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(const google::protobuf::Message &command, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
PendingCommand *pend = prepareGameCommand(command);
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::commandFinished(const Response &response)
|
||||
{
|
||||
if (response.response_code() == Response::RespChatFlood) {
|
||||
emit gameFlooded();
|
||||
}
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const ::google::protobuf::Message &cmd)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
for (auto i : cmdList) {
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, i->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*i);
|
||||
delete i;
|
||||
}
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
|
||||
AbstractClient *client,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
const GameEventContext &context = cont.context();
|
||||
emit containerProcessingStarted(context);
|
||||
|
||||
const int eventListSize = cont.event_list_size();
|
||||
for (int i = 0; i < eventListSize; ++i) {
|
||||
const GameEvent &event = cont.event_list(i);
|
||||
const int playerId = event.player_id();
|
||||
const auto eventType = static_cast<GameEvent::GameEventType>(getPbExtension(event));
|
||||
|
||||
if (cont.has_forced_by_judge()) {
|
||||
auto id = cont.forced_by_judge();
|
||||
PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
|
||||
if (judgep) {
|
||||
emit setContextJudgeName(judgep->getPlayerInfo()->getName());
|
||||
} else if (game->getPlayerManager()->getSpectators().contains(id)) {
|
||||
emit setContextJudgeName(
|
||||
QString::fromStdString(game->getPlayerManager()->getSpectators().value(id).name()));
|
||||
}
|
||||
}
|
||||
|
||||
if (game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventSpectatorLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if ((game->getGameState()->getClients().size() > 1) && (playerId != -1)) {
|
||||
if (game->getGameState()->getClients().at(playerId) != client) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_STATE_CHANGED:
|
||||
eventGameStateChanged(event.GetExtension(Event_GameStateChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::PLAYER_PROPERTIES_CHANGED:
|
||||
eventPlayerPropertiesChanged(event.GetExtension(Event_PlayerPropertiesChanged::ext), playerId,
|
||||
context);
|
||||
break;
|
||||
case GameEvent::JOIN:
|
||||
eventJoin(event.GetExtension(Event_Join::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::KICKED:
|
||||
eventKicked(event.GetExtension(Event_Kicked::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_HOST_CHANGED:
|
||||
eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_CLOSED:
|
||||
eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PLAYER:
|
||||
eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PHASE:
|
||||
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::REVERSE_TURN:
|
||||
eventReverseTurn(event.GetExtension(Event_ReverseTurn::ext), playerId, context);
|
||||
break;
|
||||
|
||||
default: {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
|
||||
break;
|
||||
}
|
||||
player->getPlayerEventHandler()->processGameEvent(eventType, event, context, options);
|
||||
emitUserEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
emit containerProcessingDone();
|
||||
}
|
||||
|
||||
void GameEventHandler::handleNextTurn()
|
||||
{
|
||||
sendGameCommand(Command_NextTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleReverseTurn()
|
||||
{
|
||||
sendGameCommand(Command_ReverseTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerConceded()
|
||||
{
|
||||
sendGameCommand(Command_Concede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerUnconceded()
|
||||
{
|
||||
sendGameCommand(Command_Unconcede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActivePhaseChanged(int phase)
|
||||
{
|
||||
Command_SetActivePhase cmd;
|
||||
cmd.set_phase(static_cast<google::protobuf::uint32>(phase));
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleGameLeft()
|
||||
{
|
||||
sendGameCommand(Command_LeaveGame());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleChatMessageSent(const QString &chatMessage)
|
||||
{
|
||||
Command_GameSay cmd;
|
||||
cmd.set_message(chatMessage.toStdString());
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletion(int creatorId, int arrowId)
|
||||
{
|
||||
Command_DeleteArrow cmd;
|
||||
cmd.set_arrow_id(arrowId);
|
||||
|
||||
auto preparedCommand = prepareGameCommand(cmd);
|
||||
|
||||
connect(preparedCommand, &PendingCommand::finished, this, [creatorId, arrowId, this](const Response &response) {
|
||||
handleArrowDeletionFinished(response, creatorId, arrowId);
|
||||
});
|
||||
|
||||
sendGameCommand(preparedCommand);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId)
|
||||
{
|
||||
if (response.response_code() == Response::RespNameNotFound) {
|
||||
emit arrowDeleted(creatorId, arrowId);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_User &userInfo = game->getPlayerManager()->getSpectators().value(eventPlayerId);
|
||||
emit logSpectatorSay(userInfo, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorLeave(const Event_Leave &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit logSpectatorLeave(game->getPlayerManager()->getSpectatorName(eventPlayerId), getLeaveReason(event.reason()));
|
||||
|
||||
emit spectatorLeft(eventPlayerId);
|
||||
|
||||
game->getPlayerManager()->removeSpectator(eventPlayerId);
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int playerListSize = event.player_list_size();
|
||||
|
||||
QVector<QPair<int, QPair<QString, QString>>> opponentDecksToDisplay;
|
||||
|
||||
for (int i = 0; i < playerListSize; ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
const int playerId = prop.player_id();
|
||||
QString playerName = QString::fromStdString(prop.user_info().name());
|
||||
emit addPlayerToAutoCompleteList("@" + playerName);
|
||||
if (prop.spectator()) {
|
||||
if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
game->getPlayerManager()->addSpectator(playerId, prop);
|
||||
emit spectatorJoined(prop);
|
||||
}
|
||||
} else {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
|
||||
emit playerJoined(prop);
|
||||
}
|
||||
player->processPlayerInfo(playerInfo);
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerDeckSelected(player, playerId, playerInfo);
|
||||
} else {
|
||||
if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
opponentDecksToDisplay.append(
|
||||
qMakePair(playerId, qMakePair(playerName, QString::fromStdString(playerInfo.deck_list()))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
processCardAttachmentsForPlayers(event);
|
||||
|
||||
emit remotePlayersDecksSelected(opponentDecksToDisplay);
|
||||
|
||||
game->getGameState()->setGameTime(event.seconds_elapsed());
|
||||
|
||||
if (event.game_started() && !game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setResuming(!game->getGameState()->isGameStateKnown());
|
||||
game->getGameMetaInfo()->setStarted(event.game_started());
|
||||
if (game->getGameState()->isGameStateKnown()) {
|
||||
emit logGameStart();
|
||||
}
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
game->getGameState()->setCurrentPhase(event.active_phase());
|
||||
} else if (!event.game_started() && game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setCurrentPhase(-1);
|
||||
game->getGameState()->setActivePlayer(-1);
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
emit gameStopped();
|
||||
}
|
||||
game->getGameState()->setGameStateKnown(true);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateChanged &event)
|
||||
{
|
||||
for (int i = 0; i < event.player_list_size(); ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
if (!prop.spectator()) {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
|
||||
if (!player) {
|
||||
continue;
|
||||
}
|
||||
player->processCardAttachment(playerInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
const ServerInfo_PlayerProperties &prop = event.player_properties();
|
||||
emit playerPropertiesChanged(prop, eventPlayerId);
|
||||
|
||||
const auto contextType = static_cast<GameEventContext::ContextType>(getPbExtension(context));
|
||||
switch (contextType) {
|
||||
case GameEventContext::READY_START: {
|
||||
bool ready = prop.ready_start();
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerReadyStateChanged(player->getPlayerInfo()->getId(), ready);
|
||||
}
|
||||
if (ready) {
|
||||
emit logReadyStart(player);
|
||||
} else {
|
||||
emit logNotReadyStart(player);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONCEDE: {
|
||||
player->setConceded(true);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logConcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::UNCONCEDE: {
|
||||
player->setConceded(false);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logUnconcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::DECK_SELECT: {
|
||||
Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext);
|
||||
emit logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()), deckSelect.sideboard_size());
|
||||
if (game->getGameMetaInfo()->proto().share_decklists_on_load() && deckSelect.has_deck_list() &&
|
||||
eventPlayerId != game->getPlayerManager()->getLocalPlayerId()) {
|
||||
emit remotePlayerDeckSelected(QString::fromStdString(deckSelect.deck_list()), eventPlayerId,
|
||||
player->getPlayerInfo()->getName());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::SET_SIDEBOARD_LOCK: {
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerSideboardLocked(player->getPlayerInfo()->getId(), prop.sideboard_locked());
|
||||
}
|
||||
emit logSideboardLockSet(player, prop.sideboard_locked());
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONNECTION_STATE_CHANGED: {
|
||||
emit logConnectionStateChanged(player, prop.ping_seconds() != -1);
|
||||
break;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
|
||||
const int playerId = playerInfo.player_id();
|
||||
QString playerName = QString::fromStdString(playerInfo.user_info().name());
|
||||
emit addPlayerToAutoCompleteList(playerName);
|
||||
|
||||
if (game->getPlayerManager()->getPlayers().contains(playerId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerInfo.spectator()) {
|
||||
game->getPlayerManager()->addSpectator(playerId, playerInfo);
|
||||
emit logJoinSpectator(playerName);
|
||||
emit spectatorJoined(playerInfo);
|
||||
} else {
|
||||
PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
|
||||
emit logJoinPlayer(newPlayer);
|
||||
emit playerJoined(playerInfo);
|
||||
}
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
|
||||
{
|
||||
switch (reason) {
|
||||
case Event_Leave::USER_KICKED:
|
||||
return tr("kicked by game host or moderator");
|
||||
break;
|
||||
case Event_Leave::USER_LEFT:
|
||||
return tr("player left the game");
|
||||
break;
|
||||
case Event_Leave::USER_DISCONNECTED:
|
||||
return tr("player disconnected from server");
|
||||
break;
|
||||
case Event_Leave::OTHER:
|
||||
default:
|
||||
return tr("reason unknown");
|
||||
break;
|
||||
}
|
||||
}
|
||||
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->clear();
|
||||
emit playerLeft(eventPlayerId);
|
||||
|
||||
emit logLeave(player, getLeaveReason(event.reason()));
|
||||
|
||||
game->getPlayerManager()->removePlayer(eventPlayerId);
|
||||
|
||||
player->deleteLater();
|
||||
|
||||
// Rearrange all remaining zones so that attachment relationship updates take place
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventKicked(const Event_Kicked & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit gameClosed();
|
||||
emit logKicked();
|
||||
emit playerKicked();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit logTurnReversed(player, event.reversed());
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameHostChanged(const Event_GameHostChanged & /*event*/,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setHostId(eventPlayerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameClosed(const Event_GameClosed & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
game->getGameState()->setGameClosed(true);
|
||||
emit gameClosed();
|
||||
emit logGameClosed();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id());
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit logActivePlayer(player);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int phase = event.phase();
|
||||
if (game->getGameState()->getCurrentPhase() != phase) {
|
||||
emit logActivePhaseChanged(phase);
|
||||
}
|
||||
game->getGameState()->setCurrentPhase(phase);
|
||||
emitUserEvent();
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* @file game_event_handler.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
#define COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
|
||||
#include "player/event_processing_options.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
|
||||
class AbstractClient;
|
||||
class Response;
|
||||
class GameEventContainer;
|
||||
class GameEventContext;
|
||||
class GameCommand;
|
||||
class GameState;
|
||||
class MessageLogWidget;
|
||||
class CommandContainer;
|
||||
class Event_GameJoined;
|
||||
class Event_GameStateChanged;
|
||||
class Event_PlayerPropertiesChanged;
|
||||
class Event_Join;
|
||||
class Event_Leave;
|
||||
class Event_GameHostChanged;
|
||||
class Event_GameClosed;
|
||||
class Event_GameStart;
|
||||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Event_Ping;
|
||||
class Event_GameSay;
|
||||
class Event_Kicked;
|
||||
class Event_ReverseTurn;
|
||||
class AbstractGame;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
|
||||
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
|
||||
|
||||
class GameEventHandler : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
AbstractGame *game;
|
||||
|
||||
public:
|
||||
explicit GameEventHandler(AbstractGame *_game);
|
||||
|
||||
void handleNextTurn();
|
||||
void handleReverseTurn();
|
||||
|
||||
void handleActiveLocalPlayerConceded();
|
||||
void handleActiveLocalPlayerUnconceded();
|
||||
void handleActivePhaseChanged(int phase);
|
||||
void handleGameLeft();
|
||||
void handleChatMessageSent(const QString &chatMessage);
|
||||
void handleArrowDeletion(int creatorId, int arrowId);
|
||||
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
|
||||
|
||||
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
void eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void processCardAttachmentsForPlayers(const Event_GameStateChanged &event);
|
||||
void eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context);
|
||||
void eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
QString getLeaveReason(Event_Leave::LeaveReason reason);
|
||||
void eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext & /*context*/);
|
||||
|
||||
void commandFinished(const Response &response);
|
||||
|
||||
void
|
||||
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
public slots:
|
||||
void sendGameCommand(PendingCommand *pend, int playerId = -1);
|
||||
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
|
||||
|
||||
signals:
|
||||
void emitUserEvent();
|
||||
void addPlayerToAutoCompleteList(QString playerName);
|
||||
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
|
||||
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
|
||||
void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
|
||||
void localPlayerReadyStateChanged(int playerId, bool ready);
|
||||
void gameStopped();
|
||||
void gameClosed();
|
||||
void playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId);
|
||||
void playerJoined(const ServerInfo_PlayerProperties &playerInfo);
|
||||
void playerLeft(int leavingPlayerId);
|
||||
void playerKicked();
|
||||
void spectatorJoined(const ServerInfo_PlayerProperties &spectatorInfo);
|
||||
void spectatorLeft(int leavingSpectatorId);
|
||||
void gameFlooded();
|
||||
void containerProcessingStarted(GameEventContext context);
|
||||
void setContextJudgeName(QString judgeName);
|
||||
void containerProcessingDone();
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
void logSpectatorSay(ServerInfo_User userInfo, QString message);
|
||||
void logSpectatorLeave(QString name, QString reason);
|
||||
void logGameStart();
|
||||
void logReadyStart(PlayerLogic *player);
|
||||
void logNotReadyStart(PlayerLogic *player);
|
||||
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
|
||||
void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked);
|
||||
void logConnectionStateChanged(PlayerLogic *player, bool connected);
|
||||
void logJoinSpectator(QString spectatorName);
|
||||
void logJoinPlayer(PlayerLogic *player);
|
||||
void logLeave(PlayerLogic *player, QString reason);
|
||||
void logKicked();
|
||||
void logTurnReversed(PlayerLogic *player, bool reversed);
|
||||
void logGameClosed();
|
||||
void logActivePlayer(PlayerLogic *activePlayer);
|
||||
void logActivePhaseChanged(int activePhase);
|
||||
void logConcede(int playerId);
|
||||
void logUnconcede(int playerId);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "game_meta_info.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
GameMetaInfo::GameMetaInfo(AbstractGame *parent) : QObject(parent)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
/**
|
||||
* @file game_meta_info.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef GAME_META_INFO_H
|
||||
#define GAME_META_INFO_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
|
||||
|
||||
// Translation layer class to expose protobuf safely and hook it up to Qt Signals.
|
||||
// This class de-couples the domain object (i.e. the GameMetaInfo) from the network object.
|
||||
// If the network object changes, only this class needs to be adjusted.
|
||||
|
||||
class AbstractGame;
|
||||
class GameMetaInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameMetaInfo(AbstractGame *parent);
|
||||
|
||||
QMap<int, QString> roomGameTypes;
|
||||
|
||||
// Populate from protobuf (e.g., after network message)
|
||||
void setFromProto(const ServerInfo_Game &gi)
|
||||
{
|
||||
gameInfo_.CopyFrom(gi);
|
||||
}
|
||||
|
||||
const ServerInfo_Game &proto() const
|
||||
{
|
||||
return gameInfo_;
|
||||
}
|
||||
|
||||
// High-level getters that avoid exposing protobuf directly
|
||||
int gameId() const
|
||||
{
|
||||
return gameInfo_.game_id();
|
||||
}
|
||||
int maxPlayers() const
|
||||
{
|
||||
return gameInfo_.max_players();
|
||||
}
|
||||
QString description() const
|
||||
{
|
||||
return QString::fromStdString(gameInfo_.description());
|
||||
}
|
||||
bool started() const
|
||||
{
|
||||
return gameInfo_.started();
|
||||
}
|
||||
bool spectatorsOmniscient() const
|
||||
{
|
||||
return gameInfo_.spectators_omniscient();
|
||||
}
|
||||
bool spectatorsCanChat() const
|
||||
{
|
||||
return gameInfo_.spectators_can_chat();
|
||||
}
|
||||
int gameTypesSize() const
|
||||
{
|
||||
return gameInfo_.game_types_size();
|
||||
}
|
||||
int gameTypeIdAt(int index) const
|
||||
{
|
||||
return gameInfo_.game_types(index);
|
||||
}
|
||||
|
||||
QMap<int, QString> getRoomGameTypes() const
|
||||
{
|
||||
return roomGameTypes;
|
||||
}
|
||||
|
||||
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
|
||||
{
|
||||
roomGameTypes = _roomGameTypes;
|
||||
}
|
||||
|
||||
QString findRoomGameType(int index)
|
||||
{
|
||||
return roomGameTypes.find(gameInfo_.game_types(index)).value();
|
||||
}
|
||||
|
||||
public slots:
|
||||
void setStarted(bool s)
|
||||
{
|
||||
if (gameInfo_.started() == s) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_started(s);
|
||||
emit startedChanged(s);
|
||||
}
|
||||
void setSpectatorsOmniscient(bool v)
|
||||
{
|
||||
if (gameInfo_.spectators_omniscient() == v) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_spectators_omniscient(v);
|
||||
emit spectatorsOmniscienceChanged(v);
|
||||
}
|
||||
|
||||
signals:
|
||||
void startedChanged(bool started);
|
||||
void spectatorsOmniscienceChanged(bool omniscient);
|
||||
|
||||
private:
|
||||
ServerInfo_Game gameInfo_;
|
||||
};
|
||||
|
||||
#endif // GAME_META_INFO_H
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "game_state.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
GameState::GameState(AbstractGame *parent,
|
||||
int _secondsElapsed,
|
||||
int _hostId,
|
||||
bool _isLocalGame,
|
||||
const QList<AbstractClient *> _clients,
|
||||
bool _gameStateKnown,
|
||||
bool _resuming,
|
||||
int _currentPhase,
|
||||
bool _gameClosed)
|
||||
: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
|
||||
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
|
||||
activePlayer(-1), gameClosed(_gameClosed)
|
||||
{
|
||||
gameTimer = new QTimer(this);
|
||||
gameTimer->setInterval(1000);
|
||||
connect(gameTimer, &QTimer::timeout, this, &GameState::incrementGameTime);
|
||||
gameTimer->start();
|
||||
}
|
||||
|
||||
void GameState::incrementGameTime()
|
||||
{
|
||||
setGameTime(++secondsElapsed);
|
||||
}
|
||||
|
||||
void GameState::setGameTime(int _secondsElapsed)
|
||||
{
|
||||
secondsElapsed = _secondsElapsed;
|
||||
int seconds = _secondsElapsed;
|
||||
int minutes = seconds / 60;
|
||||
seconds -= minutes * 60;
|
||||
int hours = minutes / 60;
|
||||
minutes -= hours * 60;
|
||||
|
||||
emit updateTimeElapsedLabel(QString::number(hours).rightJustified(2, '0') + ":" +
|
||||
QString::number(minutes).rightJustified(2, '0') + ":" +
|
||||
QString::number(seconds).rightJustified(2, '0'));
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* @file game_state.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_STATE_H
|
||||
#define COCKATRICE_GAME_STATE_H
|
||||
|
||||
#include <QTimer>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
|
||||
class AbstractGame;
|
||||
class ServerInfo_PlayerProperties;
|
||||
class ServerInfo_User;
|
||||
|
||||
class GameState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameState(AbstractGame *parent,
|
||||
int secondsElapsed,
|
||||
int hostId,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> clients,
|
||||
bool gameStateKnown,
|
||||
bool resuming,
|
||||
int currentPhase,
|
||||
bool gameClosed);
|
||||
|
||||
void setHostId(int _hostId)
|
||||
{
|
||||
hostId = _hostId;
|
||||
}
|
||||
|
||||
QList<AbstractClient *> getClients() const
|
||||
{
|
||||
return clients;
|
||||
}
|
||||
|
||||
bool getIsLocalGame() const
|
||||
{
|
||||
return isLocalGame;
|
||||
}
|
||||
|
||||
bool isResuming() const
|
||||
{
|
||||
return resuming;
|
||||
}
|
||||
|
||||
void setResuming(bool _resuming)
|
||||
{
|
||||
resuming = _resuming;
|
||||
}
|
||||
|
||||
bool isGameStateKnown() const
|
||||
{
|
||||
return gameStateKnown;
|
||||
}
|
||||
|
||||
int getCurrentPhase() const
|
||||
{
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
void setCurrentPhase(int phase)
|
||||
{
|
||||
currentPhase = phase;
|
||||
emit activePhaseChanged(phase);
|
||||
}
|
||||
|
||||
void setActivePlayer(int activePlayerId)
|
||||
{
|
||||
activePlayer = activePlayerId;
|
||||
emit activePlayerChanged(activePlayer);
|
||||
}
|
||||
|
||||
int getActivePlayer() const
|
||||
{
|
||||
return activePlayer;
|
||||
}
|
||||
|
||||
void setGameClosed(bool closed)
|
||||
{
|
||||
gameClosed = closed;
|
||||
}
|
||||
|
||||
bool isGameClosed() const
|
||||
{
|
||||
return gameClosed;
|
||||
}
|
||||
|
||||
void onStartedChanged(bool _started)
|
||||
{
|
||||
if (_started) {
|
||||
emit gameStarted(_started);
|
||||
} else {
|
||||
emit gameStopped();
|
||||
}
|
||||
}
|
||||
|
||||
void setGameStateKnown(bool known)
|
||||
{
|
||||
gameStateKnown = known;
|
||||
}
|
||||
|
||||
int getHostId() const
|
||||
{
|
||||
return hostId;
|
||||
}
|
||||
|
||||
signals:
|
||||
void updateTimeElapsedLabel(QString newTime);
|
||||
void gameStarted(bool resuming);
|
||||
void gameStopped();
|
||||
void activePhaseChanged(int activePhase);
|
||||
void activePlayerChanged(int playerId);
|
||||
|
||||
public slots:
|
||||
void incrementGameTime();
|
||||
void setGameTime(int _secondsElapsed);
|
||||
|
||||
private:
|
||||
QTimer *gameTimer;
|
||||
int secondsElapsed;
|
||||
int hostId;
|
||||
const bool isLocalGame;
|
||||
QList<AbstractClient *> clients;
|
||||
bool gameStateKnown;
|
||||
bool resuming;
|
||||
int currentPhase;
|
||||
int activePlayer;
|
||||
bool gameClosed;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_STATE_H
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "phase.h"
|
||||
|
||||
Phase::Phase(const QString &_name, const QString &_color, const QString &_soundFileName)
|
||||
: name(_name), color(_color), soundFileName(_soundFileName)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The translated name for the phase
|
||||
*/
|
||||
QString Phase::getName() const
|
||||
{
|
||||
return tr(name.toUtf8().data());
|
||||
}
|
||||
|
||||
Phase Phases::getPhase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return phases[phase];
|
||||
} else {
|
||||
return unknownPhase;
|
||||
}
|
||||
}
|
||||
|
||||
int Phases::getLastSubphase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return subPhasesEnd[phase];
|
||||
} else {
|
||||
return phase;
|
||||
}
|
||||
}
|
||||
|
||||
QVector<int> getSubPhasesEnd()
|
||||
{
|
||||
QVector<int> array(Phases::phaseTypesCount);
|
||||
for (int phaseEnd = Phases::phaseTypesCount - 1; phaseEnd >= 0;) {
|
||||
int subPhase = phaseEnd;
|
||||
for (; subPhase >= 0 && Phases::phases[phaseEnd].color == Phases::phases[subPhase].color; --subPhase) {
|
||||
array[subPhase] = phaseEnd;
|
||||
}
|
||||
phaseEnd = subPhase;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
|
||||
const Phase Phases::phases[Phases::phaseTypesCount] = {
|
||||
{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};
|
||||
const QVector<int> Phases::subPhasesEnd = getSubPhasesEnd();
|
||||
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @file phase.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PHASE_H
|
||||
#define PHASE_H
|
||||
|
||||
#include <QApplication>
|
||||
#include <QString>
|
||||
|
||||
class Phase
|
||||
{
|
||||
Q_DECLARE_TR_FUNCTIONS(Phase)
|
||||
|
||||
QString name;
|
||||
|
||||
public:
|
||||
QString color, soundFileName;
|
||||
Phase(const QString &_name, const QString &_color, const QString &_soundFileName);
|
||||
|
||||
QString getName() const;
|
||||
};
|
||||
|
||||
struct Phases
|
||||
{
|
||||
const static int phaseTypesCount = 11;
|
||||
const static Phase unknownPhase;
|
||||
const static Phase phases[phaseTypesCount];
|
||||
const static QVector<int> subPhasesEnd;
|
||||
|
||||
static Phase getPhase(int);
|
||||
static int getLastSubphase(int phase);
|
||||
};
|
||||
|
||||
#endif // PHASE_H
|
||||
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* @file event_processing_options.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
|
||||
#include <QFlags>
|
||||
|
||||
// Define the base enum
|
||||
enum EventProcessingOption
|
||||
{
|
||||
SKIP_REVEAL_WINDOW = 0x0001,
|
||||
SKIP_TAP_ANIMATION = 0x0002
|
||||
};
|
||||
|
||||
// Wrap it in a QFlags typedef
|
||||
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
|
||||
|
||||
// Add operator overloads (|, &, etc.)
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
|
||||
|
||||
#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,254 @@
|
||||
/**
|
||||
* @file player_actions.h
|
||||
* @ingroup GameLogicActions
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_ACTIONS_H
|
||||
#define COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/dialogs/dlg_create_token.h"
|
||||
#include "../../game_graphics/dialogs/dlg_move_top_cards_until.h"
|
||||
#include "../../game_graphics/player/card_menu_action_type.h"
|
||||
#include "event_processing_options.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QMenu>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/card/relation/card_relation_type.h>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
|
||||
class Command_MoveCard;
|
||||
class GameEventContext;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
class PlayerActions : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum CardsToReveal
|
||||
{
|
||||
RANDOM_CARD_FROM_ZONE = -2
|
||||
};
|
||||
|
||||
explicit PlayerActions(PlayerLogic *player);
|
||||
|
||||
void sendGameCommand(PendingCommand *pend);
|
||||
void sendGameCommand(const google::protobuf::Message &command);
|
||||
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
|
||||
void moveOneCardUntil(CardItem *card);
|
||||
void stopMoveTopCardsUntil();
|
||||
|
||||
[[nodiscard]] bool isMovingCardsUntil() const
|
||||
{
|
||||
return movingCardsUntil;
|
||||
}
|
||||
|
||||
signals:
|
||||
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
|
||||
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
|
||||
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestMulliganDialog(int startSize, int handSize, int deckSize);
|
||||
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
|
||||
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestRollDieDialog();
|
||||
void requestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void requestSetPTDialog(const QString &oldPT);
|
||||
void requestSetAnnotationDialog(const QString &oldAnnotation);
|
||||
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
|
||||
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void requestSortHand(const QList<CardList::SortOption> &options);
|
||||
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
|
||||
void requestSetLastToken(CardInfoPtr lastToken);
|
||||
|
||||
public slots:
|
||||
void setLastToken(CardInfoPtr cardInfo);
|
||||
void setLastTokenInfo(CardInfoPtr cardInfo);
|
||||
void playCard(CardItem *c, bool faceDown);
|
||||
void playCardToTable(const CardItem *c, bool faceDown);
|
||||
|
||||
void actUntapAll();
|
||||
void actRequestRollDieDialog();
|
||||
void actRollDie(int sides, int count);
|
||||
void actFlipCoin();
|
||||
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void actCreateToken(TokenInfo tokenToCreate);
|
||||
void actCreateAnotherToken();
|
||||
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
|
||||
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void setLastRelatedCreationSucceeded(bool succeeded)
|
||||
{
|
||||
lastRelatedCreationSucceeded = succeeded;
|
||||
}
|
||||
void actShuffle();
|
||||
void actRequestShuffleTopDialog();
|
||||
void actShuffleTop(int number);
|
||||
void actRequestShuffleBottomDialog();
|
||||
void actShuffleBottom(int number);
|
||||
void actDrawCard();
|
||||
void actRequestDrawCardsDialog();
|
||||
void actDrawCards(int number);
|
||||
void actUndoDraw();
|
||||
void actRequestMulliganDialog();
|
||||
void actMulligan(int number);
|
||||
void actMulliganSameSize();
|
||||
void actMulliganMinusOne();
|
||||
void doMulligan(int number);
|
||||
|
||||
void actPlay(QList<CardItem *> selectedCards);
|
||||
void actPlayFacedown(QList<CardItem *> selectedCards);
|
||||
void actHide(QList<CardItem *> selectedCards);
|
||||
|
||||
void actMoveTopCardToPlay();
|
||||
void actMoveTopCardToPlayFaceDown();
|
||||
void actMoveTopCardToGrave();
|
||||
void actMoveTopCardToExile();
|
||||
void actMoveTopCardsToGrave();
|
||||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actRequestMoveTopCardsUntilDialog();
|
||||
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
|
||||
void actMoveTopCardToBottom();
|
||||
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
void actDrawBottomCard();
|
||||
void actRequestDrawBottomCardsDialog();
|
||||
void actDrawBottomCards(int number);
|
||||
void actMoveBottomCardToPlay();
|
||||
void actMoveBottomCardToPlayFaceDown();
|
||||
void actMoveBottomCardToGrave();
|
||||
void actMoveBottomCardToExile();
|
||||
void actMoveBottomCardsToGrave();
|
||||
void actMoveBottomCardsToGraveFaceDown();
|
||||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
|
||||
void actSelectAll();
|
||||
void actSelectRow();
|
||||
void actSelectColumn();
|
||||
|
||||
void actViewLibrary();
|
||||
void actViewHand();
|
||||
void actRequestViewTopCardsDialog();
|
||||
void actViewTopCards(int number);
|
||||
void actRequestViewBottomCardsDialog();
|
||||
void actViewBottomCards(int number);
|
||||
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
|
||||
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
|
||||
void actViewGraveyard();
|
||||
void actLendLibrary(int lendToPlayerId);
|
||||
void actRevealTopCards(int revealToPlayerId, int amount);
|
||||
void actRevealRandomGraveyardCard(int revealToPlayerId);
|
||||
void actViewRfg();
|
||||
void actViewSideboard();
|
||||
|
||||
void actSayMessage();
|
||||
|
||||
void actOpenDeckInDeckEditor();
|
||||
void actCreatePredefinedToken();
|
||||
void actCreateRelatedCard();
|
||||
void actCreateAllRelatedCards();
|
||||
|
||||
void actRequestMoveCardXCardsFromTopDialog();
|
||||
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
|
||||
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
|
||||
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
|
||||
void actAttach();
|
||||
void actUnattach(QList<CardItem *> selectedCards);
|
||||
void actDrawArrow();
|
||||
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
|
||||
void actResetPT(QList<CardItem *> selectedCards);
|
||||
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
|
||||
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
|
||||
void actIncP(QList<CardItem *> selectedCards);
|
||||
void actDecP(QList<CardItem *> selectedCards);
|
||||
void actIncT(QList<CardItem *> selectedCards);
|
||||
void actDecT(QList<CardItem *> selectedCards);
|
||||
void actIncPT(QList<CardItem *> selectedCards);
|
||||
void actDecPT(QList<CardItem *> selectedCards);
|
||||
void actFlowP(QList<CardItem *> selectedCards);
|
||||
void actFlowT(QList<CardItem *> selectedCards);
|
||||
|
||||
void actReduceLifeByPower(QList<CardItem *> selectedCards);
|
||||
|
||||
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
|
||||
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
|
||||
void actReveal(QList<CardItem *> selectedCards, QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
void actRevealLibrary(int revealToPlayerId);
|
||||
|
||||
void actSortHand();
|
||||
|
||||
void cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
||||
int defaultNumberTopCards = 1;
|
||||
int defaultNumberTopCardsToPlaceBelow = 1;
|
||||
int defaultNumberBottomCards = 1;
|
||||
int defaultNumberDieRoll = 20;
|
||||
|
||||
TokenInfo lastTokenInfo;
|
||||
int lastTokenTableRow;
|
||||
|
||||
bool movingCardsUntil;
|
||||
QTimer *moveTopCardTimer;
|
||||
FilterString movingCardsUntilFilter;
|
||||
int movingCardsUntilCounter = 0;
|
||||
MoveTopCardsUntilOptions movingCardsUntilOptions;
|
||||
|
||||
bool lastRelatedCreationSucceeded = false;
|
||||
|
||||
void createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attach = CardRelationType::DoesNotAttach,
|
||||
bool persistent = false,
|
||||
bool faceDown = false);
|
||||
|
||||
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
|
||||
|
||||
void cmdSetTopCard(Command_MoveCard &cmd);
|
||||
void cmdSetBottomCard(Command_MoveCard &cmd);
|
||||
|
||||
void offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_ACTIONS_H
|
||||
@@ -0,0 +1,664 @@
|
||||
#include "player_event_handler.h"
|
||||
|
||||
#include "../../game_graphics/board/arrow_item.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/zones/view_zone.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_change_zone_properties.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_del_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_dump_zone.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_flip_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_log_notice.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_roll_die.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
|
||||
{
|
||||
emit logSay(player, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
auto &cardList = zone->getCards();
|
||||
int absStart = event.start();
|
||||
if (absStart < 0) { // negative indexes start from the end
|
||||
absStart += cardList.length();
|
||||
}
|
||||
|
||||
// close all views that contain shuffled cards
|
||||
for (ZoneViewZone *view : zone->getViews()) {
|
||||
if (view != nullptr) {
|
||||
int length = view->getLogic()->getCards().length();
|
||||
// we want to close empty views as well
|
||||
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
|
||||
view->close();
|
||||
}
|
||||
} else {
|
||||
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
|
||||
}
|
||||
}
|
||||
|
||||
// remove revealed card name on top of decks
|
||||
if (absStart == 0 && !cardList.isEmpty()) {
|
||||
cardList.first()->setCardRef({});
|
||||
emit zone->updateGraphics();
|
||||
}
|
||||
|
||||
emit logShuffle(player, zone, event.start(), event.end());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
|
||||
{
|
||||
if (!event.values().empty()) {
|
||||
QList<uint> rolls(event.values().begin(), event.values().end());
|
||||
std::sort(rolls.begin(), rolls.end());
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), rolls);
|
||||
} else if (event.value()) {
|
||||
// Backwards compatibility for old clients
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), {event.value()});
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
|
||||
{
|
||||
auto data = QSharedPointer<ArrowData>::create(ArrowData::fromProto(
|
||||
event.arrow_info(), player->getPlayerInfo()->getId(), player->getPlayerInfo()->getLocal()));
|
||||
|
||||
const auto &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *startPlayer = playerList.value(data->startPlayerId);
|
||||
PlayerLogic *targetPlayer = playerList.value(data->targetPlayerId);
|
||||
|
||||
QString startCardName, targetCardName;
|
||||
if (startPlayer) {
|
||||
if (auto *zone = startPlayer->getZones().value(data->startZone)) {
|
||||
if (auto *card = zone->getCard(data->startCardId)) {
|
||||
startCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!data->isPlayerTargeted() && targetPlayer) {
|
||||
if (auto *zone = targetPlayer->getZones().value(data->targetZone)) {
|
||||
if (auto *card = zone->getCard(data->targetCardId)) {
|
||||
targetCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emit player->arrowCreateRequested(data);
|
||||
|
||||
if (startPlayer && targetPlayer && !startCardName.isEmpty() &&
|
||||
(data->isPlayerTargeted() || !targetCardName.isEmpty())) {
|
||||
emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data->isPlayerTargeted());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
|
||||
{
|
||||
emit player->arrowDeleted(player->getPlayerInfo()->getId(), event.arrow_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
|
||||
CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
|
||||
// use db PT if not provided in event and not face-down
|
||||
if (!QString::fromStdString(event.pt()).isEmpty()) {
|
||||
card->setPT(QString::fromStdString(event.pt()));
|
||||
} else if (!event.face_down()) {
|
||||
ExactCard dbCard = card->getCard();
|
||||
if (dbCard) {
|
||||
card->setPT(dbCard.getInfo().getPowTough());
|
||||
}
|
||||
}
|
||||
card->setColor(QString::fromStdString(event.color()));
|
||||
card->setAnnotation(QString::fromStdString(event.annotation()));
|
||||
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
|
||||
card->setFaceDown(event.face_down());
|
||||
|
||||
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
|
||||
zone->addCard(card, true, event.x(), event.y());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.has_card_id()) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
setCardAttrHelper(context, cards.at(i), event.attribute(), QString::fromStdString(event.attr_value()), true,
|
||||
options);
|
||||
}
|
||||
if (event.attribute() == AttrTapped) {
|
||||
emit logSetTapped(player, nullptr, event.attr_value() == "1");
|
||||
}
|
||||
} else {
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
|
||||
return;
|
||||
}
|
||||
setCardAttrHelper(context, card, event.attribute(), QString::fromStdString(event.attr_value()), false, options);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool moveCardContext = context.HasExtension(Context_MoveCard::ext);
|
||||
switch (attribute) {
|
||||
case AttrTapped: {
|
||||
bool tapped = avalue == "1";
|
||||
if (!(!tapped && card->getDoesntUntap() && allCards)) {
|
||||
if (!allCards) {
|
||||
emit logSetTapped(player, card, tapped);
|
||||
}
|
||||
bool canAnimate = !options.testFlag(SKIP_TAP_ANIMATION) && !moveCardContext;
|
||||
card->setTapped(tapped, canAnimate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AttrAttacking: {
|
||||
card->setAttacking(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrFaceDown: {
|
||||
card->setFaceDown(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrColor: {
|
||||
card->setColor(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrAnnotation: {
|
||||
emit logSetAnnotation(player, card, avalue);
|
||||
card->setAnnotation(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrDoesntUntap: {
|
||||
bool value = (avalue == "1");
|
||||
emit logSetDoesntUntap(player, card, value);
|
||||
card->setDoesntUntap(value);
|
||||
break;
|
||||
}
|
||||
case AttrPT: {
|
||||
emit logSetPT(player, card, avalue);
|
||||
card->setPT(avalue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
int oldValue = card->getCounters().value(event.counter_id(), 0);
|
||||
card->setCounter(event.counter_id(), event.counter_value());
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
|
||||
{
|
||||
player->addCounter(event.counter_info());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
|
||||
{
|
||||
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
|
||||
if (!ctr) {
|
||||
return;
|
||||
}
|
||||
int oldValue = ctr->getValue();
|
||||
ctr->setValue(event.value());
|
||||
emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
|
||||
{
|
||||
player->delCounter(event.counter_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
|
||||
{
|
||||
PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
|
||||
if (!zoneOwner) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *zone = zoneOwner->getZones().value(QString::fromStdString(event.zone_name()), 0);
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
emit logDumpZone(player, zone, event.number_cards(), event.is_reversed());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
|
||||
if (!startPlayer) {
|
||||
return;
|
||||
}
|
||||
QString startZoneString = QString::fromStdString(event.start_zone());
|
||||
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
|
||||
PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
|
||||
if (!targetPlayer) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *targetZone;
|
||||
if (event.has_target_zone()) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
} else {
|
||||
targetZone = startZone;
|
||||
}
|
||||
if (!startZone || !targetZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
int position = event.position();
|
||||
int x = event.x();
|
||||
int y = event.y();
|
||||
|
||||
int logPosition = position;
|
||||
int logX = x;
|
||||
if (x == -1) {
|
||||
x = 0;
|
||||
}
|
||||
CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (startZone != targetZone) {
|
||||
card->deleteCardInfoPopup();
|
||||
}
|
||||
if (event.has_card_name()) {
|
||||
QString name = QString::fromStdString(event.card_name());
|
||||
QString providerId =
|
||||
event.has_new_card_provider_id() ? QString::fromStdString(event.new_card_provider_id()) : "";
|
||||
card->setCardRef({name, providerId});
|
||||
}
|
||||
|
||||
if (card->getAttachedTo() && (startZone != targetZone)) {
|
||||
CardItem *parentCard = card->getAttachedTo();
|
||||
card->setAttachedTo(nullptr);
|
||||
parentCard->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
card->deleteDragItem();
|
||||
|
||||
card->setId(event.new_card_id());
|
||||
card->setFaceDown(event.face_down());
|
||||
if (startZone != targetZone) {
|
||||
card->setBeingPointedAt(false);
|
||||
card->setHovered(false);
|
||||
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (auto attachedCard : attachedCards) {
|
||||
emit targetZone->cardAdded(attachedCard);
|
||||
}
|
||||
|
||||
if (startZone->getPlayer() != targetZone->getPlayer()) {
|
||||
card->setOwner(targetZone->getPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
if (context.HasExtension(Context_UndoDraw::ext)) {
|
||||
emit logUndoDraw(player, card->getName());
|
||||
} else {
|
||||
emit logMoveCard(player, card, startZone, logPosition, targetZone, logX);
|
||||
}
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
emit cardZoneChanged(card, startZone == targetZone);
|
||||
emit requestCardMenuUpdate(card);
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
player->getPlayerActions()->moveOneCardUntil(card);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.face_down()) {
|
||||
QString cardName = QString::fromStdString(event.card_name());
|
||||
QString providerId = QString::fromStdString(event.card_provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
}
|
||||
|
||||
emit logFlipCard(player, card->getName(), event.face_down());
|
||||
card->setFaceDown(event.face_down());
|
||||
emit requestCardMenuUpdate(card);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<CardItem *> attachedCards = card->getAttachedCards();
|
||||
// This list is always empty except for buggy server implementations.
|
||||
for (auto &attachedCard : attachedCards) {
|
||||
attachedCard->setAttachedTo(nullptr);
|
||||
}
|
||||
|
||||
emit logDestroyCard(player, card->getName());
|
||||
zone->takeCard(-1, event.card_id(), true);
|
||||
card->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
||||
{
|
||||
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *targetPlayer = nullptr;
|
||||
CardZoneLogic *targetZone = nullptr;
|
||||
CardItem *targetCard = nullptr;
|
||||
if (event.has_target_player_id()) {
|
||||
targetPlayer = playerList.value(event.target_player_id(), 0);
|
||||
if (targetPlayer) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
if (targetZone) {
|
||||
targetCard = targetZone->getCard(event.target_card_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CardZoneLogic *startZone = player->getZone(QString::fromStdString(event.start_zone()));
|
||||
if (!startZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *startCard = startZone->getCard(event.card_id());
|
||||
if (!startCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *oldParent = startCard->getAttachedTo();
|
||||
|
||||
startCard->setAttachedTo(targetCard);
|
||||
|
||||
startZone->reorganizeCards();
|
||||
if ((startZone != targetZone) && targetZone) {
|
||||
targetZone->reorganizeCards();
|
||||
}
|
||||
if (oldParent) {
|
||||
oldParent->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
if (targetCard) {
|
||||
emit logAttachCard(player, startCard->getName(), targetPlayer, targetCard->getName());
|
||||
} else {
|
||||
emit logUnattachCard(player, startCard->getName());
|
||||
}
|
||||
emit requestCardMenuUpdate(startCard);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
{
|
||||
CardZoneLogic *_deck = player->getDeckZone();
|
||||
CardZoneLogic *_hand = player->getHandZone();
|
||||
|
||||
const int listSize = event.cards_size();
|
||||
if (listSize) {
|
||||
for (int i = 0; i < listSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = event.cards(i);
|
||||
CardItem *card = _deck->takeCard(0, cardInfo.id());
|
||||
QString cardName = QString::fromStdString(cardInfo.name());
|
||||
QString providerId = QString::fromStdString(cardInfo.provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
_hand->addCard(card, false, -1);
|
||||
}
|
||||
} else {
|
||||
const int number = event.number();
|
||||
for (int i = 0; i < number; ++i) {
|
||||
_hand->addCard(_deck->takeCard(0, -1), false, -1);
|
||||
}
|
||||
}
|
||||
|
||||
_hand->reorganizeCards();
|
||||
_deck->reorganizeCards();
|
||||
emit logDrawCards(player, event.number(), _deck->getCards().size() == 0);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
|
||||
{
|
||||
Q_UNUSED(options);
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
PlayerLogic *otherPlayer = nullptr;
|
||||
if (event.has_other_player_id()) {
|
||||
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
|
||||
if (!otherPlayer) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool peeking = false;
|
||||
QList<const ServerInfo_Card *> cardList;
|
||||
const int cardListSize = event.cards_size();
|
||||
for (int i = 0; i < cardListSize; ++i) {
|
||||
const ServerInfo_Card *temp = &event.cards(i);
|
||||
if (temp->face_down()) {
|
||||
peeking = true;
|
||||
}
|
||||
cardList.append(temp);
|
||||
}
|
||||
|
||||
if (peeking) {
|
||||
for (const auto &card : cardList) {
|
||||
QString cardName = QString::fromStdString(card->name());
|
||||
QString providerId = QString::fromStdString(card->provider_id());
|
||||
CardItem *cardItem = zone->getCard(card->id());
|
||||
if (!cardItem) {
|
||||
continue;
|
||||
}
|
||||
cardItem->setCardRef({cardName, providerId});
|
||||
emit logRevealCards(player, zone, card->id(), cardName, player, true, 1);
|
||||
}
|
||||
} else {
|
||||
bool showZoneView = true;
|
||||
QString cardName;
|
||||
auto cardId = event.card_id_size() == 0 ? -1 : event.card_id(0);
|
||||
if (cardList.size() == 1) {
|
||||
cardName = QString::fromStdString(cardList.first()->name());
|
||||
|
||||
// Handle case of revealing top card of library in-place
|
||||
if (cardId == 0 && dynamic_cast<PileZoneLogic *>(zone)) {
|
||||
auto card = zone->getCards().first();
|
||||
QString providerId = QString::fromStdString(cardList.first()->provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
|
||||
emit zone->updateGraphics();
|
||||
showZoneView = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
|
||||
emit player->requestRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
}
|
||||
|
||||
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
|
||||
event.has_number_of_cards() ? event.number_of_cards() : cardList.size(),
|
||||
event.grant_write_access());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
|
||||
emit logAlwaysRevealTopCard(player, zone, event.always_reveal_top_card());
|
||||
}
|
||||
if (event.has_always_look_at_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
|
||||
emit logAlwaysLookAtTopCard(player, zone, event.always_look_at_top_card());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameLogNotice(const Event_GameLogNotice &event)
|
||||
{
|
||||
Event_GameLogNotice::NoticeType type = event.notice_type();
|
||||
switch (type) {
|
||||
case Event_GameLogNotice::UNDO_DRAW_FAILED:
|
||||
emit logUndoDrawFailed(player);
|
||||
break;
|
||||
default:
|
||||
qWarning() << "Received Event_GameLogNotice with unknown noticeType: " << type;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
switch (type) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventGameSay(event.GetExtension(Event_GameSay::ext));
|
||||
break;
|
||||
case GameEvent::SHUFFLE:
|
||||
eventShuffle(event.GetExtension(Event_Shuffle::ext));
|
||||
break;
|
||||
case GameEvent::ROLL_DIE:
|
||||
eventRollDie(event.GetExtension(Event_RollDie::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_ARROW:
|
||||
eventCreateArrow(event.GetExtension(Event_CreateArrow::ext));
|
||||
break;
|
||||
case GameEvent::DELETE_ARROW:
|
||||
eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_TOKEN:
|
||||
eventCreateToken(event.GetExtension(Event_CreateToken::ext));
|
||||
break;
|
||||
case GameEvent::SET_CARD_ATTR:
|
||||
eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context, options);
|
||||
break;
|
||||
case GameEvent::SET_CARD_COUNTER:
|
||||
eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_COUNTER:
|
||||
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
|
||||
break;
|
||||
case GameEvent::SET_COUNTER:
|
||||
eventSetCounter(event.GetExtension(Event_SetCounter::ext));
|
||||
break;
|
||||
case GameEvent::DEL_COUNTER:
|
||||
eventDelCounter(event.GetExtension(Event_DelCounter::ext));
|
||||
break;
|
||||
case GameEvent::DUMP_ZONE:
|
||||
eventDumpZone(event.GetExtension(Event_DumpZone::ext));
|
||||
break;
|
||||
case GameEvent::MOVE_CARD:
|
||||
eventMoveCard(event.GetExtension(Event_MoveCard::ext), context);
|
||||
break;
|
||||
case GameEvent::FLIP_CARD:
|
||||
eventFlipCard(event.GetExtension(Event_FlipCard::ext));
|
||||
break;
|
||||
case GameEvent::DESTROY_CARD:
|
||||
eventDestroyCard(event.GetExtension(Event_DestroyCard::ext));
|
||||
break;
|
||||
case GameEvent::ATTACH_CARD:
|
||||
eventAttachCard(event.GetExtension(Event_AttachCard::ext));
|
||||
break;
|
||||
case GameEvent::DRAW_CARDS:
|
||||
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
|
||||
break;
|
||||
case GameEvent::REVEAL_CARDS:
|
||||
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
|
||||
break;
|
||||
case GameEvent::CHANGE_ZONE_PROPERTIES:
|
||||
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
|
||||
break;
|
||||
case GameEvent::GAME_LOG_NOTICE:
|
||||
eventGameLogNotice(event.GetExtension(Event_GameLogNotice::ext));
|
||||
break;
|
||||
default: {
|
||||
qWarning() << "unhandled game event" << type;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
/**
|
||||
* @file player_event_handler.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#include "event_processing_options.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event_context.pb.h>
|
||||
|
||||
class CardItem;
|
||||
class CardZoneLogic;
|
||||
class PlayerLogic;
|
||||
class Event_AttachCard;
|
||||
class Event_ChangeZoneProperties;
|
||||
class Event_CreateArrow;
|
||||
class Event_CreateCounter;
|
||||
class Event_CreateToken;
|
||||
class Event_DelCounter;
|
||||
class Event_DeleteArrow;
|
||||
class Event_DestroyCard;
|
||||
class Event_DrawCards;
|
||||
class Event_DumpZone;
|
||||
class Event_FlipCard;
|
||||
class Event_GameSay;
|
||||
class Event_MoveCard;
|
||||
class Event_RevealCards;
|
||||
class Event_RollDie;
|
||||
class Event_SetCardAttr;
|
||||
class Event_SetCardCounter;
|
||||
class Event_SetCounter;
|
||||
class Event_Shuffle;
|
||||
class Event_GameLogNotice;
|
||||
|
||||
class PlayerEventHandler : public QObject
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void logSay(PlayerLogic *player, QString message);
|
||||
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
|
||||
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
|
||||
void logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool _playerTarget);
|
||||
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
|
||||
void logUndoDraw(PlayerLogic *player, QString cardName);
|
||||
void logUndoDrawFailed(PlayerLogic *player);
|
||||
void logMoveCard(PlayerLogic *player,
|
||||
CardItem *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
CardZoneLogic *targetZone,
|
||||
int newX);
|
||||
void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(PlayerLogic *player, QString cardName);
|
||||
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(PlayerLogic *player, QString cardName);
|
||||
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
|
||||
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
|
||||
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
|
||||
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer = false);
|
||||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void cardZoneChanged(CardItem *card, bool sameZone);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
|
||||
public:
|
||||
PlayerEventHandler(PlayerLogic *player);
|
||||
|
||||
void processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options);
|
||||
|
||||
void eventGameSay(const Event_GameSay &event);
|
||||
void eventShuffle(const Event_Shuffle &event);
|
||||
void eventRollDie(const Event_RollDie &event);
|
||||
void eventCreateArrow(const Event_CreateArrow &event);
|
||||
void eventDeleteArrow(const Event_DeleteArrow &event);
|
||||
void eventCreateToken(const Event_CreateToken &event);
|
||||
void
|
||||
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
|
||||
void eventSetCardCounter(const Event_SetCardCounter &event);
|
||||
void eventCreateCounter(const Event_CreateCounter &event);
|
||||
void eventSetCounter(const Event_SetCounter &event);
|
||||
void eventDelCounter(const Event_DelCounter &event);
|
||||
void eventDumpZone(const Event_DumpZone &event);
|
||||
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
|
||||
void eventFlipCard(const Event_FlipCard &event);
|
||||
void eventDestroyCard(const Event_DestroyCard &event);
|
||||
void eventAttachCard(const Event_AttachCard &event);
|
||||
void eventDrawCards(const Event_DrawCards &event);
|
||||
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
|
||||
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
|
||||
void eventGameLogNotice(const Event_GameLogNotice &event);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
||||
void setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
@@ -0,0 +1,8 @@
|
||||
#include "player_info.h"
|
||||
|
||||
PlayerInfo::PlayerInfo(const ServerInfo_User &info, int _id, bool _local, bool _judge)
|
||||
: id(_id), local(_local), judge(_judge)
|
||||
{
|
||||
userInfo = new ServerInfo_User;
|
||||
userInfo->CopyFrom(info);
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
/**
|
||||
* @file player_info.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_INFO_H
|
||||
#define COCKATRICE_PLAYER_INFO_H
|
||||
|
||||
#include "../../game_graphics/player/player_target.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
||||
class PlayerInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
|
||||
|
||||
ServerInfo_User *userInfo;
|
||||
int id;
|
||||
bool local;
|
||||
bool judge;
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
ServerInfo_User *getUserInfo() const
|
||||
{
|
||||
return userInfo;
|
||||
}
|
||||
|
||||
void setLocal(bool _local)
|
||||
{
|
||||
local = _local;
|
||||
}
|
||||
|
||||
bool getLocal() const
|
||||
{
|
||||
return local;
|
||||
}
|
||||
bool getLocalOrJudge() const
|
||||
{
|
||||
return local || judge;
|
||||
}
|
||||
bool getJudge() const
|
||||
{
|
||||
return judge;
|
||||
}
|
||||
|
||||
QString getName() const
|
||||
{
|
||||
return QString::fromStdString(userInfo->name());
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_INFO_H
|
||||
@@ -0,0 +1,336 @@
|
||||
#include "player_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/arrow_item.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/board/counter_general.h"
|
||||
#include "../../game_graphics/game_scene.h"
|
||||
#include "../../game_graphics/player/player_target.h"
|
||||
#include "../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../game_graphics/zones/pile_zone.h"
|
||||
#include "../../game_graphics/zones/stack_zone.h"
|
||||
#include "../../game_graphics/zones/table_zone.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "player_actions.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMenu>
|
||||
#include <QMetaType>
|
||||
#include <QPainter>
|
||||
#include <QtConcurrent>
|
||||
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
|
||||
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
|
||||
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
|
||||
conceded(false), zoneId(0), dialogSemaphore(false)
|
||||
{
|
||||
initializeZones();
|
||||
}
|
||||
|
||||
void PlayerLogic::initializeZones()
|
||||
{
|
||||
addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::GRAVE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::EXILE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::SIDEBOARD, false, false, false, this));
|
||||
addZone(new TableZoneLogic(this, ZoneNames::TABLE, true, false, true, this));
|
||||
addZone(new StackZoneLogic(this, ZoneNames::STACK, true, false, true, this));
|
||||
bool visibleHand = playerInfo->getLocalOrJudge() ||
|
||||
(game->getPlayerManager()->isSpectator() && game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
addZone(new HandZoneLogic(this, ZoneNames::HAND, false, false, visibleHand, this));
|
||||
}
|
||||
|
||||
PlayerLogic::~PlayerLogic()
|
||||
{
|
||||
qCInfo(PlayerLog) << "Player destructor:" << getPlayerInfo()->getName();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
delete i.next().value();
|
||||
}
|
||||
zones.clear();
|
||||
|
||||
delete getPlayerInfo()->userInfo;
|
||||
}
|
||||
|
||||
void PlayerLogic::clear()
|
||||
{
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
i.next().value()->clearContents();
|
||||
}
|
||||
|
||||
clearCounters();
|
||||
}
|
||||
|
||||
void PlayerLogic::setConceded(bool _conceded)
|
||||
{
|
||||
if (conceded != _conceded) {
|
||||
conceded = _conceded;
|
||||
|
||||
if (conceded) {
|
||||
clear();
|
||||
}
|
||||
emit concededChanged(getPlayerInfo()->getId(), conceded);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setZoneId(int _zoneId)
|
||||
{
|
||||
if (zoneId != _zoneId) {
|
||||
zoneId = _zoneId;
|
||||
emit zoneIdChanged(zoneId);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
|
||||
{
|
||||
static QSet<QString> builtinZones{/* PileZones */
|
||||
ZoneNames::DECK, ZoneNames::GRAVE, ZoneNames::EXILE, ZoneNames::SIDEBOARD,
|
||||
/* TableZone */
|
||||
ZoneNames::TABLE,
|
||||
/* StackZone */
|
||||
ZoneNames::STACK,
|
||||
/* HandZone */
|
||||
ZoneNames::HAND};
|
||||
clearCounters();
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMutableMapIterator<QString, CardZoneLogic *> zoneIt(zones);
|
||||
while (zoneIt.hasNext()) {
|
||||
zoneIt.next().value()->clearContents();
|
||||
|
||||
if (!builtinZones.contains(zoneIt.key())) {
|
||||
zoneIt.remove();
|
||||
}
|
||||
}
|
||||
|
||||
emit clearCustomZonesMenu();
|
||||
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
|
||||
QString zoneName = QString::fromStdString(zoneInfo.name());
|
||||
CardZoneLogic *zone = zones.value(zoneName, 0);
|
||||
if (!zone) {
|
||||
// Create a new CardZone if it doesn't exist
|
||||
|
||||
if (zoneInfo.with_coords()) {
|
||||
// Visibility not currently supported for TableZone
|
||||
zone = addZone(new TableZoneLogic(this, zoneName, true, false, true, this));
|
||||
} else {
|
||||
// Zones without coordinats are always treated as non-shufflable
|
||||
// PileZones, although supporting alternate hand or stack zones
|
||||
// might make sense in some scenarios.
|
||||
bool contentsKnown;
|
||||
|
||||
switch (zoneInfo.type()) {
|
||||
case ServerInfo_Zone::PrivateZone:
|
||||
contentsKnown =
|
||||
playerInfo->getLocalOrJudge() || (game->getPlayerManager()->isSpectator() &&
|
||||
game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::PublicZone:
|
||||
contentsKnown = true;
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::HiddenZone:
|
||||
contentsKnown = false;
|
||||
break;
|
||||
}
|
||||
|
||||
zone = addZone(new PileZoneLogic(this, zoneName, false, /* isShufflable */ false, contentsKnown, this));
|
||||
}
|
||||
|
||||
// Non-builtin zones are hidden by default and can't be interacted
|
||||
// with, except through menus.
|
||||
emit zone->setGraphicsVisibility(false);
|
||||
|
||||
emit addViewCustomZoneActionToCustomZoneMenu(zoneName);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
if (!cardListSize) {
|
||||
for (int j = 0; j < zoneInfo.card_count(); ++j) {
|
||||
zone->addCard(new CardItem(this), false, -1);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
auto *card = new CardItem(this);
|
||||
card->processCardInfo(cardInfo);
|
||||
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
|
||||
}
|
||||
}
|
||||
if (zoneInfo.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(zoneInfo.always_reveal_top_card());
|
||||
}
|
||||
|
||||
zone->reorganizeCards();
|
||||
}
|
||||
|
||||
const int counterListSize = info.counter_list_size();
|
||||
for (int i = 0; i < counterListSize; ++i) {
|
||||
addCounter(info.counter_list(i));
|
||||
}
|
||||
|
||||
setConceded(info.properties().conceded());
|
||||
}
|
||||
|
||||
void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
|
||||
{
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
CardZoneLogic *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
|
||||
if (!zone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
if (cardInfo.has_attach_player_id()) {
|
||||
CardItem *startCard = zone->getCard(cardInfo.id());
|
||||
CardItem *targetCard =
|
||||
game->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()),
|
||||
cardInfo.attach_card_id());
|
||||
if (!targetCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
startCard->setAttachedTo(targetCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const int arrowListSize = info.arrow_list_size();
|
||||
for (int i = 0; i < arrowListSize; ++i) {
|
||||
emit arrowCreateRequested(QSharedPointer<ArrowData>::create(
|
||||
ArrowData::fromProto(info.arrow_list(i), getPlayerInfo()->getId(), getPlayerInfo()->getLocal())));
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::addCard(CardItem *card)
|
||||
{
|
||||
emit newCardAdded(card);
|
||||
}
|
||||
|
||||
void PlayerLogic::deleteCard(CardItem *card)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
} else if (dialogSemaphore) {
|
||||
cardsToDelete.append(card);
|
||||
} else {
|
||||
card->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setDeck(const DeckList &_deck)
|
||||
{
|
||||
deck = _deck;
|
||||
|
||||
emit deckChanged();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(int id, const QString &name, const QColor &color, int radius, int value)
|
||||
{
|
||||
if (counters.contains(id)) {
|
||||
return nullptr;
|
||||
}
|
||||
auto *state = new CounterState(id, name, color, radius, value, this);
|
||||
counters.insert(id, state);
|
||||
emit counterAdded(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
void PlayerLogic::delCounter(int id)
|
||||
{
|
||||
auto *state = counters.take(id);
|
||||
if (!state) {
|
||||
return;
|
||||
}
|
||||
emit counterRemoved(id);
|
||||
state->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerLogic::clearCounters()
|
||||
{
|
||||
for (int id : counters.keys()) {
|
||||
emit counterRemoved(id);
|
||||
}
|
||||
qDeleteAll(counters);
|
||||
counters.clear();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto *s : counters.values()) {
|
||||
if (s->getName() == "life") {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerLogic::clearCardsToDelete()
|
||||
{
|
||||
if (cardsToDelete.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto &i : cardsToDelete) {
|
||||
if (i != nullptr) {
|
||||
i->deleteLater();
|
||||
}
|
||||
}
|
||||
cardsToDelete.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerLogic::setActive(bool _active)
|
||||
{
|
||||
active = _active;
|
||||
emit activeChanged(active);
|
||||
}
|
||||
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
|
||||
{
|
||||
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
|
||||
}
|
||||
|
||||
void PlayerLogic::updateZones()
|
||||
{
|
||||
getTableZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
void PlayerLogic::setGameStarted()
|
||||
{
|
||||
if (playerInfo->local) {
|
||||
emit resetTopCardMenuActions();
|
||||
}
|
||||
setConceded(false);
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
/**
|
||||
* @file player.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "../../game_graphics/player/player_area.h"
|
||||
#include "../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../interface/deck_loader/loaded_deck.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
#include "../zones/pile_zone_logic.h"
|
||||
#include "../zones/stack_zone_logic.h"
|
||||
#include "../zones/table_zone_logic.h"
|
||||
#include "player_event_handler.h"
|
||||
#include "player_info.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QLoggingCategory>
|
||||
#include <QMap>
|
||||
#include <QTimer>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
class AbstractCardItem;
|
||||
class AbstractGame;
|
||||
class ArrowItem;
|
||||
class ArrowTarget;
|
||||
class CardDatabase;
|
||||
class CardZone;
|
||||
class CommandContainer;
|
||||
class GameCommand;
|
||||
class GameEvent;
|
||||
class PlayerInfo;
|
||||
class PlayerEventHandler;
|
||||
class PlayerActions;
|
||||
class PlayerMenu;
|
||||
class QAction;
|
||||
class QMenu;
|
||||
class ServerInfo_Arrow;
|
||||
class ServerInfo_Card;
|
||||
class ServerInfo_Counter;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_User;
|
||||
class TabGame;
|
||||
|
||||
const int MAX_TOKENS_PER_DIALOG = 99;
|
||||
|
||||
class PlayerLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void openDeckEditor(const LoadedDeck &deck);
|
||||
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
|
||||
void requestRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission);
|
||||
void deckChanged();
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
void counterAdded(CounterState *state);
|
||||
void counterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
void activeChanged(bool active);
|
||||
void zoneIdChanged(int zoneId);
|
||||
void concededChanged(int playerId, bool conceded);
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
void resetTopCardMenuActions();
|
||||
void arrowCreateRequested(QSharedPointer<ArrowData> data);
|
||||
void arrowDeleteRequested(int creatorId, int arrowId);
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
void arrowsClearedLocally(); // fires on clear() and processPlayerInfo
|
||||
|
||||
public slots:
|
||||
void setActive(bool _active);
|
||||
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
|
||||
|
||||
public:
|
||||
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
~PlayerLogic() override;
|
||||
|
||||
void initializeZones();
|
||||
void updateZones();
|
||||
void clear();
|
||||
|
||||
void processPlayerInfo(const ServerInfo_Player &info);
|
||||
void processCardAttachment(const ServerInfo_Player &info);
|
||||
|
||||
void addCard(CardItem *c);
|
||||
void deleteCard(CardItem *c);
|
||||
|
||||
bool clearCardsToDelete();
|
||||
|
||||
bool getActive() const
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerActions *getPlayerActions() const
|
||||
{
|
||||
return playerActions;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
|
||||
{
|
||||
return playerEventHandler;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerInfo *getPlayerInfo() const
|
||||
{
|
||||
return playerInfo;
|
||||
}
|
||||
|
||||
void setDeck(const DeckList &_deck);
|
||||
|
||||
[[nodiscard]] const DeckList &getDeck() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
|
||||
template <typename T> T *addZone(T *zone)
|
||||
{
|
||||
zones.insert(zone->getName(), zone);
|
||||
return zone;
|
||||
}
|
||||
|
||||
CardZoneLogic *getZone(const QString zoneName)
|
||||
{
|
||||
return zones.value(zoneName);
|
||||
}
|
||||
|
||||
const QMap<QString, CardZoneLogic *> &getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
|
||||
PileZoneLogic *getDeckZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::DECK));
|
||||
}
|
||||
|
||||
PileZoneLogic *getGraveZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::GRAVE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getRfgZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getSideboardZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
|
||||
}
|
||||
|
||||
TableZoneLogic *getTableZone()
|
||||
{
|
||||
return qobject_cast<TableZoneLogic *>(zones.value(ZoneNames::TABLE));
|
||||
}
|
||||
|
||||
StackZoneLogic *getStackZone()
|
||||
{
|
||||
return qobject_cast<StackZoneLogic *>(zones.value(ZoneNames::STACK));
|
||||
}
|
||||
|
||||
HandZoneLogic *getHandZone()
|
||||
{
|
||||
return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
|
||||
}
|
||||
|
||||
CounterState *addCounter(const ServerInfo_Counter &counter);
|
||||
CounterState *addCounter(int id, const QString &name, const QColor &color, int radius, int value);
|
||||
void delCounter(int counterId);
|
||||
void clearCounters();
|
||||
|
||||
QMap<int, CounterState *> getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the counter that represents the life total.
|
||||
*/
|
||||
CounterState *getLifeCounter() const;
|
||||
|
||||
void setConceded(bool _conceded);
|
||||
bool getConceded() const
|
||||
{
|
||||
return conceded;
|
||||
}
|
||||
|
||||
void setGameStarted();
|
||||
|
||||
void setDialogSemaphore(const bool _active)
|
||||
{
|
||||
dialogSemaphore = _active;
|
||||
}
|
||||
|
||||
int getZoneId() const
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
|
||||
void setZoneId(int _zoneId);
|
||||
|
||||
private:
|
||||
AbstractGame *game;
|
||||
PlayerInfo *playerInfo;
|
||||
PlayerEventHandler *playerEventHandler;
|
||||
PlayerActions *playerActions;
|
||||
|
||||
bool active;
|
||||
bool conceded;
|
||||
|
||||
DeckList deck;
|
||||
|
||||
int zoneId;
|
||||
QMap<QString, CardZoneLogic *> zones;
|
||||
QMap<int, CounterState *> counters;
|
||||
|
||||
bool dialogSemaphore;
|
||||
QList<CardItem *> cardsToDelete;
|
||||
};
|
||||
|
||||
class AnnotationDialog : public QInputDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
void keyPressEvent(QKeyEvent *e) override;
|
||||
|
||||
public:
|
||||
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,86 @@
|
||||
#include "player_manager.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
PlayerManager::PlayerManager(AbstractGame *_game,
|
||||
int _localPlayerId,
|
||||
bool _localPlayerIsJudge,
|
||||
bool localPlayerIsSpectator)
|
||||
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
|
||||
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
|
||||
{
|
||||
}
|
||||
|
||||
bool PlayerManager::isMainPlayerConceded() const
|
||||
{
|
||||
PlayerLogic *player = players.value(localPlayerId, nullptr);
|
||||
return player && player->getConceded();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getActiveLocalPlayer(int activePlayer) const
|
||||
{
|
||||
PlayerLogic *active = players.value(activePlayer, 0);
|
||||
if (active) {
|
||||
if (active->getPlayerInfo()->getLocal()) {
|
||||
return active;
|
||||
}
|
||||
}
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
PlayerLogic *temp = playerIterator.next().value();
|
||||
if (temp->getPlayerInfo()->getLocal()) {
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerManager::isLocalPlayer(int playerId)
|
||||
{
|
||||
return game->getGameState()->getIsLocalGame() || playerId == localPlayerId;
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
{
|
||||
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
|
||||
isJudge(), getGame());
|
||||
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
|
||||
players.insert(playerId, newPlayer);
|
||||
emit playerAdded(newPlayer);
|
||||
emit playerCountChanged();
|
||||
return newPlayer;
|
||||
}
|
||||
|
||||
void PlayerManager::removePlayer(int playerId)
|
||||
{
|
||||
PlayerLogic *player = getPlayer(playerId);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit playerRemoved(player);
|
||||
emit playerCountChanged();
|
||||
players.remove(playerId);
|
||||
player->deleteLater();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getPlayer(int playerId) const
|
||||
{
|
||||
PlayerLogic *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
void PlayerManager::onPlayerConceded(int playerId, bool conceded)
|
||||
{
|
||||
// Everything else cares about this
|
||||
if (conceded) {
|
||||
emit playerConceded(playerId);
|
||||
} else {
|
||||
emit playerUnconceded(playerId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
/**
|
||||
* @file player_manager.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_MANAGER_H
|
||||
#define COCKATRICE_PLAYER_MANAGER_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
|
||||
|
||||
class AbstractGame;
|
||||
class PlayerLogic;
|
||||
class PlayerManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
|
||||
|
||||
AbstractGame *game;
|
||||
QMap<int, PlayerLogic *> players;
|
||||
int localPlayerId;
|
||||
bool localPlayerIsJudge;
|
||||
bool localPlayerIsSpectator;
|
||||
QMap<int, ServerInfo_User> spectators;
|
||||
|
||||
[[nodiscard]] bool isSpectator() const
|
||||
{
|
||||
return localPlayerIsSpectator;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isJudge() const
|
||||
{
|
||||
return localPlayerIsJudge;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getLocalPlayerId() const
|
||||
{
|
||||
return localPlayerId;
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getPlayerCount() const
|
||||
{
|
||||
return players.size();
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
|
||||
bool isLocalPlayer(int playerId);
|
||||
|
||||
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
||||
void removePlayer(int playerId);
|
||||
|
||||
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
|
||||
|
||||
void onPlayerConceded(int playerId, bool conceded);
|
||||
|
||||
[[nodiscard]] bool isMainPlayerConceded() const;
|
||||
|
||||
[[nodiscard]] bool isLocalPlayer(int playerId) const
|
||||
{
|
||||
return playerId == getLocalPlayerId();
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, ServerInfo_User> &getSpectators() const
|
||||
{
|
||||
return spectators;
|
||||
}
|
||||
|
||||
[[nodiscard]] ServerInfo_User getSpectator(int playerId) const
|
||||
{
|
||||
return spectators.value(playerId);
|
||||
}
|
||||
|
||||
[[nodiscard]] QString getSpectatorName(int spectatorId) const
|
||||
{
|
||||
return QString::fromStdString(spectators.value(spectatorId).name());
|
||||
}
|
||||
|
||||
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
|
||||
{
|
||||
if (!spectators.contains(spectatorId)) {
|
||||
spectators.insert(spectatorId, prop.user_info());
|
||||
emit spectatorAdded(prop);
|
||||
}
|
||||
}
|
||||
|
||||
void removeSpectator(int spectatorId)
|
||||
{
|
||||
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
|
||||
spectators.remove(spectatorId);
|
||||
emit spectatorRemoved(spectatorId, spectatorInfo);
|
||||
}
|
||||
|
||||
[[nodiscard]] AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
signals:
|
||||
void playerAdded(PlayerLogic *player);
|
||||
void playerRemoved(PlayerLogic *player);
|
||||
void activeLocalPlayerConceded();
|
||||
void activeLocalPlayerUnconceded();
|
||||
void playerConceded(int playerId);
|
||||
void playerUnconceded(int playerId);
|
||||
void playerCountChanged();
|
||||
void spectatorAdded(ServerInfo_PlayerProperties spectator);
|
||||
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_MANAGER_H
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "replay.h"
|
||||
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
|
||||
Replay::Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
|
||||
{
|
||||
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, -1, false, true);
|
||||
loadReplay(_replay);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* @file replay.h
|
||||
* @ingroup GameLogic
|
||||
* @ingroup Replay
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_REPLAY_H
|
||||
#define COCKATRICE_REPLAY_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
class Replay : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_REPLAY_H
|
||||
@@ -0,0 +1,45 @@
|
||||
#ifndef COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
#define COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
|
||||
namespace CardZoneAlgorithms
|
||||
{
|
||||
|
||||
/**
|
||||
* Shared insertion logic for zones where cards become visible on add and follow
|
||||
* the standard pattern: clamp index, insert, clear identity if contents unknown,
|
||||
* reset state, show card.
|
||||
*
|
||||
* Zones with different post-add behavior (signal connections, positional resets,
|
||||
* hidden cards, or coordinate-based placement) should NOT use this — implement
|
||||
* addCardImpl directly instead.
|
||||
*
|
||||
* Template parameters allow testing with lightweight mocks that avoid Qt graphics
|
||||
* dependencies.
|
||||
*
|
||||
* @tparam CardList Must provide: size() -> int, insert(int, CardType*),
|
||||
* getContentsKnown() -> bool
|
||||
* @tparam CardType Must provide: setId(int), setCardRef(CardRefType),
|
||||
* resetState(bool), setVisible(bool)
|
||||
* @param keepAnnotations Forwarded to card->resetState(). Stack-like zones preserve
|
||||
* annotations across zone transitions; hand-like zones clear them.
|
||||
*/
|
||||
template <typename CardList, typename CardType>
|
||||
void addCardToList(CardList &cards, CardType *card, int x, bool keepAnnotations)
|
||||
{
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = static_cast<int>(cards.size());
|
||||
}
|
||||
cards.insert(x, card);
|
||||
|
||||
if (!cards.getContentsKnown()) {
|
||||
card->setId(-1);
|
||||
card->setCardRef({});
|
||||
}
|
||||
|
||||
card->resetState(keepAnnotations);
|
||||
card->setVisible(true);
|
||||
}
|
||||
|
||||
} // namespace CardZoneAlgorithms
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
@@ -0,0 +1,221 @@
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/zones/view_zone.h"
|
||||
#include "../player/player_actions.h"
|
||||
#include "../player/player_logic.h"
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QDebug>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
/**
|
||||
* @param _player the player that the zone belongs to
|
||||
* @param _name internal name of the zone
|
||||
* @param _hasCardAttr whether cards in the zone can have attributes set on them
|
||||
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
|
||||
* @param _contentsKnown whether the cards in the zone are known to the client
|
||||
* @param parent the parent QObject.
|
||||
*/
|
||||
CardZoneLogic::CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: QObject(parent), player(_player), name(_name), cards(_contentsKnown), views{}, hasCardAttr(_hasCardAttr),
|
||||
isShufflable(_isShufflable)
|
||||
{
|
||||
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
|
||||
// Force refresh all cards in the zone when db finishes loading to fix that.
|
||||
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
|
||||
&CardZoneLogic::refreshCardInfos);
|
||||
}
|
||||
|
||||
void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x, const int y)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto *view : views) {
|
||||
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
|
||||
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
|
||||
copy->setFaceDown(card->getFaceDown());
|
||||
|
||||
view->getLogic()->addCard(copy, reorganize, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
card->setZone(this);
|
||||
emit cardAdded(card);
|
||||
addCardImpl(card, x, y);
|
||||
|
||||
if (reorganize) {
|
||||
emit reorganizeCards();
|
||||
}
|
||||
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
CardItem *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
if (position == -1) {
|
||||
// position == -1 means either that the zone is indexed by card id
|
||||
// or that it doesn't matter which card you take.
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
if (cards[i]->getId() == cardId) {
|
||||
position = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (position == -1) {
|
||||
position = 0;
|
||||
}
|
||||
}
|
||||
if (position >= cards.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto *view : views) {
|
||||
qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->removeCard(position, toNewZone);
|
||||
}
|
||||
|
||||
CardItem *c = cards.takeAt(position);
|
||||
|
||||
c->setId(cardId);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
return c;
|
||||
}
|
||||
|
||||
CardItem *CardZoneLogic::getCard(int cardId)
|
||||
{
|
||||
CardItem *c = cards.findCard(cardId);
|
||||
if (!c) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
|
||||
return nullptr;
|
||||
}
|
||||
// If the card's id is -1, this zone is invisible,
|
||||
// so we need to give the card an id as it comes out.
|
||||
// It can be assumed that in an invisible zone, all cards are equal.
|
||||
if (c->getId() == -1) {
|
||||
c->setId(cardId);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
void CardZoneLogic::removeCard(CardItem *card)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
cards.removeOne(card);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
void CardZoneLogic::refreshCardInfos()
|
||||
{
|
||||
for (const auto &cardItem : cards) {
|
||||
cardItem->refreshCardInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void CardZoneLogic::moveAllToZone()
|
||||
{
|
||||
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
|
||||
if (data.length() < 2) {
|
||||
return;
|
||||
}
|
||||
QString targetZone = data[0].toString();
|
||||
int targetX = data[1].toInt();
|
||||
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_zone(getName().toStdString());
|
||||
cmd.set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd.set_target_zone(targetZone.toStdString());
|
||||
cmd.set_x(targetX);
|
||||
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
|
||||
}
|
||||
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void CardZoneLogic::clearContents()
|
||||
{
|
||||
// First gather the cards into a safe temporary list.
|
||||
const CardList toClear = cards;
|
||||
|
||||
// Detach and notify attached cards and zones *before* deleting anything.
|
||||
for (CardItem *card : toClear) {
|
||||
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
|
||||
// player, we have to return them to avoid a crash.
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (CardItem *attachedCard : attachedCards) {
|
||||
emit attachedCard->getZone()->cardAdded(attachedCard);
|
||||
}
|
||||
}
|
||||
|
||||
// Now request deletions after all manipulations are done.
|
||||
for (CardItem *card : toClear) {
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
cards.clear();
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
QString CardZoneLogic::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
|
||||
{
|
||||
QString ownerName = player->getPlayerInfo()->getName();
|
||||
if (name == ZoneNames::HAND) {
|
||||
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::DECK) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their library", "look at zone")
|
||||
: tr("%1's library", "look at zone").arg(ownerName));
|
||||
case CaseTopCardsOfZone:
|
||||
return (theirOwn ? tr("of their library", "top cards of zone,")
|
||||
: tr("of %1's library", "top cards of zone").arg(ownerName));
|
||||
case CaseRevealZone:
|
||||
return (theirOwn ? tr("their library", "reveal zone")
|
||||
: tr("%1's library", "reveal zone").arg(ownerName));
|
||||
case CaseShuffleZone:
|
||||
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
|
||||
default:
|
||||
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
|
||||
}
|
||||
} else if (name == ZoneNames::GRAVE) {
|
||||
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::EXILE) {
|
||||
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::SIDEBOARD) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their sideboard", "look at zone")
|
||||
: tr("%1's sideboard", "look at zone").arg(ownerName));
|
||||
case CaseNominative:
|
||||
return (theirOwn ? tr("their sideboard", "nominative")
|
||||
: tr("%1's sideboard", "nominative").arg(ownerName));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
return (theirOwn ? tr("their custom zone '%1'", "nominative").arg(name)
|
||||
: tr("%1's custom zone '%2'", "nominative").arg(ownerName).arg(name));
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* @file card_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
#define COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
|
||||
#include "../../client/translation.h"
|
||||
#include "../board/card_list.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
|
||||
|
||||
class PlayerLogic;
|
||||
class ZoneViewZone;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
class QPainter;
|
||||
class CardDragItem;
|
||||
|
||||
class CardZoneLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardAdded(CardItem *addedCard);
|
||||
void cardCountChanged();
|
||||
void reorganizeCards();
|
||||
void updateGraphics();
|
||||
void setGraphicsVisibility(bool visible);
|
||||
void retranslateUi();
|
||||
|
||||
public:
|
||||
explicit CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
|
||||
// getCard() finds a card by id.
|
||||
CardItem *getCard(int cardId);
|
||||
void removeCard(CardItem *card);
|
||||
// takeCard() finds a card by position and removes it from the zone and from all of its views.
|
||||
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
|
||||
|
||||
void rawInsertCard(CardItem *card, int index)
|
||||
{
|
||||
cards.insert(index, card);
|
||||
}
|
||||
|
||||
[[nodiscard]] const CardList &getCards() const
|
||||
{
|
||||
return cards;
|
||||
}
|
||||
|
||||
void sortCards(const QList<CardList::SortOption> &options)
|
||||
{
|
||||
cards.sortBy(options);
|
||||
}
|
||||
[[nodiscard]] QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
[[nodiscard]] QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
|
||||
[[nodiscard]] PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
[[nodiscard]] bool contentsKnown() const
|
||||
{
|
||||
return cards.getContentsKnown();
|
||||
}
|
||||
QList<ZoneViewZone *> &getViews()
|
||||
{
|
||||
return views;
|
||||
}
|
||||
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
|
||||
{
|
||||
alwaysRevealTopCard = _alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getAlwaysRevealTopCard() const
|
||||
{
|
||||
return alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getHasCardAttr() const
|
||||
{
|
||||
return hasCardAttr;
|
||||
}
|
||||
[[nodiscard]] bool getIsShufflable() const
|
||||
{
|
||||
return isShufflable;
|
||||
}
|
||||
void clearContents();
|
||||
|
||||
public slots:
|
||||
void moveAllToZone();
|
||||
|
||||
private slots:
|
||||
void refreshCardInfos();
|
||||
|
||||
protected:
|
||||
PlayerLogic *player;
|
||||
QString name;
|
||||
CardList cards;
|
||||
QList<ZoneViewZone *> views;
|
||||
bool hasCardAttr;
|
||||
bool isShufflable;
|
||||
bool alwaysRevealTopCard;
|
||||
|
||||
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "hand_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
HandZoneLogic::HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void HandZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, false);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file hand_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#define COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class HandZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,34 @@
|
||||
#include "pile_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void PileZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
connect(card, &CardItem::sigPixmapUpdated, this, &PileZoneLogic::callUpdate);
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
card->setPos(0, 0);
|
||||
if (!contentsKnown()) {
|
||||
card->setCardRef({});
|
||||
card->setId(-1);
|
||||
// If we obscure a previously revealed card, its name has to be forgotten
|
||||
if (cards.size() > x + 1) {
|
||||
cards.at(x + 1)->setCardRef({});
|
||||
}
|
||||
}
|
||||
card->setVisible(false);
|
||||
card->resetState();
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* @file pile_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class PileZoneLogic : public CardZoneLogic
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void callUpdate();
|
||||
|
||||
public:
|
||||
PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "stack_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, true);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file stack_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#define COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class StackZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "table_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
|
||||
{
|
||||
cards.append(card);
|
||||
if (!card->getFaceDown() && card->getPT().isEmpty()) {
|
||||
card->setPT(card->getCardInfo().getPowTough());
|
||||
}
|
||||
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
|
||||
card->setDoesntUntap(true);
|
||||
}
|
||||
card->setGridPoint(QPoint(_x, _y));
|
||||
card->setVisible(true);
|
||||
}
|
||||
|
||||
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
CardItem *result = CardZoneLogic::takeCard(position, cardId);
|
||||
|
||||
if (toNewZone) {
|
||||
emit contentSizeChanged();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* @file table_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class TableZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void contentSizeChanged();
|
||||
void toggleTapped();
|
||||
|
||||
public:
|
||||
TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
|
||||
/**
|
||||
* @brief Removes a card from view.
|
||||
*
|
||||
* @param position card position
|
||||
* @param cardId id of card to take
|
||||
* @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
|
||||
* @return CardItem that has been removed
|
||||
*/
|
||||
CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,165 @@
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
/**
|
||||
* @param _player the player that the cards are revealed to.
|
||||
* @param _origZone the zone the cards were revealed from.
|
||||
* @param _revealZone if false, the cards will be face down.
|
||||
* @param _writeableRevealZone whether the player can interact with the revealed cards.
|
||||
*/
|
||||
ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _origZone->getName(), false, false, true, parent), origZone(_origZone),
|
||||
numberCards(_numberCards), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone),
|
||||
isReversed(_isReversed)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
|
||||
* Also does any cardId updates that would be required if a card is inserted in that position.
|
||||
*
|
||||
* Note that this method can end up modifying the cardIds despite returning false.
|
||||
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
|
||||
*
|
||||
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
|
||||
* addCard() if it's not required.
|
||||
*
|
||||
* @param x The position to insert the card at.
|
||||
* @return Whether to proceed with calling addCard.
|
||||
*/
|
||||
bool ZoneViewZoneLogic::prepareAddCard(int x)
|
||||
{
|
||||
bool doInsert = false;
|
||||
if (!isReversed) {
|
||||
if (x <= cards.size() || cards.size() == -1) {
|
||||
doInsert = true;
|
||||
}
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
if (insertionIndex >= 0) {
|
||||
// card was put into a portion of the deck that's in the view
|
||||
doInsert = true;
|
||||
} else {
|
||||
// card was put into a portion of the deck that's not in the view; update ids but don't insert card
|
||||
updateCardIds(ADD_CARD);
|
||||
}
|
||||
}
|
||||
|
||||
// autoclose check is done both here and in removeCard
|
||||
|
||||
if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) {
|
||||
emit closeView();
|
||||
}
|
||||
|
||||
return doInsert;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make sure prepareAddCard() was called before calling addCard().
|
||||
* This method assumes we already checked that the card is being inserted into the visible portion
|
||||
*/
|
||||
void ZoneViewZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
if (!isReversed) {
|
||||
// if x is negative set it to add at end
|
||||
// if x is out-of-bounds then also set it to add at the end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
|
||||
cards.insert(qMin(insertionIndex, cards.size()), card);
|
||||
}
|
||||
|
||||
updateCardIds(ADD_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::updateCardIds(CardAction action)
|
||||
{
|
||||
if (origZone->contentsKnown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cards.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int cardCount = cards.size();
|
||||
|
||||
auto startId = 0;
|
||||
|
||||
if (isReversed) {
|
||||
// the card has not been added to origZone's cardList at this point
|
||||
startId = origZone->getCards().size() - cardCount;
|
||||
switch (action) {
|
||||
case INITIALIZE:
|
||||
break;
|
||||
case ADD_CARD:
|
||||
startId += 1;
|
||||
break;
|
||||
case REMOVE_CARD:
|
||||
startId -= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardCount; ++i) {
|
||||
cards[i]->setId(i + startId);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
|
||||
{
|
||||
if (isReversed) {
|
||||
position -= cards.first()->getId();
|
||||
if (position < 0 || position >= cards.size()) {
|
||||
updateCardIds(REMOVE_CARD);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (position >= cards.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = cards.takeAt(position);
|
||||
card->deleteLater();
|
||||
|
||||
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
|
||||
// card gets dragged within the view.
|
||||
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
|
||||
// unrevealed portion of the same zone.
|
||||
if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) {
|
||||
emit closeView();
|
||||
return;
|
||||
}
|
||||
|
||||
updateCardIds(REMOVE_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
|
||||
{
|
||||
|
||||
if (writeableRevealZone && !_writeableRevealZone) {
|
||||
emit addToViews();
|
||||
} else if (!writeableRevealZone && _writeableRevealZone) {
|
||||
emit removeFromViews();
|
||||
}
|
||||
writeableRevealZone = _writeableRevealZone;
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* @file view_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#define COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class ZoneViewZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void addToViews();
|
||||
void removeFromViews();
|
||||
void closeView();
|
||||
|
||||
private:
|
||||
CardZoneLogic *origZone;
|
||||
int numberCards;
|
||||
bool revealZone, writeableRevealZone;
|
||||
bool isReversed;
|
||||
|
||||
public:
|
||||
enum CardAction
|
||||
{
|
||||
INITIALIZE,
|
||||
ADD_CARD,
|
||||
REMOVE_CARD
|
||||
};
|
||||
|
||||
ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
bool prepareAddCard(int x);
|
||||
void removeCard(int position, bool toNewZone);
|
||||
void updateCardIds(CardAction action);
|
||||
int getNumberCards() const
|
||||
{
|
||||
return numberCards;
|
||||
}
|
||||
bool getRevealZone() const
|
||||
{
|
||||
return revealZone;
|
||||
}
|
||||
bool getWriteableRevealZone() const
|
||||
{
|
||||
return writeableRevealZone;
|
||||
}
|
||||
void setWriteableRevealZone(bool _writeableRevealZone);
|
||||
bool getIsReversed() const
|
||||
{
|
||||
return isReversed;
|
||||
}
|
||||
|
||||
CardZoneLogic *getOriginalZone() const
|
||||
{
|
||||
return origZone;
|
||||
}
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "abstract_card_drag_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../z_values.h"
|
||||
|
||||
#include <QCursor>
|
||||
#include <QDebug>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QPainter>
|
||||
|
||||
const QColor GHOST_MASK = QColor(255, 255, 255, 50);
|
||||
|
||||
AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
|
||||
const QPointF &_hotSpot,
|
||||
AbstractCardDragItem *parentDrag)
|
||||
: QGraphicsItem(), item(_item), hotSpot(_hotSpot)
|
||||
{
|
||||
if (parentDrag) {
|
||||
parentDrag->addChildDrag(this);
|
||||
setZValue(ZValues::childDragZValue(hotSpot.x(), hotSpot.y()));
|
||||
connect(parentDrag, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
|
||||
} else {
|
||||
hotSpot = QPointF{qBound(0.0, hotSpot.x(), CardDimensions::WIDTH_F - 1),
|
||||
qBound(0.0, hotSpot.y(), CardDimensions::HEIGHT_F - 1)};
|
||||
setCursor(Qt::ClosedHandCursor);
|
||||
setZValue(ZValues::DRAG_ITEM);
|
||||
}
|
||||
if (item->getTapped()) {
|
||||
setTransform(QTransform()
|
||||
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
|
||||
.rotate(90)
|
||||
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
|
||||
}
|
||||
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
|
||||
Q_UNUSED(_roundCardCorners);
|
||||
|
||||
prepareGeometryChange();
|
||||
update();
|
||||
});
|
||||
|
||||
connect(item, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
|
||||
}
|
||||
|
||||
QPainterPath AbstractCardDragItem::shape() const
|
||||
{
|
||||
QPainterPath shape;
|
||||
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
|
||||
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
|
||||
return shape;
|
||||
}
|
||||
|
||||
void AbstractCardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
|
||||
{
|
||||
item->paint(painter, option, widget);
|
||||
|
||||
// adds a mask to the card so it looks like the card hasnt been placed yet
|
||||
painter->fillPath(shape(), GHOST_MASK);
|
||||
}
|
||||
|
||||
void AbstractCardDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
event->accept();
|
||||
updatePosition(event->scenePos());
|
||||
}
|
||||
|
||||
void AbstractCardDragItem::addChildDrag(AbstractCardDragItem *child)
|
||||
{
|
||||
childDrags << child;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* @file abstract_card_drag_item.h
|
||||
* @ingroup GameGraphicsCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef ABSTRACTCARDDRAGITEM_H
|
||||
#define ABSTRACTCARDDRAGITEM_H
|
||||
|
||||
#include "abstract_card_item.h"
|
||||
|
||||
class QGraphicsScene;
|
||||
class CardZone;
|
||||
class CardInfo;
|
||||
|
||||
class AbstractCardDragItem : public QObject, public QGraphicsItem
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QGraphicsItem)
|
||||
protected:
|
||||
AbstractCardItem *item;
|
||||
QPointF hotSpot;
|
||||
QList<AbstractCardDragItem *> childDrags;
|
||||
|
||||
public:
|
||||
enum
|
||||
{
|
||||
Type = typeCardDrag
|
||||
};
|
||||
[[nodiscard]] int type() const override
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
|
||||
[[nodiscard]] QRectF boundingRect() const override
|
||||
{
|
||||
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
|
||||
}
|
||||
[[nodiscard]] QPainterPath shape() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
[[nodiscard]] AbstractCardItem *getItem() const
|
||||
{
|
||||
return item;
|
||||
}
|
||||
[[nodiscard]] QPointF getHotSpot() const
|
||||
{
|
||||
return hotSpot;
|
||||
}
|
||||
void addChildDrag(AbstractCardDragItem *child);
|
||||
virtual void updatePosition(const QPointF &cursorScenePos) = 0;
|
||||
|
||||
protected:
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,349 @@
|
||||
#include "abstract_card_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../interface/card_picture_loader/card_picture_loader.h"
|
||||
#include "../game_scene.h"
|
||||
#include "../z_values.h"
|
||||
|
||||
#include <QCursor>
|
||||
#include <QGraphicsScene>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QPainter>
|
||||
#include <algorithm>
|
||||
#include <libcockatrice/card/database/card_database.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
|
||||
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
|
||||
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
|
||||
bgColor(Qt::transparent), isHovered(false), realZValue(0)
|
||||
{
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
setFlag(ItemIsSelectable);
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
connect(&SettingsCache::instance(), &SettingsCache::displayCardNamesChanged, this, [this] { update(); });
|
||||
refreshCardInfo();
|
||||
|
||||
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
|
||||
Q_UNUSED(_roundCardCorners);
|
||||
|
||||
prepareGeometryChange();
|
||||
update();
|
||||
});
|
||||
}
|
||||
|
||||
AbstractCardItem::~AbstractCardItem()
|
||||
{
|
||||
emit deleteCardInfoPopup(cardRef.name);
|
||||
}
|
||||
|
||||
QRectF AbstractCardItem::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
|
||||
}
|
||||
|
||||
QPainterPath AbstractCardItem::shape() const
|
||||
{
|
||||
QPainterPath shape;
|
||||
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
|
||||
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
|
||||
return shape;
|
||||
}
|
||||
|
||||
void AbstractCardItem::pixmapUpdated()
|
||||
{
|
||||
update();
|
||||
emit sigPixmapUpdated();
|
||||
}
|
||||
|
||||
void AbstractCardItem::refreshCardInfo()
|
||||
{
|
||||
exactCard = CardDatabaseManager::query()->getCard(cardRef);
|
||||
|
||||
if (!exactCard && !cardRef.name.isEmpty()) {
|
||||
CardInfo::UiAttributes attributes = {.tableRow = -1};
|
||||
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, attributes);
|
||||
exactCard = ExactCard(info);
|
||||
}
|
||||
if (exactCard) {
|
||||
connect(exactCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
|
||||
}
|
||||
|
||||
cacheBgColor();
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method to get the CardInfo of the exactCard
|
||||
* @return A const reference to the CardInfo, or an empty CardInfo if card was null
|
||||
*/
|
||||
const CardInfo &AbstractCardItem::getCardInfo() const
|
||||
{
|
||||
return exactCard.getInfo();
|
||||
}
|
||||
|
||||
void AbstractCardItem::setRealZValue(qreal _zValue)
|
||||
{
|
||||
realZValue = _zValue;
|
||||
// During hover, zValue is overridden to HOVERED_CARD. Layout operations
|
||||
// like reorganizeCards() call setRealZValue() on all cards including the
|
||||
// hovered one — skip setZValue() here to avoid clobbering the override.
|
||||
if (!isHovered) {
|
||||
setZValue(_zValue);
|
||||
}
|
||||
}
|
||||
|
||||
QSizeF AbstractCardItem::getTranslatedSize(QPainter *painter) const
|
||||
{
|
||||
return QSizeF(painter->combinedTransform().map(QLineF(0, 0, boundingRect().width(), 0)).length(),
|
||||
painter->combinedTransform().map(QLineF(0, 0, 0, boundingRect().height())).length());
|
||||
}
|
||||
|
||||
void AbstractCardItem::transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle)
|
||||
{
|
||||
const int MAX_FONT_SIZE = SettingsCache::instance().getMaxFontSize();
|
||||
const int fontSize = std::max(9, MAX_FONT_SIZE);
|
||||
|
||||
QRectF totalBoundingRect = painter->combinedTransform().mapRect(boundingRect());
|
||||
|
||||
int scale = resetPainterTransform(painter);
|
||||
|
||||
painter->translate(totalBoundingRect.width() / 2, totalBoundingRect.height() / 2);
|
||||
painter->rotate(angle);
|
||||
painter->translate(-translatedSize.width() / 2, -translatedSize.height() / 2);
|
||||
|
||||
QFont f;
|
||||
f.setPixelSize(fontSize * scale);
|
||||
|
||||
painter->setFont(f);
|
||||
}
|
||||
|
||||
void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle)
|
||||
{
|
||||
qreal scaleFactor = translatedSize.width() / boundingRect().width();
|
||||
QPixmap translatedPixmap;
|
||||
bool paintImage = true;
|
||||
|
||||
if (facedown || cardRef.name.isEmpty()) {
|
||||
// never reveal card color, always paint the card back
|
||||
CardPictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
|
||||
} else {
|
||||
// don't even spend time trying to load the picture if our size is too small
|
||||
if (translatedSize.width() > 10) {
|
||||
CardPictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
|
||||
if (translatedPixmap.isNull()) {
|
||||
paintImage = false;
|
||||
}
|
||||
} else {
|
||||
paintImage = false;
|
||||
}
|
||||
}
|
||||
|
||||
painter->save();
|
||||
|
||||
if (paintImage) {
|
||||
painter->save();
|
||||
painter->setClipPath(shape());
|
||||
painter->drawPixmap(boundingRect(), translatedPixmap, QRectF({0, 0}, translatedPixmap.size()));
|
||||
painter->restore();
|
||||
} else {
|
||||
painter->setBrush(bgColor);
|
||||
painter->drawPath(shape());
|
||||
}
|
||||
|
||||
if (translatedPixmap.isNull() || SettingsCache::instance().getDisplayCardNames() || facedown) {
|
||||
painter->save();
|
||||
transformPainter(painter, translatedSize, angle);
|
||||
painter->setPen(Qt::white);
|
||||
painter->setBackground(Qt::black);
|
||||
painter->setBackgroundMode(Qt::OpaqueMode);
|
||||
QString nameStr;
|
||||
if (facedown) {
|
||||
nameStr = "# " + QString::number(id);
|
||||
} else {
|
||||
QString prefix = "";
|
||||
if (SettingsCache::instance().debug().getShowCardId()) {
|
||||
prefix = "#" + QString::number(id) + " ";
|
||||
}
|
||||
nameStr = prefix + cardRef.name;
|
||||
}
|
||||
painter->drawText(QRectF(3 * scaleFactor, 3 * scaleFactor, translatedSize.width() - 6 * scaleFactor,
|
||||
translatedSize.height() - 6 * scaleFactor),
|
||||
Qt::AlignTop | Qt::AlignLeft | Qt::TextWrapAnywhere, nameStr);
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
painter->save();
|
||||
|
||||
QSizeF translatedSize = getTranslatedSize(painter);
|
||||
paintPicture(painter, translatedSize, tapAngle);
|
||||
|
||||
painter->setRenderHint(QPainter::Antialiasing, false);
|
||||
|
||||
if (isSelected() || isHovered) {
|
||||
QPen pen;
|
||||
if (isHovered) {
|
||||
pen.setColor(Qt::yellow);
|
||||
}
|
||||
if (isSelected()) {
|
||||
pen.setColor(Qt::red);
|
||||
}
|
||||
pen.setWidth(0); // Cosmetic pen
|
||||
painter->setPen(pen);
|
||||
painter->drawPath(shape());
|
||||
}
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
void AbstractCardItem::setCardRef(const CardRef &_cardRef)
|
||||
{
|
||||
if (cardRef == _cardRef) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit deleteCardInfoPopup(cardRef.name);
|
||||
if (exactCard) {
|
||||
disconnect(exactCard.getCardPtr().data(), nullptr, this, nullptr);
|
||||
}
|
||||
cardRef = _cardRef;
|
||||
|
||||
refreshCardInfo();
|
||||
}
|
||||
|
||||
void AbstractCardItem::setHovered(bool _hovered)
|
||||
{
|
||||
if (isHovered == _hovered) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_hovered) {
|
||||
processHoverEvent();
|
||||
} else {
|
||||
// Mark the hovered card's current scene footprint dirty so overlapped
|
||||
// sibling zones (e.g. StackZone) repaint after the card moves away.
|
||||
if (scene()) {
|
||||
scene()->update(sceneBoundingRect());
|
||||
}
|
||||
}
|
||||
|
||||
isHovered = _hovered;
|
||||
setZValue(_hovered ? ZValues::HOVERED_CARD : realZValue);
|
||||
setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
|
||||
setTransformOriginPoint(_hovered ? CardDimensions::WIDTH_HALF_F : 0, _hovered ? CardDimensions::HEIGHT_HALF_F : 0);
|
||||
update();
|
||||
}
|
||||
|
||||
void AbstractCardItem::setColor(const QString &_color)
|
||||
{
|
||||
color = _color;
|
||||
cacheBgColor();
|
||||
update();
|
||||
}
|
||||
|
||||
void AbstractCardItem::cacheBgColor()
|
||||
{
|
||||
QChar colorChar;
|
||||
if (color.isEmpty()) {
|
||||
colorChar = exactCard.getInfo().getColorChar();
|
||||
} else {
|
||||
colorChar = color.at(0);
|
||||
}
|
||||
|
||||
switch (colorChar.toLower().toLatin1()) {
|
||||
case 'b':
|
||||
bgColor = QColor(0, 0, 0);
|
||||
break;
|
||||
case 'u':
|
||||
bgColor = QColor(0, 140, 180);
|
||||
break;
|
||||
case 'w':
|
||||
bgColor = QColor(255, 250, 140);
|
||||
break;
|
||||
case 'r':
|
||||
bgColor = QColor(230, 0, 0);
|
||||
break;
|
||||
case 'g':
|
||||
bgColor = QColor(0, 160, 0);
|
||||
break;
|
||||
case 'm':
|
||||
bgColor = QColor(250, 190, 30);
|
||||
break;
|
||||
default:
|
||||
bgColor = QColor(230, 230, 230);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
|
||||
{
|
||||
if (tapped == _tapped) {
|
||||
return;
|
||||
}
|
||||
|
||||
tapped = _tapped;
|
||||
if (SettingsCache::instance().getTapAnimation() && canAnimate) {
|
||||
static_cast<GameScene *>(scene())->registerAnimationItem(this);
|
||||
} else {
|
||||
tapAngle = tapped ? 90 : 0;
|
||||
setTransform(QTransform()
|
||||
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
|
||||
.rotate(tapAngle)
|
||||
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCardItem::setFaceDown(bool _facedown)
|
||||
{
|
||||
facedown = _facedown;
|
||||
update();
|
||||
}
|
||||
|
||||
void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if ((event->modifiers() & Qt::AltModifier) && event->button() == Qt::LeftButton) {
|
||||
emit cardShiftClicked(cardRef.name);
|
||||
} else if ((event->modifiers() & Qt::ControlModifier)) {
|
||||
setSelected(!isSelected());
|
||||
} else if (!isSelected()) {
|
||||
scene()->clearSelection();
|
||||
setSelected(true);
|
||||
}
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
setCursor(Qt::ClosedHandCursor);
|
||||
} else if (event->button() == Qt::MiddleButton) {
|
||||
emit showCardInfoPopup(event->screenPos(), cardRef);
|
||||
}
|
||||
event->accept();
|
||||
}
|
||||
|
||||
void AbstractCardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (event->button() == Qt::MiddleButton) {
|
||||
emit deleteCardInfoPopup(cardRef.name);
|
||||
}
|
||||
|
||||
// This function ensures the parent function doesn't mess around with our selection.
|
||||
event->accept();
|
||||
}
|
||||
|
||||
void AbstractCardItem::processHoverEvent()
|
||||
{
|
||||
emit hovered(this);
|
||||
}
|
||||
|
||||
QVariant AbstractCardItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if (change == ItemSelectedHasChanged) {
|
||||
update();
|
||||
return value;
|
||||
} else {
|
||||
return ArrowTarget::itemChange(change, value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* @file abstract_card_item.h
|
||||
* @ingroup GameGraphicsCards
|
||||
* @brief Base class for graphical card items, providing shared rendering, identity, and interaction logic.
|
||||
*/
|
||||
|
||||
#ifndef ABSTRACTCARDITEM_H
|
||||
#define ABSTRACTCARDITEM_H
|
||||
|
||||
#include "../card_dimensions.h"
|
||||
#include "arrow_target.h"
|
||||
#include "graphics_item_type.h"
|
||||
|
||||
#include <libcockatrice/card/printing/exact_card.h>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
|
||||
class PlayerLogic;
|
||||
|
||||
class AbstractCardItem : public ArrowTarget
|
||||
{
|
||||
Q_OBJECT
|
||||
protected:
|
||||
ExactCard exactCard;
|
||||
int id;
|
||||
CardRef cardRef;
|
||||
bool tapped;
|
||||
bool facedown;
|
||||
int tapAngle;
|
||||
QString color;
|
||||
QColor bgColor;
|
||||
|
||||
private:
|
||||
bool isHovered;
|
||||
qreal realZValue;
|
||||
private slots:
|
||||
void pixmapUpdated();
|
||||
|
||||
public slots:
|
||||
void refreshCardInfo();
|
||||
|
||||
signals:
|
||||
void hovered(AbstractCardItem *card);
|
||||
void showCardInfoPopup(const QPoint &pos, const CardRef &cardRef);
|
||||
void deleteCardInfoPopup(QString cardName);
|
||||
void sigPixmapUpdated();
|
||||
void cardShiftClicked(QString cardName);
|
||||
void rightClicked(AbstractCardItem *card, QPoint screenPos);
|
||||
void playSelected(AbstractCardItem *card);
|
||||
void playSelectedFaceDown(AbstractCardItem *card);
|
||||
void hideSelected(AbstractCardItem *card);
|
||||
void selectionChanged(AbstractCardItem *card, bool selected);
|
||||
|
||||
public:
|
||||
enum
|
||||
{
|
||||
Type = typeCard
|
||||
};
|
||||
int type() const override
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
explicit AbstractCardItem(QGraphicsItem *parent = nullptr,
|
||||
const CardRef &cardRef = {},
|
||||
PlayerLogic *_owner = nullptr,
|
||||
int _id = -1);
|
||||
~AbstractCardItem() override;
|
||||
QRectF boundingRect() const override;
|
||||
QPainterPath shape() const override;
|
||||
QSizeF getTranslatedSize(QPainter *painter) const;
|
||||
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
ExactCard getCard() const
|
||||
{
|
||||
return exactCard;
|
||||
}
|
||||
const CardInfo &getCardInfo() const;
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
void setId(int _id)
|
||||
{
|
||||
id = _id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return cardRef.name;
|
||||
}
|
||||
QString getProviderId() const
|
||||
{
|
||||
return cardRef.providerId;
|
||||
}
|
||||
void setCardRef(const CardRef &_cardRef);
|
||||
CardRef getCardRef() const
|
||||
{
|
||||
return cardRef;
|
||||
}
|
||||
qreal getRealZValue() const
|
||||
{
|
||||
return realZValue;
|
||||
}
|
||||
void setRealZValue(qreal _zValue);
|
||||
void setHovered(bool _hovered);
|
||||
bool getIsHovered() const
|
||||
{
|
||||
return isHovered;
|
||||
}
|
||||
QString getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
void setColor(const QString &_color);
|
||||
bool getTapped() const
|
||||
{
|
||||
return tapped;
|
||||
}
|
||||
void setTapped(bool _tapped, bool canAnimate = false);
|
||||
bool getFaceDown() const
|
||||
{
|
||||
return facedown;
|
||||
}
|
||||
void setFaceDown(bool _facedown);
|
||||
void processHoverEvent();
|
||||
void deleteCardInfoPopup()
|
||||
{
|
||||
emit deleteCardInfoPopup(cardRef.name);
|
||||
}
|
||||
|
||||
protected:
|
||||
void transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle);
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
|
||||
void cacheBgColor();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,229 @@
|
||||
#include "abstract_counter.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_graphics/board/translate_counter_name.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QGraphicsView>
|
||||
#include <QKeyEvent>
|
||||
#include <QMenu>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
|
||||
#include <libcockatrice/utility/expression.h>
|
||||
|
||||
AbstractCounter::AbstractCounter(CounterState *state,
|
||||
PlayerLogic *_player,
|
||||
bool _shownInCounterArea,
|
||||
bool _useNameForShortcut,
|
||||
QGraphicsItem *parent)
|
||||
: QGraphicsItem(parent), player(_player), id(state->getId()), name(state->getName()), value(state->getValue()),
|
||||
color(state->getColor()), radius(state->getRadius()), useNameForShortcut(_useNameForShortcut),
|
||||
shownInCounterArea(_shownInCounterArea)
|
||||
{
|
||||
setAcceptHoverEvents(true);
|
||||
|
||||
connect(state, &CounterState::valueChanged, this, [this](int, int newValue) {
|
||||
value = newValue;
|
||||
update();
|
||||
});
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
menu = new TearOffMenu(TranslateCounterName::getDisplayName(state->getName()));
|
||||
aSet = new QAction(this);
|
||||
connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter);
|
||||
menu->addAction(aSet);
|
||||
menu->addSeparator();
|
||||
for (int i = 10; i >= -10; --i) {
|
||||
if (i == 0) {
|
||||
menu->addSeparator();
|
||||
continue;
|
||||
}
|
||||
auto *a = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
|
||||
if (i == -1) {
|
||||
aDec = a;
|
||||
}
|
||||
if (i == 1) {
|
||||
aInc = a;
|
||||
}
|
||||
a->setData(i);
|
||||
connect(a, &QAction::triggered, this, &AbstractCounter::incrementCounter);
|
||||
menu->addAction(a);
|
||||
}
|
||||
} else {
|
||||
menu = nullptr;
|
||||
}
|
||||
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&AbstractCounter::refreshShortcuts);
|
||||
refreshShortcuts();
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
AbstractCounter::~AbstractCounter()
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
|
||||
void AbstractCounter::delCounter()
|
||||
{
|
||||
if (dialogSemaphore) {
|
||||
deleteAfterDialog = true;
|
||||
} else {
|
||||
deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCounter::retranslateUi()
|
||||
{
|
||||
if (aSet) {
|
||||
aSet->setText(tr("&Set counter..."));
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCounter::setShortcutsActive()
|
||||
{
|
||||
if (!menu || !player->getPlayerInfo()->getLocal()) {
|
||||
return;
|
||||
}
|
||||
ShortcutsSettings &sc = SettingsCache::instance().shortcuts();
|
||||
shortcutActive = true;
|
||||
if (name == "life") {
|
||||
aSet->setShortcuts(sc.getShortcut("Player/aSet"));
|
||||
aDec->setShortcuts(sc.getShortcut("Player/aDec"));
|
||||
aInc->setShortcuts(sc.getShortcut("Player/aInc"));
|
||||
} else if (useNameForShortcut) {
|
||||
aSet->setShortcuts(sc.getShortcut("Player/aSetCounter_" + name));
|
||||
aDec->setShortcuts(sc.getShortcut("Player/aDecCounter_" + name));
|
||||
aInc->setShortcuts(sc.getShortcut("Player/aIncCounter_" + name));
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCounter::setShortcutsInactive()
|
||||
{
|
||||
if (!menu) {
|
||||
return;
|
||||
}
|
||||
|
||||
shortcutActive = false;
|
||||
if (name == "life" || useNameForShortcut) {
|
||||
aSet->setShortcut(QKeySequence());
|
||||
aDec->setShortcut(QKeySequence());
|
||||
aInc->setShortcut(QKeySequence());
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCounter::refreshShortcuts()
|
||||
{
|
||||
if (shortcutActive) {
|
||||
setShortcutsActive();
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (!isUnderMouse() || !player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
event->ignore();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->button() == Qt::MiddleButton || QApplication::keyboardModifiers() & Qt::ShiftModifier) {
|
||||
if (menu) {
|
||||
menu->exec(event->screenPos());
|
||||
}
|
||||
} else {
|
||||
Command_IncCounter cmd;
|
||||
cmd.set_counter_id(id);
|
||||
cmd.set_delta(event->button() == Qt::LeftButton ? 1 : -1);
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
event->accept();
|
||||
}
|
||||
|
||||
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent *)
|
||||
{
|
||||
hovered = true;
|
||||
update();
|
||||
}
|
||||
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
|
||||
{
|
||||
hovered = false;
|
||||
update();
|
||||
}
|
||||
|
||||
void AbstractCounter::incrementCounter()
|
||||
{
|
||||
Command_IncCounter cmd;
|
||||
cmd.set_counter_id(id);
|
||||
cmd.set_delta(static_cast<QAction *>(sender())->data().toInt());
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void AbstractCounter::setCounter()
|
||||
{
|
||||
QWidget *parent = nullptr;
|
||||
if (auto *view = scene() ? scene()->views().value(0) : nullptr) {
|
||||
parent = view->window();
|
||||
}
|
||||
|
||||
dialogSemaphore = true;
|
||||
AbstractCounterDialog dlg(name, QString::number(value), parent);
|
||||
const int ok = dlg.exec();
|
||||
dialogSemaphore = false;
|
||||
|
||||
if (deleteAfterDialog) {
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
Expression exp(value);
|
||||
Command_SetCounter cmd;
|
||||
cmd.set_counter_id(id);
|
||||
cmd.set_value(static_cast<int>(exp.parse(dlg.textValue())));
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)
|
||||
: QInputDialog(parent)
|
||||
{
|
||||
setWindowTitle(tr("Set counter"));
|
||||
setLabelText(tr("New value for counter '%1':").arg(name));
|
||||
setTextValue(value);
|
||||
qApp->installEventFilter(this);
|
||||
}
|
||||
|
||||
bool AbstractCounterDialog::eventFilter(QObject *obj, QEvent *event)
|
||||
{
|
||||
Q_UNUSED(obj);
|
||||
if (event->type() == QEvent::KeyPress) {
|
||||
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
|
||||
switch (keyEvent->key()) {
|
||||
case Qt::Key_Up:
|
||||
changeValue(+1);
|
||||
return true;
|
||||
case Qt::Key_Down:
|
||||
changeValue(-1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AbstractCounterDialog::changeValue(int diff)
|
||||
{
|
||||
bool ok;
|
||||
int curValue = textValue().toInt(&ok);
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
curValue += diff;
|
||||
setTextValue(QString::number(curValue));
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
/**
|
||||
* @file abstract_counter.h
|
||||
* @ingroup GameGraphicsPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COUNTER_H
|
||||
#define COUNTER_H
|
||||
|
||||
#include "../../game/board/counter_state.h"
|
||||
#include "../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../player/menu/abstract_player_component.h"
|
||||
|
||||
#include <QGraphicsItem>
|
||||
#include <QInputDialog>
|
||||
|
||||
class PlayerLogic;
|
||||
class QAction;
|
||||
class QKeyEvent;
|
||||
class QMenu;
|
||||
class QString;
|
||||
|
||||
class AbstractCounter : public QObject, public QGraphicsItem, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QGraphicsItem)
|
||||
|
||||
protected:
|
||||
PlayerLogic *player;
|
||||
int id;
|
||||
QString name;
|
||||
int value;
|
||||
QColor color;
|
||||
int radius;
|
||||
bool hovered = false;
|
||||
bool useNameForShortcut;
|
||||
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
|
||||
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
|
||||
|
||||
private:
|
||||
QAction *aSet = nullptr, *aDec = nullptr, *aInc = nullptr;
|
||||
TearOffMenu *menu = nullptr;
|
||||
bool dialogSemaphore = false;
|
||||
bool deleteAfterDialog = false;
|
||||
bool shownInCounterArea;
|
||||
bool shortcutActive = false;
|
||||
|
||||
private slots:
|
||||
void refreshShortcuts();
|
||||
void incrementCounter();
|
||||
void setCounter();
|
||||
|
||||
public:
|
||||
AbstractCounter(CounterState *state,
|
||||
PlayerLogic *player,
|
||||
bool shownInCounterArea,
|
||||
bool useNameForShortcut = false,
|
||||
QGraphicsItem *parent = nullptr);
|
||||
~AbstractCounter() override;
|
||||
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
void delCounter();
|
||||
|
||||
QMenu *getMenu() const
|
||||
{
|
||||
return menu;
|
||||
}
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
QColor getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
int getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
int getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
bool getShownInCounterArea() const
|
||||
{
|
||||
return shownInCounterArea;
|
||||
}
|
||||
};
|
||||
|
||||
class AbstractCounterDialog : public QInputDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent = nullptr);
|
||||
|
||||
protected:
|
||||
bool eventFilter(QObject *obj, QEvent *event) override;
|
||||
void changeValue(int diff);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "abstract_graphics_item.h"
|
||||
|
||||
#include <QPainter>
|
||||
|
||||
void AbstractGraphicsItem::paintNumberEllipse(int number,
|
||||
int fontSize,
|
||||
const QColor &color,
|
||||
int position,
|
||||
int count,
|
||||
QPainter *painter)
|
||||
{
|
||||
painter->save();
|
||||
|
||||
QString numStr = QString::number(number);
|
||||
QFont font("Serif");
|
||||
font.setPixelSize(fontSize);
|
||||
font.setWeight(QFont::Bold);
|
||||
|
||||
QFontMetrics fm(font);
|
||||
double w = 1.3 * fm.horizontalAdvance(numStr);
|
||||
double h = fm.height() * 1.3;
|
||||
if (w < h) {
|
||||
w = h;
|
||||
}
|
||||
|
||||
painter->setPen(QColor(255, 255, 255, 0));
|
||||
painter->setBrush(QBrush(QColor(color)));
|
||||
|
||||
QRectF textRect;
|
||||
if (position == -1) {
|
||||
textRect = QRectF((boundingRect().width() - w) / 2.0, (boundingRect().height() - h) / 2.0, w, h);
|
||||
} else {
|
||||
qreal xOffset = 10;
|
||||
qreal yOffset = 20;
|
||||
qreal spacing = 2;
|
||||
if (position < 2) {
|
||||
textRect = QRectF(count == 1 ? ((boundingRect().width() - w) / 2.0)
|
||||
: (position % 2 == 0 ? xOffset : (boundingRect().width() - xOffset - w)),
|
||||
yOffset, w, h);
|
||||
} else {
|
||||
textRect = QRectF(count == 3 ? ((boundingRect().width() - w) / 2.0)
|
||||
: (position % 2 == 0 ? xOffset : (boundingRect().width() - xOffset - w)),
|
||||
yOffset + (spacing + h) * (position / 2), w, h);
|
||||
}
|
||||
}
|
||||
|
||||
painter->drawEllipse(textRect);
|
||||
|
||||
painter->setPen(Qt::black);
|
||||
painter->setFont(font);
|
||||
painter->drawText(textRect, Qt::AlignCenter, numStr);
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
int resetPainterTransform(QPainter *painter)
|
||||
{
|
||||
painter->resetTransform();
|
||||
auto tx = painter->deviceTransform().inverted();
|
||||
painter->setTransform(tx);
|
||||
return tx.isScaling() ? 1.0 / tx.m11() : 1;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* @file abstract_graphics_item.h
|
||||
* @ingroup GameGraphics
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef ABSTRACTGRAPHICSITEM_H
|
||||
#define ABSTRACTGRAPHICSITEM_H
|
||||
|
||||
#include <QGraphicsItem>
|
||||
|
||||
/**
|
||||
* Parent class of all objects that appear in a game.
|
||||
*/
|
||||
class AbstractGraphicsItem : public QGraphicsObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
protected:
|
||||
void paintNumberEllipse(int number, int radius, const QColor &color, int position, int count, QPainter *painter);
|
||||
|
||||
public:
|
||||
explicit AbstractGraphicsItem(QGraphicsItem *parent = nullptr) : QGraphicsObject(parent)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
int resetPainterTransform(QPainter *painter);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,392 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include "arrow_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player/player_target.h"
|
||||
#include "../z_values.h"
|
||||
#include "../zones/card_zone.h"
|
||||
#include "card_item.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QGraphicsScene>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QPainter>
|
||||
#include <QtMath>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem)
|
||||
: data(std::move(_data)), startItem(_startItem), targetItem(_targetItem)
|
||||
{
|
||||
setZValue(ZValues::ARROWS);
|
||||
|
||||
auto doUpdate = [this]() {
|
||||
if (startItem && targetItem) {
|
||||
updatePath();
|
||||
}
|
||||
};
|
||||
|
||||
if (startItem) {
|
||||
connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
|
||||
connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
|
||||
}
|
||||
if (targetItem) {
|
||||
connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
|
||||
connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
|
||||
}
|
||||
|
||||
if (startItem && targetItem) {
|
||||
updatePath();
|
||||
}
|
||||
}
|
||||
|
||||
void ArrowItem::onTargetDestroyed()
|
||||
{
|
||||
emit requestDeletion(data->creatorId, data->id);
|
||||
}
|
||||
|
||||
void ArrowItem::delArrow()
|
||||
{
|
||||
if (targetItem) {
|
||||
targetItem->setBeingPointedAt(false);
|
||||
}
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void ArrowItem::updatePath()
|
||||
{
|
||||
if (!targetItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
QPointF endPoint = targetItem->mapToScene(
|
||||
QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
|
||||
updatePath(endPoint);
|
||||
}
|
||||
|
||||
void ArrowItem::updatePath(const QPointF &endPoint)
|
||||
{
|
||||
const double arrowWidth = 15.0;
|
||||
const double headWidth = 40.0;
|
||||
const double headLength =
|
||||
headWidth / qPow(2, 0.5); // aka headWidth / sqrt (2) but this produces a compile error with MSVC++
|
||||
const double phi = 15;
|
||||
|
||||
if (!startItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
QPointF startPoint =
|
||||
startItem->mapToScene(QPointF(startItem->boundingRect().width() / 2, startItem->boundingRect().height() / 2));
|
||||
QLineF line(startPoint, endPoint);
|
||||
qreal lineLength = line.length();
|
||||
|
||||
prepareGeometryChange();
|
||||
if (lineLength < 30) {
|
||||
path = QPainterPath();
|
||||
} else {
|
||||
QPointF c(lineLength / 2, qTan(phi * M_PI / 180) * lineLength);
|
||||
|
||||
QPainterPath centerLine;
|
||||
centerLine.moveTo(0, 0);
|
||||
centerLine.quadTo(c, QPointF(lineLength, 0));
|
||||
|
||||
double percentage = 1 - headLength / lineLength;
|
||||
QPointF arrowBodyEndPoint = centerLine.pointAtPercent(percentage);
|
||||
QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(percentage + 0.001));
|
||||
qreal alpha = testLine.angle() - 90;
|
||||
QPointF endPoint1 =
|
||||
arrowBodyEndPoint + arrowWidth / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
|
||||
QPointF endPoint2 =
|
||||
arrowBodyEndPoint + arrowWidth / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
|
||||
QPointF point1 =
|
||||
endPoint1 + (headWidth - arrowWidth) / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
|
||||
QPointF point2 =
|
||||
endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
|
||||
|
||||
path = QPainterPath(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
||||
path.quadTo(c, endPoint1);
|
||||
path.lineTo(point1);
|
||||
path.lineTo(QPointF(lineLength, 0));
|
||||
path.lineTo(point2);
|
||||
path.lineTo(endPoint2);
|
||||
path.quadTo(c, arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
||||
path.lineTo(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
|
||||
}
|
||||
|
||||
setPos(startPoint);
|
||||
setTransform(QTransform().rotate(-line.angle()));
|
||||
}
|
||||
|
||||
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
QColor paintColor(data->color);
|
||||
if (fullColor) {
|
||||
paintColor.setAlpha(200);
|
||||
} else {
|
||||
paintColor.setAlpha(150);
|
||||
}
|
||||
painter->setBrush(paintColor);
|
||||
painter->drawPath(path);
|
||||
}
|
||||
|
||||
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (!data->isLocalCreator) {
|
||||
event->ignore();
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto *item : scene()->items(event->scenePos())) {
|
||||
if (qgraphicsitem_cast<CardItem *>(item)) {
|
||||
event->ignore();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
event->accept();
|
||||
if (event->button() == Qt::RightButton) {
|
||||
emit requestDeletion(data->creatorId, data->id);
|
||||
}
|
||||
}
|
||||
|
||||
// ArrowDragItem
|
||||
|
||||
ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
|
||||
: ArrowItem(QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _owner->getPlayerInfo()->getId(),
|
||||
.isLocalCreator = true,
|
||||
.id = -1,
|
||||
.color = _color}),
|
||||
_startItem,
|
||||
nullptr),
|
||||
player(_owner), deleteInPhase(_deleteInPhase)
|
||||
{
|
||||
}
|
||||
|
||||
void ArrowDragItem::addChildArrow(ArrowDragItem *child)
|
||||
{
|
||||
childArrows.append(child);
|
||||
}
|
||||
|
||||
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (targetLocked || !startItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QPointF endPos = event->scenePos();
|
||||
|
||||
ArrowTarget *cursorItem = nullptr;
|
||||
qreal cursorItemZ = -1;
|
||||
for (auto *item : scene()->items(endPos)) {
|
||||
ArrowTarget *candidate = nullptr;
|
||||
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
|
||||
candidate = card;
|
||||
} else if (auto *pt = qgraphicsitem_cast<PlayerTarget *>(item)) {
|
||||
candidate = pt;
|
||||
}
|
||||
|
||||
if (candidate && candidate->zValue() > cursorItemZ) {
|
||||
cursorItem = candidate;
|
||||
cursorItemZ = candidate->zValue();
|
||||
}
|
||||
}
|
||||
|
||||
if (cursorItem != targetItem) {
|
||||
if (targetItem) {
|
||||
disconnect(positionConnection);
|
||||
targetItem->setBeingPointedAt(false);
|
||||
}
|
||||
|
||||
targetItem = cursorItem;
|
||||
fullColor = (cursorItem != nullptr);
|
||||
|
||||
if (cursorItem && cursorItem != startItem) {
|
||||
cursorItem->setBeingPointedAt(true);
|
||||
positionConnection =
|
||||
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
|
||||
}
|
||||
}
|
||||
|
||||
targetItem ? updatePath() : updatePath(endPos);
|
||||
update();
|
||||
|
||||
for (auto *child : childArrows) {
|
||||
child->mouseMoveEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (!startItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetItem && targetItem != startItem) {
|
||||
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
|
||||
// For now, we can safely assume that the start item is always a card.
|
||||
// The target item can be a player as well.
|
||||
if (!startCard) {
|
||||
delArrow();
|
||||
return;
|
||||
}
|
||||
|
||||
CardZoneLogic *startZone = startCard->getZone();
|
||||
|
||||
Command_CreateArrow cmd;
|
||||
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
|
||||
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
|
||||
cmd.set_start_zone(startZone->getName().toStdString());
|
||||
cmd.set_start_card_id(startCard->getId());
|
||||
|
||||
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
|
||||
CardZoneLogic *targetZone = targetCard->getZone();
|
||||
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
|
||||
cmd.set_target_zone(targetZone->getName().toStdString());
|
||||
cmd.set_target_card_id(targetCard->getId());
|
||||
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
|
||||
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
|
||||
} else {
|
||||
delArrow();
|
||||
return;
|
||||
}
|
||||
|
||||
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
|
||||
if (startZone->getName() == ZoneNames::HAND) {
|
||||
startCard->playCard(false);
|
||||
CardInfoPtr ci = startCard->getCard().getCardPtr();
|
||||
bool playToStack = SettingsCache::instance().getPlayToStack();
|
||||
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
|
||||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
|
||||
startCard->getZone()->getName() != ZoneNames::STACK))) {
|
||||
cmd.set_start_zone(ZoneNames::STACK);
|
||||
} else {
|
||||
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
|
||||
}
|
||||
}
|
||||
|
||||
if (deleteInPhase != 0) {
|
||||
cmd.set_delete_in_phase(deleteInPhase);
|
||||
}
|
||||
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
delArrow();
|
||||
for (auto *child : childArrows) {
|
||||
child->mouseReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
// ArrowAttachItem
|
||||
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
|
||||
: ArrowItem(
|
||||
QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _startItem->getOwner()->getPlayerInfo()->getId(),
|
||||
.isLocalCreator = true,
|
||||
.id = -1,
|
||||
.color = Qt::green}),
|
||||
_startItem,
|
||||
nullptr),
|
||||
player(_startItem->getOwner())
|
||||
{
|
||||
}
|
||||
|
||||
void ArrowAttachItem::addChildArrow(ArrowAttachItem *child)
|
||||
{
|
||||
childArrows.append(child);
|
||||
}
|
||||
|
||||
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (targetLocked || !startItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QPointF endPos = event->scenePos();
|
||||
|
||||
ArrowTarget *cursorItem = nullptr;
|
||||
qreal cursorItemZ = -1;
|
||||
for (auto *item : scene()->items(endPos)) {
|
||||
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) {
|
||||
if (card->zValue() > cursorItemZ) {
|
||||
cursorItem = card;
|
||||
cursorItemZ = card->zValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cursorItem != targetItem) {
|
||||
if (targetItem) {
|
||||
disconnect(positionConnection);
|
||||
targetItem->setBeingPointedAt(false);
|
||||
}
|
||||
|
||||
targetItem = cursorItem;
|
||||
fullColor = (cursorItem != nullptr);
|
||||
|
||||
if (cursorItem && cursorItem != startItem) {
|
||||
cursorItem->setBeingPointedAt(true);
|
||||
positionConnection =
|
||||
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); });
|
||||
}
|
||||
}
|
||||
|
||||
targetItem ? updatePath() : updatePath(endPos);
|
||||
update();
|
||||
|
||||
for (auto *child : childArrows) {
|
||||
child->mouseMoveEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (!startItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Attaching could move startItem under the current cursor position, causing all children to retarget to it right
|
||||
// before they are processed. Prevent that.
|
||||
for (auto *child : childArrows) {
|
||||
child->setTargetLocked(true);
|
||||
}
|
||||
|
||||
if (targetItem && targetItem != startItem) {
|
||||
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
|
||||
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
|
||||
if (startCard && targetCard) {
|
||||
attachCards(startCard, targetCard);
|
||||
}
|
||||
}
|
||||
|
||||
delArrow();
|
||||
for (auto *child : childArrows) {
|
||||
child->mouseReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
|
||||
{
|
||||
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// move card onto table first if attaching from some other zone
|
||||
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
|
||||
player->getPlayerActions()->playCardToTable(startCard, false);
|
||||
}
|
||||
|
||||
Command_AttachCard cmd;
|
||||
cmd.set_start_zone(ZoneNames::TABLE);
|
||||
cmd.set_card_id(startCard->getId());
|
||||
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
|
||||
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
|
||||
cmd.set_target_card_id(targetCard->getId());
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
#ifndef ARROWITEM_H
|
||||
#define ARROWITEM_H
|
||||
|
||||
#include "../../game/board/arrow_data.h"
|
||||
#include "arrow_target.h"
|
||||
|
||||
#include <QGraphicsItem>
|
||||
#include <QPointer>
|
||||
#include <QSharedPointer>
|
||||
|
||||
class CardItem;
|
||||
class QGraphicsSceneMouseEvent;
|
||||
class PlayerLogic;
|
||||
|
||||
class ArrowItem : public QObject, public QGraphicsItem
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QGraphicsItem)
|
||||
signals:
|
||||
void requestDeletion(int creatorId, int id);
|
||||
|
||||
private:
|
||||
QPainterPath path;
|
||||
|
||||
protected:
|
||||
QSharedPointer<const ArrowData> data;
|
||||
QPointer<ArrowTarget> startItem;
|
||||
QPointer<ArrowTarget> targetItem;
|
||||
bool targetLocked = false;
|
||||
bool fullColor = true;
|
||||
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
|
||||
public:
|
||||
ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem);
|
||||
|
||||
void onTargetDestroyed();
|
||||
void delArrow();
|
||||
void updatePath();
|
||||
void updatePath(const QPointF &endPoint);
|
||||
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
[[nodiscard]] QRectF boundingRect() const override
|
||||
{
|
||||
return path.boundingRect();
|
||||
}
|
||||
[[nodiscard]] QPainterPath shape() const override
|
||||
{
|
||||
return path;
|
||||
}
|
||||
[[nodiscard]] int getId() const
|
||||
{
|
||||
return data->id;
|
||||
}
|
||||
[[nodiscard]] int getCreatorId() const
|
||||
{
|
||||
return data->creatorId;
|
||||
}
|
||||
[[nodiscard]] ArrowTarget *getStartItem() const
|
||||
{
|
||||
return startItem;
|
||||
}
|
||||
[[nodiscard]] ArrowTarget *getTargetItem() const
|
||||
{
|
||||
return targetItem;
|
||||
}
|
||||
void setTargetLocked(bool _targetLocked)
|
||||
{
|
||||
targetLocked = _targetLocked;
|
||||
}
|
||||
};
|
||||
|
||||
class ArrowDragItem : public ArrowItem
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
int deleteInPhase;
|
||||
QList<ArrowDragItem *> childArrows;
|
||||
QMetaObject::Connection positionConnection;
|
||||
|
||||
public:
|
||||
ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
|
||||
void addChildArrow(ArrowDragItem *child);
|
||||
|
||||
protected:
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
};
|
||||
|
||||
class ArrowAttachItem : public ArrowItem
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
QList<ArrowAttachItem *> childArrows;
|
||||
QMetaObject::Connection positionConnection;
|
||||
void attachCards(CardItem *startCard, const CardItem *targetCard);
|
||||
|
||||
public:
|
||||
explicit ArrowAttachItem(ArrowTarget *_startItem);
|
||||
void addChildArrow(ArrowAttachItem *child);
|
||||
|
||||
protected:
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "arrow_target.h"
|
||||
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "arrow_item.h"
|
||||
|
||||
ArrowTarget::ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent) : AbstractGraphicsItem(parent), owner(_owner)
|
||||
{
|
||||
setFlag(ItemSendsScenePositionChanges);
|
||||
}
|
||||
|
||||
void ArrowTarget::setBeingPointedAt(bool _beingPointedAt)
|
||||
{
|
||||
beingPointedAt = _beingPointedAt;
|
||||
update();
|
||||
}
|
||||
|
||||
QVariant ArrowTarget::itemChange(GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if (change == ItemScenePositionHasChanged) {
|
||||
emit scenePositionChanged();
|
||||
}
|
||||
return AbstractGraphicsItem::itemChange(change, value);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* @file arrow_target.h
|
||||
* @ingroup GameGraphics
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef ARROWTARGET_H
|
||||
#define ARROWTARGET_H
|
||||
|
||||
#include "abstract_graphics_item.h"
|
||||
|
||||
#include <QList>
|
||||
|
||||
class PlayerLogic;
|
||||
class ArrowItem;
|
||||
|
||||
class ArrowTarget : public AbstractGraphicsItem
|
||||
{
|
||||
Q_OBJECT
|
||||
protected:
|
||||
PlayerLogic *owner;
|
||||
|
||||
private:
|
||||
bool beingPointedAt = false;
|
||||
|
||||
signals:
|
||||
void scenePositionChanged();
|
||||
|
||||
public:
|
||||
explicit ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent = nullptr);
|
||||
~ArrowTarget() override = default;
|
||||
|
||||
[[nodiscard]] PlayerLogic *getOwner() const
|
||||
{
|
||||
return owner;
|
||||
}
|
||||
|
||||
void setBeingPointedAt(bool _beingPointedAt);
|
||||
[[nodiscard]] bool getBeingPointedAt() const
|
||||
{
|
||||
return beingPointedAt;
|
||||
}
|
||||
|
||||
protected:
|
||||
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
|
||||
};
|
||||
#endif
|
||||
@@ -0,0 +1,144 @@
|
||||
#include "card_drag_item.h"
|
||||
|
||||
#include "../game_scene.h"
|
||||
#include "../zones/card_zone.h"
|
||||
#include "../zones/table_zone.h"
|
||||
#include "../zones/view_zone.h"
|
||||
#include "card_item.h"
|
||||
|
||||
#include <QCursor>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QPainter>
|
||||
|
||||
CardDragItem::CardDragItem(CardItem *_item,
|
||||
int _id,
|
||||
const QPointF &_hotSpot,
|
||||
bool _forceFaceDown,
|
||||
AbstractCardDragItem *parentDrag)
|
||||
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), forceFaceDown(_forceFaceDown), occupied(false),
|
||||
currentZone(0)
|
||||
{
|
||||
}
|
||||
|
||||
void CardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
|
||||
{
|
||||
AbstractCardDragItem::paint(painter, option, widget);
|
||||
|
||||
if (occupied) {
|
||||
painter->fillPath(shape(), QColor(200, 0, 0, 100));
|
||||
}
|
||||
}
|
||||
|
||||
void CardDragItem::updatePosition(const QPointF &cursorScenePos)
|
||||
{
|
||||
QList<QGraphicsItem *> colliding =
|
||||
scene()->items(cursorScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
|
||||
static_cast<GameScene *>(scene())->getViewTransform());
|
||||
|
||||
CardZone *cardZone = 0;
|
||||
ZoneViewZone *zoneViewZone = 0;
|
||||
for (int i = colliding.size() - 1; i >= 0; i--) {
|
||||
CardZone *temp = qgraphicsitem_cast<CardZone *>(colliding.at(i));
|
||||
if (!cardZone) {
|
||||
cardZone = temp;
|
||||
}
|
||||
if (!zoneViewZone) {
|
||||
zoneViewZone = qobject_cast<ZoneViewZone *>(temp);
|
||||
}
|
||||
}
|
||||
CardZone *cursorZone = 0;
|
||||
if (zoneViewZone) {
|
||||
cursorZone = zoneViewZone;
|
||||
} else if (cardZone) {
|
||||
cursorZone = cardZone;
|
||||
}
|
||||
|
||||
// Always update the current zone, even if its null, to cancel the drag
|
||||
// instead of dropping cards into an non-intuitive location.
|
||||
currentZone = cursorZone;
|
||||
|
||||
if (!cursorZone) {
|
||||
// Avoid the cards getting stuck visually when not over
|
||||
// any zone.
|
||||
QPointF newPos = cursorScenePos - hotSpot;
|
||||
|
||||
if (newPos != pos()) {
|
||||
for (int i = 0; i < childDrags.size(); i++) {
|
||||
childDrags[i]->setPos(newPos + childDrags[i]->getHotSpot());
|
||||
}
|
||||
setPos(newPos);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
QPointF zonePos = currentZone->scenePos();
|
||||
QPointF cursorPosInZone = cursorScenePos - zonePos;
|
||||
|
||||
// If we are on a Table, we center the card around the cursor, because we
|
||||
// snap it into place and no longer see it being dragged.
|
||||
//
|
||||
// For other zones (where we do display the card under the cursor), we use
|
||||
// the hotspot to feel like the card was dragged at the corresponding
|
||||
// position.
|
||||
TableZone *tableZone = qobject_cast<TableZone *>(cursorZone);
|
||||
QPointF closestGridPoint;
|
||||
if (tableZone) {
|
||||
closestGridPoint = tableZone->closestGridPoint(cursorPosInZone);
|
||||
} else {
|
||||
closestGridPoint = cursorPosInZone - hotSpot;
|
||||
}
|
||||
|
||||
QPointF newPos = zonePos + closestGridPoint;
|
||||
|
||||
if (newPos != pos()) {
|
||||
for (int i = 0; i < childDrags.size(); i++) {
|
||||
childDrags[i]->setPos(newPos + childDrags[i]->getHotSpot());
|
||||
}
|
||||
setPos(newPos);
|
||||
|
||||
bool newOccupied = false;
|
||||
TableZone *table = qobject_cast<TableZone *>(cursorZone);
|
||||
if (table) {
|
||||
if (table->getCardFromCoords(closestGridPoint)) {
|
||||
newOccupied = true;
|
||||
}
|
||||
}
|
||||
if (newOccupied != occupied) {
|
||||
occupied = newOccupied;
|
||||
update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
QGraphicsScene *sc = scene();
|
||||
QPointF sp = pos();
|
||||
sc->removeItem(this);
|
||||
|
||||
QList<CardDragItem *> dragItemList;
|
||||
CardZoneLogic *startZone = static_cast<CardItem *>(item)->getZone();
|
||||
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone->getLogic()))) {
|
||||
if (!occupied) {
|
||||
dragItemList.append(this);
|
||||
}
|
||||
|
||||
for (int i = 0; i < childDrags.size(); i++) {
|
||||
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
|
||||
if (!occupied &&
|
||||
!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone->getLogic())) &&
|
||||
!c->occupied) {
|
||||
dragItemList.append(c);
|
||||
}
|
||||
sc->removeItem(c);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentZone) {
|
||||
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint());
|
||||
}
|
||||
|
||||
event->accept();
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* @file card_drag_item.h
|
||||
* @ingroup GameGraphicsCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CARDDRAGITEM_H
|
||||
#define CARDDRAGITEM_H
|
||||
|
||||
#include "abstract_card_drag_item.h"
|
||||
|
||||
class CardItem;
|
||||
|
||||
class CardDragItem : public AbstractCardDragItem
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
int id;
|
||||
bool forceFaceDown;
|
||||
bool occupied;
|
||||
CardZone *currentZone;
|
||||
|
||||
public:
|
||||
CardDragItem(CardItem *_item,
|
||||
int _id,
|
||||
const QPointF &_hotSpot,
|
||||
bool _forceFaceDown,
|
||||
AbstractCardDragItem *parentDrag = 0);
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
bool isForceFaceDown() const
|
||||
{
|
||||
return forceFaceDown;
|
||||
}
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
void updatePosition(const QPointF &cursorScenePos) override;
|
||||
|
||||
protected:
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,541 @@
|
||||
#include "card_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/phase.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../game_scene.h"
|
||||
#include "../zones/table_zone.h"
|
||||
#include "../zones/view_zone.h"
|
||||
#include "arrow_item.h"
|
||||
#include "card_drag_item.h"
|
||||
|
||||
#include <../../client/settings/card_counter_settings.h>
|
||||
#include <QApplication>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QMenu>
|
||||
#include <QPainter>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
|
||||
|
||||
CardItem::CardItem(PlayerLogic *_owner,
|
||||
QGraphicsItem *parent,
|
||||
const CardRef &cardRef,
|
||||
int _cardid,
|
||||
CardZoneLogic *_zone)
|
||||
: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
|
||||
{
|
||||
owner->addCard(this);
|
||||
|
||||
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
|
||||
if (state->getCounters().contains(counterId)) {
|
||||
update();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void CardItem::prepareDelete()
|
||||
{
|
||||
if (owner != nullptr) {
|
||||
if (owner->getGame()->getActiveCard() == this) {
|
||||
emit owner->requestCardMenuUpdate(nullptr);
|
||||
owner->getGame()->setActiveCard(nullptr);
|
||||
}
|
||||
owner = nullptr;
|
||||
}
|
||||
|
||||
while (!attachedCards.isEmpty()) {
|
||||
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
|
||||
attachedCards.first()->setAttachedTo(nullptr);
|
||||
}
|
||||
|
||||
if (state->getAttachedTo() != nullptr) {
|
||||
state->getAttachedTo()->removeAttachedCard(this);
|
||||
state->setAttachedTo(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CardItem::deleteLater()
|
||||
{
|
||||
prepareDelete();
|
||||
if (scene()) {
|
||||
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
|
||||
}
|
||||
AbstractCardItem::deleteLater();
|
||||
}
|
||||
|
||||
void CardItem::setZone(CardZoneLogic *_zone)
|
||||
{
|
||||
state->setZone(_zone);
|
||||
}
|
||||
|
||||
void CardItem::retranslateUi()
|
||||
{
|
||||
}
|
||||
|
||||
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
|
||||
{
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
|
||||
painter->save();
|
||||
AbstractCardItem::paint(painter, option, widget);
|
||||
|
||||
int i = 0;
|
||||
QMapIterator<int, int> counterIterator(state->getCounters());
|
||||
while (counterIterator.hasNext()) {
|
||||
counterIterator.next();
|
||||
QColor _color = cardCounterSettings.color(counterIterator.key());
|
||||
|
||||
paintNumberEllipse(counterIterator.value(), 14, _color, i, state->getCounters().size(), painter);
|
||||
++i;
|
||||
}
|
||||
|
||||
QSizeF translatedSize = getTranslatedSize(painter);
|
||||
qreal scaleFactor = translatedSize.width() / boundingRect().width();
|
||||
|
||||
if (!state->getPT().isEmpty()) {
|
||||
painter->save();
|
||||
transformPainter(painter, translatedSize, tapAngle);
|
||||
|
||||
if (!getFaceDown() && state->getPT() == exactCard.getInfo().getPowTough()) {
|
||||
painter->setPen(Qt::white);
|
||||
} else {
|
||||
painter->setPen(QColor(255, 150, 0)); // dark orange
|
||||
}
|
||||
|
||||
painter->setBackground(Qt::black);
|
||||
painter->setBackgroundMode(Qt::OpaqueMode);
|
||||
|
||||
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor,
|
||||
translatedSize.height() - 8 * scaleFactor),
|
||||
Qt::AlignRight | Qt::AlignBottom, state->getPT());
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
if (!state->getAnnotation().isEmpty()) {
|
||||
painter->save();
|
||||
|
||||
transformPainter(painter, translatedSize, tapAngle);
|
||||
painter->setBackground(Qt::black);
|
||||
painter->setBackgroundMode(Qt::OpaqueMode);
|
||||
painter->setPen(Qt::white);
|
||||
|
||||
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor,
|
||||
translatedSize.height() - 8 * scaleFactor),
|
||||
Qt::AlignCenter | Qt::TextWrapAnywhere, state->getAnnotation());
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
if (getBeingPointedAt()) {
|
||||
painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100)));
|
||||
}
|
||||
|
||||
if (state->getDoesntUntap()) {
|
||||
painter->save();
|
||||
|
||||
painter->setRenderHint(QPainter::Antialiasing, false);
|
||||
|
||||
QPen pen;
|
||||
pen.setColor(Qt::magenta);
|
||||
pen.setWidth(0); // Cosmetic pen
|
||||
painter->setPen(pen);
|
||||
painter->drawPath(shape());
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
void CardItem::setAttacking(bool _attacking)
|
||||
{
|
||||
state->setAttacking(_attacking);
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::setCounter(int _id, int _value)
|
||||
{
|
||||
state->setCounter(_id, _value);
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::setAnnotation(const QString &_annotation)
|
||||
{
|
||||
state->setAnnotation(_annotation);
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::setDoesntUntap(bool _doesntUntap)
|
||||
{
|
||||
state->setDoesntUntap(_doesntUntap);
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::setPT(const QString &_pt)
|
||||
{
|
||||
state->setPT(_pt);
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::setAttachedTo(CardItem *_attachedTo)
|
||||
{
|
||||
if (state->getAttachedTo() != nullptr) {
|
||||
state->getAttachedTo()->removeAttachedCard(this);
|
||||
}
|
||||
|
||||
gridPoint.setX(-1);
|
||||
state->setAttachedTo(_attachedTo);
|
||||
if (state->getAttachedTo() != nullptr) {
|
||||
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
|
||||
// attached cards
|
||||
if (state->getAttachedTo()->getZone() == nullptr) {
|
||||
deleteLater();
|
||||
} else {
|
||||
emit state->getAttachedTo()->getZone()->cardAdded(this);
|
||||
state->getAttachedTo()->addAttachedCard(this);
|
||||
if (state->getZone() != state->getAttachedTo()->getZone()) {
|
||||
state->getAttachedTo()->getZone()->reorganizeCards();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
|
||||
// attached cards
|
||||
if (state->getZone() == nullptr) {
|
||||
deleteLater();
|
||||
} else {
|
||||
emit state->getZone()->cardAdded(this);
|
||||
}
|
||||
}
|
||||
|
||||
if (state->getZone() != nullptr) {
|
||||
state->getZone()->reorganizeCards();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Resets the fields that should be reset after a zone transition
|
||||
*/
|
||||
void CardItem::resetState(bool keepAnnotations)
|
||||
{
|
||||
state->resetState(keepAnnotations);
|
||||
attachedCards.clear();
|
||||
setTapped(false, false);
|
||||
setDoesntUntap(false);
|
||||
if (scene()) {
|
||||
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void CardItem::processCardInfo(const ServerInfo_Card &_info)
|
||||
{
|
||||
state->clearCounters();
|
||||
const int counterListSize = _info.counter_list_size();
|
||||
for (int i = 0; i < counterListSize; ++i) {
|
||||
const ServerInfo_CardCounter &counterInfo = _info.counter_list(i);
|
||||
state->insertCounter(counterInfo.id(), counterInfo.value());
|
||||
}
|
||||
|
||||
setId(_info.id());
|
||||
setCardRef({QString::fromStdString(_info.name()), QString::fromStdString(_info.provider_id())});
|
||||
setAttacking(_info.attacking());
|
||||
setFaceDown(_info.face_down());
|
||||
setPT(QString::fromStdString(_info.pt()));
|
||||
setAnnotation(QString::fromStdString(_info.annotation()));
|
||||
setColor(QString::fromStdString(_info.color()));
|
||||
setTapped(_info.tapped());
|
||||
setDestroyOnZoneChange(_info.destroy_on_zone_change());
|
||||
setDoesntUntap(_info.doesnt_untap());
|
||||
}
|
||||
|
||||
CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown)
|
||||
{
|
||||
deleteDragItem();
|
||||
dragItem = new CardDragItem(this, _id, _pos, forceFaceDown);
|
||||
dragItem->setVisible(false);
|
||||
scene()->addItem(dragItem);
|
||||
dragItem->updatePosition(_scenePos);
|
||||
dragItem->setVisible(true);
|
||||
|
||||
return dragItem;
|
||||
}
|
||||
|
||||
void CardItem::deleteDragItem()
|
||||
{
|
||||
if (dragItem) {
|
||||
dragItem->deleteLater();
|
||||
}
|
||||
dragItem = nullptr;
|
||||
}
|
||||
|
||||
void CardItem::drawArrow(const QColor &arrowColor)
|
||||
{
|
||||
if (owner->getGame()->getPlayerManager()->isSpectator()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto *game = owner->getGame();
|
||||
PlayerLogic *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
|
||||
int phase = 0; // 0 means to not set the phase
|
||||
if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
|
||||
int currentPhase = game->getGameState()->getCurrentPhase();
|
||||
phase = Phases::getLastSubphase(currentPhase) + 1;
|
||||
}
|
||||
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor, phase);
|
||||
scene()->addItem(arrow);
|
||||
arrow->grabMouse();
|
||||
|
||||
for (const auto &item : scene()->selectedItems()) {
|
||||
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
|
||||
if (card == nullptr || card == this) {
|
||||
continue;
|
||||
}
|
||||
if (card->getZone() != state->getZone()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, card, arrowColor, phase);
|
||||
scene()->addItem(childArrow);
|
||||
arrow->addChildArrow(childArrow);
|
||||
}
|
||||
}
|
||||
|
||||
void CardItem::drawAttachArrow()
|
||||
{
|
||||
if (owner->getGame()->getPlayerManager()->isSpectator()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto *arrow = new ArrowAttachItem(this);
|
||||
scene()->addItem(arrow);
|
||||
arrow->grabMouse();
|
||||
|
||||
for (const auto &item : scene()->selectedItems()) {
|
||||
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
|
||||
if (card == nullptr) {
|
||||
continue;
|
||||
}
|
||||
if (card->getZone() != state->getZone()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ArrowAttachItem *childArrow = new ArrowAttachItem(card);
|
||||
scene()->addItem(childArrow);
|
||||
arrow->addChildArrow(childArrow);
|
||||
}
|
||||
}
|
||||
|
||||
void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (event->buttons().testFlag(Qt::RightButton)) {
|
||||
if ((event->screenPos() - event->buttonDownScreenPos(Qt::RightButton)).manhattanLength() <
|
||||
2 * QApplication::startDragDistance()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QColor arrowColor = Qt::red;
|
||||
if (event->modifiers().testFlag(Qt::ControlModifier)) {
|
||||
arrowColor = Qt::yellow;
|
||||
} else if (event->modifiers().testFlag(Qt::AltModifier)) {
|
||||
arrowColor = Qt::blue;
|
||||
} else if (event->modifiers().testFlag(Qt::ShiftModifier)) {
|
||||
arrowColor = Qt::green;
|
||||
}
|
||||
|
||||
drawArrow(arrowColor);
|
||||
} else if (event->buttons().testFlag(Qt::LeftButton)) {
|
||||
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
|
||||
2 * QApplication::startDragDistance()) {
|
||||
return;
|
||||
}
|
||||
if (const ZoneViewZoneLogic *view = qobject_cast<const ZoneViewZoneLogic *>(state->getZone())) {
|
||||
if (view->getRevealZone() && !view->getWriteableRevealZone()) {
|
||||
return;
|
||||
}
|
||||
} else if (!owner->getPlayerInfo()->getLocalOrJudge()) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
|
||||
// Use the buttonDownPos to align the hot spot with the position when
|
||||
// the user originally clicked
|
||||
createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
|
||||
dragItem->grabMouse();
|
||||
|
||||
int childIndex = 0;
|
||||
for (const auto &item : scene()->selectedItems()) {
|
||||
CardItem *card = static_cast<CardItem *>(item);
|
||||
if ((card == this) || (card->getZone() != state->getZone())) {
|
||||
continue;
|
||||
}
|
||||
++childIndex;
|
||||
QPointF childPos;
|
||||
if (state->getZone()->getHasCardAttr()) {
|
||||
childPos = card->pos() - pos();
|
||||
} else {
|
||||
childPos = QPointF(childIndex * CardDimensions::WIDTH_HALF_F, 0);
|
||||
}
|
||||
CardDragItem *drag =
|
||||
new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
|
||||
drag->setPos(dragItem->pos() + childPos);
|
||||
scene()->addItem(drag);
|
||||
}
|
||||
}
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
||||
void CardItem::playCard(bool faceDown)
|
||||
{
|
||||
// Do nothing if the card belongs to another player
|
||||
if (!owner->getPlayerInfo()->getLocalOrJudge()) {
|
||||
return;
|
||||
}
|
||||
|
||||
TableZoneLogic *tz = qobject_cast<TableZoneLogic *>(state->getZone());
|
||||
if (tz) {
|
||||
emit tz->toggleTapped();
|
||||
} else {
|
||||
if (SettingsCache::instance().getClickPlaysAllSelected()) {
|
||||
if (faceDown) {
|
||||
emit playSelectedFaceDown(this);
|
||||
} else {
|
||||
emit playSelected(this);
|
||||
}
|
||||
} else {
|
||||
state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QVariantList CardItem::parsePT(const QString &pt)
|
||||
{
|
||||
QVariantList ptList = QVariantList();
|
||||
if (!pt.isEmpty()) {
|
||||
int sep = pt.indexOf('/');
|
||||
if (sep == 0) {
|
||||
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
|
||||
} else {
|
||||
int start = 0;
|
||||
for (;;) {
|
||||
QString item = pt.mid(start, sep - start);
|
||||
if (item.isEmpty()) {
|
||||
ptList.append(QVariant(QString()));
|
||||
} else if (item[0] == '+') {
|
||||
ptList.append(QVariant(item.mid(1).toInt())); // add as int
|
||||
} else if (item[0] == '-') {
|
||||
ptList.append(QVariant(item.toInt())); // add as int
|
||||
} else {
|
||||
ptList.append(QVariant(item)); // add as qstring
|
||||
}
|
||||
if (sep == -1) {
|
||||
break;
|
||||
}
|
||||
start = sep + 1;
|
||||
sep = pt.indexOf('/', start);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ptList;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
|
||||
* is nullptr.
|
||||
*/
|
||||
static bool isUnwritableRevealZone(CardZoneLogic *zone)
|
||||
{
|
||||
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(zone)) {
|
||||
return view->getRevealZone() && !view->getWriteableRevealZone();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a "click to play" is done on the card.
|
||||
* This is either triggered by a single click or double click, depending on the settings.
|
||||
*
|
||||
* @param shiftHeld if the shift key was held during the click
|
||||
*/
|
||||
void CardItem::handleClickedToPlay(bool shiftHeld)
|
||||
{
|
||||
if (isUnwritableRevealZone(state->getZone())) {
|
||||
if (SettingsCache::instance().getClickPlaysAllSelected()) {
|
||||
emit hideSelected(this);
|
||||
} else {
|
||||
state->getZone()->removeCard(this);
|
||||
}
|
||||
} else {
|
||||
playCard(shiftHeld);
|
||||
}
|
||||
}
|
||||
|
||||
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (event->button() == Qt::RightButton && owner != nullptr) {
|
||||
emit rightClicked(this, event->screenPos());
|
||||
return;
|
||||
}
|
||||
if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
|
||||
(!SettingsCache::instance().getDoubleClickToPlay())) {
|
||||
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
|
||||
}
|
||||
if (owner != nullptr) {
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
AbstractCardItem::mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if ((event->modifiers() != Qt::AltModifier) && (event->buttons() == Qt::LeftButton) &&
|
||||
(SettingsCache::instance().getDoubleClickToPlay())) {
|
||||
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
|
||||
}
|
||||
event->accept();
|
||||
}
|
||||
|
||||
bool CardItem::animationEvent()
|
||||
{
|
||||
int rotation = ROTATION_DEGREES_PER_FRAME;
|
||||
bool animationIncomplete = true;
|
||||
if (!tapped) {
|
||||
rotation *= -1;
|
||||
}
|
||||
|
||||
tapAngle += rotation;
|
||||
if (tapped && (tapAngle > 90)) {
|
||||
tapAngle = 90;
|
||||
animationIncomplete = false;
|
||||
}
|
||||
if (!tapped && (tapAngle < 0)) {
|
||||
tapAngle = 0;
|
||||
animationIncomplete = false;
|
||||
}
|
||||
|
||||
setTransform(QTransform()
|
||||
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
|
||||
.rotate(tapAngle)
|
||||
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
|
||||
setHovered(false);
|
||||
update();
|
||||
|
||||
return animationIncomplete;
|
||||
}
|
||||
|
||||
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
|
||||
{
|
||||
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
|
||||
bool selected = value.toBool();
|
||||
|
||||
if (selected) {
|
||||
owner->getGame()->setActiveCard(this);
|
||||
}
|
||||
|
||||
emit selectionChanged(this, selected);
|
||||
}
|
||||
|
||||
return AbstractCardItem::itemChange(change, value);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user