Initial commit of mtgonline project
This commit is contained in:
@@ -0,0 +1,58 @@
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#include "abstract_game.h"
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#include "../interface/widgets/tabs/tab_game.h"
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#include "player/player_logic.h"
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AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent)
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{
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gameMetaInfo = new GameMetaInfo(this);
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gameEventHandler = new GameEventHandler(this);
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activeCard = nullptr;
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}
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bool AbstractGame::isHost() const
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{
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return gameState->getHostId() == playerManager->getLocalPlayerId();
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}
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AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
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{
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if (gameState->getClients().size() > 1) {
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if (playerId == -1) {
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playerId = playerManager->getActiveLocalPlayer(gameState->getActivePlayer())->getPlayerInfo()->getId();
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}
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return gameState->getClients().at(playerId);
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} else if (gameState->getClients().isEmpty()) {
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return nullptr;
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} else {
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return gameState->getClients().first();
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}
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}
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void AbstractGame::loadReplay(GameReplay *replay)
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{
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gameMetaInfo->setFromProto(replay->game_info());
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gameMetaInfo->setSpectatorsOmniscient(true);
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}
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void AbstractGame::setActiveCard(CardItem *card)
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{
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activeCard = card;
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}
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CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
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{
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PlayerLogic *player = playerManager->getPlayer(playerId);
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if (!player) {
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return nullptr;
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}
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CardZoneLogic *zone = player->getZones().value(zoneName, 0);
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if (!zone) {
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return nullptr;
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}
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return zone->getCard(cardId);
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}
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@@ -0,0 +1,67 @@
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/**
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* @file abstract_game.h
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* @ingroup GameLogic
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_ABSTRACT_GAME_H
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#define COCKATRICE_ABSTRACT_GAME_H
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#include "game_event_handler.h"
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#include "game_meta_info.h"
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#include "game_state.h"
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#include "player/player_manager.h"
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#include <QObject>
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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class CardItem;
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class AbstractGame : public QObject
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{
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Q_OBJECT
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public:
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explicit AbstractGame(QObject *parent);
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GameMetaInfo *gameMetaInfo;
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GameState *gameState;
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GameEventHandler *gameEventHandler;
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PlayerManager *playerManager;
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CardItem *activeCard;
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GameMetaInfo *getGameMetaInfo()
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{
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return gameMetaInfo;
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}
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GameState *getGameState() const
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{
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return gameState;
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}
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GameEventHandler *getGameEventHandler() const
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{
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return gameEventHandler;
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}
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PlayerManager *getPlayerManager() const
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{
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return playerManager;
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}
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bool isHost() const;
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AbstractClient *getClientForPlayer(int playerId) const;
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void loadReplay(GameReplay *replay);
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CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
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void setActiveCard(CardItem *card);
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CardItem *getActiveCard() const
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{
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return activeCard;
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}
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};
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#endif // COCKATRICE_ABSTRACT_GAME_H
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@@ -0,0 +1,48 @@
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#include "arrow_registry.h"
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#include "../game_graphics/board/arrow_item.h"
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void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
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{
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const ArrowKey key{data->creatorId, data->id};
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if (auto *existing = take(data->creatorId, data->id)) {
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existing->delArrow();
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}
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dataStore.insert(key, data);
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items.insert(key, arrow);
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byPlayer[data->creatorId].insert(data->id);
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}
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ArrowItem *ArrowRegistry::take(int creatorId, int arrowId)
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{
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const ArrowKey key{creatorId, arrowId};
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dataStore.remove(key);
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auto &playerSet = byPlayer[creatorId];
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playerSet.remove(arrowId);
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if (playerSet.isEmpty()) {
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byPlayer.remove(creatorId);
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}
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return items.take(key);
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}
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ArrowItem *ArrowRegistry::get(int creatorId, int arrowId) const
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{
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return items.value(ArrowKey{creatorId, arrowId}, nullptr);
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}
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bool ArrowRegistry::contains(int creatorId, int arrowId) const
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{
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return items.contains(ArrowKey{creatorId, arrowId});
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}
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QSet<int> ArrowRegistry::idsForPlayer(int playerId) const
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{
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return byPlayer.value(playerId);
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}
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QList<ArrowItem *> ArrowRegistry::all() const
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{
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return items.values();
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}
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@@ -0,0 +1,43 @@
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#ifndef COCKATRICE_ARROW_REGISTRY_H
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#define COCKATRICE_ARROW_REGISTRY_H
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#include "board/arrow_data.h"
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#include <QMap>
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#include <QSet>
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#include <QSharedPointer>
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class ArrowItem;
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struct ArrowKey
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{
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int creatorId;
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int arrowId;
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bool operator<(const ArrowKey &other) const
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{
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if (creatorId != other.creatorId) {
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return creatorId < other.creatorId;
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}
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return arrowId < other.arrowId;
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}
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};
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class ArrowRegistry
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{
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public:
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void insert(QSharedPointer<ArrowData> data, ArrowItem *arrow);
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ArrowItem *take(int creatorId, int arrowId);
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[[nodiscard]] ArrowItem *get(int creatorId, int arrowId) const;
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[[nodiscard]] bool contains(int creatorId, int arrowId) const;
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[[nodiscard]] QSet<int> idsForPlayer(int playerId) const;
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[[nodiscard]] QList<ArrowItem *> all() const;
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private:
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QMap<ArrowKey, QSharedPointer<ArrowData>> dataStore;
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QMap<ArrowKey, ArrowItem *> items;
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QMap<int, QSet<int>> byPlayer;
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};
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#endif
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@@ -0,0 +1,21 @@
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#include "arrow_data.h"
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ArrowData ArrowData::fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator)
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{
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ArrowData data;
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data.creatorId = creatorId;
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data.isLocalCreator = isLocalCreator;
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data.id = arrow.id();
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data.startPlayerId = arrow.start_player_id();
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data.startZone = QString::fromStdString(arrow.start_zone());
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data.startCardId = arrow.start_card_id();
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data.targetPlayerId = arrow.target_player_id();
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data.color = convertColorToQColor(arrow.arrow_color());
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if (arrow.has_target_zone()) {
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data.targetZone = QString::fromStdString(arrow.target_zone());
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data.targetCardId = arrow.target_card_id();
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}
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return data;
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}
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@@ -0,0 +1,30 @@
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#ifndef COCKATRICE_ARROW_DATA_H
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#define COCKATRICE_ARROW_DATA_H
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#include <QColor>
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#include <QString>
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#include <libcockatrice/protocol/pb/serverinfo_arrow.pb.h>
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#include <libcockatrice/utility/color.h>
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struct ArrowData
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{
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int creatorId = -1;
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bool isLocalCreator = false;
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int id = -1;
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int startPlayerId = -1;
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QString startZone = "";
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int startCardId = -1;
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int targetPlayerId = -1;
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QString targetZone = "";
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int targetCardId = -1;
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QColor color = "";
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static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
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bool isPlayerTargeted() const
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{
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return targetZone.isEmpty();
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}
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};
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#endif // COCKATRICE_ARROW_DATA_H
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@@ -0,0 +1,159 @@
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#include "card_list.h"
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#include "../../game_graphics/board/card_item.h"
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#include <QDebug>
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#include <algorithm>
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#include <libcockatrice/card/card_info.h>
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CardList::CardList(bool _contentsKnown) : QList<CardItem *>(), contentsKnown(_contentsKnown)
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{
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}
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/**
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* @brief Finds the CardItem with the given id in the list.
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* If contentsKnown is false, then this just returns the first element of the list.
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*
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* @param cardId The id of the card to find.
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*
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* @returns A pointer to the CardItem, or a nullptr if not found.
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*/
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CardItem *CardList::findCard(const int cardId) const
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{
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if (!contentsKnown && !empty()) {
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return at(0);
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} else {
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for (auto *cardItem : *this) {
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if (cardItem->getId() == cardId) {
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return cardItem;
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}
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}
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}
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return nullptr;
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}
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/**
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* @brief sorts the list by using string comparison on properties extracted from the CardItem
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* The cards are compared using each property in order.
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* If two cards have the same value for a property, then the next property in the list is used.
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*
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* @param option the option to compare the cards by, in order of usage.
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*/
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void CardList::sortBy(const QList<SortOption> &option)
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{
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// early return if we know we won't be sorting
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if (option.isEmpty()) {
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return;
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}
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auto comparator = [&option](CardItem *a, CardItem *b) {
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for (auto prop : option) {
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auto extractor = getExtractorFor(prop);
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QString t1 = extractor(a);
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QString t2 = extractor(b);
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if (t1 != t2) {
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return t1 < t2;
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}
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}
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return false;
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};
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|
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std::sort(begin(), end(), comparator);
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}
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|
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/**
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* Creates a String for the card such that when sorting cards using that string, it will result in the
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* following sort order:
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* - Unrecognized colors
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* - Land cards
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* - Colorless cards
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* - Monocolor cards, in wubrg order
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* - Monocolor cards of any custom colors
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* - 2C cards (no internal order)
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* - 3C cards (no internal order)
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* - 4C cards (no internal order)
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* - 5C cards (no internal order)
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*
|
||||
* @param c The card info
|
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* @param appendAtEnd For multicolor cards, whether to also append the entire color string at the end.
|
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*/
|
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static QString getColorSortString(const CardInfo &c, bool appendAtEnd)
|
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{
|
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QString colors = c.getColors();
|
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switch (colors.size()) {
|
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case 0: {
|
||||
if (c.getCardType().contains("Land")) {
|
||||
return "a_land";
|
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} else {
|
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return "b_colorless";
|
||||
}
|
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}
|
||||
case 1:
|
||||
// force wubrg order
|
||||
switch (colors.at(0).toLatin1()) {
|
||||
case 'W':
|
||||
return "c_W";
|
||||
case 'U':
|
||||
return "d_U";
|
||||
case 'B':
|
||||
return "e_B";
|
||||
case 'R':
|
||||
return "f_R";
|
||||
case 'G':
|
||||
return "g_G";
|
||||
default:
|
||||
// handle any custom colors
|
||||
return QString("h_%1").arg(colors.at(0));
|
||||
}
|
||||
default:
|
||||
return QString("i%1_%2").arg(colors.size()).arg(appendAtEnd ? colors : "");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief returns the function that extracts the given property from the CardItem.
|
||||
*/
|
||||
std::function<QString(CardItem *)> CardList::getExtractorFor(SortOption option)
|
||||
{
|
||||
switch (option) {
|
||||
case NoSort:
|
||||
return [](CardItem *) { return ""; };
|
||||
case SortByMainType:
|
||||
return [](CardItem *c) { return c->getCardInfo().getMainCardType(); };
|
||||
case SortByManaValue:
|
||||
// getCmc returns the int as a string. We pad with 0's so that string comp also works on it
|
||||
return [](CardItem *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
|
||||
case SortByColorGrouping:
|
||||
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
|
||||
case SortByName:
|
||||
return [](CardItem *c) { return c->getName(); };
|
||||
case SortByType:
|
||||
return [](CardItem *c) { return c->getCardInfo().getCardType(); };
|
||||
case SortByManaCost:
|
||||
return [](CardItem *c) {
|
||||
if (!c->getCard()) {
|
||||
return QString();
|
||||
}
|
||||
|
||||
auto info = c->getCardInfo();
|
||||
|
||||
// calculation copied from CardDatabaseModel.
|
||||
// we pad the cmc and also append the mana cost to the end so same cmc cards still have a sort order
|
||||
return QString("%1%2").arg(info.getCmc(), 4, QChar('0')).arg(info.getManaCost());
|
||||
};
|
||||
case SortByColors:
|
||||
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
|
||||
case SortByPt:
|
||||
// do the same padding trick as above
|
||||
return
|
||||
[](CardItem *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
|
||||
case SortBySet:
|
||||
return [](CardItem *c) { return c->getCardInfo().getSetsNames(); };
|
||||
case SortByPrinting:
|
||||
return [](CardItem *c) { return c->getProviderId(); };
|
||||
}
|
||||
|
||||
// this line should never be reached
|
||||
qCWarning(CardListLog) << "cardlist.cpp: Could not find extractor for SortOption" << option;
|
||||
return [](CardItem *) { return ""; };
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* @file card_list.h
|
||||
* @ingroup GameLogicCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CARDLIST_H
|
||||
#define CARDLIST_H
|
||||
|
||||
#include <QList>
|
||||
#include <QLoggingCategory>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardListLog, "card_list");
|
||||
|
||||
class CardItem;
|
||||
|
||||
class CardList : public QList<CardItem *>
|
||||
{
|
||||
protected:
|
||||
bool contentsKnown;
|
||||
|
||||
public:
|
||||
enum SortOption
|
||||
{
|
||||
NoSort,
|
||||
|
||||
// Options that are used by groupBy
|
||||
// Should partition all cards into a reasonable number of buckets
|
||||
SortByMainType,
|
||||
SortByManaValue,
|
||||
SortByColorGrouping,
|
||||
|
||||
// Options that are used by sortBy
|
||||
// We don't care about buckets; we want as many distinct values as possible.
|
||||
SortByName,
|
||||
SortByType,
|
||||
SortByManaCost,
|
||||
SortByColors,
|
||||
SortByPt,
|
||||
SortBySet,
|
||||
SortByPrinting
|
||||
};
|
||||
explicit CardList(bool _contentsKnown);
|
||||
CardItem *findCard(const int cardId) const;
|
||||
bool getContentsKnown() const
|
||||
{
|
||||
return contentsKnown;
|
||||
}
|
||||
|
||||
void sortBy(const QList<SortOption> &options);
|
||||
|
||||
static std::function<QString(CardItem *)> getExtractorFor(SortOption option);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,111 @@
|
||||
#include "card_state.h"
|
||||
|
||||
void CardState::resetState(bool keepAnnotations)
|
||||
{
|
||||
attacking = false;
|
||||
counters.clear();
|
||||
pt.clear();
|
||||
if (!keepAnnotations) {
|
||||
annotation.clear();
|
||||
}
|
||||
attachedTo = nullptr;
|
||||
}
|
||||
|
||||
void CardState::setZone(CardZoneLogic *_zone)
|
||||
{
|
||||
if (zone == _zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
zone = _zone;
|
||||
emit zoneChanged(this, zone);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttacking(bool _attacking)
|
||||
{
|
||||
if (attacking == _attacking) {
|
||||
return;
|
||||
}
|
||||
attacking = _attacking;
|
||||
emit attackingChanged(_attacking);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::insertCounter(int id, int value)
|
||||
{
|
||||
counters.insert(id, value);
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setCounter(int id, int value)
|
||||
{
|
||||
if (value) {
|
||||
counters[id] = value;
|
||||
} else {
|
||||
counters.remove(id);
|
||||
}
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::clearCounters()
|
||||
{
|
||||
counters.clear();
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAnnotation(const QString &_annotation)
|
||||
{
|
||||
if (annotation == _annotation) {
|
||||
return;
|
||||
}
|
||||
annotation = _annotation;
|
||||
emit annotationChanged(annotation);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setPT(const QString &_pt)
|
||||
{
|
||||
if (pt == _pt) {
|
||||
return;
|
||||
}
|
||||
pt = _pt;
|
||||
emit ptChanged(pt);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDoesntUntap(bool _doesntUntap)
|
||||
{
|
||||
if (doesntUntap == _doesntUntap) {
|
||||
return;
|
||||
}
|
||||
doesntUntap = _doesntUntap;
|
||||
emit doesntUntapChanged(_doesntUntap);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
|
||||
{
|
||||
if (destroyOnZoneChange == _destroyOnZoneChange) {
|
||||
return;
|
||||
}
|
||||
|
||||
destroyOnZoneChange = _destroyOnZoneChange;
|
||||
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttachedTo(CardItem *_attachedTo)
|
||||
{
|
||||
if (attachedTo == _attachedTo) {
|
||||
return;
|
||||
}
|
||||
attachedTo = _attachedTo;
|
||||
emit attachedToChanged(_attachedTo);
|
||||
emit stateChanged();
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
#ifndef COCKATRICE_CARD_STATE_H
|
||||
#define COCKATRICE_CARD_STATE_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
|
||||
class CardZoneLogic;
|
||||
class CardItem;
|
||||
class CardState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
bool attacking = false;
|
||||
QMap<int, int> counters;
|
||||
QString annotation;
|
||||
QString pt;
|
||||
bool doesntUntap = false;
|
||||
bool destroyOnZoneChange = false;
|
||||
|
||||
CardItem *attachedTo = nullptr;
|
||||
CardZoneLogic *zone = nullptr;
|
||||
|
||||
signals:
|
||||
void stateChanged();
|
||||
|
||||
void attackingChanged(bool newValue);
|
||||
void countersChanged(const QMap<int, int> &newCounters);
|
||||
void annotationChanged(const QString &newAnnotation);
|
||||
void ptChanged(const QString &newPt);
|
||||
void doesntUntapChanged(bool newValue);
|
||||
void destroyOnZoneChangeChanged(bool newValue);
|
||||
void attachedToChanged(CardItem *newAttachedTo);
|
||||
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
|
||||
|
||||
public:
|
||||
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
|
||||
{
|
||||
}
|
||||
|
||||
void resetState(bool keepAnnotations);
|
||||
|
||||
CardZoneLogic *getZone() const
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
void setZone(CardZoneLogic *_zone);
|
||||
|
||||
bool getAttacking() const
|
||||
{
|
||||
return attacking;
|
||||
}
|
||||
void setAttacking(bool _attacking);
|
||||
|
||||
const QMap<int, int> &getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
void insertCounter(int id, int value);
|
||||
|
||||
void setCounter(int id, int value);
|
||||
|
||||
void clearCounters();
|
||||
|
||||
QString getAnnotation() const
|
||||
{
|
||||
return annotation;
|
||||
}
|
||||
|
||||
void setAnnotation(const QString &_annotation);
|
||||
|
||||
QString getPT() const
|
||||
{
|
||||
return pt;
|
||||
}
|
||||
|
||||
void setPT(const QString &_pt);
|
||||
|
||||
bool getDoesntUntap() const
|
||||
{
|
||||
return doesntUntap;
|
||||
}
|
||||
|
||||
void setDoesntUntap(bool _doesntUntap);
|
||||
|
||||
bool getDestroyOnZoneChange() const
|
||||
{
|
||||
return destroyOnZoneChange;
|
||||
}
|
||||
|
||||
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
|
||||
|
||||
CardItem *getAttachedTo() const
|
||||
{
|
||||
return attachedTo;
|
||||
}
|
||||
|
||||
void setAttachedTo(CardItem *_attachedTo);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_STATE_H
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "counter_state.h"
|
||||
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
|
||||
: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
|
||||
{
|
||||
}
|
||||
|
||||
CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
|
||||
{
|
||||
return new CounterState(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
|
||||
}
|
||||
|
||||
void CounterState::setValue(int newValue)
|
||||
{
|
||||
if (newValue == value) {
|
||||
return;
|
||||
}
|
||||
int old = value;
|
||||
value = newValue;
|
||||
emit valueChanged(old, newValue);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef COCKATRICE_COUNTER_STATE_H
|
||||
#define COCKATRICE_COUNTER_STATE_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_counter.pb.h>
|
||||
|
||||
class CounterState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent = nullptr);
|
||||
|
||||
static CounterState *fromProto(const ServerInfo_Counter &counter, QObject *parent = nullptr);
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
QColor getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
int getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
int getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
void setValue(int newValue);
|
||||
|
||||
signals:
|
||||
void valueChanged(int oldValue, int newValue);
|
||||
|
||||
private:
|
||||
int id;
|
||||
QString name;
|
||||
QColor color;
|
||||
int radius;
|
||||
int value;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_COUNTER_STATE_H
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "game.h"
|
||||
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
|
||||
|
||||
Game::Game(QObject *_parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes)
|
||||
: AbstractGame(_parent)
|
||||
{
|
||||
gameMetaInfo->setFromProto(event.game_info());
|
||||
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
|
||||
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
|
||||
gameMetaInfo->setStarted(false);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file game.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_H
|
||||
#define COCKATRICE_GAME_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class Game : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Game(QObject *parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_H
|
||||
@@ -0,0 +1,540 @@
|
||||
#include "game_event_handler.h"
|
||||
|
||||
#include "../game_graphics/log/message_log_widget.h"
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/get_pb_extension.h>
|
||||
#include <libcockatrice/protocol/pb/command_concede.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_leave_game.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_join.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_kicked.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
|
||||
#include <libcockatrice/protocol/pending_command.h>
|
||||
|
||||
GameEventHandler::GameEventHandler(AbstractGame *_game) : QObject(_game), game(_game)
|
||||
{
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(PendingCommand *pend, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(const google::protobuf::Message &command, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
PendingCommand *pend = prepareGameCommand(command);
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::commandFinished(const Response &response)
|
||||
{
|
||||
if (response.response_code() == Response::RespChatFlood) {
|
||||
emit gameFlooded();
|
||||
}
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const ::google::protobuf::Message &cmd)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
for (auto i : cmdList) {
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, i->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*i);
|
||||
delete i;
|
||||
}
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
|
||||
AbstractClient *client,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
const GameEventContext &context = cont.context();
|
||||
emit containerProcessingStarted(context);
|
||||
|
||||
const int eventListSize = cont.event_list_size();
|
||||
for (int i = 0; i < eventListSize; ++i) {
|
||||
const GameEvent &event = cont.event_list(i);
|
||||
const int playerId = event.player_id();
|
||||
const auto eventType = static_cast<GameEvent::GameEventType>(getPbExtension(event));
|
||||
|
||||
if (cont.has_forced_by_judge()) {
|
||||
auto id = cont.forced_by_judge();
|
||||
PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
|
||||
if (judgep) {
|
||||
emit setContextJudgeName(judgep->getPlayerInfo()->getName());
|
||||
} else if (game->getPlayerManager()->getSpectators().contains(id)) {
|
||||
emit setContextJudgeName(
|
||||
QString::fromStdString(game->getPlayerManager()->getSpectators().value(id).name()));
|
||||
}
|
||||
}
|
||||
|
||||
if (game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventSpectatorLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if ((game->getGameState()->getClients().size() > 1) && (playerId != -1)) {
|
||||
if (game->getGameState()->getClients().at(playerId) != client) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_STATE_CHANGED:
|
||||
eventGameStateChanged(event.GetExtension(Event_GameStateChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::PLAYER_PROPERTIES_CHANGED:
|
||||
eventPlayerPropertiesChanged(event.GetExtension(Event_PlayerPropertiesChanged::ext), playerId,
|
||||
context);
|
||||
break;
|
||||
case GameEvent::JOIN:
|
||||
eventJoin(event.GetExtension(Event_Join::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::KICKED:
|
||||
eventKicked(event.GetExtension(Event_Kicked::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_HOST_CHANGED:
|
||||
eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_CLOSED:
|
||||
eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PLAYER:
|
||||
eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PHASE:
|
||||
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::REVERSE_TURN:
|
||||
eventReverseTurn(event.GetExtension(Event_ReverseTurn::ext), playerId, context);
|
||||
break;
|
||||
|
||||
default: {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
|
||||
break;
|
||||
}
|
||||
player->getPlayerEventHandler()->processGameEvent(eventType, event, context, options);
|
||||
emitUserEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
emit containerProcessingDone();
|
||||
}
|
||||
|
||||
void GameEventHandler::handleNextTurn()
|
||||
{
|
||||
sendGameCommand(Command_NextTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleReverseTurn()
|
||||
{
|
||||
sendGameCommand(Command_ReverseTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerConceded()
|
||||
{
|
||||
sendGameCommand(Command_Concede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerUnconceded()
|
||||
{
|
||||
sendGameCommand(Command_Unconcede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActivePhaseChanged(int phase)
|
||||
{
|
||||
Command_SetActivePhase cmd;
|
||||
cmd.set_phase(static_cast<google::protobuf::uint32>(phase));
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleGameLeft()
|
||||
{
|
||||
sendGameCommand(Command_LeaveGame());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleChatMessageSent(const QString &chatMessage)
|
||||
{
|
||||
Command_GameSay cmd;
|
||||
cmd.set_message(chatMessage.toStdString());
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletion(int creatorId, int arrowId)
|
||||
{
|
||||
Command_DeleteArrow cmd;
|
||||
cmd.set_arrow_id(arrowId);
|
||||
|
||||
auto preparedCommand = prepareGameCommand(cmd);
|
||||
|
||||
connect(preparedCommand, &PendingCommand::finished, this, [creatorId, arrowId, this](const Response &response) {
|
||||
handleArrowDeletionFinished(response, creatorId, arrowId);
|
||||
});
|
||||
|
||||
sendGameCommand(preparedCommand);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId)
|
||||
{
|
||||
if (response.response_code() == Response::RespNameNotFound) {
|
||||
emit arrowDeleted(creatorId, arrowId);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_User &userInfo = game->getPlayerManager()->getSpectators().value(eventPlayerId);
|
||||
emit logSpectatorSay(userInfo, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorLeave(const Event_Leave &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit logSpectatorLeave(game->getPlayerManager()->getSpectatorName(eventPlayerId), getLeaveReason(event.reason()));
|
||||
|
||||
emit spectatorLeft(eventPlayerId);
|
||||
|
||||
game->getPlayerManager()->removeSpectator(eventPlayerId);
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int playerListSize = event.player_list_size();
|
||||
|
||||
QVector<QPair<int, QPair<QString, QString>>> opponentDecksToDisplay;
|
||||
|
||||
for (int i = 0; i < playerListSize; ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
const int playerId = prop.player_id();
|
||||
QString playerName = QString::fromStdString(prop.user_info().name());
|
||||
emit addPlayerToAutoCompleteList("@" + playerName);
|
||||
if (prop.spectator()) {
|
||||
if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
game->getPlayerManager()->addSpectator(playerId, prop);
|
||||
emit spectatorJoined(prop);
|
||||
}
|
||||
} else {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
|
||||
emit playerJoined(prop);
|
||||
}
|
||||
player->processPlayerInfo(playerInfo);
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerDeckSelected(player, playerId, playerInfo);
|
||||
} else {
|
||||
if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
opponentDecksToDisplay.append(
|
||||
qMakePair(playerId, qMakePair(playerName, QString::fromStdString(playerInfo.deck_list()))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
processCardAttachmentsForPlayers(event);
|
||||
|
||||
emit remotePlayersDecksSelected(opponentDecksToDisplay);
|
||||
|
||||
game->getGameState()->setGameTime(event.seconds_elapsed());
|
||||
|
||||
if (event.game_started() && !game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setResuming(!game->getGameState()->isGameStateKnown());
|
||||
game->getGameMetaInfo()->setStarted(event.game_started());
|
||||
if (game->getGameState()->isGameStateKnown()) {
|
||||
emit logGameStart();
|
||||
}
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
game->getGameState()->setCurrentPhase(event.active_phase());
|
||||
} else if (!event.game_started() && game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setCurrentPhase(-1);
|
||||
game->getGameState()->setActivePlayer(-1);
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
emit gameStopped();
|
||||
}
|
||||
game->getGameState()->setGameStateKnown(true);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateChanged &event)
|
||||
{
|
||||
for (int i = 0; i < event.player_list_size(); ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
if (!prop.spectator()) {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
|
||||
if (!player) {
|
||||
continue;
|
||||
}
|
||||
player->processCardAttachment(playerInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
const ServerInfo_PlayerProperties &prop = event.player_properties();
|
||||
emit playerPropertiesChanged(prop, eventPlayerId);
|
||||
|
||||
const auto contextType = static_cast<GameEventContext::ContextType>(getPbExtension(context));
|
||||
switch (contextType) {
|
||||
case GameEventContext::READY_START: {
|
||||
bool ready = prop.ready_start();
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerReadyStateChanged(player->getPlayerInfo()->getId(), ready);
|
||||
}
|
||||
if (ready) {
|
||||
emit logReadyStart(player);
|
||||
} else {
|
||||
emit logNotReadyStart(player);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONCEDE: {
|
||||
player->setConceded(true);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logConcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::UNCONCEDE: {
|
||||
player->setConceded(false);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logUnconcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::DECK_SELECT: {
|
||||
Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext);
|
||||
emit logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()), deckSelect.sideboard_size());
|
||||
if (game->getGameMetaInfo()->proto().share_decklists_on_load() && deckSelect.has_deck_list() &&
|
||||
eventPlayerId != game->getPlayerManager()->getLocalPlayerId()) {
|
||||
emit remotePlayerDeckSelected(QString::fromStdString(deckSelect.deck_list()), eventPlayerId,
|
||||
player->getPlayerInfo()->getName());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::SET_SIDEBOARD_LOCK: {
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerSideboardLocked(player->getPlayerInfo()->getId(), prop.sideboard_locked());
|
||||
}
|
||||
emit logSideboardLockSet(player, prop.sideboard_locked());
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONNECTION_STATE_CHANGED: {
|
||||
emit logConnectionStateChanged(player, prop.ping_seconds() != -1);
|
||||
break;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
|
||||
const int playerId = playerInfo.player_id();
|
||||
QString playerName = QString::fromStdString(playerInfo.user_info().name());
|
||||
emit addPlayerToAutoCompleteList(playerName);
|
||||
|
||||
if (game->getPlayerManager()->getPlayers().contains(playerId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerInfo.spectator()) {
|
||||
game->getPlayerManager()->addSpectator(playerId, playerInfo);
|
||||
emit logJoinSpectator(playerName);
|
||||
emit spectatorJoined(playerInfo);
|
||||
} else {
|
||||
PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
|
||||
emit logJoinPlayer(newPlayer);
|
||||
emit playerJoined(playerInfo);
|
||||
}
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
|
||||
{
|
||||
switch (reason) {
|
||||
case Event_Leave::USER_KICKED:
|
||||
return tr("kicked by game host or moderator");
|
||||
break;
|
||||
case Event_Leave::USER_LEFT:
|
||||
return tr("player left the game");
|
||||
break;
|
||||
case Event_Leave::USER_DISCONNECTED:
|
||||
return tr("player disconnected from server");
|
||||
break;
|
||||
case Event_Leave::OTHER:
|
||||
default:
|
||||
return tr("reason unknown");
|
||||
break;
|
||||
}
|
||||
}
|
||||
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->clear();
|
||||
emit playerLeft(eventPlayerId);
|
||||
|
||||
emit logLeave(player, getLeaveReason(event.reason()));
|
||||
|
||||
game->getPlayerManager()->removePlayer(eventPlayerId);
|
||||
|
||||
player->deleteLater();
|
||||
|
||||
// Rearrange all remaining zones so that attachment relationship updates take place
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventKicked(const Event_Kicked & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit gameClosed();
|
||||
emit logKicked();
|
||||
emit playerKicked();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit logTurnReversed(player, event.reversed());
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameHostChanged(const Event_GameHostChanged & /*event*/,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setHostId(eventPlayerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameClosed(const Event_GameClosed & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
game->getGameState()->setGameClosed(true);
|
||||
emit gameClosed();
|
||||
emit logGameClosed();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id());
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit logActivePlayer(player);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int phase = event.phase();
|
||||
if (game->getGameState()->getCurrentPhase() != phase) {
|
||||
emit logActivePhaseChanged(phase);
|
||||
}
|
||||
game->getGameState()->setCurrentPhase(phase);
|
||||
emitUserEvent();
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* @file game_event_handler.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
#define COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
|
||||
#include "player/event_processing_options.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
|
||||
class AbstractClient;
|
||||
class Response;
|
||||
class GameEventContainer;
|
||||
class GameEventContext;
|
||||
class GameCommand;
|
||||
class GameState;
|
||||
class MessageLogWidget;
|
||||
class CommandContainer;
|
||||
class Event_GameJoined;
|
||||
class Event_GameStateChanged;
|
||||
class Event_PlayerPropertiesChanged;
|
||||
class Event_Join;
|
||||
class Event_Leave;
|
||||
class Event_GameHostChanged;
|
||||
class Event_GameClosed;
|
||||
class Event_GameStart;
|
||||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Event_Ping;
|
||||
class Event_GameSay;
|
||||
class Event_Kicked;
|
||||
class Event_ReverseTurn;
|
||||
class AbstractGame;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
|
||||
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
|
||||
|
||||
class GameEventHandler : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
AbstractGame *game;
|
||||
|
||||
public:
|
||||
explicit GameEventHandler(AbstractGame *_game);
|
||||
|
||||
void handleNextTurn();
|
||||
void handleReverseTurn();
|
||||
|
||||
void handleActiveLocalPlayerConceded();
|
||||
void handleActiveLocalPlayerUnconceded();
|
||||
void handleActivePhaseChanged(int phase);
|
||||
void handleGameLeft();
|
||||
void handleChatMessageSent(const QString &chatMessage);
|
||||
void handleArrowDeletion(int creatorId, int arrowId);
|
||||
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
|
||||
|
||||
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
void eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void processCardAttachmentsForPlayers(const Event_GameStateChanged &event);
|
||||
void eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context);
|
||||
void eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
QString getLeaveReason(Event_Leave::LeaveReason reason);
|
||||
void eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
|
||||
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext & /*context*/);
|
||||
|
||||
void commandFinished(const Response &response);
|
||||
|
||||
void
|
||||
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
public slots:
|
||||
void sendGameCommand(PendingCommand *pend, int playerId = -1);
|
||||
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
|
||||
|
||||
signals:
|
||||
void emitUserEvent();
|
||||
void addPlayerToAutoCompleteList(QString playerName);
|
||||
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
|
||||
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
|
||||
void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
|
||||
void localPlayerReadyStateChanged(int playerId, bool ready);
|
||||
void gameStopped();
|
||||
void gameClosed();
|
||||
void playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId);
|
||||
void playerJoined(const ServerInfo_PlayerProperties &playerInfo);
|
||||
void playerLeft(int leavingPlayerId);
|
||||
void playerKicked();
|
||||
void spectatorJoined(const ServerInfo_PlayerProperties &spectatorInfo);
|
||||
void spectatorLeft(int leavingSpectatorId);
|
||||
void gameFlooded();
|
||||
void containerProcessingStarted(GameEventContext context);
|
||||
void setContextJudgeName(QString judgeName);
|
||||
void containerProcessingDone();
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
void logSpectatorSay(ServerInfo_User userInfo, QString message);
|
||||
void logSpectatorLeave(QString name, QString reason);
|
||||
void logGameStart();
|
||||
void logReadyStart(PlayerLogic *player);
|
||||
void logNotReadyStart(PlayerLogic *player);
|
||||
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
|
||||
void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked);
|
||||
void logConnectionStateChanged(PlayerLogic *player, bool connected);
|
||||
void logJoinSpectator(QString spectatorName);
|
||||
void logJoinPlayer(PlayerLogic *player);
|
||||
void logLeave(PlayerLogic *player, QString reason);
|
||||
void logKicked();
|
||||
void logTurnReversed(PlayerLogic *player, bool reversed);
|
||||
void logGameClosed();
|
||||
void logActivePlayer(PlayerLogic *activePlayer);
|
||||
void logActivePhaseChanged(int activePhase);
|
||||
void logConcede(int playerId);
|
||||
void logUnconcede(int playerId);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "game_meta_info.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
GameMetaInfo::GameMetaInfo(AbstractGame *parent) : QObject(parent)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
/**
|
||||
* @file game_meta_info.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef GAME_META_INFO_H
|
||||
#define GAME_META_INFO_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
|
||||
|
||||
// Translation layer class to expose protobuf safely and hook it up to Qt Signals.
|
||||
// This class de-couples the domain object (i.e. the GameMetaInfo) from the network object.
|
||||
// If the network object changes, only this class needs to be adjusted.
|
||||
|
||||
class AbstractGame;
|
||||
class GameMetaInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameMetaInfo(AbstractGame *parent);
|
||||
|
||||
QMap<int, QString> roomGameTypes;
|
||||
|
||||
// Populate from protobuf (e.g., after network message)
|
||||
void setFromProto(const ServerInfo_Game &gi)
|
||||
{
|
||||
gameInfo_.CopyFrom(gi);
|
||||
}
|
||||
|
||||
const ServerInfo_Game &proto() const
|
||||
{
|
||||
return gameInfo_;
|
||||
}
|
||||
|
||||
// High-level getters that avoid exposing protobuf directly
|
||||
int gameId() const
|
||||
{
|
||||
return gameInfo_.game_id();
|
||||
}
|
||||
int maxPlayers() const
|
||||
{
|
||||
return gameInfo_.max_players();
|
||||
}
|
||||
QString description() const
|
||||
{
|
||||
return QString::fromStdString(gameInfo_.description());
|
||||
}
|
||||
bool started() const
|
||||
{
|
||||
return gameInfo_.started();
|
||||
}
|
||||
bool spectatorsOmniscient() const
|
||||
{
|
||||
return gameInfo_.spectators_omniscient();
|
||||
}
|
||||
bool spectatorsCanChat() const
|
||||
{
|
||||
return gameInfo_.spectators_can_chat();
|
||||
}
|
||||
int gameTypesSize() const
|
||||
{
|
||||
return gameInfo_.game_types_size();
|
||||
}
|
||||
int gameTypeIdAt(int index) const
|
||||
{
|
||||
return gameInfo_.game_types(index);
|
||||
}
|
||||
|
||||
QMap<int, QString> getRoomGameTypes() const
|
||||
{
|
||||
return roomGameTypes;
|
||||
}
|
||||
|
||||
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
|
||||
{
|
||||
roomGameTypes = _roomGameTypes;
|
||||
}
|
||||
|
||||
QString findRoomGameType(int index)
|
||||
{
|
||||
return roomGameTypes.find(gameInfo_.game_types(index)).value();
|
||||
}
|
||||
|
||||
public slots:
|
||||
void setStarted(bool s)
|
||||
{
|
||||
if (gameInfo_.started() == s) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_started(s);
|
||||
emit startedChanged(s);
|
||||
}
|
||||
void setSpectatorsOmniscient(bool v)
|
||||
{
|
||||
if (gameInfo_.spectators_omniscient() == v) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_spectators_omniscient(v);
|
||||
emit spectatorsOmniscienceChanged(v);
|
||||
}
|
||||
|
||||
signals:
|
||||
void startedChanged(bool started);
|
||||
void spectatorsOmniscienceChanged(bool omniscient);
|
||||
|
||||
private:
|
||||
ServerInfo_Game gameInfo_;
|
||||
};
|
||||
|
||||
#endif // GAME_META_INFO_H
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "game_state.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
GameState::GameState(AbstractGame *parent,
|
||||
int _secondsElapsed,
|
||||
int _hostId,
|
||||
bool _isLocalGame,
|
||||
const QList<AbstractClient *> _clients,
|
||||
bool _gameStateKnown,
|
||||
bool _resuming,
|
||||
int _currentPhase,
|
||||
bool _gameClosed)
|
||||
: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
|
||||
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
|
||||
activePlayer(-1), gameClosed(_gameClosed)
|
||||
{
|
||||
gameTimer = new QTimer(this);
|
||||
gameTimer->setInterval(1000);
|
||||
connect(gameTimer, &QTimer::timeout, this, &GameState::incrementGameTime);
|
||||
gameTimer->start();
|
||||
}
|
||||
|
||||
void GameState::incrementGameTime()
|
||||
{
|
||||
setGameTime(++secondsElapsed);
|
||||
}
|
||||
|
||||
void GameState::setGameTime(int _secondsElapsed)
|
||||
{
|
||||
secondsElapsed = _secondsElapsed;
|
||||
int seconds = _secondsElapsed;
|
||||
int minutes = seconds / 60;
|
||||
seconds -= minutes * 60;
|
||||
int hours = minutes / 60;
|
||||
minutes -= hours * 60;
|
||||
|
||||
emit updateTimeElapsedLabel(QString::number(hours).rightJustified(2, '0') + ":" +
|
||||
QString::number(minutes).rightJustified(2, '0') + ":" +
|
||||
QString::number(seconds).rightJustified(2, '0'));
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* @file game_state.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_STATE_H
|
||||
#define COCKATRICE_GAME_STATE_H
|
||||
|
||||
#include <QTimer>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
|
||||
class AbstractGame;
|
||||
class ServerInfo_PlayerProperties;
|
||||
class ServerInfo_User;
|
||||
|
||||
class GameState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameState(AbstractGame *parent,
|
||||
int secondsElapsed,
|
||||
int hostId,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> clients,
|
||||
bool gameStateKnown,
|
||||
bool resuming,
|
||||
int currentPhase,
|
||||
bool gameClosed);
|
||||
|
||||
void setHostId(int _hostId)
|
||||
{
|
||||
hostId = _hostId;
|
||||
}
|
||||
|
||||
QList<AbstractClient *> getClients() const
|
||||
{
|
||||
return clients;
|
||||
}
|
||||
|
||||
bool getIsLocalGame() const
|
||||
{
|
||||
return isLocalGame;
|
||||
}
|
||||
|
||||
bool isResuming() const
|
||||
{
|
||||
return resuming;
|
||||
}
|
||||
|
||||
void setResuming(bool _resuming)
|
||||
{
|
||||
resuming = _resuming;
|
||||
}
|
||||
|
||||
bool isGameStateKnown() const
|
||||
{
|
||||
return gameStateKnown;
|
||||
}
|
||||
|
||||
int getCurrentPhase() const
|
||||
{
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
void setCurrentPhase(int phase)
|
||||
{
|
||||
currentPhase = phase;
|
||||
emit activePhaseChanged(phase);
|
||||
}
|
||||
|
||||
void setActivePlayer(int activePlayerId)
|
||||
{
|
||||
activePlayer = activePlayerId;
|
||||
emit activePlayerChanged(activePlayer);
|
||||
}
|
||||
|
||||
int getActivePlayer() const
|
||||
{
|
||||
return activePlayer;
|
||||
}
|
||||
|
||||
void setGameClosed(bool closed)
|
||||
{
|
||||
gameClosed = closed;
|
||||
}
|
||||
|
||||
bool isGameClosed() const
|
||||
{
|
||||
return gameClosed;
|
||||
}
|
||||
|
||||
void onStartedChanged(bool _started)
|
||||
{
|
||||
if (_started) {
|
||||
emit gameStarted(_started);
|
||||
} else {
|
||||
emit gameStopped();
|
||||
}
|
||||
}
|
||||
|
||||
void setGameStateKnown(bool known)
|
||||
{
|
||||
gameStateKnown = known;
|
||||
}
|
||||
|
||||
int getHostId() const
|
||||
{
|
||||
return hostId;
|
||||
}
|
||||
|
||||
signals:
|
||||
void updateTimeElapsedLabel(QString newTime);
|
||||
void gameStarted(bool resuming);
|
||||
void gameStopped();
|
||||
void activePhaseChanged(int activePhase);
|
||||
void activePlayerChanged(int playerId);
|
||||
|
||||
public slots:
|
||||
void incrementGameTime();
|
||||
void setGameTime(int _secondsElapsed);
|
||||
|
||||
private:
|
||||
QTimer *gameTimer;
|
||||
int secondsElapsed;
|
||||
int hostId;
|
||||
const bool isLocalGame;
|
||||
QList<AbstractClient *> clients;
|
||||
bool gameStateKnown;
|
||||
bool resuming;
|
||||
int currentPhase;
|
||||
int activePlayer;
|
||||
bool gameClosed;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_STATE_H
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "phase.h"
|
||||
|
||||
Phase::Phase(const QString &_name, const QString &_color, const QString &_soundFileName)
|
||||
: name(_name), color(_color), soundFileName(_soundFileName)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The translated name for the phase
|
||||
*/
|
||||
QString Phase::getName() const
|
||||
{
|
||||
return tr(name.toUtf8().data());
|
||||
}
|
||||
|
||||
Phase Phases::getPhase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return phases[phase];
|
||||
} else {
|
||||
return unknownPhase;
|
||||
}
|
||||
}
|
||||
|
||||
int Phases::getLastSubphase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return subPhasesEnd[phase];
|
||||
} else {
|
||||
return phase;
|
||||
}
|
||||
}
|
||||
|
||||
QVector<int> getSubPhasesEnd()
|
||||
{
|
||||
QVector<int> array(Phases::phaseTypesCount);
|
||||
for (int phaseEnd = Phases::phaseTypesCount - 1; phaseEnd >= 0;) {
|
||||
int subPhase = phaseEnd;
|
||||
for (; subPhase >= 0 && Phases::phases[phaseEnd].color == Phases::phases[subPhase].color; --subPhase) {
|
||||
array[subPhase] = phaseEnd;
|
||||
}
|
||||
phaseEnd = subPhase;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
|
||||
const Phase Phases::phases[Phases::phaseTypesCount] = {
|
||||
{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};
|
||||
const QVector<int> Phases::subPhasesEnd = getSubPhasesEnd();
|
||||
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @file phase.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PHASE_H
|
||||
#define PHASE_H
|
||||
|
||||
#include <QApplication>
|
||||
#include <QString>
|
||||
|
||||
class Phase
|
||||
{
|
||||
Q_DECLARE_TR_FUNCTIONS(Phase)
|
||||
|
||||
QString name;
|
||||
|
||||
public:
|
||||
QString color, soundFileName;
|
||||
Phase(const QString &_name, const QString &_color, const QString &_soundFileName);
|
||||
|
||||
QString getName() const;
|
||||
};
|
||||
|
||||
struct Phases
|
||||
{
|
||||
const static int phaseTypesCount = 11;
|
||||
const static Phase unknownPhase;
|
||||
const static Phase phases[phaseTypesCount];
|
||||
const static QVector<int> subPhasesEnd;
|
||||
|
||||
static Phase getPhase(int);
|
||||
static int getLastSubphase(int phase);
|
||||
};
|
||||
|
||||
#endif // PHASE_H
|
||||
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* @file event_processing_options.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
|
||||
#include <QFlags>
|
||||
|
||||
// Define the base enum
|
||||
enum EventProcessingOption
|
||||
{
|
||||
SKIP_REVEAL_WINDOW = 0x0001,
|
||||
SKIP_TAP_ANIMATION = 0x0002
|
||||
};
|
||||
|
||||
// Wrap it in a QFlags typedef
|
||||
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
|
||||
|
||||
// Add operator overloads (|, &, etc.)
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
|
||||
|
||||
#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,254 @@
|
||||
/**
|
||||
* @file player_actions.h
|
||||
* @ingroup GameLogicActions
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_ACTIONS_H
|
||||
#define COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/dialogs/dlg_create_token.h"
|
||||
#include "../../game_graphics/dialogs/dlg_move_top_cards_until.h"
|
||||
#include "../../game_graphics/player/card_menu_action_type.h"
|
||||
#include "event_processing_options.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QMenu>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/card/relation/card_relation_type.h>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
|
||||
class Command_MoveCard;
|
||||
class GameEventContext;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
class PlayerActions : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum CardsToReveal
|
||||
{
|
||||
RANDOM_CARD_FROM_ZONE = -2
|
||||
};
|
||||
|
||||
explicit PlayerActions(PlayerLogic *player);
|
||||
|
||||
void sendGameCommand(PendingCommand *pend);
|
||||
void sendGameCommand(const google::protobuf::Message &command);
|
||||
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
|
||||
void moveOneCardUntil(CardItem *card);
|
||||
void stopMoveTopCardsUntil();
|
||||
|
||||
[[nodiscard]] bool isMovingCardsUntil() const
|
||||
{
|
||||
return movingCardsUntil;
|
||||
}
|
||||
|
||||
signals:
|
||||
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
|
||||
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
|
||||
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestMulliganDialog(int startSize, int handSize, int deckSize);
|
||||
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
|
||||
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestRollDieDialog();
|
||||
void requestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void requestSetPTDialog(const QString &oldPT);
|
||||
void requestSetAnnotationDialog(const QString &oldAnnotation);
|
||||
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
|
||||
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void requestSortHand(const QList<CardList::SortOption> &options);
|
||||
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
|
||||
void requestSetLastToken(CardInfoPtr lastToken);
|
||||
|
||||
public slots:
|
||||
void setLastToken(CardInfoPtr cardInfo);
|
||||
void setLastTokenInfo(CardInfoPtr cardInfo);
|
||||
void playCard(CardItem *c, bool faceDown);
|
||||
void playCardToTable(const CardItem *c, bool faceDown);
|
||||
|
||||
void actUntapAll();
|
||||
void actRequestRollDieDialog();
|
||||
void actRollDie(int sides, int count);
|
||||
void actFlipCoin();
|
||||
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void actCreateToken(TokenInfo tokenToCreate);
|
||||
void actCreateAnotherToken();
|
||||
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
|
||||
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void setLastRelatedCreationSucceeded(bool succeeded)
|
||||
{
|
||||
lastRelatedCreationSucceeded = succeeded;
|
||||
}
|
||||
void actShuffle();
|
||||
void actRequestShuffleTopDialog();
|
||||
void actShuffleTop(int number);
|
||||
void actRequestShuffleBottomDialog();
|
||||
void actShuffleBottom(int number);
|
||||
void actDrawCard();
|
||||
void actRequestDrawCardsDialog();
|
||||
void actDrawCards(int number);
|
||||
void actUndoDraw();
|
||||
void actRequestMulliganDialog();
|
||||
void actMulligan(int number);
|
||||
void actMulliganSameSize();
|
||||
void actMulliganMinusOne();
|
||||
void doMulligan(int number);
|
||||
|
||||
void actPlay(QList<CardItem *> selectedCards);
|
||||
void actPlayFacedown(QList<CardItem *> selectedCards);
|
||||
void actHide(QList<CardItem *> selectedCards);
|
||||
|
||||
void actMoveTopCardToPlay();
|
||||
void actMoveTopCardToPlayFaceDown();
|
||||
void actMoveTopCardToGrave();
|
||||
void actMoveTopCardToExile();
|
||||
void actMoveTopCardsToGrave();
|
||||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actRequestMoveTopCardsUntilDialog();
|
||||
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
|
||||
void actMoveTopCardToBottom();
|
||||
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
void actDrawBottomCard();
|
||||
void actRequestDrawBottomCardsDialog();
|
||||
void actDrawBottomCards(int number);
|
||||
void actMoveBottomCardToPlay();
|
||||
void actMoveBottomCardToPlayFaceDown();
|
||||
void actMoveBottomCardToGrave();
|
||||
void actMoveBottomCardToExile();
|
||||
void actMoveBottomCardsToGrave();
|
||||
void actMoveBottomCardsToGraveFaceDown();
|
||||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
|
||||
void actSelectAll();
|
||||
void actSelectRow();
|
||||
void actSelectColumn();
|
||||
|
||||
void actViewLibrary();
|
||||
void actViewHand();
|
||||
void actRequestViewTopCardsDialog();
|
||||
void actViewTopCards(int number);
|
||||
void actRequestViewBottomCardsDialog();
|
||||
void actViewBottomCards(int number);
|
||||
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
|
||||
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
|
||||
void actViewGraveyard();
|
||||
void actLendLibrary(int lendToPlayerId);
|
||||
void actRevealTopCards(int revealToPlayerId, int amount);
|
||||
void actRevealRandomGraveyardCard(int revealToPlayerId);
|
||||
void actViewRfg();
|
||||
void actViewSideboard();
|
||||
|
||||
void actSayMessage();
|
||||
|
||||
void actOpenDeckInDeckEditor();
|
||||
void actCreatePredefinedToken();
|
||||
void actCreateRelatedCard();
|
||||
void actCreateAllRelatedCards();
|
||||
|
||||
void actRequestMoveCardXCardsFromTopDialog();
|
||||
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
|
||||
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
|
||||
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
|
||||
void actAttach();
|
||||
void actUnattach(QList<CardItem *> selectedCards);
|
||||
void actDrawArrow();
|
||||
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
|
||||
void actResetPT(QList<CardItem *> selectedCards);
|
||||
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
|
||||
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
|
||||
void actIncP(QList<CardItem *> selectedCards);
|
||||
void actDecP(QList<CardItem *> selectedCards);
|
||||
void actIncT(QList<CardItem *> selectedCards);
|
||||
void actDecT(QList<CardItem *> selectedCards);
|
||||
void actIncPT(QList<CardItem *> selectedCards);
|
||||
void actDecPT(QList<CardItem *> selectedCards);
|
||||
void actFlowP(QList<CardItem *> selectedCards);
|
||||
void actFlowT(QList<CardItem *> selectedCards);
|
||||
|
||||
void actReduceLifeByPower(QList<CardItem *> selectedCards);
|
||||
|
||||
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
|
||||
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
|
||||
void actReveal(QList<CardItem *> selectedCards, QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
void actRevealLibrary(int revealToPlayerId);
|
||||
|
||||
void actSortHand();
|
||||
|
||||
void cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
||||
int defaultNumberTopCards = 1;
|
||||
int defaultNumberTopCardsToPlaceBelow = 1;
|
||||
int defaultNumberBottomCards = 1;
|
||||
int defaultNumberDieRoll = 20;
|
||||
|
||||
TokenInfo lastTokenInfo;
|
||||
int lastTokenTableRow;
|
||||
|
||||
bool movingCardsUntil;
|
||||
QTimer *moveTopCardTimer;
|
||||
FilterString movingCardsUntilFilter;
|
||||
int movingCardsUntilCounter = 0;
|
||||
MoveTopCardsUntilOptions movingCardsUntilOptions;
|
||||
|
||||
bool lastRelatedCreationSucceeded = false;
|
||||
|
||||
void createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attach = CardRelationType::DoesNotAttach,
|
||||
bool persistent = false,
|
||||
bool faceDown = false);
|
||||
|
||||
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
|
||||
|
||||
void cmdSetTopCard(Command_MoveCard &cmd);
|
||||
void cmdSetBottomCard(Command_MoveCard &cmd);
|
||||
|
||||
void offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_ACTIONS_H
|
||||
@@ -0,0 +1,664 @@
|
||||
#include "player_event_handler.h"
|
||||
|
||||
#include "../../game_graphics/board/arrow_item.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/zones/view_zone.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_change_zone_properties.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_del_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_dump_zone.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_flip_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_log_notice.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_roll_die.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
|
||||
{
|
||||
emit logSay(player, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
auto &cardList = zone->getCards();
|
||||
int absStart = event.start();
|
||||
if (absStart < 0) { // negative indexes start from the end
|
||||
absStart += cardList.length();
|
||||
}
|
||||
|
||||
// close all views that contain shuffled cards
|
||||
for (ZoneViewZone *view : zone->getViews()) {
|
||||
if (view != nullptr) {
|
||||
int length = view->getLogic()->getCards().length();
|
||||
// we want to close empty views as well
|
||||
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
|
||||
view->close();
|
||||
}
|
||||
} else {
|
||||
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
|
||||
}
|
||||
}
|
||||
|
||||
// remove revealed card name on top of decks
|
||||
if (absStart == 0 && !cardList.isEmpty()) {
|
||||
cardList.first()->setCardRef({});
|
||||
emit zone->updateGraphics();
|
||||
}
|
||||
|
||||
emit logShuffle(player, zone, event.start(), event.end());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
|
||||
{
|
||||
if (!event.values().empty()) {
|
||||
QList<uint> rolls(event.values().begin(), event.values().end());
|
||||
std::sort(rolls.begin(), rolls.end());
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), rolls);
|
||||
} else if (event.value()) {
|
||||
// Backwards compatibility for old clients
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), {event.value()});
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
|
||||
{
|
||||
auto data = QSharedPointer<ArrowData>::create(ArrowData::fromProto(
|
||||
event.arrow_info(), player->getPlayerInfo()->getId(), player->getPlayerInfo()->getLocal()));
|
||||
|
||||
const auto &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *startPlayer = playerList.value(data->startPlayerId);
|
||||
PlayerLogic *targetPlayer = playerList.value(data->targetPlayerId);
|
||||
|
||||
QString startCardName, targetCardName;
|
||||
if (startPlayer) {
|
||||
if (auto *zone = startPlayer->getZones().value(data->startZone)) {
|
||||
if (auto *card = zone->getCard(data->startCardId)) {
|
||||
startCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!data->isPlayerTargeted() && targetPlayer) {
|
||||
if (auto *zone = targetPlayer->getZones().value(data->targetZone)) {
|
||||
if (auto *card = zone->getCard(data->targetCardId)) {
|
||||
targetCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emit player->arrowCreateRequested(data);
|
||||
|
||||
if (startPlayer && targetPlayer && !startCardName.isEmpty() &&
|
||||
(data->isPlayerTargeted() || !targetCardName.isEmpty())) {
|
||||
emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data->isPlayerTargeted());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
|
||||
{
|
||||
emit player->arrowDeleted(player->getPlayerInfo()->getId(), event.arrow_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
|
||||
CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
|
||||
// use db PT if not provided in event and not face-down
|
||||
if (!QString::fromStdString(event.pt()).isEmpty()) {
|
||||
card->setPT(QString::fromStdString(event.pt()));
|
||||
} else if (!event.face_down()) {
|
||||
ExactCard dbCard = card->getCard();
|
||||
if (dbCard) {
|
||||
card->setPT(dbCard.getInfo().getPowTough());
|
||||
}
|
||||
}
|
||||
card->setColor(QString::fromStdString(event.color()));
|
||||
card->setAnnotation(QString::fromStdString(event.annotation()));
|
||||
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
|
||||
card->setFaceDown(event.face_down());
|
||||
|
||||
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
|
||||
zone->addCard(card, true, event.x(), event.y());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.has_card_id()) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
setCardAttrHelper(context, cards.at(i), event.attribute(), QString::fromStdString(event.attr_value()), true,
|
||||
options);
|
||||
}
|
||||
if (event.attribute() == AttrTapped) {
|
||||
emit logSetTapped(player, nullptr, event.attr_value() == "1");
|
||||
}
|
||||
} else {
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
|
||||
return;
|
||||
}
|
||||
setCardAttrHelper(context, card, event.attribute(), QString::fromStdString(event.attr_value()), false, options);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool moveCardContext = context.HasExtension(Context_MoveCard::ext);
|
||||
switch (attribute) {
|
||||
case AttrTapped: {
|
||||
bool tapped = avalue == "1";
|
||||
if (!(!tapped && card->getDoesntUntap() && allCards)) {
|
||||
if (!allCards) {
|
||||
emit logSetTapped(player, card, tapped);
|
||||
}
|
||||
bool canAnimate = !options.testFlag(SKIP_TAP_ANIMATION) && !moveCardContext;
|
||||
card->setTapped(tapped, canAnimate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AttrAttacking: {
|
||||
card->setAttacking(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrFaceDown: {
|
||||
card->setFaceDown(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrColor: {
|
||||
card->setColor(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrAnnotation: {
|
||||
emit logSetAnnotation(player, card, avalue);
|
||||
card->setAnnotation(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrDoesntUntap: {
|
||||
bool value = (avalue == "1");
|
||||
emit logSetDoesntUntap(player, card, value);
|
||||
card->setDoesntUntap(value);
|
||||
break;
|
||||
}
|
||||
case AttrPT: {
|
||||
emit logSetPT(player, card, avalue);
|
||||
card->setPT(avalue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
int oldValue = card->getCounters().value(event.counter_id(), 0);
|
||||
card->setCounter(event.counter_id(), event.counter_value());
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
|
||||
{
|
||||
player->addCounter(event.counter_info());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
|
||||
{
|
||||
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
|
||||
if (!ctr) {
|
||||
return;
|
||||
}
|
||||
int oldValue = ctr->getValue();
|
||||
ctr->setValue(event.value());
|
||||
emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
|
||||
{
|
||||
player->delCounter(event.counter_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
|
||||
{
|
||||
PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
|
||||
if (!zoneOwner) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *zone = zoneOwner->getZones().value(QString::fromStdString(event.zone_name()), 0);
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
emit logDumpZone(player, zone, event.number_cards(), event.is_reversed());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
|
||||
if (!startPlayer) {
|
||||
return;
|
||||
}
|
||||
QString startZoneString = QString::fromStdString(event.start_zone());
|
||||
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
|
||||
PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
|
||||
if (!targetPlayer) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *targetZone;
|
||||
if (event.has_target_zone()) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
} else {
|
||||
targetZone = startZone;
|
||||
}
|
||||
if (!startZone || !targetZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
int position = event.position();
|
||||
int x = event.x();
|
||||
int y = event.y();
|
||||
|
||||
int logPosition = position;
|
||||
int logX = x;
|
||||
if (x == -1) {
|
||||
x = 0;
|
||||
}
|
||||
CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (startZone != targetZone) {
|
||||
card->deleteCardInfoPopup();
|
||||
}
|
||||
if (event.has_card_name()) {
|
||||
QString name = QString::fromStdString(event.card_name());
|
||||
QString providerId =
|
||||
event.has_new_card_provider_id() ? QString::fromStdString(event.new_card_provider_id()) : "";
|
||||
card->setCardRef({name, providerId});
|
||||
}
|
||||
|
||||
if (card->getAttachedTo() && (startZone != targetZone)) {
|
||||
CardItem *parentCard = card->getAttachedTo();
|
||||
card->setAttachedTo(nullptr);
|
||||
parentCard->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
card->deleteDragItem();
|
||||
|
||||
card->setId(event.new_card_id());
|
||||
card->setFaceDown(event.face_down());
|
||||
if (startZone != targetZone) {
|
||||
card->setBeingPointedAt(false);
|
||||
card->setHovered(false);
|
||||
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (auto attachedCard : attachedCards) {
|
||||
emit targetZone->cardAdded(attachedCard);
|
||||
}
|
||||
|
||||
if (startZone->getPlayer() != targetZone->getPlayer()) {
|
||||
card->setOwner(targetZone->getPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
if (context.HasExtension(Context_UndoDraw::ext)) {
|
||||
emit logUndoDraw(player, card->getName());
|
||||
} else {
|
||||
emit logMoveCard(player, card, startZone, logPosition, targetZone, logX);
|
||||
}
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
emit cardZoneChanged(card, startZone == targetZone);
|
||||
emit requestCardMenuUpdate(card);
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
player->getPlayerActions()->moveOneCardUntil(card);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.face_down()) {
|
||||
QString cardName = QString::fromStdString(event.card_name());
|
||||
QString providerId = QString::fromStdString(event.card_provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
}
|
||||
|
||||
emit logFlipCard(player, card->getName(), event.face_down());
|
||||
card->setFaceDown(event.face_down());
|
||||
emit requestCardMenuUpdate(card);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<CardItem *> attachedCards = card->getAttachedCards();
|
||||
// This list is always empty except for buggy server implementations.
|
||||
for (auto &attachedCard : attachedCards) {
|
||||
attachedCard->setAttachedTo(nullptr);
|
||||
}
|
||||
|
||||
emit logDestroyCard(player, card->getName());
|
||||
zone->takeCard(-1, event.card_id(), true);
|
||||
card->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
||||
{
|
||||
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *targetPlayer = nullptr;
|
||||
CardZoneLogic *targetZone = nullptr;
|
||||
CardItem *targetCard = nullptr;
|
||||
if (event.has_target_player_id()) {
|
||||
targetPlayer = playerList.value(event.target_player_id(), 0);
|
||||
if (targetPlayer) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
if (targetZone) {
|
||||
targetCard = targetZone->getCard(event.target_card_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CardZoneLogic *startZone = player->getZone(QString::fromStdString(event.start_zone()));
|
||||
if (!startZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *startCard = startZone->getCard(event.card_id());
|
||||
if (!startCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *oldParent = startCard->getAttachedTo();
|
||||
|
||||
startCard->setAttachedTo(targetCard);
|
||||
|
||||
startZone->reorganizeCards();
|
||||
if ((startZone != targetZone) && targetZone) {
|
||||
targetZone->reorganizeCards();
|
||||
}
|
||||
if (oldParent) {
|
||||
oldParent->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
if (targetCard) {
|
||||
emit logAttachCard(player, startCard->getName(), targetPlayer, targetCard->getName());
|
||||
} else {
|
||||
emit logUnattachCard(player, startCard->getName());
|
||||
}
|
||||
emit requestCardMenuUpdate(startCard);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
{
|
||||
CardZoneLogic *_deck = player->getDeckZone();
|
||||
CardZoneLogic *_hand = player->getHandZone();
|
||||
|
||||
const int listSize = event.cards_size();
|
||||
if (listSize) {
|
||||
for (int i = 0; i < listSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = event.cards(i);
|
||||
CardItem *card = _deck->takeCard(0, cardInfo.id());
|
||||
QString cardName = QString::fromStdString(cardInfo.name());
|
||||
QString providerId = QString::fromStdString(cardInfo.provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
_hand->addCard(card, false, -1);
|
||||
}
|
||||
} else {
|
||||
const int number = event.number();
|
||||
for (int i = 0; i < number; ++i) {
|
||||
_hand->addCard(_deck->takeCard(0, -1), false, -1);
|
||||
}
|
||||
}
|
||||
|
||||
_hand->reorganizeCards();
|
||||
_deck->reorganizeCards();
|
||||
emit logDrawCards(player, event.number(), _deck->getCards().size() == 0);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
|
||||
{
|
||||
Q_UNUSED(options);
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
PlayerLogic *otherPlayer = nullptr;
|
||||
if (event.has_other_player_id()) {
|
||||
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
|
||||
if (!otherPlayer) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool peeking = false;
|
||||
QList<const ServerInfo_Card *> cardList;
|
||||
const int cardListSize = event.cards_size();
|
||||
for (int i = 0; i < cardListSize; ++i) {
|
||||
const ServerInfo_Card *temp = &event.cards(i);
|
||||
if (temp->face_down()) {
|
||||
peeking = true;
|
||||
}
|
||||
cardList.append(temp);
|
||||
}
|
||||
|
||||
if (peeking) {
|
||||
for (const auto &card : cardList) {
|
||||
QString cardName = QString::fromStdString(card->name());
|
||||
QString providerId = QString::fromStdString(card->provider_id());
|
||||
CardItem *cardItem = zone->getCard(card->id());
|
||||
if (!cardItem) {
|
||||
continue;
|
||||
}
|
||||
cardItem->setCardRef({cardName, providerId});
|
||||
emit logRevealCards(player, zone, card->id(), cardName, player, true, 1);
|
||||
}
|
||||
} else {
|
||||
bool showZoneView = true;
|
||||
QString cardName;
|
||||
auto cardId = event.card_id_size() == 0 ? -1 : event.card_id(0);
|
||||
if (cardList.size() == 1) {
|
||||
cardName = QString::fromStdString(cardList.first()->name());
|
||||
|
||||
// Handle case of revealing top card of library in-place
|
||||
if (cardId == 0 && dynamic_cast<PileZoneLogic *>(zone)) {
|
||||
auto card = zone->getCards().first();
|
||||
QString providerId = QString::fromStdString(cardList.first()->provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
|
||||
emit zone->updateGraphics();
|
||||
showZoneView = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
|
||||
emit player->requestRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
}
|
||||
|
||||
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
|
||||
event.has_number_of_cards() ? event.number_of_cards() : cardList.size(),
|
||||
event.grant_write_access());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
|
||||
emit logAlwaysRevealTopCard(player, zone, event.always_reveal_top_card());
|
||||
}
|
||||
if (event.has_always_look_at_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
|
||||
emit logAlwaysLookAtTopCard(player, zone, event.always_look_at_top_card());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameLogNotice(const Event_GameLogNotice &event)
|
||||
{
|
||||
Event_GameLogNotice::NoticeType type = event.notice_type();
|
||||
switch (type) {
|
||||
case Event_GameLogNotice::UNDO_DRAW_FAILED:
|
||||
emit logUndoDrawFailed(player);
|
||||
break;
|
||||
default:
|
||||
qWarning() << "Received Event_GameLogNotice with unknown noticeType: " << type;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
switch (type) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventGameSay(event.GetExtension(Event_GameSay::ext));
|
||||
break;
|
||||
case GameEvent::SHUFFLE:
|
||||
eventShuffle(event.GetExtension(Event_Shuffle::ext));
|
||||
break;
|
||||
case GameEvent::ROLL_DIE:
|
||||
eventRollDie(event.GetExtension(Event_RollDie::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_ARROW:
|
||||
eventCreateArrow(event.GetExtension(Event_CreateArrow::ext));
|
||||
break;
|
||||
case GameEvent::DELETE_ARROW:
|
||||
eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_TOKEN:
|
||||
eventCreateToken(event.GetExtension(Event_CreateToken::ext));
|
||||
break;
|
||||
case GameEvent::SET_CARD_ATTR:
|
||||
eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context, options);
|
||||
break;
|
||||
case GameEvent::SET_CARD_COUNTER:
|
||||
eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_COUNTER:
|
||||
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
|
||||
break;
|
||||
case GameEvent::SET_COUNTER:
|
||||
eventSetCounter(event.GetExtension(Event_SetCounter::ext));
|
||||
break;
|
||||
case GameEvent::DEL_COUNTER:
|
||||
eventDelCounter(event.GetExtension(Event_DelCounter::ext));
|
||||
break;
|
||||
case GameEvent::DUMP_ZONE:
|
||||
eventDumpZone(event.GetExtension(Event_DumpZone::ext));
|
||||
break;
|
||||
case GameEvent::MOVE_CARD:
|
||||
eventMoveCard(event.GetExtension(Event_MoveCard::ext), context);
|
||||
break;
|
||||
case GameEvent::FLIP_CARD:
|
||||
eventFlipCard(event.GetExtension(Event_FlipCard::ext));
|
||||
break;
|
||||
case GameEvent::DESTROY_CARD:
|
||||
eventDestroyCard(event.GetExtension(Event_DestroyCard::ext));
|
||||
break;
|
||||
case GameEvent::ATTACH_CARD:
|
||||
eventAttachCard(event.GetExtension(Event_AttachCard::ext));
|
||||
break;
|
||||
case GameEvent::DRAW_CARDS:
|
||||
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
|
||||
break;
|
||||
case GameEvent::REVEAL_CARDS:
|
||||
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
|
||||
break;
|
||||
case GameEvent::CHANGE_ZONE_PROPERTIES:
|
||||
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
|
||||
break;
|
||||
case GameEvent::GAME_LOG_NOTICE:
|
||||
eventGameLogNotice(event.GetExtension(Event_GameLogNotice::ext));
|
||||
break;
|
||||
default: {
|
||||
qWarning() << "unhandled game event" << type;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
/**
|
||||
* @file player_event_handler.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#include "event_processing_options.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event_context.pb.h>
|
||||
|
||||
class CardItem;
|
||||
class CardZoneLogic;
|
||||
class PlayerLogic;
|
||||
class Event_AttachCard;
|
||||
class Event_ChangeZoneProperties;
|
||||
class Event_CreateArrow;
|
||||
class Event_CreateCounter;
|
||||
class Event_CreateToken;
|
||||
class Event_DelCounter;
|
||||
class Event_DeleteArrow;
|
||||
class Event_DestroyCard;
|
||||
class Event_DrawCards;
|
||||
class Event_DumpZone;
|
||||
class Event_FlipCard;
|
||||
class Event_GameSay;
|
||||
class Event_MoveCard;
|
||||
class Event_RevealCards;
|
||||
class Event_RollDie;
|
||||
class Event_SetCardAttr;
|
||||
class Event_SetCardCounter;
|
||||
class Event_SetCounter;
|
||||
class Event_Shuffle;
|
||||
class Event_GameLogNotice;
|
||||
|
||||
class PlayerEventHandler : public QObject
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void logSay(PlayerLogic *player, QString message);
|
||||
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
|
||||
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
|
||||
void logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool _playerTarget);
|
||||
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
|
||||
void logUndoDraw(PlayerLogic *player, QString cardName);
|
||||
void logUndoDrawFailed(PlayerLogic *player);
|
||||
void logMoveCard(PlayerLogic *player,
|
||||
CardItem *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
CardZoneLogic *targetZone,
|
||||
int newX);
|
||||
void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(PlayerLogic *player, QString cardName);
|
||||
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(PlayerLogic *player, QString cardName);
|
||||
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
|
||||
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
|
||||
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
|
||||
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer = false);
|
||||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void cardZoneChanged(CardItem *card, bool sameZone);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
|
||||
public:
|
||||
PlayerEventHandler(PlayerLogic *player);
|
||||
|
||||
void processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options);
|
||||
|
||||
void eventGameSay(const Event_GameSay &event);
|
||||
void eventShuffle(const Event_Shuffle &event);
|
||||
void eventRollDie(const Event_RollDie &event);
|
||||
void eventCreateArrow(const Event_CreateArrow &event);
|
||||
void eventDeleteArrow(const Event_DeleteArrow &event);
|
||||
void eventCreateToken(const Event_CreateToken &event);
|
||||
void
|
||||
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
|
||||
void eventSetCardCounter(const Event_SetCardCounter &event);
|
||||
void eventCreateCounter(const Event_CreateCounter &event);
|
||||
void eventSetCounter(const Event_SetCounter &event);
|
||||
void eventDelCounter(const Event_DelCounter &event);
|
||||
void eventDumpZone(const Event_DumpZone &event);
|
||||
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
|
||||
void eventFlipCard(const Event_FlipCard &event);
|
||||
void eventDestroyCard(const Event_DestroyCard &event);
|
||||
void eventAttachCard(const Event_AttachCard &event);
|
||||
void eventDrawCards(const Event_DrawCards &event);
|
||||
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
|
||||
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
|
||||
void eventGameLogNotice(const Event_GameLogNotice &event);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
||||
void setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
@@ -0,0 +1,8 @@
|
||||
#include "player_info.h"
|
||||
|
||||
PlayerInfo::PlayerInfo(const ServerInfo_User &info, int _id, bool _local, bool _judge)
|
||||
: id(_id), local(_local), judge(_judge)
|
||||
{
|
||||
userInfo = new ServerInfo_User;
|
||||
userInfo->CopyFrom(info);
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
/**
|
||||
* @file player_info.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_INFO_H
|
||||
#define COCKATRICE_PLAYER_INFO_H
|
||||
|
||||
#include "../../game_graphics/player/player_target.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
||||
class PlayerInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
|
||||
|
||||
ServerInfo_User *userInfo;
|
||||
int id;
|
||||
bool local;
|
||||
bool judge;
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
ServerInfo_User *getUserInfo() const
|
||||
{
|
||||
return userInfo;
|
||||
}
|
||||
|
||||
void setLocal(bool _local)
|
||||
{
|
||||
local = _local;
|
||||
}
|
||||
|
||||
bool getLocal() const
|
||||
{
|
||||
return local;
|
||||
}
|
||||
bool getLocalOrJudge() const
|
||||
{
|
||||
return local || judge;
|
||||
}
|
||||
bool getJudge() const
|
||||
{
|
||||
return judge;
|
||||
}
|
||||
|
||||
QString getName() const
|
||||
{
|
||||
return QString::fromStdString(userInfo->name());
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_INFO_H
|
||||
@@ -0,0 +1,336 @@
|
||||
#include "player_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/arrow_item.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/board/counter_general.h"
|
||||
#include "../../game_graphics/game_scene.h"
|
||||
#include "../../game_graphics/player/player_target.h"
|
||||
#include "../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../game_graphics/zones/pile_zone.h"
|
||||
#include "../../game_graphics/zones/stack_zone.h"
|
||||
#include "../../game_graphics/zones/table_zone.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "player_actions.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMenu>
|
||||
#include <QMetaType>
|
||||
#include <QPainter>
|
||||
#include <QtConcurrent>
|
||||
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
|
||||
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
|
||||
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
|
||||
conceded(false), zoneId(0), dialogSemaphore(false)
|
||||
{
|
||||
initializeZones();
|
||||
}
|
||||
|
||||
void PlayerLogic::initializeZones()
|
||||
{
|
||||
addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::GRAVE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::EXILE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::SIDEBOARD, false, false, false, this));
|
||||
addZone(new TableZoneLogic(this, ZoneNames::TABLE, true, false, true, this));
|
||||
addZone(new StackZoneLogic(this, ZoneNames::STACK, true, false, true, this));
|
||||
bool visibleHand = playerInfo->getLocalOrJudge() ||
|
||||
(game->getPlayerManager()->isSpectator() && game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
addZone(new HandZoneLogic(this, ZoneNames::HAND, false, false, visibleHand, this));
|
||||
}
|
||||
|
||||
PlayerLogic::~PlayerLogic()
|
||||
{
|
||||
qCInfo(PlayerLog) << "Player destructor:" << getPlayerInfo()->getName();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
delete i.next().value();
|
||||
}
|
||||
zones.clear();
|
||||
|
||||
delete getPlayerInfo()->userInfo;
|
||||
}
|
||||
|
||||
void PlayerLogic::clear()
|
||||
{
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
i.next().value()->clearContents();
|
||||
}
|
||||
|
||||
clearCounters();
|
||||
}
|
||||
|
||||
void PlayerLogic::setConceded(bool _conceded)
|
||||
{
|
||||
if (conceded != _conceded) {
|
||||
conceded = _conceded;
|
||||
|
||||
if (conceded) {
|
||||
clear();
|
||||
}
|
||||
emit concededChanged(getPlayerInfo()->getId(), conceded);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setZoneId(int _zoneId)
|
||||
{
|
||||
if (zoneId != _zoneId) {
|
||||
zoneId = _zoneId;
|
||||
emit zoneIdChanged(zoneId);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
|
||||
{
|
||||
static QSet<QString> builtinZones{/* PileZones */
|
||||
ZoneNames::DECK, ZoneNames::GRAVE, ZoneNames::EXILE, ZoneNames::SIDEBOARD,
|
||||
/* TableZone */
|
||||
ZoneNames::TABLE,
|
||||
/* StackZone */
|
||||
ZoneNames::STACK,
|
||||
/* HandZone */
|
||||
ZoneNames::HAND};
|
||||
clearCounters();
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMutableMapIterator<QString, CardZoneLogic *> zoneIt(zones);
|
||||
while (zoneIt.hasNext()) {
|
||||
zoneIt.next().value()->clearContents();
|
||||
|
||||
if (!builtinZones.contains(zoneIt.key())) {
|
||||
zoneIt.remove();
|
||||
}
|
||||
}
|
||||
|
||||
emit clearCustomZonesMenu();
|
||||
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
|
||||
QString zoneName = QString::fromStdString(zoneInfo.name());
|
||||
CardZoneLogic *zone = zones.value(zoneName, 0);
|
||||
if (!zone) {
|
||||
// Create a new CardZone if it doesn't exist
|
||||
|
||||
if (zoneInfo.with_coords()) {
|
||||
// Visibility not currently supported for TableZone
|
||||
zone = addZone(new TableZoneLogic(this, zoneName, true, false, true, this));
|
||||
} else {
|
||||
// Zones without coordinats are always treated as non-shufflable
|
||||
// PileZones, although supporting alternate hand or stack zones
|
||||
// might make sense in some scenarios.
|
||||
bool contentsKnown;
|
||||
|
||||
switch (zoneInfo.type()) {
|
||||
case ServerInfo_Zone::PrivateZone:
|
||||
contentsKnown =
|
||||
playerInfo->getLocalOrJudge() || (game->getPlayerManager()->isSpectator() &&
|
||||
game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::PublicZone:
|
||||
contentsKnown = true;
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::HiddenZone:
|
||||
contentsKnown = false;
|
||||
break;
|
||||
}
|
||||
|
||||
zone = addZone(new PileZoneLogic(this, zoneName, false, /* isShufflable */ false, contentsKnown, this));
|
||||
}
|
||||
|
||||
// Non-builtin zones are hidden by default and can't be interacted
|
||||
// with, except through menus.
|
||||
emit zone->setGraphicsVisibility(false);
|
||||
|
||||
emit addViewCustomZoneActionToCustomZoneMenu(zoneName);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
if (!cardListSize) {
|
||||
for (int j = 0; j < zoneInfo.card_count(); ++j) {
|
||||
zone->addCard(new CardItem(this), false, -1);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
auto *card = new CardItem(this);
|
||||
card->processCardInfo(cardInfo);
|
||||
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
|
||||
}
|
||||
}
|
||||
if (zoneInfo.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(zoneInfo.always_reveal_top_card());
|
||||
}
|
||||
|
||||
zone->reorganizeCards();
|
||||
}
|
||||
|
||||
const int counterListSize = info.counter_list_size();
|
||||
for (int i = 0; i < counterListSize; ++i) {
|
||||
addCounter(info.counter_list(i));
|
||||
}
|
||||
|
||||
setConceded(info.properties().conceded());
|
||||
}
|
||||
|
||||
void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
|
||||
{
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
CardZoneLogic *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
|
||||
if (!zone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
if (cardInfo.has_attach_player_id()) {
|
||||
CardItem *startCard = zone->getCard(cardInfo.id());
|
||||
CardItem *targetCard =
|
||||
game->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()),
|
||||
cardInfo.attach_card_id());
|
||||
if (!targetCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
startCard->setAttachedTo(targetCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const int arrowListSize = info.arrow_list_size();
|
||||
for (int i = 0; i < arrowListSize; ++i) {
|
||||
emit arrowCreateRequested(QSharedPointer<ArrowData>::create(
|
||||
ArrowData::fromProto(info.arrow_list(i), getPlayerInfo()->getId(), getPlayerInfo()->getLocal())));
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::addCard(CardItem *card)
|
||||
{
|
||||
emit newCardAdded(card);
|
||||
}
|
||||
|
||||
void PlayerLogic::deleteCard(CardItem *card)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
} else if (dialogSemaphore) {
|
||||
cardsToDelete.append(card);
|
||||
} else {
|
||||
card->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setDeck(const DeckList &_deck)
|
||||
{
|
||||
deck = _deck;
|
||||
|
||||
emit deckChanged();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(int id, const QString &name, const QColor &color, int radius, int value)
|
||||
{
|
||||
if (counters.contains(id)) {
|
||||
return nullptr;
|
||||
}
|
||||
auto *state = new CounterState(id, name, color, radius, value, this);
|
||||
counters.insert(id, state);
|
||||
emit counterAdded(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
void PlayerLogic::delCounter(int id)
|
||||
{
|
||||
auto *state = counters.take(id);
|
||||
if (!state) {
|
||||
return;
|
||||
}
|
||||
emit counterRemoved(id);
|
||||
state->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerLogic::clearCounters()
|
||||
{
|
||||
for (int id : counters.keys()) {
|
||||
emit counterRemoved(id);
|
||||
}
|
||||
qDeleteAll(counters);
|
||||
counters.clear();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto *s : counters.values()) {
|
||||
if (s->getName() == "life") {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerLogic::clearCardsToDelete()
|
||||
{
|
||||
if (cardsToDelete.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto &i : cardsToDelete) {
|
||||
if (i != nullptr) {
|
||||
i->deleteLater();
|
||||
}
|
||||
}
|
||||
cardsToDelete.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerLogic::setActive(bool _active)
|
||||
{
|
||||
active = _active;
|
||||
emit activeChanged(active);
|
||||
}
|
||||
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
|
||||
{
|
||||
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
|
||||
}
|
||||
|
||||
void PlayerLogic::updateZones()
|
||||
{
|
||||
getTableZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
void PlayerLogic::setGameStarted()
|
||||
{
|
||||
if (playerInfo->local) {
|
||||
emit resetTopCardMenuActions();
|
||||
}
|
||||
setConceded(false);
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
/**
|
||||
* @file player.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "../../game_graphics/player/player_area.h"
|
||||
#include "../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../interface/deck_loader/loaded_deck.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
#include "../zones/pile_zone_logic.h"
|
||||
#include "../zones/stack_zone_logic.h"
|
||||
#include "../zones/table_zone_logic.h"
|
||||
#include "player_event_handler.h"
|
||||
#include "player_info.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QLoggingCategory>
|
||||
#include <QMap>
|
||||
#include <QTimer>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
class AbstractCardItem;
|
||||
class AbstractGame;
|
||||
class ArrowItem;
|
||||
class ArrowTarget;
|
||||
class CardDatabase;
|
||||
class CardZone;
|
||||
class CommandContainer;
|
||||
class GameCommand;
|
||||
class GameEvent;
|
||||
class PlayerInfo;
|
||||
class PlayerEventHandler;
|
||||
class PlayerActions;
|
||||
class PlayerMenu;
|
||||
class QAction;
|
||||
class QMenu;
|
||||
class ServerInfo_Arrow;
|
||||
class ServerInfo_Card;
|
||||
class ServerInfo_Counter;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_User;
|
||||
class TabGame;
|
||||
|
||||
const int MAX_TOKENS_PER_DIALOG = 99;
|
||||
|
||||
class PlayerLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void openDeckEditor(const LoadedDeck &deck);
|
||||
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
|
||||
void requestRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission);
|
||||
void deckChanged();
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void requestCardMenuUpdate(const CardItem *card);
|
||||
void counterAdded(CounterState *state);
|
||||
void counterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
void activeChanged(bool active);
|
||||
void zoneIdChanged(int zoneId);
|
||||
void concededChanged(int playerId, bool conceded);
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
void resetTopCardMenuActions();
|
||||
void arrowCreateRequested(QSharedPointer<ArrowData> data);
|
||||
void arrowDeleteRequested(int creatorId, int arrowId);
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
void arrowsClearedLocally(); // fires on clear() and processPlayerInfo
|
||||
|
||||
public slots:
|
||||
void setActive(bool _active);
|
||||
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
|
||||
|
||||
public:
|
||||
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
~PlayerLogic() override;
|
||||
|
||||
void initializeZones();
|
||||
void updateZones();
|
||||
void clear();
|
||||
|
||||
void processPlayerInfo(const ServerInfo_Player &info);
|
||||
void processCardAttachment(const ServerInfo_Player &info);
|
||||
|
||||
void addCard(CardItem *c);
|
||||
void deleteCard(CardItem *c);
|
||||
|
||||
bool clearCardsToDelete();
|
||||
|
||||
bool getActive() const
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerActions *getPlayerActions() const
|
||||
{
|
||||
return playerActions;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
|
||||
{
|
||||
return playerEventHandler;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerInfo *getPlayerInfo() const
|
||||
{
|
||||
return playerInfo;
|
||||
}
|
||||
|
||||
void setDeck(const DeckList &_deck);
|
||||
|
||||
[[nodiscard]] const DeckList &getDeck() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
|
||||
template <typename T> T *addZone(T *zone)
|
||||
{
|
||||
zones.insert(zone->getName(), zone);
|
||||
return zone;
|
||||
}
|
||||
|
||||
CardZoneLogic *getZone(const QString zoneName)
|
||||
{
|
||||
return zones.value(zoneName);
|
||||
}
|
||||
|
||||
const QMap<QString, CardZoneLogic *> &getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
|
||||
PileZoneLogic *getDeckZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::DECK));
|
||||
}
|
||||
|
||||
PileZoneLogic *getGraveZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::GRAVE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getRfgZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getSideboardZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
|
||||
}
|
||||
|
||||
TableZoneLogic *getTableZone()
|
||||
{
|
||||
return qobject_cast<TableZoneLogic *>(zones.value(ZoneNames::TABLE));
|
||||
}
|
||||
|
||||
StackZoneLogic *getStackZone()
|
||||
{
|
||||
return qobject_cast<StackZoneLogic *>(zones.value(ZoneNames::STACK));
|
||||
}
|
||||
|
||||
HandZoneLogic *getHandZone()
|
||||
{
|
||||
return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
|
||||
}
|
||||
|
||||
CounterState *addCounter(const ServerInfo_Counter &counter);
|
||||
CounterState *addCounter(int id, const QString &name, const QColor &color, int radius, int value);
|
||||
void delCounter(int counterId);
|
||||
void clearCounters();
|
||||
|
||||
QMap<int, CounterState *> getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the counter that represents the life total.
|
||||
*/
|
||||
CounterState *getLifeCounter() const;
|
||||
|
||||
void setConceded(bool _conceded);
|
||||
bool getConceded() const
|
||||
{
|
||||
return conceded;
|
||||
}
|
||||
|
||||
void setGameStarted();
|
||||
|
||||
void setDialogSemaphore(const bool _active)
|
||||
{
|
||||
dialogSemaphore = _active;
|
||||
}
|
||||
|
||||
int getZoneId() const
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
|
||||
void setZoneId(int _zoneId);
|
||||
|
||||
private:
|
||||
AbstractGame *game;
|
||||
PlayerInfo *playerInfo;
|
||||
PlayerEventHandler *playerEventHandler;
|
||||
PlayerActions *playerActions;
|
||||
|
||||
bool active;
|
||||
bool conceded;
|
||||
|
||||
DeckList deck;
|
||||
|
||||
int zoneId;
|
||||
QMap<QString, CardZoneLogic *> zones;
|
||||
QMap<int, CounterState *> counters;
|
||||
|
||||
bool dialogSemaphore;
|
||||
QList<CardItem *> cardsToDelete;
|
||||
};
|
||||
|
||||
class AnnotationDialog : public QInputDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
void keyPressEvent(QKeyEvent *e) override;
|
||||
|
||||
public:
|
||||
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,86 @@
|
||||
#include "player_manager.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
PlayerManager::PlayerManager(AbstractGame *_game,
|
||||
int _localPlayerId,
|
||||
bool _localPlayerIsJudge,
|
||||
bool localPlayerIsSpectator)
|
||||
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
|
||||
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
|
||||
{
|
||||
}
|
||||
|
||||
bool PlayerManager::isMainPlayerConceded() const
|
||||
{
|
||||
PlayerLogic *player = players.value(localPlayerId, nullptr);
|
||||
return player && player->getConceded();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getActiveLocalPlayer(int activePlayer) const
|
||||
{
|
||||
PlayerLogic *active = players.value(activePlayer, 0);
|
||||
if (active) {
|
||||
if (active->getPlayerInfo()->getLocal()) {
|
||||
return active;
|
||||
}
|
||||
}
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
PlayerLogic *temp = playerIterator.next().value();
|
||||
if (temp->getPlayerInfo()->getLocal()) {
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerManager::isLocalPlayer(int playerId)
|
||||
{
|
||||
return game->getGameState()->getIsLocalGame() || playerId == localPlayerId;
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
{
|
||||
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
|
||||
isJudge(), getGame());
|
||||
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
|
||||
players.insert(playerId, newPlayer);
|
||||
emit playerAdded(newPlayer);
|
||||
emit playerCountChanged();
|
||||
return newPlayer;
|
||||
}
|
||||
|
||||
void PlayerManager::removePlayer(int playerId)
|
||||
{
|
||||
PlayerLogic *player = getPlayer(playerId);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit playerRemoved(player);
|
||||
emit playerCountChanged();
|
||||
players.remove(playerId);
|
||||
player->deleteLater();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getPlayer(int playerId) const
|
||||
{
|
||||
PlayerLogic *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
void PlayerManager::onPlayerConceded(int playerId, bool conceded)
|
||||
{
|
||||
// Everything else cares about this
|
||||
if (conceded) {
|
||||
emit playerConceded(playerId);
|
||||
} else {
|
||||
emit playerUnconceded(playerId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
/**
|
||||
* @file player_manager.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_MANAGER_H
|
||||
#define COCKATRICE_PLAYER_MANAGER_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
|
||||
|
||||
class AbstractGame;
|
||||
class PlayerLogic;
|
||||
class PlayerManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
|
||||
|
||||
AbstractGame *game;
|
||||
QMap<int, PlayerLogic *> players;
|
||||
int localPlayerId;
|
||||
bool localPlayerIsJudge;
|
||||
bool localPlayerIsSpectator;
|
||||
QMap<int, ServerInfo_User> spectators;
|
||||
|
||||
[[nodiscard]] bool isSpectator() const
|
||||
{
|
||||
return localPlayerIsSpectator;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isJudge() const
|
||||
{
|
||||
return localPlayerIsJudge;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getLocalPlayerId() const
|
||||
{
|
||||
return localPlayerId;
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getPlayerCount() const
|
||||
{
|
||||
return players.size();
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
|
||||
bool isLocalPlayer(int playerId);
|
||||
|
||||
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
||||
void removePlayer(int playerId);
|
||||
|
||||
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
|
||||
|
||||
void onPlayerConceded(int playerId, bool conceded);
|
||||
|
||||
[[nodiscard]] bool isMainPlayerConceded() const;
|
||||
|
||||
[[nodiscard]] bool isLocalPlayer(int playerId) const
|
||||
{
|
||||
return playerId == getLocalPlayerId();
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, ServerInfo_User> &getSpectators() const
|
||||
{
|
||||
return spectators;
|
||||
}
|
||||
|
||||
[[nodiscard]] ServerInfo_User getSpectator(int playerId) const
|
||||
{
|
||||
return spectators.value(playerId);
|
||||
}
|
||||
|
||||
[[nodiscard]] QString getSpectatorName(int spectatorId) const
|
||||
{
|
||||
return QString::fromStdString(spectators.value(spectatorId).name());
|
||||
}
|
||||
|
||||
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
|
||||
{
|
||||
if (!spectators.contains(spectatorId)) {
|
||||
spectators.insert(spectatorId, prop.user_info());
|
||||
emit spectatorAdded(prop);
|
||||
}
|
||||
}
|
||||
|
||||
void removeSpectator(int spectatorId)
|
||||
{
|
||||
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
|
||||
spectators.remove(spectatorId);
|
||||
emit spectatorRemoved(spectatorId, spectatorInfo);
|
||||
}
|
||||
|
||||
[[nodiscard]] AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
signals:
|
||||
void playerAdded(PlayerLogic *player);
|
||||
void playerRemoved(PlayerLogic *player);
|
||||
void activeLocalPlayerConceded();
|
||||
void activeLocalPlayerUnconceded();
|
||||
void playerConceded(int playerId);
|
||||
void playerUnconceded(int playerId);
|
||||
void playerCountChanged();
|
||||
void spectatorAdded(ServerInfo_PlayerProperties spectator);
|
||||
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_MANAGER_H
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "replay.h"
|
||||
|
||||
#include "../interface/widgets/tabs/tab_game.h"
|
||||
|
||||
Replay::Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
|
||||
{
|
||||
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, -1, false, true);
|
||||
loadReplay(_replay);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* @file replay.h
|
||||
* @ingroup GameLogic
|
||||
* @ingroup Replay
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_REPLAY_H
|
||||
#define COCKATRICE_REPLAY_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
class Replay : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_REPLAY_H
|
||||
@@ -0,0 +1,45 @@
|
||||
#ifndef COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
#define COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
|
||||
namespace CardZoneAlgorithms
|
||||
{
|
||||
|
||||
/**
|
||||
* Shared insertion logic for zones where cards become visible on add and follow
|
||||
* the standard pattern: clamp index, insert, clear identity if contents unknown,
|
||||
* reset state, show card.
|
||||
*
|
||||
* Zones with different post-add behavior (signal connections, positional resets,
|
||||
* hidden cards, or coordinate-based placement) should NOT use this — implement
|
||||
* addCardImpl directly instead.
|
||||
*
|
||||
* Template parameters allow testing with lightweight mocks that avoid Qt graphics
|
||||
* dependencies.
|
||||
*
|
||||
* @tparam CardList Must provide: size() -> int, insert(int, CardType*),
|
||||
* getContentsKnown() -> bool
|
||||
* @tparam CardType Must provide: setId(int), setCardRef(CardRefType),
|
||||
* resetState(bool), setVisible(bool)
|
||||
* @param keepAnnotations Forwarded to card->resetState(). Stack-like zones preserve
|
||||
* annotations across zone transitions; hand-like zones clear them.
|
||||
*/
|
||||
template <typename CardList, typename CardType>
|
||||
void addCardToList(CardList &cards, CardType *card, int x, bool keepAnnotations)
|
||||
{
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = static_cast<int>(cards.size());
|
||||
}
|
||||
cards.insert(x, card);
|
||||
|
||||
if (!cards.getContentsKnown()) {
|
||||
card->setId(-1);
|
||||
card->setCardRef({});
|
||||
}
|
||||
|
||||
card->resetState(keepAnnotations);
|
||||
card->setVisible(true);
|
||||
}
|
||||
|
||||
} // namespace CardZoneAlgorithms
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
@@ -0,0 +1,221 @@
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "../../game_graphics/zones/view_zone.h"
|
||||
#include "../player/player_actions.h"
|
||||
#include "../player/player_logic.h"
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QDebug>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
/**
|
||||
* @param _player the player that the zone belongs to
|
||||
* @param _name internal name of the zone
|
||||
* @param _hasCardAttr whether cards in the zone can have attributes set on them
|
||||
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
|
||||
* @param _contentsKnown whether the cards in the zone are known to the client
|
||||
* @param parent the parent QObject.
|
||||
*/
|
||||
CardZoneLogic::CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: QObject(parent), player(_player), name(_name), cards(_contentsKnown), views{}, hasCardAttr(_hasCardAttr),
|
||||
isShufflable(_isShufflable)
|
||||
{
|
||||
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
|
||||
// Force refresh all cards in the zone when db finishes loading to fix that.
|
||||
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
|
||||
&CardZoneLogic::refreshCardInfos);
|
||||
}
|
||||
|
||||
void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x, const int y)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto *view : views) {
|
||||
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
|
||||
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
|
||||
copy->setFaceDown(card->getFaceDown());
|
||||
|
||||
view->getLogic()->addCard(copy, reorganize, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
card->setZone(this);
|
||||
emit cardAdded(card);
|
||||
addCardImpl(card, x, y);
|
||||
|
||||
if (reorganize) {
|
||||
emit reorganizeCards();
|
||||
}
|
||||
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
CardItem *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
if (position == -1) {
|
||||
// position == -1 means either that the zone is indexed by card id
|
||||
// or that it doesn't matter which card you take.
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
if (cards[i]->getId() == cardId) {
|
||||
position = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (position == -1) {
|
||||
position = 0;
|
||||
}
|
||||
}
|
||||
if (position >= cards.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto *view : views) {
|
||||
qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->removeCard(position, toNewZone);
|
||||
}
|
||||
|
||||
CardItem *c = cards.takeAt(position);
|
||||
|
||||
c->setId(cardId);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
return c;
|
||||
}
|
||||
|
||||
CardItem *CardZoneLogic::getCard(int cardId)
|
||||
{
|
||||
CardItem *c = cards.findCard(cardId);
|
||||
if (!c) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
|
||||
return nullptr;
|
||||
}
|
||||
// If the card's id is -1, this zone is invisible,
|
||||
// so we need to give the card an id as it comes out.
|
||||
// It can be assumed that in an invisible zone, all cards are equal.
|
||||
if (c->getId() == -1) {
|
||||
c->setId(cardId);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
void CardZoneLogic::removeCard(CardItem *card)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
cards.removeOne(card);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
void CardZoneLogic::refreshCardInfos()
|
||||
{
|
||||
for (const auto &cardItem : cards) {
|
||||
cardItem->refreshCardInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void CardZoneLogic::moveAllToZone()
|
||||
{
|
||||
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
|
||||
if (data.length() < 2) {
|
||||
return;
|
||||
}
|
||||
QString targetZone = data[0].toString();
|
||||
int targetX = data[1].toInt();
|
||||
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_zone(getName().toStdString());
|
||||
cmd.set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd.set_target_zone(targetZone.toStdString());
|
||||
cmd.set_x(targetX);
|
||||
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
|
||||
}
|
||||
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void CardZoneLogic::clearContents()
|
||||
{
|
||||
// First gather the cards into a safe temporary list.
|
||||
const CardList toClear = cards;
|
||||
|
||||
// Detach and notify attached cards and zones *before* deleting anything.
|
||||
for (CardItem *card : toClear) {
|
||||
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
|
||||
// player, we have to return them to avoid a crash.
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (CardItem *attachedCard : attachedCards) {
|
||||
emit attachedCard->getZone()->cardAdded(attachedCard);
|
||||
}
|
||||
}
|
||||
|
||||
// Now request deletions after all manipulations are done.
|
||||
for (CardItem *card : toClear) {
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
cards.clear();
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
QString CardZoneLogic::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
|
||||
{
|
||||
QString ownerName = player->getPlayerInfo()->getName();
|
||||
if (name == ZoneNames::HAND) {
|
||||
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::DECK) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their library", "look at zone")
|
||||
: tr("%1's library", "look at zone").arg(ownerName));
|
||||
case CaseTopCardsOfZone:
|
||||
return (theirOwn ? tr("of their library", "top cards of zone,")
|
||||
: tr("of %1's library", "top cards of zone").arg(ownerName));
|
||||
case CaseRevealZone:
|
||||
return (theirOwn ? tr("their library", "reveal zone")
|
||||
: tr("%1's library", "reveal zone").arg(ownerName));
|
||||
case CaseShuffleZone:
|
||||
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
|
||||
default:
|
||||
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
|
||||
}
|
||||
} else if (name == ZoneNames::GRAVE) {
|
||||
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::EXILE) {
|
||||
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::SIDEBOARD) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their sideboard", "look at zone")
|
||||
: tr("%1's sideboard", "look at zone").arg(ownerName));
|
||||
case CaseNominative:
|
||||
return (theirOwn ? tr("their sideboard", "nominative")
|
||||
: tr("%1's sideboard", "nominative").arg(ownerName));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
return (theirOwn ? tr("their custom zone '%1'", "nominative").arg(name)
|
||||
: tr("%1's custom zone '%2'", "nominative").arg(ownerName).arg(name));
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* @file card_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
#define COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
|
||||
#include "../../client/translation.h"
|
||||
#include "../board/card_list.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
|
||||
|
||||
class PlayerLogic;
|
||||
class ZoneViewZone;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
class QPainter;
|
||||
class CardDragItem;
|
||||
|
||||
class CardZoneLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardAdded(CardItem *addedCard);
|
||||
void cardCountChanged();
|
||||
void reorganizeCards();
|
||||
void updateGraphics();
|
||||
void setGraphicsVisibility(bool visible);
|
||||
void retranslateUi();
|
||||
|
||||
public:
|
||||
explicit CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
|
||||
// getCard() finds a card by id.
|
||||
CardItem *getCard(int cardId);
|
||||
void removeCard(CardItem *card);
|
||||
// takeCard() finds a card by position and removes it from the zone and from all of its views.
|
||||
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
|
||||
|
||||
void rawInsertCard(CardItem *card, int index)
|
||||
{
|
||||
cards.insert(index, card);
|
||||
}
|
||||
|
||||
[[nodiscard]] const CardList &getCards() const
|
||||
{
|
||||
return cards;
|
||||
}
|
||||
|
||||
void sortCards(const QList<CardList::SortOption> &options)
|
||||
{
|
||||
cards.sortBy(options);
|
||||
}
|
||||
[[nodiscard]] QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
[[nodiscard]] QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
|
||||
[[nodiscard]] PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
[[nodiscard]] bool contentsKnown() const
|
||||
{
|
||||
return cards.getContentsKnown();
|
||||
}
|
||||
QList<ZoneViewZone *> &getViews()
|
||||
{
|
||||
return views;
|
||||
}
|
||||
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
|
||||
{
|
||||
alwaysRevealTopCard = _alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getAlwaysRevealTopCard() const
|
||||
{
|
||||
return alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getHasCardAttr() const
|
||||
{
|
||||
return hasCardAttr;
|
||||
}
|
||||
[[nodiscard]] bool getIsShufflable() const
|
||||
{
|
||||
return isShufflable;
|
||||
}
|
||||
void clearContents();
|
||||
|
||||
public slots:
|
||||
void moveAllToZone();
|
||||
|
||||
private slots:
|
||||
void refreshCardInfos();
|
||||
|
||||
protected:
|
||||
PlayerLogic *player;
|
||||
QString name;
|
||||
CardList cards;
|
||||
QList<ZoneViewZone *> views;
|
||||
bool hasCardAttr;
|
||||
bool isShufflable;
|
||||
bool alwaysRevealTopCard;
|
||||
|
||||
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "hand_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
HandZoneLogic::HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void HandZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, false);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file hand_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#define COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class HandZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,34 @@
|
||||
#include "pile_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void PileZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
connect(card, &CardItem::sigPixmapUpdated, this, &PileZoneLogic::callUpdate);
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
card->setPos(0, 0);
|
||||
if (!contentsKnown()) {
|
||||
card->setCardRef({});
|
||||
card->setId(-1);
|
||||
// If we obscure a previously revealed card, its name has to be forgotten
|
||||
if (cards.size() > x + 1) {
|
||||
cards.at(x + 1)->setCardRef({});
|
||||
}
|
||||
}
|
||||
card->setVisible(false);
|
||||
card->resetState();
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* @file pile_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class PileZoneLogic : public CardZoneLogic
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void callUpdate();
|
||||
|
||||
public:
|
||||
PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "stack_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, true);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @file stack_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#define COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class StackZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "table_zone_logic.h"
|
||||
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
|
||||
{
|
||||
cards.append(card);
|
||||
if (!card->getFaceDown() && card->getPT().isEmpty()) {
|
||||
card->setPT(card->getCardInfo().getPowTough());
|
||||
}
|
||||
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
|
||||
card->setDoesntUntap(true);
|
||||
}
|
||||
card->setGridPoint(QPoint(_x, _y));
|
||||
card->setVisible(true);
|
||||
}
|
||||
|
||||
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
CardItem *result = CardZoneLogic::takeCard(position, cardId);
|
||||
|
||||
if (toNewZone) {
|
||||
emit contentSizeChanged();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* @file table_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class TableZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void contentSizeChanged();
|
||||
void toggleTapped();
|
||||
|
||||
public:
|
||||
TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
|
||||
/**
|
||||
* @brief Removes a card from view.
|
||||
*
|
||||
* @param position card position
|
||||
* @param cardId id of card to take
|
||||
* @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
|
||||
* @return CardItem that has been removed
|
||||
*/
|
||||
CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
@@ -0,0 +1,165 @@
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game_graphics/board/card_item.h"
|
||||
|
||||
/**
|
||||
* @param _player the player that the cards are revealed to.
|
||||
* @param _origZone the zone the cards were revealed from.
|
||||
* @param _revealZone if false, the cards will be face down.
|
||||
* @param _writeableRevealZone whether the player can interact with the revealed cards.
|
||||
*/
|
||||
ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _origZone->getName(), false, false, true, parent), origZone(_origZone),
|
||||
numberCards(_numberCards), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone),
|
||||
isReversed(_isReversed)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
|
||||
* Also does any cardId updates that would be required if a card is inserted in that position.
|
||||
*
|
||||
* Note that this method can end up modifying the cardIds despite returning false.
|
||||
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
|
||||
*
|
||||
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
|
||||
* addCard() if it's not required.
|
||||
*
|
||||
* @param x The position to insert the card at.
|
||||
* @return Whether to proceed with calling addCard.
|
||||
*/
|
||||
bool ZoneViewZoneLogic::prepareAddCard(int x)
|
||||
{
|
||||
bool doInsert = false;
|
||||
if (!isReversed) {
|
||||
if (x <= cards.size() || cards.size() == -1) {
|
||||
doInsert = true;
|
||||
}
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
if (insertionIndex >= 0) {
|
||||
// card was put into a portion of the deck that's in the view
|
||||
doInsert = true;
|
||||
} else {
|
||||
// card was put into a portion of the deck that's not in the view; update ids but don't insert card
|
||||
updateCardIds(ADD_CARD);
|
||||
}
|
||||
}
|
||||
|
||||
// autoclose check is done both here and in removeCard
|
||||
|
||||
if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) {
|
||||
emit closeView();
|
||||
}
|
||||
|
||||
return doInsert;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make sure prepareAddCard() was called before calling addCard().
|
||||
* This method assumes we already checked that the card is being inserted into the visible portion
|
||||
*/
|
||||
void ZoneViewZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
if (!isReversed) {
|
||||
// if x is negative set it to add at end
|
||||
// if x is out-of-bounds then also set it to add at the end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
|
||||
cards.insert(qMin(insertionIndex, cards.size()), card);
|
||||
}
|
||||
|
||||
updateCardIds(ADD_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::updateCardIds(CardAction action)
|
||||
{
|
||||
if (origZone->contentsKnown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cards.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int cardCount = cards.size();
|
||||
|
||||
auto startId = 0;
|
||||
|
||||
if (isReversed) {
|
||||
// the card has not been added to origZone's cardList at this point
|
||||
startId = origZone->getCards().size() - cardCount;
|
||||
switch (action) {
|
||||
case INITIALIZE:
|
||||
break;
|
||||
case ADD_CARD:
|
||||
startId += 1;
|
||||
break;
|
||||
case REMOVE_CARD:
|
||||
startId -= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardCount; ++i) {
|
||||
cards[i]->setId(i + startId);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
|
||||
{
|
||||
if (isReversed) {
|
||||
position -= cards.first()->getId();
|
||||
if (position < 0 || position >= cards.size()) {
|
||||
updateCardIds(REMOVE_CARD);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (position >= cards.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardItem *card = cards.takeAt(position);
|
||||
card->deleteLater();
|
||||
|
||||
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
|
||||
// card gets dragged within the view.
|
||||
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
|
||||
// unrevealed portion of the same zone.
|
||||
if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) {
|
||||
emit closeView();
|
||||
return;
|
||||
}
|
||||
|
||||
updateCardIds(REMOVE_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
|
||||
{
|
||||
|
||||
if (writeableRevealZone && !_writeableRevealZone) {
|
||||
emit addToViews();
|
||||
} else if (!writeableRevealZone && _writeableRevealZone) {
|
||||
emit removeFromViews();
|
||||
}
|
||||
writeableRevealZone = _writeableRevealZone;
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* @file view_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#define COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
class ZoneViewZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void addToViews();
|
||||
void removeFromViews();
|
||||
void closeView();
|
||||
|
||||
private:
|
||||
CardZoneLogic *origZone;
|
||||
int numberCards;
|
||||
bool revealZone, writeableRevealZone;
|
||||
bool isReversed;
|
||||
|
||||
public:
|
||||
enum CardAction
|
||||
{
|
||||
INITIALIZE,
|
||||
ADD_CARD,
|
||||
REMOVE_CARD
|
||||
};
|
||||
|
||||
ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
bool prepareAddCard(int x);
|
||||
void removeCard(int position, bool toNewZone);
|
||||
void updateCardIds(CardAction action);
|
||||
int getNumberCards() const
|
||||
{
|
||||
return numberCards;
|
||||
}
|
||||
bool getRevealZone() const
|
||||
{
|
||||
return revealZone;
|
||||
}
|
||||
bool getWriteableRevealZone() const
|
||||
{
|
||||
return writeableRevealZone;
|
||||
}
|
||||
void setWriteableRevealZone(bool _writeableRevealZone);
|
||||
bool getIsReversed() const
|
||||
{
|
||||
return isReversed;
|
||||
}
|
||||
|
||||
CardZoneLogic *getOriginalZone() const
|
||||
{
|
||||
return origZone;
|
||||
}
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
Reference in New Issue
Block a user