Phase 5: Complete Core Game Engine implementation
- Added MTGOnlineGame, GamePlayer, GameHistory models - Implemented full game CRUD endpoints (create, list, get, join, leave, start, end) - Integrated WebSocket game server with database persistence - Added Commander deck validation service (100-card min, color identity, ban list) - Created Alembic migration 006 for new game tables - All game endpoints now database-backed (no more stubs)
This commit is contained in:
@@ -15,17 +15,15 @@ from alembic import context
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from app.core.database import Base
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from app.models import (
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User, DecklistFile, DecklistFolder, Room, RoomGameType,
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Ban, GameLog, AuditLog, MtgCardMirror, DeckCardLink
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)
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# Import new models
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from app.models.user_data import (
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Ban, GameLog, AuditLog, MtgonlineCard, DeckCardLink,
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UserDeck, UserDeckCard, DeckPrecedent, DeckPrecedentCard, CardSuggestion,
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UserSession, DeckVersion, GameReplay, ReplayPlayer,
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GameOutcome, UserStatistics, UserCardCollection, CardWishlist,
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UserGroup, GroupMember, GroupChatMessage, UserNetwork,
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NetworkMember, UserPreference, UserActivityLog
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NetworkMember, UserPreference, UserActivityLog,
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CardImportBatch, UserCardImportRecord, UserCardImport,
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MTGOnlineGame, GamePlayer, GameHistory
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)
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from app.models.user_deck import UserDeck, UserDeckCard, DeckPrecedent, DeckPrecedentCard, CardSuggestion
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from app.models.user_card_import import UserCardImport
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# this is the Alembic Config object
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config = context.config
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@@ -0,0 +1,117 @@
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"""Add game models: mtgonline_games, game_players, game_history
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Revision ID: 006
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Revises: 005
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Create Date: 2026-01-05 00:00:00.000000
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This migration creates tables for the Core Game Engine:
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- mtgonline_games: Active game sessions
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- game_players: Player associations with games
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- game_history: Historical game records
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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# revision identifiers, used by Alembic.
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revision: str = '006'
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down_revision: Union[str, None] = '005'
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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"""Create game engine tables."""
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# ------------------------------------------------------------------
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# 1. MTG Online Games Table (mtgonline_games)
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# Mirrors: app/models/models.py – class MTGOnlineGame
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# ------------------------------------------------------------------
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op.create_table(
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'mtgonline_games',
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sa.Column('id', sa.Integer(), primary_key=True, index=True),
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sa.Column('room_id', sa.Integer(),
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sa.ForeignKey('mtgonline_rooms.id'),
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nullable=False, index=True),
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sa.Column('host_id', sa.Integer(),
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sa.ForeignKey('mtgonline_users.id'),
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nullable=False, index=True),
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sa.Column('game_type', sa.String(50), nullable=False,
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server_default='Commander'),
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sa.Column('state', sa.String(20), nullable=False,
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server_default='WAITING'),
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sa.Column('is_password_protected', sa.Boolean(),
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nullable=False, server_default='false'),
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sa.Column('max_players', sa.Integer(), nullable=False,
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server_default='4'),
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sa.Column('current_players', sa.Integer(), nullable=False,
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server_default='0'),
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sa.Column('created_at', sa.DateTime(),
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server_default=sa.func.now()),
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sa.Column('started_at', sa.DateTime(), nullable=True),
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sa.Column('finished_at', sa.DateTime(), nullable=True),
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)
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# ------------------------------------------------------------------
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# 2. Game Players Table (game_players)
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# Mirrors: app/models/models.py – class GamePlayer
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# ------------------------------------------------------------------
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op.create_table(
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'game_players',
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sa.Column('id', sa.Integer(), primary_key=True, index=True),
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sa.Column('game_id', sa.Integer(),
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sa.ForeignKey('mtgonline_games.id', ondelete='CASCADE'),
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nullable=False, index=True),
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sa.Column('user_id', sa.Integer(),
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sa.ForeignKey('mtgonline_users.id'),
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nullable=False, index=True),
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sa.Column('seat_number', sa.Integer(), nullable=True),
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sa.Column('life_total', sa.Integer(), nullable=False,
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server_default='20'),
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sa.Column('is_ready', sa.Boolean(), nullable=False,
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server_default='false'),
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sa.Column('is_host', sa.Boolean(), nullable=False,
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server_default='false'),
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sa.Column('joined_at', sa.DateTime(),
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server_default=sa.func.now()),
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)
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# Unique constraint + indexes
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op.create_unique_constraint(
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'uq_game_player_unique', 'game_players',
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['game_id', 'user_id'])
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op.create_index('idx_game_players_game', 'game_players', ['game_id'])
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op.create_index('idx_game_players_user', 'game_players', ['user_id'])
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# ------------------------------------------------------------------
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# 3. Game History Table (game_history)
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# Mirrors: app/models/models.py – class GameHistory
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# ------------------------------------------------------------------
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op.create_table(
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'game_history',
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sa.Column('id', sa.Integer(), primary_key=True, index=True),
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sa.Column('game_id', sa.Integer(),
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sa.ForeignKey('mtgonline_games.id'),
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nullable=True),
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sa.Column('room_id', sa.Integer(),
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sa.ForeignKey('mtgonline_rooms.id'),
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nullable=True, index=True),
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sa.Column('game_type', sa.String(50), nullable=False,
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server_default='Commander'),
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sa.Column('winner_id', sa.Integer(),
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sa.ForeignKey('mtgonline_users.id'),
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nullable=True, index=True),
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sa.Column('duration_seconds', sa.Integer(), nullable=True),
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sa.Column('result_type', sa.String(50), nullable=True),
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sa.Column('replay_data', sa.JSON(), nullable=True),
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sa.Column('created_at', sa.DateTime(),
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server_default=sa.func.now()),
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)
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def downgrade() -> None:
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"""Drop game engine tables in reverse dependency order."""
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op.drop_table('game_history')
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op.drop_table('game_players')
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op.drop_table('mtgonline_games')
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@@ -7,6 +7,7 @@ Consolidated from 10+ fragmented model files into 2 main modules:
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from app.models.models import (
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User, DecklistFile, DecklistFolder, Room, RoomGameType, Ban, GameLog, AuditLog,
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MtgonlineCard,
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MTGOnlineGame, GamePlayer, GameHistory,
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UserDeck, UserDeckCard, DeckPrecedent, DeckPrecedentCard, CardSuggestion,
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UserSession, DeckVersion, GameReplay, ReplayPlayer, GameOutcome,
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UserStatistics, UserCardCollection, CardWishlist,
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@@ -27,4 +28,5 @@ __all__ = [
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"UserActivityLog", "UserDeck", "UserDeckCard", "DeckPrecedent",
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"DeckPrecedentCard", "CardSuggestion", "CardImportBatch",
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"UserCardImportRecord", "UserCardImport",
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"MTGOnlineGame", "GamePlayer", "GameHistory",
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]
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@@ -183,6 +183,97 @@ class GameLog(Base):
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player = relationship("User")
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class MTGOnlineGame(Base):
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"""
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Active game session model.
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Represents a live game in progress or waiting to start.
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Tracks game state, players, and format rules.
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"""
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__tablename__ = "mtgonline_games"
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id = Column(Integer, primary_key=True, index=True)
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room_id = Column(Integer, ForeignKey("mtgonline_rooms.id"), nullable=False, index=True)
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host_id = Column(Integer, ForeignKey("mtgonline_users.id"), nullable=False, index=True)
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game_type = Column(String(50), nullable=False, default="Commander") # Commander, Standard, Modern, Pauper
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state = Column(String(20), nullable=False, default="WAITING") # WAITING, IN_PROGRESS, FINISHED, ABORTED
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is_password_protected = Column(Boolean, default=False)
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max_players = Column(Integer, default=4)
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current_players = Column(Integer, default=0)
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created_at = Column(DateTime, server_default=func.now())
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started_at = Column(DateTime, nullable=True)
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finished_at = Column(DateTime, nullable=True)
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# Relationships
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room = relationship("Room")
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host = relationship("User", foreign_keys=[host_id])
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players = relationship(
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"GamePlayer",
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back_populates="game",
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cascade="all, delete-orphan",
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)
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def __repr__(self) -> str:
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return f"<MTGOnlineGame {self.id} state={self.state} players={self.current_players}>"
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class GamePlayer(Base):
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"""
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Association table for game participants.
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Links users to active games with seat assignments and game state.
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"""
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__tablename__ = "game_players"
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id = Column(Integer, primary_key=True, index=True)
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game_id = Column(Integer, ForeignKey("mtgonline_games.id", ondelete="CASCADE"), nullable=False, index=True)
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user_id = Column(Integer, ForeignKey("mtgonline_users.id"), nullable=False, index=True)
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seat_number = Column(Integer, nullable=True) # 1-based seat assignment
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life_total = Column(Integer, default=20)
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is_ready = Column(Boolean, default=False)
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is_host = Column(Boolean, default=False)
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joined_at = Column(DateTime, server_default=func.now())
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# Relationships
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game = relationship("MTGOnlineGame", back_populates="players")
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user = relationship("User")
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__table_args__ = (
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UniqueConstraint("game_id", "user_id", name="uq_game_player_unique"),
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Index("idx_game_players_game", "game_id"),
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Index("idx_game_players_user", "user_id"),
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)
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def __repr__(self) -> str:
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return f"<GamePlayer game={self.game_id} user={self.user_id} seat={self.seat_number}>"
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class GameHistory(Base):
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"""
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Historical record of completed games.
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Stores post-game data including results, participants, and duration.
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"""
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__tablename__ = "game_history"
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id = Column(Integer, primary_key=True, index=True)
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game_id = Column(Integer, ForeignKey("mtgonline_games.id"), nullable=True) # Reference to original game
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room_id = Column(Integer, ForeignKey("mtgonline_rooms.id"), nullable=True, index=True)
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game_type = Column(String(50), nullable=False, default="Commander")
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winner_id = Column(Integer, ForeignKey("mtgonline_users.id"), nullable=True, index=True)
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duration_seconds = Column(Integer, nullable=True)
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result_type = Column(String(50), nullable=True) # 'victory', 'concession', 'timeout'
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replay_data = Column(JSON, nullable=True) # Game event log
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created_at = Column(DateTime, server_default=func.now())
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# Relationships
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room = relationship("Room")
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winner = relationship("User", foreign_keys=[winner_id])
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def __repr__(self) -> str:
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return f"<GameHistory {self.id} type={self.game_type} winner={self.winner_id}>"
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class AuditLog(Base):
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"""Audit trail for administrative actions."""
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__tablename__ = "mtgonline_audit"
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@@ -6,7 +6,7 @@ and WebSocket connections into a unified router structure.
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Endpoints:
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/rooms/* - Room CRUD operations (Admin/Judge only for write ops)
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/games/* - Game management stubs
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/games/* - Game management endpoints
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/mtgjson/* - MTGJSON dataset refresh and verification (Admin only)
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/ws/game/{game_id} - WebSocket connection for game sessions
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@@ -17,6 +17,7 @@ Architecture:
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- Admin/Judge privilege checks on sensitive operations
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"""
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import logging
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from fastapi import APIRouter, BackgroundTasks, Depends, HTTPException, Query, WebSocket, status
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, insert, update, delete
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@@ -25,11 +26,24 @@ from datetime import datetime
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from app.core.database import get_db
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from app.core.security import get_current_user
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from app.models.models import Room, User
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from app.schemas.schemas import RoomResponse, GameCreate, GameResponse
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from app.models.models import (
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Room, User, MTGOnlineGame, GamePlayer, GameHistory
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)
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from app.schemas.schemas import (
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RoomResponse, GameCreate, GameResponse, GameUpdate, GamePlayerResponse,
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GameHistoryResponse, GameJoinResponse
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)
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from app.services.mtgjson_manager import MTGJSONManager
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from app.services.game_server import game_websocket_endpoint
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logger = logging.getLogger(__name__)
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# Valid game types
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VALID_GAME_TYPES = ["Commander", "Standard", "Modern", "Pauper"]
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# Valid game states
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VALID_GAME_STATES = ["WAITING", "IN_PROGRESS", "FINISHED", "ABORTED"]
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# Main router
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router = APIRouter()
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@@ -217,17 +231,61 @@ games_router = APIRouter(prefix="/games", tags=["Games"])
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@games_router.get("/", response_model=List[GameResponse])
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async def list_games(
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room_id: Optional[int] = None,
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game_type: Optional[str] = None,
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state: Optional[str] = None,
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page: int = Query(1, ge=1),
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page_size: int = Query(50, ge=1, le=100),
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> List[GameResponse]:
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"""List active games.
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Returns a list of currently active games.
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Note: This is a stub implementation - returns empty list.
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Returns a paginated list of games with optional filtering by room_id,
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game_type, and state. Defaults to filtering by WAITING state.
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"""
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# This would query a games table - simplified for now
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# In production, you'd have a MTG OnlineGames model
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return []
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# Build query with filters
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stmt = select(MTGOnlineGame)
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if room_id:
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stmt = stmt.where(MTGOnlineGame.room_id == room_id)
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if game_type:
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if game_type not in VALID_GAME_TYPES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid game_type. Must be one of: {VALID_GAME_TYPES}",
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)
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stmt = stmt.where(MTGOnlineGame.game_type == game_type)
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if state:
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if state not in VALID_GAME_STATES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid state. Must be one of: {VALID_GAME_STATES}",
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)
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stmt = stmt.where(MTGOnlineGame.state == state)
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else:
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# Default to WAITING games
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stmt = stmt.where(MTGOnlineGame.state == "WAITING")
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# Add pagination
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offset = (page - 1) * page_size
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stmt = stmt.offset(offset).limit(page_size).order_by(MTGOnlineGame.created_at.desc())
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result = await db.execute(stmt)
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games = result.scalars().all()
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# Fetch players for each game
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game_responses = []
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for game in games:
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player_stmt = select(GamePlayer).where(GamePlayer.game_id == game.id)
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player_result = await db.execute(player_stmt)
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players = player_result.scalars().all()
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game.players = [GamePlayerResponse.model_validate(p) for p in players]
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game_responses.append(GameResponse.model_validate(game))
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return game_responses
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@games_router.post("/", response_model=GameResponse, status_code=status.HTTP_201_CREATED)
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@@ -236,39 +294,66 @@ async def create_game(
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> GameResponse:
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"""Create a new game (mock implementation).
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"""Create a new game.
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Creates a new game session.
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Note: This is a stub - returns mock response.
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Creates a new game session with the current user as host.
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Validates room exists and game_type is valid.
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"""
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user_id = int(current_user["user_id"])
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# Verify user exists
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stmt = select(User).where(User.id == user_id)
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# Validate game_type
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if request.game_type not in VALID_GAME_TYPES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid game_type. Must be one of: {VALID_GAME_TYPES}",
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)
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# Check if room exists
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stmt = select(Room).where(Room.id == request.room_id)
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result = await db.execute(stmt)
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user = result.scalar_one_or_none()
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if not user:
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room = result.scalar_one_or_none()
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if not room:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="User not found",
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detail="Room not found",
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)
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# In production, you'd create a game in the game database
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# For now, return a mock response
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game_data = {
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"id": 1, # Mock ID
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"room_id": request.room_id,
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"game_type": request.game_type,
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"description": request.description,
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"with_password": bool(request.password),
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"max_players": 4,
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"player_count": 1,
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"started": False,
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"creation_date": datetime.now(),
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}
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return GameResponse(**game_data)
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# Create game
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new_game = MTGOnlineGame(
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room_id=request.room_id,
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host_id=user_id,
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game_type=request.game_type,
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state="WAITING",
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is_password_protected=request.is_password_protected,
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max_players=request.max_players,
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current_players=1,
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)
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db.add(new_game)
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await db.flush()
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# Add host as first player
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host_player = GamePlayer(
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game_id=new_game.id,
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user_id=user_id,
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seat_number=1,
|
||||
life_total=20,
|
||||
is_ready=False,
|
||||
is_host=True,
|
||||
)
|
||||
db.add(host_player)
|
||||
await db.flush()
|
||||
|
||||
# Fetch players for response
|
||||
player_stmt = select(GamePlayer).where(GamePlayer.game_id == new_game.id)
|
||||
player_result = await db.execute(player_result)
|
||||
players = player_result.scalars().all()
|
||||
|
||||
new_game.players = [GamePlayerResponse.model_validate(p) for p in players]
|
||||
|
||||
logger.info(f"Game {new_game.id} created by user {user_id} in room {request.room_id}")
|
||||
|
||||
return GameResponse.model_validate(new_game)
|
||||
|
||||
|
||||
@games_router.get("/{game_id}", response_model=GameResponse)
|
||||
@@ -277,91 +362,322 @@ async def get_game(
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> GameResponse:
|
||||
"""Get game by ID (mock implementation).
|
||||
"""Get game by ID.
|
||||
|
||||
Returns details about a specific game.
|
||||
Note: This is a stub - returns mock response.
|
||||
Returns detailed information about a specific game including player list.
|
||||
Raises 404 if game not found.
|
||||
"""
|
||||
# In production, query the games table
|
||||
return GameResponse(
|
||||
id=game_id,
|
||||
room_id=1,
|
||||
game_type="Casual",
|
||||
description="Test game",
|
||||
with_password=False,
|
||||
max_players=4,
|
||||
player_count=0,
|
||||
started=False,
|
||||
creation_date=datetime.now(),
|
||||
)
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Get players
|
||||
player_stmt = select(GamePlayer).where(GamePlayer.game_id == game_id)
|
||||
player_result = await db.execute(player_stmt)
|
||||
players = player_result.scalars().all()
|
||||
|
||||
game.players = [GamePlayerResponse.model_validate(p) for p in players]
|
||||
|
||||
return GameResponse.model_validate(game)
|
||||
|
||||
|
||||
@games_router.post("/{game_id}/join")
|
||||
@games_router.post("/{game_id}/join", response_model=GameJoinResponse)
|
||||
async def join_game(
|
||||
game_id: int,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> dict:
|
||||
"""Join a game (stub implementation).
|
||||
) -> GameJoinResponse:
|
||||
"""Join a game.
|
||||
|
||||
Adds the current user to a game session.
|
||||
Note: This is a stub - returns mock response.
|
||||
Adds the current user to a waiting game.
|
||||
Validates game exists, is in WAITING state, and has space.
|
||||
"""
|
||||
user_id = int(current_user["user_id"])
|
||||
|
||||
# In production, add user to game players table
|
||||
return {"message": f"User {user_id} joined game {game_id}"}
|
||||
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Check game state
|
||||
if game.state != "WAITING":
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="Game is not in WAITING state",
|
||||
)
|
||||
|
||||
# Check if game is full
|
||||
if game.current_players >= game.max_players:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_409_CONFLICT,
|
||||
detail="Game is full",
|
||||
)
|
||||
|
||||
# Check if user is already in game
|
||||
player_stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == game_id,
|
||||
GamePlayer.user_id == user_id,
|
||||
)
|
||||
player_result = await db.execute(player_stmt)
|
||||
existing_player = player_result.scalar_one_or_none()
|
||||
|
||||
if existing_player:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_409_CONFLICT,
|
||||
detail="User is already in this game",
|
||||
)
|
||||
|
||||
# Get next available seat number
|
||||
seat_stmt = select(GamePlayer.seat_number).where(
|
||||
GamePlayer.game_id == game_id
|
||||
).order_by(GamePlayer.seat_number.desc()).limit(1)
|
||||
seat_result = await db.execute(seat_stmt)
|
||||
max_seat = seat_result.scalar_one_or_none()
|
||||
next_seat = (max_seat or 0) + 1
|
||||
|
||||
# Add player
|
||||
new_player = GamePlayer(
|
||||
game_id=game_id,
|
||||
user_id=user_id,
|
||||
seat_number=next_seat,
|
||||
life_total=20,
|
||||
is_ready=False,
|
||||
is_host=False,
|
||||
)
|
||||
db.add(new_player)
|
||||
|
||||
# Update game player count
|
||||
game.current_players += 1
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"User {user_id} joined game {game_id} as seat {next_seat}")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Successfully joined game {game_id}",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=game.current_players,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
@games_router.post("/{game_id}/leave")
|
||||
@games_router.post("/{game_id}/leave", response_model=GameJoinResponse)
|
||||
async def leave_game(
|
||||
game_id: int,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> dict:
|
||||
"""Leave a game (stub implementation).
|
||||
) -> GameJoinResponse:
|
||||
"""Leave a game.
|
||||
|
||||
Removes the current user from a game session.
|
||||
Note: This is a stub - returns mock response.
|
||||
Removes the current user from a game.
|
||||
If host leaves, transfers host to another player or closes game.
|
||||
"""
|
||||
user_id = int(current_user["user_id"])
|
||||
|
||||
# In production, remove user from game players table
|
||||
return {"message": f"User {user_id} left game {game_id}"}
|
||||
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Get player
|
||||
player_stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == game_id,
|
||||
GamePlayer.user_id == user_id,
|
||||
)
|
||||
player_result = await db.execute(player_stmt)
|
||||
player = player_result.scalar_one_or_none()
|
||||
|
||||
if not player:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="User is not in this game",
|
||||
)
|
||||
|
||||
# If host is leaving, transfer host or close game
|
||||
if player.is_host:
|
||||
# Get other players
|
||||
other_players_stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == game_id,
|
||||
GamePlayer.user_id != user_id,
|
||||
)
|
||||
other_players_result = await db.execute(other_players_stmt)
|
||||
other_players = other_players_result.scalars().all()
|
||||
|
||||
if other_players:
|
||||
# Transfer host to first other player
|
||||
new_host = other_players[0]
|
||||
new_host.is_host = True
|
||||
player.is_host = False
|
||||
logger.info(f"Host transferred from user {user_id} to user {new_host.user_id} in game {game_id}")
|
||||
else:
|
||||
# No other players, close game
|
||||
game.state = "FINISHED"
|
||||
game.finished_at = datetime.now()
|
||||
logger.info(f"Game {game_id} closed - host left with no other players")
|
||||
|
||||
# Remove player
|
||||
await db.delete(player)
|
||||
|
||||
# Update game player count
|
||||
game.current_players -= 1
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"User {user_id} left game {game_id}")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Successfully left game {game_id}",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=game.current_players,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
@games_router.post("/{game_id}/start")
|
||||
@games_router.post("/{game_id}/start", response_model=GameJoinResponse)
|
||||
async def start_game(
|
||||
game_id: int,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> dict:
|
||||
"""Start a game (host only, stub implementation).
|
||||
) -> GameJoinResponse:
|
||||
"""Start a game (host only).
|
||||
|
||||
Initiates a game session.
|
||||
Note: This is a stub - returns mock response.
|
||||
Validates that the current user is the host.
|
||||
"""
|
||||
user_id = int(current_user["user_id"])
|
||||
|
||||
# In production, update game started status
|
||||
return {"message": f"Game {game_id} started"}
|
||||
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Check game state
|
||||
if game.state != "WAITING":
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="Game is not in WAITING state",
|
||||
)
|
||||
|
||||
# Check if user is host
|
||||
player_stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == game_id,
|
||||
GamePlayer.user_id == user_id,
|
||||
)
|
||||
player_result = await db.execute(player_stmt)
|
||||
player = player_result.scalar_one_or_none()
|
||||
|
||||
if not player or not player.is_host:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="Only the host can start the game",
|
||||
)
|
||||
|
||||
# Start game
|
||||
game.state = "IN_PROGRESS"
|
||||
game.started_at = datetime.now()
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"Game {game_id} started by host user {user_id}")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Game {game_id} started",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=game.current_players,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
@games_router.post("/{game_id}/end")
|
||||
@games_router.post("/{game_id}/end", response_model=GameJoinResponse)
|
||||
async def end_game(
|
||||
game_id: int,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> dict:
|
||||
"""End a game (stub implementation).
|
||||
) -> GameJoinResponse:
|
||||
"""End a game.
|
||||
|
||||
Terminates a game session.
|
||||
Note: This is a stub - returns mock response.
|
||||
Terminates a game session and records it in GameHistory.
|
||||
"""
|
||||
user_id = int(current_user["user_id"])
|
||||
|
||||
# In production, update game closed status
|
||||
return {"message": f"Game {game_id} ended"}
|
||||
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Check game state
|
||||
if game.state not in ["WAITING", "IN_PROGRESS"]:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="Game is already finished or aborted",
|
||||
)
|
||||
|
||||
# Calculate duration
|
||||
duration_seconds = None
|
||||
if game.started_at:
|
||||
end_time = datetime.now()
|
||||
duration_seconds = int((end_time - game.started_at).total_seconds())
|
||||
|
||||
# Determine winner (for now, host wins by default)
|
||||
winner_id = game.host_id
|
||||
result_type = "victory"
|
||||
|
||||
# Create game history record
|
||||
game_history = GameHistory(
|
||||
game_id=game.id,
|
||||
room_id=game.room_id,
|
||||
game_type=game.game_type,
|
||||
winner_id=winner_id,
|
||||
duration_seconds=duration_seconds,
|
||||
result_type=result_type,
|
||||
)
|
||||
db.add(game_history)
|
||||
|
||||
# Update game state
|
||||
game.state = "FINISHED"
|
||||
game.finished_at = datetime.now()
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"Game {game_id} ended. Winner: user {winner_id}, Duration: {duration_seconds}s")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Game {game_id} ended",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=0,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
|
||||
@@ -142,26 +142,75 @@ class FolderResponse(BaseModel):
|
||||
class GameCreate(BaseModel):
|
||||
"""Game creation request."""
|
||||
room_id: int
|
||||
game_type: Optional[str] = None
|
||||
game_type: str = Field("Commander", pattern="^(Commander|Standard|Modern|Pauper)$")
|
||||
max_players: int = Field(4, ge=2, le=10)
|
||||
is_password_protected: bool = False
|
||||
description: Optional[str] = None
|
||||
password: Optional[str] = None
|
||||
|
||||
|
||||
class GameUpdate(BaseModel):
|
||||
"""Game update request."""
|
||||
game_type: Optional[str] = Field(None, pattern="^(Commander|Standard|Modern|Pauper)$")
|
||||
max_players: Optional[int] = Field(None, ge=2, le=10)
|
||||
is_password_protected: Optional[bool] = None
|
||||
|
||||
|
||||
class GamePlayerResponse(BaseModel):
|
||||
"""Game player response."""
|
||||
id: int
|
||||
game_id: int
|
||||
user_id: int
|
||||
seat_number: Optional[int]
|
||||
life_total: int
|
||||
is_ready: bool
|
||||
is_host: bool
|
||||
joined_at: datetime
|
||||
|
||||
model_config = ConfigDict(from_attributes=True)
|
||||
|
||||
|
||||
class GameResponse(BaseModel):
|
||||
"""Game response payload."""
|
||||
id: int
|
||||
room_id: int
|
||||
game_type: Optional[str]
|
||||
description: Optional[str]
|
||||
with_password: bool
|
||||
host_id: int
|
||||
game_type: str
|
||||
state: str
|
||||
is_password_protected: bool
|
||||
max_players: int
|
||||
player_count: int
|
||||
started: bool
|
||||
creation_date: datetime
|
||||
current_players: int
|
||||
created_at: datetime
|
||||
started_at: Optional[datetime] = None
|
||||
finished_at: Optional[datetime] = None
|
||||
players: List[GamePlayerResponse] = []
|
||||
|
||||
model_config = ConfigDict(from_attributes=True)
|
||||
|
||||
|
||||
class GameHistoryResponse(BaseModel):
|
||||
"""Game history response."""
|
||||
id: int
|
||||
game_id: Optional[int] = None
|
||||
room_id: Optional[int] = None
|
||||
game_type: str
|
||||
winner_id: Optional[int] = None
|
||||
duration_seconds: Optional[int] = None
|
||||
result_type: Optional[str] = None
|
||||
replay_data: Optional[dict] = None
|
||||
created_at: datetime
|
||||
|
||||
model_config = ConfigDict(from_attributes=True)
|
||||
|
||||
|
||||
class GameJoinResponse(BaseModel):
|
||||
"""Game join/leave response."""
|
||||
message: str
|
||||
game_id: int
|
||||
player_id: int
|
||||
current_players: int
|
||||
max_players: int
|
||||
|
||||
|
||||
# ===== Room Schemas =====
|
||||
|
||||
class RoomResponse(BaseModel):
|
||||
|
||||
@@ -0,0 +1,281 @@
|
||||
"""
|
||||
Commander deck validation service.
|
||||
|
||||
Enforces Commander/EDH format rules:
|
||||
- 100-card minimum (excluding basic lands)
|
||||
- Color identity rules
|
||||
- Commander uniqueness
|
||||
- Ban list enforcement
|
||||
"""
|
||||
import logging
|
||||
from typing import List, Dict, Set, Optional, Tuple
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy import select
|
||||
|
||||
from app.models.models import MtgonlineCard
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Commander ban list (subset - would be loaded from MTGJSON in production)
|
||||
COMMANDER_BAN_LIST = {
|
||||
"Balance",
|
||||
"Bolas's Citadel",
|
||||
"Cabal Coffers",
|
||||
"Chalice of the Void",
|
||||
"Chemister's Insight",
|
||||
"Commander's Sphere",
|
||||
"Demonic Consultation",
|
||||
"Demonic Tutor",
|
||||
"Diabolic Edict",
|
||||
"Dueling Coach",
|
||||
"Enlightened Tutor",
|
||||
"Ezuri's Renegade",
|
||||
"Fierce Empath",
|
||||
"Field of the Dead",
|
||||
"Gamble",
|
||||
"Golos, Tireless Pilgrim",
|
||||
"Graveyard Shift",
|
||||
"Hullbreacher",
|
||||
"Imperial Seal",
|
||||
"Jeska's Will",
|
||||
"Karn, the Great Creator",
|
||||
"Kethis, the Hidden Hand",
|
||||
"Library of Alexandria",
|
||||
"Lotho, Corrupt Shirriff",
|
||||
"Mox Opal",
|
||||
"Mox Petal",
|
||||
"Mox Diamond",
|
||||
"Narset, Parter of Veils",
|
||||
"Oko, Thief of Crowns",
|
||||
"Power Sink",
|
||||
"Rafiq of the Many",
|
||||
"Reanimate",
|
||||
"Rings of Brighthearth",
|
||||
"Rishadan Port",
|
||||
"Swords to Plowshares",
|
||||
"Teferi, Time Raveler",
|
||||
"Thoughtseize",
|
||||
"Tolarian Academy",
|
||||
"Underworld Connections",
|
||||
"Vampiric Tutor",
|
||||
"Windfall",
|
||||
"Yawgmoth's Will",
|
||||
}
|
||||
|
||||
# Basic land names (excluded from 100-card count)
|
||||
BASIC_LANDS = {
|
||||
"Plains",
|
||||
"Island",
|
||||
"Swamp",
|
||||
"Mountain",
|
||||
"Forest",
|
||||
}
|
||||
|
||||
|
||||
class CommanderValidationError(Exception):
|
||||
"""Raised when a Commander deck fails validation."""
|
||||
pass
|
||||
|
||||
|
||||
class CommanderValidator:
|
||||
"""Validates Commander/EDH decks against format rules."""
|
||||
|
||||
def __init__(self):
|
||||
self.ban_list = COMMANDER_BAN_LIST.copy()
|
||||
|
||||
async def validate_deck(
|
||||
self,
|
||||
db: AsyncSession,
|
||||
deck_cards: List[Dict],
|
||||
commander_card_id: Optional[int] = None,
|
||||
) -> Tuple[bool, List[str]]:
|
||||
"""
|
||||
Validate a Commander deck.
|
||||
|
||||
Args:
|
||||
db: Database session
|
||||
deck_cards: List of card dicts with 'card_id' and 'quantity'
|
||||
commander_card_id: ID of the commander card
|
||||
|
||||
Returns:
|
||||
Tuple of (is_valid, list_of_errors)
|
||||
"""
|
||||
errors = []
|
||||
|
||||
# Load all cards in the deck
|
||||
card_ids = [c["card_id"] for c in deck_cards]
|
||||
if not card_ids:
|
||||
errors.append("Deck is empty")
|
||||
return False, errors
|
||||
|
||||
stmt = select(MtgonlineCard).where(MtgonlineCard.id.in_(card_ids))
|
||||
result = await db.execute(stmt)
|
||||
cards = result.scalars().all()
|
||||
card_map = {c.id: c for c in cards}
|
||||
|
||||
# Count non-basic-land cards
|
||||
total_cards = 0
|
||||
for card_info in deck_cards:
|
||||
card_id = card_info["card_id"]
|
||||
quantity = card_info.get("quantity", 1)
|
||||
card = card_map.get(card_id)
|
||||
|
||||
if not card:
|
||||
errors.append(f"Card ID {card_id} not found")
|
||||
continue
|
||||
|
||||
# Skip basic lands from count
|
||||
if card.name in BASIC_LANDS:
|
||||
continue
|
||||
|
||||
total_cards += quantity
|
||||
|
||||
# Check 100-card minimum
|
||||
if total_cards < 100:
|
||||
errors.append(
|
||||
f"Deck has {total_cards} non-basic-land cards, "
|
||||
f"minimum is 100"
|
||||
)
|
||||
|
||||
# Check Commander uniqueness
|
||||
if commander_card_id:
|
||||
commander = card_map.get(commander_card_id)
|
||||
if not commander:
|
||||
errors.append(f"Commander card ID {commander_card_id} not found")
|
||||
elif not self._is_commander(commander):
|
||||
errors.append("Commander must be a legendary creature or planeswalker")
|
||||
|
||||
# Check ban list
|
||||
for card_info in deck_cards:
|
||||
card_id = card_info["card_id"]
|
||||
card = card_map.get(card_id)
|
||||
if card and card.name in self.ban_list:
|
||||
errors.append(f"Card '{card.name}' is banned in Commander")
|
||||
|
||||
# Check color identity (simplified - would need full implementation)
|
||||
# This requires checking the commander's color identity
|
||||
# and ensuring all cards match
|
||||
|
||||
is_valid = len(errors) == 0
|
||||
return is_valid, errors
|
||||
|
||||
def _is_commander(self, card) -> bool:
|
||||
"""Check if a card can be a commander."""
|
||||
# Check if legendary
|
||||
is_legendary = "Legendary" in (card.type_line or "")
|
||||
|
||||
# Check if has Commander ability (for some cards)
|
||||
has_commander_ability = "Commander" in (card.oracle_text or "")
|
||||
|
||||
# Planeswalkers can be commanders if legendary
|
||||
is_planeswalker = "Planeswalker" in (card.type_line or "")
|
||||
|
||||
return (is_legendary and is_planeswalker) or has_commander_ability
|
||||
|
||||
def get_color_identity(self, commander_card) -> Set[str]:
|
||||
"""
|
||||
Get the color identity of a commander card.
|
||||
|
||||
Color identity includes all colors in the card's mana cost,
|
||||
type line, and rules text.
|
||||
"""
|
||||
colors = set()
|
||||
|
||||
# Parse mana cost
|
||||
mana_cost = commander_card.mana_cost or ""
|
||||
if "W" in mana_cost:
|
||||
colors.add("W")
|
||||
if "U" in mana_cost:
|
||||
colors.add("U")
|
||||
if "B" in mana_cost:
|
||||
colors.add("B")
|
||||
if "R" in mana_cost:
|
||||
colors.add("R")
|
||||
if "G" in mana_cost:
|
||||
colors.add("G")
|
||||
|
||||
# Check type line for color indicators
|
||||
type_line = commander_card.type_line or ""
|
||||
if "White" in type_line:
|
||||
colors.add("W")
|
||||
if "Blue" in type_line:
|
||||
colors.add("U")
|
||||
if "Black" in type_line:
|
||||
colors.add("B")
|
||||
if "Red" in type_line:
|
||||
colors.add("R")
|
||||
if "Green" in type_line:
|
||||
colors.add("G")
|
||||
|
||||
# Check oracle text for color indicators
|
||||
oracle_text = commander_card.oracle_text or ""
|
||||
if "White" in oracle_text:
|
||||
colors.add("W")
|
||||
if "Blue" in oracle_text:
|
||||
colors.add("U")
|
||||
if "Black" in oracle_text:
|
||||
colors.add("B")
|
||||
if "Red" in oracle_text:
|
||||
colors.add("R")
|
||||
if "Green" in oracle_text:
|
||||
colors.add("G")
|
||||
|
||||
return colors
|
||||
|
||||
def validate_color_identity(
|
||||
self,
|
||||
deck_cards: List[Dict],
|
||||
commander_card,
|
||||
card_map: Dict[int, MtgonlineCard],
|
||||
) -> List[str]:
|
||||
"""
|
||||
Validate that all cards in the deck match the commander's color identity.
|
||||
"""
|
||||
errors = []
|
||||
commander_identity = self.get_color_identity(commander_card)
|
||||
|
||||
if not commander_identity:
|
||||
# Colorless commander allows only colorless cards
|
||||
pass
|
||||
|
||||
for card_info in deck_cards:
|
||||
card_id = card_info["card_id"]
|
||||
card = card_map.get(card_id)
|
||||
if not card:
|
||||
continue
|
||||
|
||||
# Skip basic lands
|
||||
if card.name in BASIC_LANDS:
|
||||
continue
|
||||
|
||||
# Check card colors against commander identity
|
||||
card_colors = self._get_card_colors(card)
|
||||
if card_colors and not card_colors.issubset(commander_identity):
|
||||
errors.append(
|
||||
f"Card '{card.name}' has colors {card_colors} "
|
||||
f"not in commander identity {commander_identity}"
|
||||
)
|
||||
|
||||
return errors
|
||||
|
||||
def _get_card_colors(self, card) -> Set[str]:
|
||||
"""Get the colors of a card."""
|
||||
colors = set()
|
||||
|
||||
mana_cost = card.mana_cost or ""
|
||||
if "W" in mana_cost:
|
||||
colors.add("W")
|
||||
if "U" in mana_cost:
|
||||
colors.add("U")
|
||||
if "B" in mana_cost:
|
||||
colors.add("B")
|
||||
if "R" in mana_cost:
|
||||
colors.add("R")
|
||||
if "G" in mana_cost:
|
||||
colors.add("G")
|
||||
|
||||
return colors
|
||||
|
||||
|
||||
# Singleton instance
|
||||
commander_validator = CommanderValidator()
|
||||
@@ -1,9 +1,19 @@
|
||||
"""WebSocket game server for real-time multiplayer gameplay."""
|
||||
"""WebSocket game server for real-time multiplayer gameplay.
|
||||
|
||||
Integrates with SQLAlchemy database for game state persistence.
|
||||
"""
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from typing import Dict, Set, Optional
|
||||
from datetime import datetime
|
||||
from fastapi import WebSocket, WebSocketDisconnect
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy import select
|
||||
|
||||
from app.models.models import MTGOnlineGame, GamePlayer
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Protocol message types
|
||||
GAME_EVENT_JOIN = 1000
|
||||
@@ -75,7 +85,10 @@ GAME_COMMAND_REVERSE_TURN = 1034
|
||||
|
||||
|
||||
class GameRoom:
|
||||
"""Manages a single game room with multiple connected players."""
|
||||
"""Manages a single game room with multiple connected players.
|
||||
|
||||
Integrates with database for state persistence.
|
||||
"""
|
||||
|
||||
def __init__(self, room_id: int, game_id: int):
|
||||
self.room_id = room_id
|
||||
@@ -92,6 +105,38 @@ class GameRoom:
|
||||
"zones": {},
|
||||
}
|
||||
self.lock = asyncio.Lock()
|
||||
self.db_session: Optional[AsyncSession] = None
|
||||
|
||||
async def initialize_db(self, db_session: AsyncSession):
|
||||
"""Initialize database session and load game state."""
|
||||
self.db_session = db_session
|
||||
await self._load_game_state()
|
||||
|
||||
async def _load_game_state(self):
|
||||
"""Load game state from database."""
|
||||
if not self.db_session:
|
||||
return
|
||||
|
||||
try:
|
||||
# Load game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == self.game_id)
|
||||
result = await self.db_session.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if game:
|
||||
self.state["started"] = game.state == "IN_PROGRESS"
|
||||
self.state["password_protected"] = game.is_password_protected
|
||||
|
||||
# Load players
|
||||
player_stmt = select(GamePlayer).where(GamePlayer.game_id == self.game_id)
|
||||
player_result = await self.db_session.execute(player_stmt)
|
||||
players = player_result.scalars().all()
|
||||
|
||||
for player in players:
|
||||
if player.is_host:
|
||||
self.host_id = player.user_id
|
||||
except Exception as e:
|
||||
logger.error(f"Error loading game state: {e}")
|
||||
|
||||
async def add_player(self, player_id: int, websocket: WebSocket):
|
||||
"""Add a player to the game."""
|
||||
@@ -114,7 +159,7 @@ class GameRoom:
|
||||
try:
|
||||
await websocket.send_text(message_str)
|
||||
except Exception as e:
|
||||
print(f"Error sending to player {player_id}: {e}")
|
||||
logger.error(f"Error sending to player {player_id}: {e}")
|
||||
|
||||
async def send_to_player(self, player_id: int, message: dict):
|
||||
"""Send a message to a specific player."""
|
||||
@@ -123,7 +168,7 @@ class GameRoom:
|
||||
message_str = json.dumps(message)
|
||||
await self.players[player_id].send_text(message_str)
|
||||
except Exception as e:
|
||||
print(f"Error sending to player {player_id}: {e}")
|
||||
logger.error(f"Error sending to player {player_id}: {e}")
|
||||
|
||||
def get_player_count(self) -> int:
|
||||
"""Get number of connected players."""
|
||||
@@ -132,6 +177,54 @@ class GameRoom:
|
||||
def is_full(self, max_players: int = 4) -> bool:
|
||||
"""Check if game is full."""
|
||||
return self.get_player_count() >= max_players
|
||||
|
||||
async def update_game_state(self, state: str):
|
||||
"""Update game state in database."""
|
||||
if not self.db_session:
|
||||
return
|
||||
|
||||
try:
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == self.game_id)
|
||||
result = await self.db_session.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if game:
|
||||
game.state = state
|
||||
if state == "IN_PROGRESS" and not game.started_at:
|
||||
game.started_at = datetime.now()
|
||||
elif state == "FINISHED":
|
||||
game.finished_at = datetime.now()
|
||||
|
||||
await self.db_session.flush()
|
||||
logger.info(f"Game {self.game_id} state updated to {state}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error updating game state: {e}")
|
||||
|
||||
async def update_player_ready(self, player_id: int, is_ready: bool):
|
||||
"""Update player ready status in database."""
|
||||
if not self.db_session:
|
||||
return
|
||||
|
||||
try:
|
||||
stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == self.game_id,
|
||||
GamePlayer.user_id == player_id,
|
||||
)
|
||||
result = await self.db_session.execute(stmt)
|
||||
player = result.scalar_one_or_none()
|
||||
|
||||
if player:
|
||||
player.is_ready = is_ready
|
||||
await self.db_session.flush()
|
||||
|
||||
if is_ready:
|
||||
self.state["players_ready"].add(player_id)
|
||||
else:
|
||||
self.state["players_ready"].discard(player_id)
|
||||
|
||||
logger.info(f"Player {player_id} ready status updated to {is_ready}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error updating player ready status: {e}")
|
||||
|
||||
|
||||
class GameServer:
|
||||
@@ -175,7 +268,10 @@ game_server = GameServer()
|
||||
|
||||
|
||||
async def game_websocket_endpoint(websocket: WebSocket, game_id: int):
|
||||
"""WebSocket endpoint for game connections."""
|
||||
"""WebSocket endpoint for game connections.
|
||||
|
||||
Integrates with database for state persistence.
|
||||
"""
|
||||
room = await game_server.get_room(game_id)
|
||||
if not room:
|
||||
await websocket.close(code=4004, reason="Game not found")
|
||||
@@ -249,7 +345,7 @@ async def game_websocket_endpoint(websocket: WebSocket, game_id: int):
|
||||
"player_id": player_id,
|
||||
})
|
||||
except Exception as e:
|
||||
print(f"Error in game WebSocket: {e}")
|
||||
logger.error(f"Error in game WebSocket: {e}")
|
||||
await room.remove_player(player_id)
|
||||
|
||||
|
||||
@@ -300,6 +396,11 @@ async def process_game_command(room: GameRoom, player_id: int, command: dict):
|
||||
})
|
||||
return
|
||||
|
||||
# Handle ready command specially
|
||||
if cmd_type == GAME_COMMAND_READY_START:
|
||||
is_ready = command.get("data", {}).get("is_ready", False)
|
||||
await room.update_player_ready(player_id, is_ready)
|
||||
|
||||
# Broadcast command as game event
|
||||
await room.broadcast({
|
||||
"type": "game_event",
|
||||
|
||||
+1
-1
@@ -78,7 +78,7 @@
|
||||
"Write unit tests for game services"
|
||||
],
|
||||
"blockers": null,
|
||||
"commit_hash": "900f51a",
|
||||
"commit_hash": "0e6506d",
|
||||
"timestamp": "2025-08-27T04:45:00Z"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user