Phase 5: Complete Core Game Engine implementation
- Added MTGOnlineGame, GamePlayer, GameHistory models - Implemented full game CRUD endpoints (create, list, get, join, leave, start, end) - Integrated WebSocket game server with database persistence - Added Commander deck validation service (100-card min, color identity, ban list) - Created Alembic migration 006 for new game tables - All game endpoints now database-backed (no more stubs)
This commit is contained in:
@@ -6,7 +6,7 @@ and WebSocket connections into a unified router structure.
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Endpoints:
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/rooms/* - Room CRUD operations (Admin/Judge only for write ops)
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/games/* - Game management stubs
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/games/* - Game management endpoints
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/mtgjson/* - MTGJSON dataset refresh and verification (Admin only)
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/ws/game/{game_id} - WebSocket connection for game sessions
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@@ -17,6 +17,7 @@ Architecture:
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- Admin/Judge privilege checks on sensitive operations
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"""
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import logging
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from fastapi import APIRouter, BackgroundTasks, Depends, HTTPException, Query, WebSocket, status
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, insert, update, delete
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@@ -25,11 +26,24 @@ from datetime import datetime
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from app.core.database import get_db
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from app.core.security import get_current_user
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from app.models.models import Room, User
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from app.schemas.schemas import RoomResponse, GameCreate, GameResponse
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from app.models.models import (
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Room, User, MTGOnlineGame, GamePlayer, GameHistory
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)
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from app.schemas.schemas import (
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RoomResponse, GameCreate, GameResponse, GameUpdate, GamePlayerResponse,
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GameHistoryResponse, GameJoinResponse
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)
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from app.services.mtgjson_manager import MTGJSONManager
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from app.services.game_server import game_websocket_endpoint
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logger = logging.getLogger(__name__)
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# Valid game types
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VALID_GAME_TYPES = ["Commander", "Standard", "Modern", "Pauper"]
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# Valid game states
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VALID_GAME_STATES = ["WAITING", "IN_PROGRESS", "FINISHED", "ABORTED"]
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# Main router
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router = APIRouter()
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@@ -217,17 +231,61 @@ games_router = APIRouter(prefix="/games", tags=["Games"])
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@games_router.get("/", response_model=List[GameResponse])
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async def list_games(
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room_id: Optional[int] = None,
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game_type: Optional[str] = None,
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state: Optional[str] = None,
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page: int = Query(1, ge=1),
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page_size: int = Query(50, ge=1, le=100),
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> List[GameResponse]:
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"""List active games.
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Returns a list of currently active games.
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Note: This is a stub implementation - returns empty list.
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Returns a paginated list of games with optional filtering by room_id,
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game_type, and state. Defaults to filtering by WAITING state.
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"""
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# This would query a games table - simplified for now
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# In production, you'd have a MTG OnlineGames model
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return []
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# Build query with filters
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stmt = select(MTGOnlineGame)
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if room_id:
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stmt = stmt.where(MTGOnlineGame.room_id == room_id)
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if game_type:
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if game_type not in VALID_GAME_TYPES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid game_type. Must be one of: {VALID_GAME_TYPES}",
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)
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stmt = stmt.where(MTGOnlineGame.game_type == game_type)
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if state:
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if state not in VALID_GAME_STATES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid state. Must be one of: {VALID_GAME_STATES}",
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)
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stmt = stmt.where(MTGOnlineGame.state == state)
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else:
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# Default to WAITING games
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stmt = stmt.where(MTGOnlineGame.state == "WAITING")
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# Add pagination
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offset = (page - 1) * page_size
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stmt = stmt.offset(offset).limit(page_size).order_by(MTGOnlineGame.created_at.desc())
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result = await db.execute(stmt)
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games = result.scalars().all()
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# Fetch players for each game
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game_responses = []
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for game in games:
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player_stmt = select(GamePlayer).where(GamePlayer.game_id == game.id)
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player_result = await db.execute(player_stmt)
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players = player_result.scalars().all()
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game.players = [GamePlayerResponse.model_validate(p) for p in players]
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game_responses.append(GameResponse.model_validate(game))
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return game_responses
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@games_router.post("/", response_model=GameResponse, status_code=status.HTTP_201_CREATED)
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@@ -236,39 +294,66 @@ async def create_game(
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> GameResponse:
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"""Create a new game (mock implementation).
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"""Create a new game.
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Creates a new game session.
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Note: This is a stub - returns mock response.
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Creates a new game session with the current user as host.
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Validates room exists and game_type is valid.
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"""
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user_id = int(current_user["user_id"])
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# Verify user exists
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stmt = select(User).where(User.id == user_id)
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# Validate game_type
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if request.game_type not in VALID_GAME_TYPES:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid game_type. Must be one of: {VALID_GAME_TYPES}",
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)
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# Check if room exists
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stmt = select(Room).where(Room.id == request.room_id)
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result = await db.execute(stmt)
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user = result.scalar_one_or_none()
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if not user:
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room = result.scalar_one_or_none()
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if not room:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="User not found",
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detail="Room not found",
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)
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# In production, you'd create a game in the game database
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# For now, return a mock response
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game_data = {
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"id": 1, # Mock ID
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"room_id": request.room_id,
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"game_type": request.game_type,
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"description": request.description,
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"with_password": bool(request.password),
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"max_players": 4,
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"player_count": 1,
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"started": False,
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"creation_date": datetime.now(),
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}
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return GameResponse(**game_data)
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# Create game
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new_game = MTGOnlineGame(
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room_id=request.room_id,
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host_id=user_id,
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game_type=request.game_type,
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state="WAITING",
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is_password_protected=request.is_password_protected,
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max_players=request.max_players,
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current_players=1,
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)
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db.add(new_game)
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await db.flush()
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# Add host as first player
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host_player = GamePlayer(
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game_id=new_game.id,
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user_id=user_id,
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seat_number=1,
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life_total=20,
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is_ready=False,
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is_host=True,
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)
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db.add(host_player)
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await db.flush()
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# Fetch players for response
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player_stmt = select(GamePlayer).where(GamePlayer.game_id == new_game.id)
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player_result = await db.execute(player_result)
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players = player_result.scalars().all()
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new_game.players = [GamePlayerResponse.model_validate(p) for p in players]
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logger.info(f"Game {new_game.id} created by user {user_id} in room {request.room_id}")
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return GameResponse.model_validate(new_game)
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@games_router.get("/{game_id}", response_model=GameResponse)
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@@ -277,91 +362,322 @@ async def get_game(
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> GameResponse:
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"""Get game by ID (mock implementation).
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"""Get game by ID.
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Returns details about a specific game.
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Note: This is a stub - returns mock response.
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Returns detailed information about a specific game including player list.
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Raises 404 if game not found.
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"""
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# In production, query the games table
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return GameResponse(
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id=game_id,
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room_id=1,
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game_type="Casual",
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description="Test game",
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with_password=False,
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max_players=4,
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player_count=0,
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started=False,
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creation_date=datetime.now(),
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)
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# Get game
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
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result = await db.execute(stmt)
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="Game not found",
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)
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# Get players
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player_stmt = select(GamePlayer).where(GamePlayer.game_id == game_id)
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player_result = await db.execute(player_stmt)
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players = player_result.scalars().all()
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game.players = [GamePlayerResponse.model_validate(p) for p in players]
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return GameResponse.model_validate(game)
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@games_router.post("/{game_id}/join")
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@games_router.post("/{game_id}/join", response_model=GameJoinResponse)
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async def join_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> dict:
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"""Join a game (stub implementation).
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) -> GameJoinResponse:
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"""Join a game.
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Adds the current user to a game session.
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Note: This is a stub - returns mock response.
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Adds the current user to a waiting game.
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Validates game exists, is in WAITING state, and has space.
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"""
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user_id = int(current_user["user_id"])
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# In production, add user to game players table
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return {"message": f"User {user_id} joined game {game_id}"}
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# Get game
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
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result = await db.execute(stmt)
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="Game not found",
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)
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# Check game state
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if game.state != "WAITING":
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="Game is not in WAITING state",
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)
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# Check if game is full
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if game.current_players >= game.max_players:
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raise HTTPException(
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status_code=status.HTTP_409_CONFLICT,
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detail="Game is full",
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)
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# Check if user is already in game
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player_stmt = select(GamePlayer).where(
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GamePlayer.game_id == game_id,
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GamePlayer.user_id == user_id,
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)
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player_result = await db.execute(player_stmt)
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existing_player = player_result.scalar_one_or_none()
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if existing_player:
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raise HTTPException(
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status_code=status.HTTP_409_CONFLICT,
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detail="User is already in this game",
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)
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# Get next available seat number
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seat_stmt = select(GamePlayer.seat_number).where(
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GamePlayer.game_id == game_id
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).order_by(GamePlayer.seat_number.desc()).limit(1)
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seat_result = await db.execute(seat_stmt)
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max_seat = seat_result.scalar_one_or_none()
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next_seat = (max_seat or 0) + 1
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# Add player
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new_player = GamePlayer(
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game_id=game_id,
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user_id=user_id,
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seat_number=next_seat,
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life_total=20,
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is_ready=False,
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is_host=False,
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)
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db.add(new_player)
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# Update game player count
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game.current_players += 1
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await db.flush()
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logger.info(f"User {user_id} joined game {game_id} as seat {next_seat}")
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return GameJoinResponse(
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message=f"Successfully joined game {game_id}",
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game_id=game_id,
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player_id=user_id,
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current_players=game.current_players,
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max_players=game.max_players,
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)
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@games_router.post("/{game_id}/leave")
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@games_router.post("/{game_id}/leave", response_model=GameJoinResponse)
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async def leave_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> dict:
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"""Leave a game (stub implementation).
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) -> GameJoinResponse:
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"""Leave a game.
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Removes the current user from a game session.
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Note: This is a stub - returns mock response.
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Removes the current user from a game.
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If host leaves, transfers host to another player or closes game.
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"""
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user_id = int(current_user["user_id"])
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# In production, remove user from game players table
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return {"message": f"User {user_id} left game {game_id}"}
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# Get game
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
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result = await db.execute(stmt)
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="Game not found",
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)
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# Get player
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player_stmt = select(GamePlayer).where(
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GamePlayer.game_id == game_id,
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GamePlayer.user_id == user_id,
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)
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player_result = await db.execute(player_stmt)
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player = player_result.scalar_one_or_none()
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if not player:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="User is not in this game",
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)
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# If host is leaving, transfer host or close game
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if player.is_host:
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# Get other players
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other_players_stmt = select(GamePlayer).where(
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GamePlayer.game_id == game_id,
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GamePlayer.user_id != user_id,
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)
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other_players_result = await db.execute(other_players_stmt)
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other_players = other_players_result.scalars().all()
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if other_players:
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# Transfer host to first other player
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new_host = other_players[0]
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new_host.is_host = True
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player.is_host = False
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logger.info(f"Host transferred from user {user_id} to user {new_host.user_id} in game {game_id}")
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else:
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# No other players, close game
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game.state = "FINISHED"
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game.finished_at = datetime.now()
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logger.info(f"Game {game_id} closed - host left with no other players")
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# Remove player
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await db.delete(player)
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# Update game player count
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game.current_players -= 1
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await db.flush()
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logger.info(f"User {user_id} left game {game_id}")
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return GameJoinResponse(
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message=f"Successfully left game {game_id}",
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game_id=game_id,
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player_id=user_id,
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current_players=game.current_players,
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max_players=game.max_players,
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)
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@games_router.post("/{game_id}/start")
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@games_router.post("/{game_id}/start", response_model=GameJoinResponse)
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async def start_game(
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game_id: int,
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db: AsyncSession = Depends(get_db),
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current_user: dict = Depends(get_current_user),
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) -> dict:
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"""Start a game (host only, stub implementation).
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) -> GameJoinResponse:
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"""Start a game (host only).
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Initiates a game session.
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Note: This is a stub - returns mock response.
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Validates that the current user is the host.
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"""
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user_id = int(current_user["user_id"])
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# In production, update game started status
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return {"message": f"Game {game_id} started"}
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# Get game
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
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result = await db.execute(stmt)
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="Game not found",
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)
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# Check game state
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if game.state != "WAITING":
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="Game is not in WAITING state",
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)
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# Check if user is host
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player_stmt = select(GamePlayer).where(
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GamePlayer.game_id == game_id,
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GamePlayer.user_id == user_id,
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)
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player_result = await db.execute(player_stmt)
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player = player_result.scalar_one_or_none()
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if not player or not player.is_host:
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raise HTTPException(
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status_code=status.HTTP_403_FORBIDDEN,
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detail="Only the host can start the game",
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)
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# Start game
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game.state = "IN_PROGRESS"
|
||||
game.started_at = datetime.now()
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"Game {game_id} started by host user {user_id}")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Game {game_id} started",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=game.current_players,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
@games_router.post("/{game_id}/end")
|
||||
@games_router.post("/{game_id}/end", response_model=GameJoinResponse)
|
||||
async def end_game(
|
||||
game_id: int,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
current_user: dict = Depends(get_current_user),
|
||||
) -> dict:
|
||||
"""End a game (stub implementation).
|
||||
) -> GameJoinResponse:
|
||||
"""End a game.
|
||||
|
||||
Terminates a game session.
|
||||
Note: This is a stub - returns mock response.
|
||||
Terminates a game session and records it in GameHistory.
|
||||
"""
|
||||
user_id = int(current_user["user_id"])
|
||||
|
||||
# In production, update game closed status
|
||||
return {"message": f"Game {game_id} ended"}
|
||||
|
||||
# Get game
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game_id)
|
||||
result = await db.execute(stmt)
|
||||
game = result.scalar_one_or_none()
|
||||
|
||||
if not game:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_404_NOT_FOUND,
|
||||
detail="Game not found",
|
||||
)
|
||||
|
||||
# Check game state
|
||||
if game.state not in ["WAITING", "IN_PROGRESS"]:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_400_BAD_REQUEST,
|
||||
detail="Game is already finished or aborted",
|
||||
)
|
||||
|
||||
# Calculate duration
|
||||
duration_seconds = None
|
||||
if game.started_at:
|
||||
end_time = datetime.now()
|
||||
duration_seconds = int((end_time - game.started_at).total_seconds())
|
||||
|
||||
# Determine winner (for now, host wins by default)
|
||||
winner_id = game.host_id
|
||||
result_type = "victory"
|
||||
|
||||
# Create game history record
|
||||
game_history = GameHistory(
|
||||
game_id=game.id,
|
||||
room_id=game.room_id,
|
||||
game_type=game.game_type,
|
||||
winner_id=winner_id,
|
||||
duration_seconds=duration_seconds,
|
||||
result_type=result_type,
|
||||
)
|
||||
db.add(game_history)
|
||||
|
||||
# Update game state
|
||||
game.state = "FINISHED"
|
||||
game.finished_at = datetime.now()
|
||||
await db.flush()
|
||||
|
||||
logger.info(f"Game {game_id} ended. Winner: user {winner_id}, Duration: {duration_seconds}s")
|
||||
|
||||
return GameJoinResponse(
|
||||
message=f"Game {game_id} ended",
|
||||
game_id=game_id,
|
||||
player_id=user_id,
|
||||
current_players=0,
|
||||
max_players=game.max_players,
|
||||
)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
|
||||
Reference in New Issue
Block a user