{ "project_summary": "MTG Online Backend API with PostgreSQL database. Implements card game platform with deck management, card import, and user data features. Uses FastAPI, SQLAlchemy async, and Alembic for database migrations. MTG rules engine integrated in backend/mtg_rules_engine/ for multiplayer game server phase.", "roadmap": [ { "phase": 1, "status": "completed", "description": "Core application setup with FastAPI, database models, and basic endpoints", "key_deliverables": ["FastAPI app", "Database models", "Authentication", "Deck management"] }, { "phase": 2, "status": "completed", "description": "Card import feature with fuzzy matching, deck builder service, and API endpoints", "key_deliverables": ["Card import router with status/import/delete/summary endpoints", "Fuzzy matching logic (exact, case-insensitive, partial)", "Card search endpoint integration", "Pydantic schemas for import operations", "Card import model with CASCADE FK", "Deck CRUD endpoints (list, create, get, update, delete)", "Card management endpoints (add, update, remove, list cards)", "Deck finalize endpoint (DRAFT → FINAL transition)", "Precedent endpoints (list, create, get, use/clone)", "Card search endpoint (POST /decks/search/cards)", "Suggestion endpoints (list, add suggestions)", "Pydantic schemas for all deckbuilding operations"] }, { "phase": 3, "status": "in_progress", "description": "Multiplayer game server with WebSocket support — Server-authoritative game engine, real-time multiplayer, stack resolution, card zones, deck validation, replay recording. Handoff prepared at handoff.md.", "key_deliverables": ["WebSocket game server", "Game state management", "Player synchronization", "Real-time card updates"] }, { "phase": 4, "status": "pending", "description": "Advanced deck building with AI suggestions and analytics", "key_deliverables": ["AI-powered deck suggestions", "Deck analytics and statistics", "Card synergies analysis", "Meta game tracking"] } ], "tech_stack": { "languages": ["Python 3.12"], "frameworks": ["FastAPI", "SQLAlchemy (async)", "Alembic"], "database": ["PostgreSQL"], "dependencies": [ "fastapi==0.115.0", "uvicorn[standard]==0.30.0", "sqlalchemy[asyncio]==2.0.34", "asyncpg==0.29.0", "alembic==1.13.2", "python-jose[cryptography]==3.3.0", "passlib[bcrypt]==1.7.4", "bcrypt==4.0.1", "pydantic==2.9.2", "pydantic-settings==2.5.2", "redis[hiredis]==5.1.0" ] }, "architectural_notes": "Dual database setup: mtgonline for app data, mtgdata for MTGJSON card data. Alembic migrations run on container startup. Async SQLAlchemy with asyncpg driver. Card mirrors in mtgo_platform for fast deckbuilding queries. User data API mounted at /api/v1/user-data. Card import router mounted at /api/v1/card-import. Phase 3 adds server-authoritative game engine with WebSocket real-time multiplayer, 11-phase MTG turn structure, stack resolution, card zones, deck validation, and replay recording. MTG rules engine integrated in backend/mtg_rules_engine/.", "task_description": "Multiplayer game server — Phase 3 handoff. Architecture derived from Cockatrice analysis (v3.1.0 Graduation Day). Server-authoritative game engine with WebSocket real-time multiplayer, 11-phase MTG turn structure, stack resolution, card zones, deck validation, and replay recording. Handoff document at handoff.md provides complete blueprint.", "current_step": "Phase 2 complete. Migration 001 fixed - added base table creation for mtgonline_users, mtgonline_decklist_files, and mtgonline_rooms. Ready to begin Phase 3: Multiplayer game server implementation.", "files_created": [ "alembic.ini", "alembic/env.py", "alembic/versions/001_initial_user_schema.py", "alembic/versions/002_user_deck_building_tables.py", "alembic/versions/003_mtgonline_cards_table.py", "alembic/versions/004_card_import_table.py", "alembic/versions/__init__.py", "app/models/user_data.py", "app/models/user_deck.py", "app/models/user_card_import.py", "app/models/models.py (MtgonlineCard added)", "app/schemas/user_data_schemas.py", "app/schemas/user_deck_schemas.py", "app/schemas/card_import_schemas.py", "app/routers/user_data.py", "app/routers/decks.py", "app/routers/card_import.py", "scripts/run_migrations.sh", "TEST_PLAN.md", "API_DOCUMENTATION.md", "C++/ARCHITECTURE_ANALYSIS.md", "handoff.md", "backend/mtg_rules_engine/engine.py", "backend/mtg_rules_engine/rules_engine.py", "backend/mtg_rules_engine/keywords.py", "backend/mtg_rules_engine/keywords_db.py", "backend/mtg_rules_engine/keyword_validator.py", "backend/mtg_rules_engine/validator.py", "backend/mtg_rules_engine/updater.py", "backend/mtg_rules_engine/update_check.py", "backend/mtg_rules_engine/test_engine.py", "backend/mtg_rules_engine/__init__.py", "backend/mtg_rules_engine/README.md", "scripts/read_card_list.py", "scripts/test_card_import.py", "backend/app/schemas/user_card_collection.py" ], "files_modified": [ "app/models/__init__.py", "Dockerfile", "app/main.py", "README.md (card import section added)", "backend/README.md (API endpoint reference)", "state.json (rules engine integrated)", "ROADMAP.md (rules engine documented)", "HANDOFF.md (rules engine documented)" ], "decisions": [ "Using Alembic for version-controlled database migrations", "Async Alembic configuration with run_sync for database operations", "JSONB columns for flexible data storage (replay_data, activity_data)", "CASCADE deletes for data integrity in related tables", "Composite unique constraints for card collection uniqueness", "RESTful API design with pagination support", "JWT authentication for all endpoints", "Permission checks for group/network management", "Option B for cross-DB FK: Local card mirror in mtgonline DB (mtgonline_cards)", "Fuzzy matching reserved for card import feature only (handles typos in user input)", "Local card search endpoint for fast deckbuilding queries", "Card import router mounted at /api/v1/card-import", "Phase 3: Server-authoritative game engine (no client-side state manipulation)", "Phase 3: WebSocket JSON protocol (replaces Cockatrice's TCP/protobuf)", "Phase 3: Zone abstraction (Hand, Stack, Battlefield, Pile) independently implementable", "Phase 3: 11-phase MTG turn with sub-phases tracked server-side", "Phase 3: Deterministic replay (same commands → same state)" ], "next_steps": [ "Begin Phase 3.1: Game server foundation (models, router, WebSocket)", "Implement core game engine (turn phases, combat, stack)", "Add zone logic (Hand, Stack, Battlefield, Pile)", "Integrate with card backend (deck validation, card lookup)", "Add replay system (serialize events)", "Test thoroughly (unit, integration, load tests)", "Update documentation and push to Gitea" ], "blockers": [], "commit_hash": "6bb4034", "timestamp": "2026-07-26T18:32:10-04:00" }