Initial commit of mtgonline project
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"""Game management router endpoints."""
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from fastapi import APIRouter, Depends, HTTPException, status
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, insert, update, delete
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from typing import Optional, List
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from datetime import datetime
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from app.core.database import get_db
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from app.core.security import get_current_user
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from app.models.models import User
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from app.schemas.schemas import GameCreate, GameResponse
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router = APIRouter()
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@router.get("/", response_model=List[GameResponse])
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async def list_games(
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room_id: Optional[int] = None,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""List active games."""
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# This would query a games table - simplified for now
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# In production, you'd have a CockatriceGames model
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return []
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@router.post("/", response_model=GameResponse)
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async def create_game(
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request: GameCreate,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""Create a new game."""
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user_id = int(current_user["user_id"])
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# Verify user exists
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stmt = select(User).where(User.id == user_id)
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result = await db.execute(stmt)
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user = result.scalar_one_or_none()
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if not user:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="User not found",
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)
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# In production, you'd create a game in the game database
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# For now, return a mock response
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game_data = {
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"id": 1, # Mock ID
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"room_id": request.room_id,
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"game_type": request.game_type,
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"description": request.description,
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"with_password": bool(request.password),
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"max_players": 4,
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"player_count": 1,
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"started": False,
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"creation_date": datetime.now(),
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}
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return GameResponse(**game_data)
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@router.get("/{game_id}", response_model=GameResponse)
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async def get_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""Get game by ID."""
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# In production, query the games table
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return GameResponse(
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id=game_id,
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room_id=1,
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game_type="Casual",
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description="Test game",
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with_password=False,
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max_players=4,
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player_count=0,
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started=False,
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creation_date=datetime.now(),
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)
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@router.post("/{game_id}/join")
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async def join_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""Join a game."""
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user_id = int(current_user["user_id"])
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# In production, add user to game players table
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return {"message": f"User {user_id} joined game {game_id}"}
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@router.post("/{game_id}/leave")
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async def leave_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""Leave a game."""
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user_id = int(current_user["user_id"])
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# In production, remove user from game players table
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return {"message": f"User {user_id} left game {game_id}"}
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@router.post("/{game_id}/start")
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async def start_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""Start a game (host only)."""
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user_id = int(current_user["user_id"])
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# In production, update game started status
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return {"message": f"Game {game_id} started"}
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@router.post("/{game_id}/end")
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async def end_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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):
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"""End a game."""
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user_id = int(current_user["user_id"])
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# In production, update game closed status
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return {"message": f"Game {game_id} ended"}
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