- state.json: Phase 5 status changed to pending, next steps updated - DEVELOPMENT_PLAN.md v1.1: Added actual progress, verified current state, renumbered phases 5-9, marked all remaining work as PENDING - Deleted outdated plans (BACKEND_TEST_PLAN, DATA_LOADING_VERIFICATION, DOCKER_MIGRATION_PLAN, ENDPOINT_AUDIT, ROADMAP, SIMPLIFICATION_PLAN, STATEMENT_OF_INTENT, backend/TEST_PLAN) - Added new files: DEVELOPMENT_PLAN.md, backend/ARCHITECTURAL_REPORT.md, backend/SIMPLIFICATION_SUMMARY.md, backend/run.py, backend/.dockerignore
691 lines
20 KiB
Markdown
691 lines
20 KiB
Markdown
# MTG Online Backend - Development Plan
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**Last Updated**: 2025-08-27
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**Status**: Active Development
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**Version**: 2.0
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---
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## Executive Summary
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This document outlines the development roadmap for the MTG Online backend API. The system is designed to support Magic: The Gathering Online gameplay with a focus on Commander format, while supporting Standard, Modern, and Pauper formats. The architecture is designed to handle 20+ concurrent users and 10+ concurrent game sessions with scalability to support many more.
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---
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## Current Status
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**Overall Progress**: 10-15% complete
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**Last Verified**: 2025-08-27
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### ✅ Completed (Phases 1-4)
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- Architecture simplification (unified database config, security, settings)
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- Model consolidation (10+ files → 2: models.py, mtg_models.py)
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- Router consolidation (54+ files → 37 files)
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- Docker packaging (Dockerfile, docker-compose.yml)
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- Authentication system (JWT-based login/register)
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- Room management (CRUD operations)
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- MTGJSON data management (download, refresh, verify)
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- Basic WebSocket server (game_server.py - not integrated with DB)
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### ⚠️ Partially Implemented
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- Card search (basic structure exists, needs optimization)
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- Deck management (stubs only, no real implementation)
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- User data (profile endpoints exist, statistics not implemented)
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### ❌ Not Started
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- Game engine (all endpoints are mocks/stubs)
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- Game models (no MTG OnlineGames, GamePlayer, or GameHistory models)
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- Commander deck validation
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- User statistics and history
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- Real-time game state persistence
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---
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## Project Scope
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### Core Requirements
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- **Primary Format**: Commander (EDH)
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- **Secondary Formats**: Standard, Modern, Pauper
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- **Concurrent Users**: 20+ (scalable to 100+)
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- **Concurrent Games**: 10+ (scalable to 50+)
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- **Card Data Source**: MTGJSON exclusively
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- **Technology Stack**: Python 3.12, FastAPI, SQLAlchemy, PostgreSQL, Redis
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### Non-Goals (Out of Scope)
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- Frontend development (handled separately)
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- Cockatrice client integration
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- Third-party tournament management
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- Card image hosting (use MTGJSON links)
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---
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## Architecture Overview
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### Target Architecture
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```
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┌─────────────────────────────────────────────────────────────┐
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│ API Gateway (FastAPI) │
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├─────────────────────────────────────────────────────────────┤
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│ Auth │ Users │ Decks │ Cards │ Games │ Rooms │ MTGJSON │
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├─────────────────────────────────────────────────────────────┤
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│ Service Layer │
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│ GameServer │ CardSearch │ DeckParser │ ImportProcessor │
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├─────────────────────────────────────────────────────────────┤
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│ Data Layer │
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│ PostgreSQL (mtgonline + mtg_data) │ Redis (cache/sessions) │
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└─────────────────────────────────────────────────────────────┘
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Current Implementation:
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├── ✅ Authentication (JWT)
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├── ✅ Room Management (CRUD)
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├── ✅ MTGJSON Data (download/refresh/verify)
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├── ⚠️ Card Search (basic)
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├── ❌ Game Engine (stubs only)
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├── ❌ Deck Management (stubs only)
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└── ❌ User Statistics (not implemented)
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```
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---
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## Development Phases
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### Phase 1: Core Game Engine (Weeks 1-3) ⭐ PRIORITY
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**Status**: Not Started
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**Current State**: All game endpoints are mocks/stubs returning hardcoded data
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**Objective**: Implement functional game management with real-time capabilities
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#### 1.1 Game Models & Database
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- [ ] Create `MTG OnlineGames` model in `app/models/mtg_models.py`
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- Game ID, room ID, host ID
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- Game type (Commander, Standard, Modern, Pauper)
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- Game state (waiting, in_progress, finished, aborted)
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- Player slots (max 4 for Commander, configurable)
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- Password protection
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- Timestamps (created, started, finished)
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- [ ] Create `GamePlayer` association table
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- Player ID, game ID
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- Seat number, color identity
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- Life total, status (ready, left)
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- [ ] Create `GameHistory` table
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- Game ID, participants, winner
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- Game length, result type
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- Replay data reference
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#### 1.2 Game Management Endpoints
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- [ ] Replace mock `POST /games/` with real implementation
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- Validate game type and format rules
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- Check room availability
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- Set host as player 1
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- Save to database
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- Return game ID and join link
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- [ ] Replace mock `GET /games/` with real implementation
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- Query database for active games
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- Filter by room, game type
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- Include player count
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- Pagination support
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- [ ] Replace mock `GET /games/{game_id}` with real implementation
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- Query database for game details
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- Include player list (without passwords)
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- Game state and settings
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- [ ] Implement `POST /games/{game_id}/join`
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- Validate player availability
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- Check if game is full
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- Add player to game in database
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- [ ] Implement `POST /games/{game_id}/leave`
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- Remove player from game in database
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- Handle host transfer if needed
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- [ ] Implement `POST /games/{game_id}/start` (host only)
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- Validate all players ready
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- Transition to in_progress state
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- Broadcast to all players
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- [ ] Implement `POST /games/{game_id}/end`
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- Record results to GameHistory
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- Update player statistics
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- Clean up game state
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#### 1.3 WebSocket Game Server Integration
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- [ ] Integrate existing `game_server.py` with database
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- Load game state from database on connection
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- Persist game state changes to database
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- Handle reconnection scenarios
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- [ ] Enhance WebSocket endpoints
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- `WS /ws/game/{game_id}` - Game connection
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- Real-time player join/leave notifications
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- Game state updates (life totals, turns)
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- Chat/messaging within games
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- [ ] Game state management
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- Turn tracking
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- Life total updates
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- Game log/events
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- Victory/defeat conditions
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#### 1.4 Commander-Specific Logic
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- [ ] Commander deck validation
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- 100-card minimum (excluding basic lands)
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- Color identity rules
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- Commander uniqueness
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- Ban list enforcement
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- [ ] Commander game rules
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- Commander damage tracking
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- Command zone management
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- Popularity tracker (optional)
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---
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### Phase 2: Card System (Weeks 4-5)
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**Status**: Not Started
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**Objective**: Complete card search, filtering, and collection tracking
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#### 2.1 Card Search Service
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- [ ] Implement `app/services/card_search_service.py`
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- Full-text search on card names
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- Filter by: set, type, color, mana cost, rarity
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- Card name autocomplete (debounced)
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- Card detail views with images
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- [ ] Search optimization
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- PostgreSQL full-text search configuration
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- Redis caching for popular searches
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- Pagination and sorting
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#### 2.2 Card Database Integration
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- [ ] Optimize `app/services/card_database.py`
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- Production-ready query patterns
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- Connection pooling
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- Batch operations for card imports
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- [ ] Card collection tracking
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- User card collection per format
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- Card count by set/type
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- Collection statistics
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#### 2.3 Card Import System
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- [ ] Complete `app/services/import_batch_processor.py`
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- Excel/CSV import support
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- Fuzzy matching with `fuzzy_card_matcher.py`
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- Validation and error reporting
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- Bulk import with progress tracking
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- [ ] MTGJSON integration
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- Automatic card data sync
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- Set and card version tracking
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- Image URL management
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---
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### Phase 3: Deck Management (Weeks 6-7)
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**Status**: Not Started
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**Objective**: Full deck CRUD with validation and sharing
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#### 3.1 Deck Models
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- [ ] Create `UserDeck` model
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- Deck ID, user ID, name
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- Format (Commander, Standard, Modern, Pauper)
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- Deck list (JSON or separate table)
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- Commander/legendary creature reference
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- Privacy settings (public, private, friends-only)
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- [ ] Create `DeckCard` model
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- Deck ID, card ID
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- Quantity, sideboard flag
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- Card list ordering
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#### 3.2 Deck Endpoints
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- [ ] `POST /decks/` - Create deck
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- Validate format rules
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- Check card legality
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- Save deck with card list
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- [ ] `GET /decks/` - List user decks
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- Filter by format
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- Pagination
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- [ ] `GET /decks/{deck_id}` - Get deck details
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- Include card list with quantities
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- Format validation status
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- [ ] `PUT /decks/{deck_id}` - Update deck
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- Modify card list
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- Update metadata
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- [ ] `DELETE /decks/{deck_id}` - Delete deck
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- [ ] `POST /decks/{deck_id}/share` - Generate share link
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- [ ] `GET /decks/shared/{token}` - View shared deck
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#### 3.3 Deck Parser
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- [ ] Implement `app/services/deck_parser.py`
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- Parse MTGO deck list format
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- Extract card names and quantities
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- Validate against format rules
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- Error reporting for invalid decks
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#### 3.4 Deck Suggestions
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- [ ] Implement `app/services/deck_suggestion_service.py`
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- Meta analysis (most popular decks)
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- Card recommendations based on commander
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- Deck archetypes and templates
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- Counter-pick suggestions
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---
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### Phase 4: User Data & Profiles (Weeks 8-9)
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**Status**: Not Started
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**Objective**: Enhanced user profiles with statistics and history
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#### 4.1 User Profile Enhancement
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- [ ] User statistics
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- Games played (by format)
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- Win/loss record
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- Win rate by format
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- Average game length
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- Commander damage dealt/taken
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- [ ] Card collection
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- Total cards owned
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- Cards by set/type/color
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- Collection completion percentage
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- [ ] Deck collection
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- Total decks created
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- Decks by format
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- Most played decks
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#### 4.2 User Data Endpoints
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- [ ] Complete `app/routers/user_data_router.py`
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- `GET /api/v1/user-data/profile` - Get profile
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- `PUT /api/v1/user-data/profile` - Update profile
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- `GET /api/v1/user-data/statistics` - Get statistics
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- `GET /api/v1/user-data/games` - Game history
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- `GET /api/v1/user-data/collection` - Card collection
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- `GET /api/v1/user-data/decks` - Deck collection
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- [ ] Data export
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- JSON export of user data
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- CSV export for statistics
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- Privacy controls
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#### 4.3 Game History & Replay
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- [ ] Game history tracking
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- Store game results
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- Track participant performance
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- Format-specific statistics
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- [ ] Replay data storage
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- Game event log
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- Turn-by-turn actions
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- Save/load replay functionality
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---
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### Phase 5: Infrastructure & Quality (Weeks 10-11)
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**Status**: Not Started
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**Objective**: Testing, documentation, and performance optimization
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#### 5.1 Testing
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- [ ] Unit tests
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- Service layer tests (card search, deck parser, game logic)
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- Model validation tests
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- Utility function tests
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- [ ] Integration tests
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- API endpoint tests (all routers)
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- Database transaction tests
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- WebSocket connection tests
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- [ ] Load testing
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- Concurrent user simulation
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- Concurrent game session testing
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- Performance benchmarking
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- [ ] Test coverage target: 80%+
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#### 5.2 Documentation
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- [ ] API documentation
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- OpenAPI/Swagger auto-generation (already enabled)
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- Endpoint examples
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- Authentication guide
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- [ ] Architecture documentation
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- System design diagrams
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- Data flow diagrams
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- Service interaction docs
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- [ ] Deployment guide
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- Docker setup instructions
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- Environment configuration
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- Database migration steps
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- [ ] Contributing guide
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- Code style guidelines
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- PR process
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- Issue reporting
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#### 5.3 Performance Optimization
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- [ ] Database optimization
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- Query plan analysis
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- Index optimization
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- Connection pooling configuration
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- [ ] Redis caching strategy
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- Cache invalidation policies
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- Session management
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- Popular data caching
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- [ ] Rate limiting
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- API request limits
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- WebSocket connection limits
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- Brute force protection
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---
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## Technical Specifications
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### Game Format Rules
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#### Commander (EDH)
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- **Players**: 2-4 (configurable)
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- **Deck Size**: Minimum 100 cards (excluding basic lands)
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- **Commander**: 1 legendary creature or planeswalker with "Commander" ability
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- **Color Identity**: All cards in deck must match commander's color identity
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- **Ban List**: Enforce official Commander ban list
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- **Special Rules**: Commander damage (21 points = loss)
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#### Standard
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- **Players**: 2-4
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- **Deck Size**: Minimum 60 cards
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- **Set Rotation**: Current Standard-legal sets
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- **Ban List**: Standard ban list
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#### Modern
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- **Players**: 2-4
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- **Deck Size**: Minimum 60 cards
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- **Card Pool**: All cards printed prior to 8th Edition forward
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- **Ban List**: Modern ban list
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#### Pauper
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- **Players**: 2-4
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- **Deck Size**: Minimum 60 cards
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- **Card Pool**: Only common rarity cards
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- **Ban List**: Pauper ban list
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### Database Schema
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#### Primary Database (mtgonline)
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- `users` - User accounts
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- `rooms` - Game rooms
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- `mtg_online_games` - Game sessions
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- `game_players` - Game participant mapping
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- `game_history` - Game results
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- `user_decks` - User deck collections
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- `deck_cards` - Deck card lists
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- `user_collections` - Card collection tracking
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- `game_events` - In-game event logs
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#### Card Data Database (mtg_data)
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- `cards` - Card definitions
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- `sets` - Set information
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- `card_sets` - Card-set relationships
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- `rulings` - Card rulings
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- `prices` - Card price history
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### API Endpoints
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#### Authentication (`/auth`)
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- `POST /login` - User login
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- `POST /refresh` - Token refresh
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- `POST /register` - User registration
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- `GET /me` - Get current user
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#### Users (`/users`)
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- `GET /` - List users (admin)
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- `GET /{user_id}` - Get user profile
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- `PUT /{user_id}` - Update user (admin)
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- `DELETE /{user_id}` - Delete user (admin)
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#### Decks (`/decks`)
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- `POST /` - Create deck
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- `GET /` - List user decks
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- `GET /{deck_id}` - Get deck details
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- `PUT /{deck_id}` - Update deck
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- `DELETE /{deck_id}` - Delete deck
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- `POST /{deck_id}/share` - Generate share link
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#### Cards (`/api/cards`)
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- `GET /search` - Search cards
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- `GET /{card_id}` - Get card details
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- `GET /autocomplete` - Card name autocomplete
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#### Games (`/games`)
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- `POST /` - Create game
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- `GET /` - List active games
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- `GET /{game_id}` - Get game details
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- `POST /{game_id}/join` - Join game
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- `POST /{game_id}/leave` - Leave game
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- `POST /{game_id}/start` - Start game (host)
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- `POST /{game_id}/end` - End game
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#### Rooms (`/rooms`)
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- `GET /` - List rooms
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- `GET /{room_id}` - Get room details
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- `POST /` - Create room (admin)
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- `PUT /{room_id}` - Update room (admin)
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- `DELETE /{room_id}` - Delete room (admin)
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#### User Data (`/api/v1/user-data`)
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- `GET /profile` - Get profile
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- `PUT /profile` - Update profile
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- `GET /statistics` - Get statistics
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- `GET /games` - Game history
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- `GET /collection` - Card collection
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- `GET /decks` - Deck collection
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#### MTGJSON (`/mtgjson`)
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- `POST /refresh` - Trigger data refresh (admin)
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- `GET /status` - Get refresh status (admin)
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- `POST /verify` - Verify files (admin)
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#### WebSocket (`/ws`)
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- `WS /game/{game_id}` - Game connection
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---
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## Scalability Considerations
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### Current Capacity
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- **Concurrent Users**: 20
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- **Concurrent Games**: 10
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- **Expected Growth**: 5x within 6 months
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### Scaling Strategy
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#### Horizontal Scaling
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- Stateless API servers (multiple instances behind load balancer)
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- Redis cluster for session management and caching
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- PostgreSQL read replicas for card data queries
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#### Database Optimization
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- Partition game_history by date
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- Index frequently queried columns
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- Archive old game data (6+ months)
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#### WebSocket Scaling
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- Redis pub/sub for cross-instance messaging
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- Sticky sessions for WebSocket connections
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- Connection pooling and limits
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#### Caching Strategy
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- L1: Application memory (hot data, 5min TTL)
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- L2: Redis (session data, popular cards, 1hr TTL)
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- L3: PostgreSQL (primary data)
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---
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## Security Requirements
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### Authentication & Authorization
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- JWT tokens with 15min access, 7day refresh
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- Password hashing with bcrypt (cost factor 12)
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- Rate limiting on auth endpoints
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- Account lockout after 5 failed attempts
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### API Security
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- HTTPS enforcement in production
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- CORS configuration (whitelist allowed origins)
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- Request validation on all endpoints
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- SQL injection prevention (parameterized queries)
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- XSS prevention (output encoding)
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### Data Protection
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- Passwords never stored in plaintext
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- Personal data encrypted at rest
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- API keys rotated quarterly
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- Audit logging for admin actions
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---
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## Monitoring & Observability
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### Metrics
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- API request rate and latency
|
|
- WebSocket connection count
|
|
- Database query performance
|
|
- Redis hit/miss ratio
|
|
- Error rates by endpoint
|
|
|
|
### Logging
|
|
- Structured JSON logs
|
|
- Request ID tracking
|
|
- User action logging
|
|
- Error context inclusion
|
|
|
|
### Alerts
|
|
- High error rate (>5% over 5min)
|
|
- Database connection pool exhaustion
|
|
- Redis memory usage >80%
|
|
- WebSocket connection failures
|
|
|
|
---
|
|
|
|
## Development Guidelines
|
|
|
|
### Code Style
|
|
- Python 3.12+ with type hints
|
|
- PEP 8 compliance
|
|
- Docstrings for all public functions
|
|
- Maximum line length: 88 characters (Black formatter)
|
|
|
|
### Git Workflow
|
|
- Feature branches for all work
|
|
- Descriptive commit messages
|
|
- Squash merges for feature branches
|
|
- Semantic versioning for releases
|
|
|
|
### Testing Requirements
|
|
- Unit tests for all service logic
|
|
- Integration tests for API endpoints
|
|
- Minimum 80% code coverage
|
|
- Tests run on every PR
|
|
|
|
### Documentation
|
|
- Update README for new features
|
|
- API docs auto-generated from code
|
|
- Architecture decisions documented in ADRs
|
|
- Changelog maintained
|
|
|
|
---
|
|
|
|
## Risk Mitigation
|
|
|
|
### Technical Risks
|
|
| Risk | Impact | Probability | Mitigation |
|
|
|------|--------|-------------|------------|
|
|
| WebSocket performance issues | High | Medium | Load test early, optimize connections |
|
|
| Card data sync failures | Medium | Low | Retry logic, manual override endpoint |
|
|
| Database lock contention | High | Medium | Connection pooling, query optimization |
|
|
| Third-party API downtime | Medium | Low | Caching, fallback data |
|
|
|
|
### Business Risks
|
|
| Risk | Impact | Probability | Mitigation |
|
|
|------|--------|-------------|------------|
|
|
| Low user adoption | High | Medium | Marketing, UX improvements |
|
|
| Format rule changes | Medium | Low | Configurable ban lists, easy updates |
|
|
| Security breach | Critical | Low | Regular audits, penetration testing |
|
|
|
|
---
|
|
|
|
## Success Metrics
|
|
|
|
### Technical Metrics
|
|
- API response time: <200ms (p95)
|
|
- WebSocket latency: <100ms
|
|
- Database query time: <50ms (p95)
|
|
- Uptime: 99.9%
|
|
- Test coverage: 80%+
|
|
|
|
### Business Metrics
|
|
- Concurrent users: 20+ (Month 1), 50+ (Month 3)
|
|
- Active games: 10+ (Month 1), 30+ (Month 3)
|
|
- User retention: 60% (30-day)
|
|
- Deck creation: 100+ decks/week
|
|
- Card searches: 1000+ searches/day
|
|
|
|
---
|
|
|
|
## Next Steps
|
|
|
|
### Immediate (This Week)
|
|
1. ✅ Review and approve this development plan
|
|
2. ⏳ Create `MTG OnlineGames` model in `app/models/mtg_models.py`
|
|
3. ⏳ Create `GamePlayer` association model
|
|
4. ⏳ Create `GameHistory` model
|
|
5. ⏳ Replace mock game endpoints with real database operations
|
|
|
|
### Short-term (Next 2 Weeks)
|
|
1. Integrate WebSocket server with database
|
|
2. Implement Commander deck validation
|
|
3. Write unit tests for game services
|
|
4. Test concurrent game sessions
|
|
|
|
### Medium-term (Month 2)
|
|
1. Complete card search system
|
|
2. Implement deck management
|
|
3. Add user statistics
|
|
4. Performance optimization
|
|
|
|
---
|
|
|
|
## Appendix
|
|
|
|
### A. References
|
|
- [MTG Official Rules](https://magic.wizards.com/en/gameplay/rules)
|
|
- [Commander Rules](https://mtgcommander.com/rules)
|
|
- [MTGJSON API](https://mtgjson.com/api/)
|
|
- [FastAPI Documentation](https://fastapi.tiangolo.com/)
|
|
- [SQLAlchemy Documentation](https://docs.sqlalchemy.org/)
|
|
|
|
### B. Tools & Dependencies
|
|
- **Python**: 3.12+
|
|
- **Framework**: FastAPI 0.115.0
|
|
- **Database**: PostgreSQL 16, SQLAlchemy 2.0
|
|
- **Cache**: Redis 7
|
|
- **Auth**: python-jose, bcrypt
|
|
- **Testing**: pytest, pytest-asyncio
|
|
- **Deployment**: Docker, docker-compose
|
|
|
|
### C. Environment Variables
|
|
```bash
|
|
# Database
|
|
DATABASE_URL=postgresql://user:pass@localhost:5432/mtgonline
|
|
MTG_DATA_URL=postgresql://user:pass@localhost:5432/mtg_data
|
|
|
|
# Redis
|
|
REDIS_URL=redis://localhost:6379/0
|
|
|
|
# Authentication
|
|
SECRET_KEY=your-secret-key-here
|
|
ACCESS_TOKEN_EXPIRE_MINUTES=15
|
|
REFRESH_TOKEN_EXPIRE_DAYS=7
|
|
|
|
# Application
|
|
DEBUG=false
|
|
APP_NAME=MTG Online Backend
|
|
CORS_ORIGINS=http://localhost:3000,http://localhost:8000
|
|
```
|
|
|
|
---
|
|
|
|
**Document Version**: 2.0
|
|
**Last Updated**: 2025-08-27
|
|
**Author**: Development Team
|
|
**Status**: Active
|