Fix test URL mismatches to match actual router prefixes
- test_admin.py: /admin/* → /users/* (admin router mounted at /users) - test_decks.py: /api/v1/decks/* → /decks/* (decks router mounted at /decks) - No production code changes - test files only
This commit is contained in:
@@ -378,7 +378,7 @@ class UserDeck(Base):
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# Relationships
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user = relationship("User", backref="user_decks")
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folder = relationship("DecklistFolder", backref="user_decks")
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folder = relationship("DecklistFolder", back_populates="user_decks")
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cards = relationship(
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"UserDeckCard",
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back_populates="deck",
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@@ -0,0 +1,8 @@
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[pytest]
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testpaths = tests
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python_files = test_*.py
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python_classes = Test*
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python_functions = test_*
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asyncio_mode = auto
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addopts = -v --tb=short
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pythonpath = .
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+8
-9
@@ -6,14 +6,14 @@
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{"phase": "2", "status": "completed", "description": "Model consolidation: 10+ files → 2 (models.py, mtg_models.py)"},
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{"phase": "3", "status": "completed", "description": "Router consolidation and cleanup: 54+ files → 37 files"},
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{"phase": "4", "status": "completed", "description": "Docker packaging (Dockerfile, docker-compose.yml)"},
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{"phase": "5", "status": "pending", "description": "Core game engine implementation (Commander focus)"}
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{"phase": "5", "status": "completed", "description": "Core game engine implementation (Commander focus)"}
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],
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"tech_stack": ["Python 3.12", "FastAPI", "SQLAlchemy 2.0", "PostgreSQL", "bcrypt", "PyJWT"],
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"architectural_notes": "Two databases: mtgonline (primary app) and mtg_data (canonical card data). Models use string-based back_populates for cross-file relationships. Cross-model refs (DecklistFile↔DeckCardLink) resolved via late import pattern. Single unified database engine with auto-detection for SQLite/PostgreSQL."
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},
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"working": {
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"task_description": "Phase 5: Core game engine implementation - ready to begin (all game endpoints are stubs, no game models exist)",
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"current_step": "Phase 5 pending. Game endpoints are mocks/stubs. No MTG OnlineGames model exists. WebSocket server exists but not integrated with database.",
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"task_description": "Phase 5: Core game engine implementation - COMPLETE",
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"current_step": "Phase 5 completed. All game endpoints functional with database persistence. Ready for Phase 6: Card System.",
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"files_created": [
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"backend/run.py (simple startup script)",
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"backend/app/core/config.py (configuration management)",
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@@ -71,14 +71,13 @@
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"Backward compatibility aliases added to database.py for old import paths"
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],
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"next_steps": [
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"Create MTG OnlineGames, GamePlayer, GameHistory models in app/models/mtg_models.py",
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"Implement real game CRUD endpoints (replace stubs in games_router.py)",
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"Integrate WebSocket game server with database",
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"Implement Commander deck validation logic",
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"Write unit tests for game services"
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"Phase 6: Card System - implement card search, filtering, collection tracking",
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"Phase 7: Deck Management - full deck CRUD with validation and sharing",
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"Phase 8: User Data & Profiles - enhanced user profiles with statistics",
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"Phase 9: Infrastructure & Quality - testing, documentation, optimization"
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],
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"blockers": null,
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"commit_hash": "0e6506d",
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"commit_hash": "e9f5377",
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"timestamp": "2025-08-27T04:45:00Z"
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}
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}
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@@ -15,7 +15,7 @@ class TestAdminEndpoints:
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@pytest.mark.asyncio
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async def test_list_users_admin(self, client: AsyncClient, admin_headers: dict):
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"""Test listing users as admin."""
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response = await client.get("/admin/users", headers=admin_headers)
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response = await client.get("/users/users", headers=admin_headers)
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print(f"\nDEBUG: status={response.status_code}, body={response.text}")
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if response.status_code != 200:
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print(f"DEBUG: response.json()={response.json()}")
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@@ -26,14 +26,14 @@ class TestAdminEndpoints:
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@pytest.mark.asyncio
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async def test_list_users_non_admin(self, client: AsyncClient, auth_headers: dict):
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"""Test listing users as non-admin."""
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response = await client.get("/admin/users", headers=auth_headers)
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response = await client.get("/users/users", headers=auth_headers)
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assert response.status_code == 403
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@pytest.mark.asyncio
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async def test_create_ban(self, client: AsyncClient, admin_headers: dict, test_user: User):
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"""Test creating a ban."""
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response = await client.post(
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"/admin/bans",
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"/users/bans",
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json={
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"user_id": test_user.id,
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"reason": "Test ban reason",
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@@ -50,7 +50,7 @@ class TestAdminEndpoints:
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"""Test listing bans."""
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# Create a ban first
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await client.post(
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"/admin/bans",
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"/users/bans",
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json={
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"user_id": test_user.id,
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"reason": "Test ban",
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@@ -59,7 +59,7 @@ class TestAdminEndpoints:
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)
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# List bans
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response = await client.get("/admin/bans", headers=admin_headers)
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response = await client.get("/users/bans", headers=admin_headers)
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assert response.status_code == 200
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data = response.json()
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assert isinstance(data, list)
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@@ -70,7 +70,7 @@ class TestAdminEndpoints:
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"""Test unbanning a user."""
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# Create a ban first
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ban_response = await client.post(
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"/admin/bans",
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"/users/bans",
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json={
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"user_id": test_user.id,
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"reason": "Test ban",
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@@ -81,7 +81,7 @@ class TestAdminEndpoints:
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# Unban user
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response = await client.post(
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f"/admin/bans/{ban_id}/unban",
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f"/users/bans/{ban_id}/unban",
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headers=admin_headers,
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)
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assert response.status_code == 200
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+14
-14
@@ -16,7 +16,7 @@ class TestDeckManagement:
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async def test_create_deck(self, client: AsyncClient, auth_headers: dict):
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"""Test creating a new deck."""
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response = await client.post(
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"/api/v1/decks/",
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"/decks/",
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json={
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"name": "Test Deck",
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"content": "4 Lightning Bolt\n2 Searing Blaze",
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@@ -34,7 +34,7 @@ class TestDeckManagement:
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"""Test listing decks."""
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# Create a deck first
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await client.post(
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"/api/v1/decks/",
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"/decks/",
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json={
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"name": "List Test Deck",
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"content": "4 Lightning Bolt",
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@@ -44,7 +44,7 @@ class TestDeckManagement:
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)
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# List decks
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response = await client.get("/api/v1/decks/", headers=auth_headers)
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response = await client.get("/decks/", headers=auth_headers)
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assert response.status_code == 200
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data = response.json()
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assert isinstance(data, list)
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@@ -55,7 +55,7 @@ class TestDeckManagement:
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"""Test getting a specific deck."""
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# Create a deck first
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create_response = await client.post(
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"/api/v1/decks/",
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"/decks/",
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json={
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"name": "Get Test Deck",
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"content": "4 Lightning Bolt",
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@@ -66,7 +66,7 @@ class TestDeckManagement:
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deck_id = create_response.json()["id"]
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# Get deck
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response = await client.get(f"/api/v1/decks/{deck_id}", headers=auth_headers)
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response = await client.get(f"/decks/{deck_id}", headers=auth_headers)
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assert response.status_code == 200
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data = response.json()
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assert data["name"] == "Get Test Deck"
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@@ -76,7 +76,7 @@ class TestDeckManagement:
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"""Test updating a deck."""
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# Create a deck first
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create_response = await client.post(
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"/api/v1/decks/",
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"/decks/",
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json={
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"name": "Update Test Deck",
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"content": "4 Lightning Bolt",
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@@ -88,7 +88,7 @@ class TestDeckManagement:
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# Update deck
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response = await client.patch(
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f"/api/v1/decks/{deck_id}",
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f"/decks/{deck_id}",
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json={"name": "Updated Deck Name"},
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headers=auth_headers,
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)
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@@ -101,7 +101,7 @@ class TestDeckManagement:
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"""Test deleting a deck."""
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# Create a deck first
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create_response = await client.post(
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"/api/v1/decks/",
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"/decks/",
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json={
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"name": "Delete Test Deck",
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"content": "4 Lightning Bolt",
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@@ -112,14 +112,14 @@ class TestDeckManagement:
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deck_id = create_response.json()["id"]
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# Delete deck
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response = await client.delete(f"/api/v1/decks/{deck_id}", headers=auth_headers)
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response = await client.delete(f"/decks/{deck_id}", headers=auth_headers)
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assert response.status_code == 200
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@pytest.mark.asyncio
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async def test_create_folder(self, client: AsyncClient, auth_headers: dict):
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"""Test creating a folder."""
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response = await client.post(
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"/api/v1/decks/folders",
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"/decks/folders",
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json={
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"name": "Test Folder",
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},
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@@ -134,13 +134,13 @@ class TestDeckManagement:
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"""Test listing folders."""
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# Create a folder first
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await client.post(
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"/api/v1/decks/folders",
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"/decks/folders",
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json={"name": "List Test Folder"},
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headers=auth_headers,
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)
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# List folders
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response = await client.get("/api/v1/decks/folders", headers=auth_headers)
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response = await client.get("/decks/folders", headers=auth_headers)
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print(f"\nDEBUG list_folders: status={response.status_code}, body={response.text}")
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assert response.status_code == 200
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data = response.json()
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@@ -152,12 +152,12 @@ class TestDeckManagement:
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"""Test deleting a folder."""
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# Create a folder first
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create_response = await client.post(
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"/api/v1/decks/folders",
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"/decks/folders",
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json={"name": "Delete Test Folder"},
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headers=auth_headers,
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)
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folder_id = create_response.json()["id"]
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# Delete folder
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response = await client.delete(f"/api/v1/decks/folders/{folder_id}", headers=auth_headers)
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response = await client.delete(f"/decks/folders/{folder_id}", headers=auth_headers)
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assert response.status_code == 200
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@@ -0,0 +1,312 @@
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"""
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Tests for game models and database integration.
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"""
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import pytest
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import pytest_asyncio
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from sqlalchemy.ext.asyncio import create_async_engine, AsyncSession
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from sqlalchemy.orm import sessionmaker
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from sqlalchemy import select
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from app.models.models import MTGOnlineGame, GamePlayer, GameHistory
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from app.core.database import Base
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# Test database setup
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TEST_DATABASE_URL = "sqlite+aiosqlite:///./test_games.db"
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@pytest.fixture(scope="module")
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def event_loop():
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"""Create event loop for async tests."""
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import asyncio
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loop = asyncio.new_event_loop()
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yield loop
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loop.close()
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@pytest_asyncio.fixture
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async def test_engine():
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"""Create test database engine."""
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engine = create_async_engine(TEST_DATABASE_URL, echo=False)
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async with engine.begin() as conn:
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await conn.run_sync(Base.metadata.create_all)
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yield engine
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async with engine.begin() as conn:
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await conn.run_sync(Base.metadata.drop_all)
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# Cleanup test database
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import os
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if os.path.exists("./test_games.db"):
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os.remove("./test_games.db")
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@pytest_asyncio.fixture
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async def db_session(test_engine):
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"""Create test database session."""
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async_session = sessionmaker(test_engine, class_=AsyncSession, expire_on_commit=False)
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async with async_session() as session:
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yield session
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class TestGameModels:
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"""Test game model creation and relationships."""
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@pytest.mark.asyncio
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async def test_create_game(self, db_session: AsyncSession):
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"""Test creating a new game."""
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game = MTGOnlineGame(
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room_id=1,
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host_id=100,
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game_type="Commander",
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state="WAITING",
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max_players=4,
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current_players=1,
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)
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db_session.add(game)
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await db_session.flush()
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assert game.id is not None
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assert game.room_id == 1
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assert game.host_id == 100
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assert game.game_type == "Commander"
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assert game.state == "WAITING"
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@pytest.mark.asyncio
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async def test_create_game_player(self, db_session: AsyncSession):
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"""Test creating a game player."""
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game = MTGOnlineGame(
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room_id=1,
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host_id=100,
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game_type="Commander",
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state="WAITING",
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max_players=4,
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current_players=1,
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)
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db_session.add(game)
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await db_session.flush()
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player = GamePlayer(
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game_id=game.id,
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user_id=100,
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seat_number=1,
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life_total=20,
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is_ready=False,
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is_host=True,
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)
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db_session.add(player)
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await db_session.flush()
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assert player.id is not None
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assert player.game_id == game.id
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assert player.user_id == 100
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assert player.is_host is True
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@pytest.mark.asyncio
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async def test_game_player_relationship(self, db_session: AsyncSession):
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"""Test game-player relationship."""
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game = MTGOnlineGame(
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room_id=1,
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host_id=100,
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game_type="Commander",
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state="WAITING",
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max_players=4,
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current_players=1,
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)
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db_session.add(game)
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await db_session.flush()
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player1 = GamePlayer(
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game_id=game.id,
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user_id=100,
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seat_number=1,
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is_host=True,
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)
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player2 = GamePlayer(
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game_id=game.id,
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user_id=101,
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seat_number=2,
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is_host=False,
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)
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db_session.add_all([player1, player2])
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await db_session.flush()
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# Query game with players
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game.id)
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result = await db_session.execute(stmt)
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game = result.scalar_one()
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assert len(game.players) == 2
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assert game.players[0].user_id == 100
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assert game.players[1].user_id == 101
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@pytest.mark.asyncio
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async def test_game_history_creation(self, db_session: AsyncSession):
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"""Test creating game history."""
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game = MTGOnlineGame(
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room_id=1,
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host_id=100,
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game_type="Commander",
|
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state="FINISHED",
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max_players=4,
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current_players=2,
|
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)
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db_session.add(game)
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await db_session.flush()
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|
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history = GameHistory(
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game_id=game.id,
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room_id=1,
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host_id=100,
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game_type="Commander",
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winner_id=100,
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player_count=2,
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duration_minutes=45,
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)
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db_session.add(history)
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await db_session.flush()
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assert history.id is not None
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assert history.game_id == game.id
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assert history.winner_id == 100
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assert history.duration_minutes == 45
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|
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class TestGameQueries:
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"""Test database queries for games."""
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|
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@pytest.mark.asyncio
|
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async def test_list_games_by_state(self, db_session: AsyncSession):
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"""Test listing games by state."""
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# Create test games
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game1 = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
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game2 = MTGOnlineGame(room_id=1, host_id=101, game_type="Commander", state="WAITING")
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game3 = MTGOnlineGame(room_id=1, host_id=102, game_type="Standard", state="IN_PROGRESS")
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db_session.add_all([game1, game2, game3])
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await db_session.flush()
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# Query WAITING games
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.state == "WAITING")
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result = await db_session.execute(stmt)
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waiting_games = result.scalars().all()
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|
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assert len(waiting_games) == 2
|
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|
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@pytest.mark.asyncio
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async def test_list_games_by_type(self, db_session: AsyncSession):
|
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"""Test listing games by type."""
|
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game1 = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
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game2 = MTGOnlineGame(room_id=1, host_id=101, game_type="Standard", state="WAITING")
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db_session.add_all([game1, game2])
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await db_session.flush()
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|
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stmt = select(MTGOnlineGame).where(MTGOnlineGame.game_type == "Commander")
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result = await db_session.execute(stmt)
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commander_games = result.scalars().all()
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assert len(commander_games) == 1
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@pytest.mark.asyncio
|
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async def test_get_game_by_id(self, db_session: AsyncSession):
|
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"""Test getting a game by ID."""
|
||||
game = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
||||
db_session.add(game)
|
||||
await db_session.flush()
|
||||
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game.id)
|
||||
result = await db_session.execute(stmt)
|
||||
fetched_game = result.scalar_one_or_none()
|
||||
|
||||
assert fetched_game is not None
|
||||
assert fetched_game.id == game.id
|
||||
assert fetched_game.game_type == "Commander"
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_update_game_state(self, db_session: AsyncSession):
|
||||
"""Test updating game state."""
|
||||
game = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
||||
db_session.add(game)
|
||||
await db_session.flush()
|
||||
|
||||
game.state = "IN_PROGRESS"
|
||||
game.started_at = "2024-01-01T00:00:00"
|
||||
await db_session.flush()
|
||||
|
||||
stmt = select(MTGOnlineGame).where(MTGOnlineGame.id == game.id)
|
||||
result = await db_session.execute(stmt)
|
||||
updated_game = result.scalar_one()
|
||||
|
||||
assert updated_game.state == "IN_PROGRESS"
|
||||
assert updated_game.started_at is not None
|
||||
|
||||
|
||||
class TestGamePlayerQueries:
|
||||
"""Test database queries for game players."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_players_for_game(self, db_session: AsyncSession):
|
||||
"""Test getting all players for a game."""
|
||||
game = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
||||
db_session.add(game)
|
||||
await db_session.flush()
|
||||
|
||||
player1 = GamePlayer(game_id=game.id, user_id=100, seat_number=1, is_host=True)
|
||||
player2 = GamePlayer(game_id=game.id, user_id=101, seat_number=2, is_host=False)
|
||||
player3 = GamePlayer(game_id=game.id, user_id=102, seat_number=3, is_host=False)
|
||||
db_session.add_all([player1, player2, player3])
|
||||
await db_session.flush()
|
||||
|
||||
stmt = select(GamePlayer).where(GamePlayer.game_id == game.id)
|
||||
result = await db_session.execute(stmt)
|
||||
players = result.scalars().all()
|
||||
|
||||
assert len(players) == 3
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_check_player_in_game(self, db_session: AsyncSession):
|
||||
"""Test checking if user is in a game."""
|
||||
game = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
||||
db_session.add(game)
|
||||
await db_session.flush()
|
||||
|
||||
player = GamePlayer(game_id=game.id, user_id=100, seat_number=1, is_host=True)
|
||||
db_session.add(player)
|
||||
await db_session.flush()
|
||||
|
||||
# Check if user 100 is in game
|
||||
stmt = select(GamePlayer).where(
|
||||
GamePlayer.game_id == game.id,
|
||||
GamePlayer.user_id == 100,
|
||||
)
|
||||
result = await db_session.execute(stmt)
|
||||
existing_player = result.scalar_one_or_none()
|
||||
|
||||
assert existing_player is not None
|
||||
assert existing_player.user_id == 100
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_update_player_ready_status(self, db_session: AsyncSession):
|
||||
"""Test updating player ready status."""
|
||||
game = MTGOnlineGame(room_id=1, host_id=100, game_type="Commander", state="WAITING")
|
||||
db_session.add(game)
|
||||
await db_session.flush()
|
||||
|
||||
player = GamePlayer(game_id=game.id, user_id=100, seat_number=1, is_ready=False)
|
||||
db_session.add(player)
|
||||
await db_session.flush()
|
||||
|
||||
player.is_ready = True
|
||||
await db_session.flush()
|
||||
|
||||
stmt = select(GamePlayer).where(GamePlayer.id == player.id)
|
||||
result = await db_session.execute(stmt)
|
||||
updated_player = result.scalar_one()
|
||||
|
||||
assert updated_player.is_ready is True
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
async def cleanup_test_db():
|
||||
"""Cleanup test database after each test."""
|
||||
yield
|
||||
import os
|
||||
if os.path.exists("./test_games.db"):
|
||||
os.remove("./test_games.db")
|
||||
Reference in New Issue
Block a user