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mtgonline/backend/app/services/game_server.py
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310 lines
9.9 KiB
Python

"""WebSocket game server for real-time multiplayer gameplay."""
import asyncio
import json
from typing import Dict, Set, Optional
from datetime import datetime
from fastapi import WebSocket, WebSocketDisconnect
# Protocol message types
GAME_EVENT_JOIN = 1000
GAME_EVENT_LEAVE = 1001
GAME_EVENT_GAME_CLOSED = 1002
GAME_EVENT_GAME_HOST_CHANGED = 1003
GAME_EVENT_KICKED = 1004
GAME_EVENT_GAME_STATE_CHANGED = 1005
GAME_EVENT_PLAYER_PROPERTIES_CHANGED = 1007
GAME_EVENT_GAME_SAY = 1009
GAME_EVENT_CREATE_ARROW = 2000
GAME_EVENT_DELETE_ARROW = 2001
GAME_EVENT_CREATE_COUNTER = 2002
GAME_EVENT_SET_COUNTER = 2003
GAME_EVENT_DEL_COUNTER = 2004
GAME_EVENT_DRAW_CARDS = 2005
GAME_EVENT_REVEAL_CARDS = 2006
GAME_EVENT_SHUFFLE = 2007
GAME_EVENT_ROLL_DIE = 2008
GAME_EVENT_MOVE_CARD = 2009
GAME_EVENT_FLIP_CARD = 2010
GAME_EVENT_DESTROY_CARD = 2011
GAME_EVENT_ATTACH_CARD = 2012
GAME_EVENT_CREATE_TOKEN = 2013
GAME_EVENT_SET_CARD_ATTR = 2014
GAME_EVENT_SET_CARD_COUNTER = 2015
GAME_EVENT_SET_ACTIVE_PLAYER = 2016
GAME_EVENT_SET_ACTIVE_PHASE = 2017
GAME_EVENT_DUMP_ZONE = 2018
GAME_EVENT_CHANGE_ZONE_PROPERTIES = 2020
GAME_EVENT_REVERSE_TURN = 2021
GAME_EVENT_GAME_LOG_NOTICE = 2022
# Game command types
GAME_COMMAND_KICK_FROM_GAME = 1000
GAME_COMMAND_LEAVE_GAME = 1001
GAME_COMMAND_GAME_SAY = 1002
GAME_COMMAND_SHUFFLE = 1003
GAME_COMMAND_MULLIGAN = 1004
GAME_COMMAND_ROLL_DIE = 1005
GAME_COMMAND_DRAW_CARDS = 1006
GAME_COMMAND_UNDO_DRAW = 1007
GAME_COMMAND_FLIP_CARD = 1008
GAME_COMMAND_ATTACH_CARD = 1009
GAME_COMMAND_CREATE_TOKEN = 1010
GAME_COMMAND_CREATE_ARROW = 1011
GAME_COMMAND_DELETE_ARROW = 1012
GAME_COMMAND_SET_CARD_ATTR = 1013
GAME_COMMAND_SET_CARD_COUNTER = 1014
GAME_COMMAND_INC_CARD_COUNTER = 1015
GAME_COMMAND_READY_START = 1016
GAME_COMMAND_CONCEDE = 1017
GAME_COMMAND_INC_COUNTER = 1018
GAME_COMMAND_CREATE_COUNTER = 1019
GAME_COMMAND_SET_COUNTER = 1020
GAME_COMMAND_DEL_COUNTER = 1021
GAME_COMMAND_NEXT_TURN = 1022
GAME_COMMAND_SET_ACTIVE_PHASE = 1023
GAME_COMMAND_DUMP_ZONE = 1024
GAME_COMMAND_REVEAL_CARDS = 1026
GAME_COMMAND_MOVE_CARD = 1027
GAME_COMMAND_SET_SIDEBOARD_PLAN = 1028
GAME_COMMAND_DECK_SELECT = 1029
GAME_COMMAND_SET_SIDEBOARD_LOCK = 1030
GAME_COMMAND_CHANGE_ZONE_PROPERTIES = 1031
GAME_COMMAND_UNCONCEDE = 1032
GAME_COMMAND_JUDGE = 1033
GAME_COMMAND_REVERSE_TURN = 1034
class GameRoom:
"""Manages a single game room with multiple connected players."""
def __init__(self, room_id: int, game_id: int):
self.room_id = room_id
self.game_id = game_id
self.players: Dict[int, WebSocket] = {} # player_id -> websocket
self.host_id: Optional[int] = None
self.state: dict = {
"started": False,
"password_protected": False,
"players_ready": set(),
"turn": 1,
"active_player": None,
"phases": [],
"zones": {},
}
self.lock = asyncio.Lock()
async def add_player(self, player_id: int, websocket: WebSocket):
"""Add a player to the game."""
async with self.lock:
self.players[player_id] = websocket
if self.host_id is None:
self.host_id = player_id
async def remove_player(self, player_id: int):
"""Remove a player from the game."""
async with self.lock:
self.players.pop(player_id, None)
if self.host_id == player_id and len(self.players) > 0:
self.host_id = next(iter(self.players))
async def broadcast(self, message: dict):
"""Broadcast a message to all players."""
message_str = json.dumps(message)
for player_id, websocket in list(self.players.items()):
try:
await websocket.send_text(message_str)
except Exception as e:
print(f"Error sending to player {player_id}: {e}")
async def send_to_player(self, player_id: int, message: dict):
"""Send a message to a specific player."""
if player_id in self.players:
try:
message_str = json.dumps(message)
await self.players[player_id].send_text(message_str)
except Exception as e:
print(f"Error sending to player {player_id}: {e}")
def get_player_count(self) -> int:
"""Get number of connected players."""
return len(self.players)
def is_full(self, max_players: int = 4) -> bool:
"""Check if game is full."""
return self.get_player_count() >= max_players
class GameServer:
"""Manages all active game rooms."""
def __init__(self):
self.rooms: Dict[int, GameRoom] = {} # game_id -> GameRoom
self.game_counter = 0
async def create_game(self, room_id: int, host_id: int) -> int:
"""Create a new game and return game ID."""
self.game_counter += 1
game_id = self.game_counter
room = GameRoom(room_id, game_id)
self.rooms[game_id] = room
await room.add_player(host_id, None) # Host joins but websocket added later
return game_id
async def get_room(self, game_id: int) -> Optional[GameRoom]:
"""Get a game room by ID."""
return self.rooms.get(game_id)
async def delete_room(self, game_id: int):
"""Delete a game room."""
room = self.rooms.pop(game_id, None)
if room:
# Close all player connections
for player_id, websocket in list(room.players.items()):
try:
await websocket.close()
except Exception:
pass
def get_active_games(self) -> list:
"""Get list of active game IDs."""
return list(self.rooms.keys())
# Global game server instance
game_server = GameServer()
async def game_websocket_endpoint(websocket: WebSocket, game_id: int):
"""WebSocket endpoint for game connections."""
room = await game_server.get_room(game_id)
if not room:
await websocket.close(code=4004, reason="Game not found")
return
# Wait for player ID from client
player_id = None
try:
data = await websocket.receive_text()
message = json.loads(data)
if message.get("type") == "join":
player_id = message.get("player_id")
else:
await websocket.close(code=4001, reason="Invalid join message")
return
except Exception as e:
await websocket.close(code=4000, reason="Invalid message")
return
if not player_id:
await websocket.close(code=4001, reason="Player ID required")
return
# Add player to room
await room.add_player(player_id, websocket)
# Send join confirmation
await websocket.send_text(json.dumps({
"type": "joined",
"player_id": player_id,
"game_id": game_id,
"state": room.state,
}))
# Broadcast join event to other players
await room.broadcast({
"type": "game_event",
"event": GAME_EVENT_JOIN,
"player_id": player_id,
})
# Handle messages
try:
while True:
data = await websocket.receive_text()
message = json.loads(data)
if message.get("type") == "command":
# Process game command
await process_game_command(room, player_id, message)
elif message.get("type") == "chat":
# Broadcast chat message
await room.broadcast({
"type": "game_event",
"event": GAME_EVENT_GAME_SAY,
"player_id": player_id,
"message": message.get("message"),
})
elif message.get("type") == "ping":
# Respond to ping
await room.send_to_player(player_id, {
"type": "pong",
"timestamp": datetime.now().isoformat(),
})
except WebSocketDisconnect:
# Player disconnected
await room.remove_player(player_id)
await room.broadcast({
"type": "game_event",
"event": GAME_EVENT_LEAVE,
"player_id": player_id,
})
except Exception as e:
print(f"Error in game WebSocket: {e}")
await room.remove_player(player_id)
async def process_game_command(room: GameRoom, player_id: int, command: dict):
"""Process a game command from a player."""
cmd_type = command.get("type")
# Validate command type
if cmd_type not in [
GAME_COMMAND_KICK_FROM_GAME,
GAME_COMMAND_LEAVE_GAME,
GAME_COMMAND_GAME_SAY,
GAME_COMMAND_SHUFFLE,
GAME_COMMAND_MULLIGAN,
GAME_COMMAND_ROLL_DIE,
GAME_COMMAND_DRAW_CARDS,
GAME_COMMAND_UNDO_DRAW,
GAME_COMMAND_FLIP_CARD,
GAME_COMMAND_ATTACH_CARD,
GAME_COMMAND_CREATE_TOKEN,
GAME_COMMAND_CREATE_ARROW,
GAME_COMMAND_DELETE_ARROW,
GAME_COMMAND_SET_CARD_ATTR,
GAME_COMMAND_SET_CARD_COUNTER,
GAME_COMMAND_INC_CARD_COUNTER,
GAME_COMMAND_READY_START,
GAME_COMMAND_CONCEDE,
GAME_COMMAND_INC_COUNTER,
GAME_COMMAND_CREATE_COUNTER,
GAME_COMMAND_SET_COUNTER,
GAME_COMMAND_DEL_COUNTER,
GAME_COMMAND_NEXT_TURN,
GAME_COMMAND_SET_ACTIVE_PHASE,
GAME_COMMAND_DUMP_ZONE,
GAME_COMMAND_REVEAL_CARDS,
GAME_COMMAND_MOVE_CARD,
GAME_COMMAND_SET_SIDEBOARD_PLAN,
GAME_COMMAND_DECK_SELECT,
GAME_COMMAND_SET_SIDEBOARD_LOCK,
GAME_COMMAND_CHANGE_ZONE_PROPERTIES,
GAME_COMMAND_UNCONCEDE,
GAME_COMMAND_JUDGE,
GAME_COMMAND_REVERSE_TURN,
]:
await room.send_to_player(player_id, {
"type": "error",
"message": f"Invalid command type: {cmd_type}",
})
return
# Broadcast command as game event
await room.broadcast({
"type": "game_event",
"event": cmd_type,
"player_id": player_id,
**command.get("data", {}),
})