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# MTG Online Backend - Handoff Document
## Project Overview
**Project Name**: MTG Online Backend
**Location**: `/home/wall-o/projects/mtgonline`
**Purpose**: Python FastAPI application that processes Magic: The Gathering card data from MTGJSON and stores it in PostgreSQL databases.
## Vision Statement (from STATEMENT_OF_INTENT.md)
**MTG Online Web** — A modern, web-based implementation of the MTG Online multiplayer Magic: The Gathering platform.
To build a fully-featured, open-source multiplayer Magic: The Gathering platform that runs entirely in modern web browsers, eliminating the need for desktop software installations while maintaining compatibility with the existing MTG Online ecosystem.
## Core Objectives
### User Experience
- Intuitive, modern interface that rivals native desktop applications
- Real-time multiplayer gameplay with minimal latency
- Seamless deck building with import/export from MTG Online
- Responsive design that works across all screen sizes
### Technical Excellence
- **Backend**: Python 3.12 + FastAPI with async architecture
- **Database**: PostgreSQL with async SQLAlchemy ORM
- **Real-time**: WebSocket-based game server for live multiplayer
- **Protocol**: Full compatibility with MTG Online protocol buffer messages
### Feature Parity with Desktop
- User authentication and account management
- Deck creation, editing, and storage (per-user)
- Multiplayer game rooms with real-time state sync
- Card game mechanics (mana, phases, priority, stack)
- Admin/moderation tools (ban, warn, log viewing)
- Card database integration with comprehensive card data
### Performance Requirements
- API response times < 100ms for 95% of requests
- WebSocket latency < 50ms for game state updates
- Support 1000+ concurrent users
- Sub-second page loads with proper caching
### Success Criteria
- [ ] Users can create accounts and authenticate securely
- [ ] Users can create, edit, and manage decks (per-user)
- [ ] Users can join and play multiplayer games in real-time
- [ ] Game state syncs correctly across all connected players
- [ ] Admin users can manage accounts and moderate games
- [ ] Deck formats are compatible with MTG Online desktop client
## Current Status
All planned tasks have been completed:
- ✅ Documentation created (root README.md + backend/README.md)
- ✅ State.json consolidated to project root
- ✅ Commit pushed to Gitea (commit `c42d7ca`)
- ✅ Docker cleanup completed (all containers, images, volumes removed)
-**User data schema implemented** (16 tables with Alembic migrations)
-**Comprehensive API endpoints created** (7 routers covering all user data features)
## Architecture Summary
### Tech Stack
- **Backend**: Python 3.12, FastAPI, SQLAlchemy (async), asyncpg
- **Databases**: Dual PostgreSQL (14-alpine)
- Primary: `mtgonline` database (users, decks, auth)
- MTG Data: `mtgdata` database (card data, sets)
- **Cache**: Redis 7-alpine
- **Protocol**: Protocol buffer message compatibility
### Service Architecture
```
mtgonline/
├── backend/ # FastAPI application
│ ├── app/
│ │ ├── core/ # Settings, database engines, Redis client
│ │ ├── models/ # SQLAlchemy ORM models (user_data.py - 16 models)
│ │ ├── routers/ # API route modules (auth, users, decks, rooms, games, admin, cards, interactions, refresh, ws)
│ │ │ ├── user_data.py # User data endpoints (replays, collections, groups, etc.)
│ │ ├── schemas/ # Pydantic request/response schemas (user_data_schemas.py)
│ │ ├── services/ # Business logic (MTGJSON manager, card DB, game server, deck parser)
│ │ └── main.py # FastAPI app entry point (user-data mounted at /api/v1/user-data)
│ ├── alembic/ # Database migrations
│ │ ├── env.py # Async Alembic configuration
│ │ └── versions/ # Migration scripts
│ │ └── 001_initial_user_schema.py
│ ├── scripts/ # Utility scripts (downloads, migrations, checks)
│ │ └── run_migrations.sh
│ ├── Dockerfile # Updated to run migrations on startup
│ ├── requirements.txt
│ └── .env.example
├── docker-compose.dev.yml # Development stack
├── docker-compose.yml # Production stack
└── README.md # Project documentation
```
### Data Flow
1. Backend connects to PostgreSQL (both instances) and Redis on startup
2. Checks `mtg_refresh_log` in `mtgdata` database for existing data
3. If no data exists, downloads MTGJSON files from `https://mtgjson.com/api/v5/`
4. Upserts data into `mtgdata` tables (`mtg_sets`, `mtg_cards`, etc.)
5. Data available via REST endpoints
### Key Database Connections
- **Primary DB**: `postgresql+asyncpg://mtgonline_user:mtgonline_password@postgres:5432/mtgonline`
- **MTG DB**: `postgresql+asyncpg://mtgonline_user:mtgonline_password@mtgdata:5432/mtgdata`
- **Redis**: `redis://redis:6379`
## Environment Configuration
### Docker Compose Dev Environment Variables
```yaml
environment:
DATABASE_URL: "postgresql+asyncpg://mtgonline_user:mtgonline_password@postgres:5432/mtgonline"
MTG_DATABASE_URL: "postgresql+asyncpg://mtgonline_user:mtgonline_password@mtgdata:5432/mtgdata"
REDIS_URL: "redis://redis:6379"
```
### Service Ports (Host to Container)
- PostgreSQL: `5432:5432`
- MTG Data PostgreSQL: `5433:5432`
- Redis: `6379:6379`
- Backend: `5555:8000`
## API Endpoints
### Health & Status
- `GET /health` - Health check with MTGJSON status
- `GET /` - API info
### Authentication
- `POST /auth/login` - User login
- `POST /auth/register` - User registration
- `POST /auth/refresh` - Refresh JWT
- `GET /auth/me` - Current user
### Users
- `GET /users/{user_id}` - Get user
- `PATCH /users/{user_id}` - Update user
- `POST /users/{user_id}/ban` - Ban user (admin)
### Decks
- `GET /decks/` - List decks
- `POST /decks/` - Create deck
- `GET /decks/{deck_id}` - Get deck
- `PATCH /decks/{deck_id}` - Update deck
- `DELETE /decks/{deck_id}` - Delete deck
### MTG Cards
- `GET /api/cards/` - Search cards
- `GET /api/cards/{card_id}` - Get card
- `GET /api/sets/` - List sets
### Admin
- `GET /admin/users` - List all users
- `GET /admin/bans` - List bans
- `POST /admin/bans` - Create ban
### Data Management
- `POST /refresh` - Trigger MTGJSON refresh
### WebSocket
- `WS /ws/{room_id}` - Real-time game communication
## MTGJSON Data Pipeline
### Downloaded Files
- `AllPrintings.psql` - Main card data (PostgreSQL format)
- `AllIdentifiers.json` - Card identifiers
- `Keywords.json` - Card keywords
- `CardTypes.json` - Card type definitions
- `AllDeckFiles.zip` - Deck files (unzipped on load)
### Refresh Logic
1. **On Startup**: Checks `mtg_refresh_log` for existing data
2. **If No Data**: Downloads and loads all MTGJSON files (may take minutes)
3. **Manual Refresh**: `POST /refresh` triggers immediate reload
4. **Logging**: All refreshes logged to `mtg_refresh_log` with status, timing, and counts
## Git Repository
**Gitea Repository**: `https://git.optimex.systems/admin/mtgonline.git`
**Credentials**: Located at `/home/wall-o/projects/gitea_credentials.txt`
**Current Branch**: `main`
**Last Commit**: `c42d7ca` - "feat: implement user data schema and API endpoints"
### Commit History
```
c42d7ca - feat: implement user data schema and API endpoints
- Add Alembic migration setup with async configuration
- Create 16 user data models (users, decks, cards, replays, etc.)
- Implement comprehensive API endpoints with JWT auth
- Add replay, card collection, group, network, preferences, and activity log routers
- Include API documentation and migration test plan
46abfe5 - Add comprehensive documentation for MTG Online Backend
6f01e2d - Initial project setup
```
## Running the Project
### Start Services
```bash
cd /home/wall-o/projects/mtgonline
docker compose -f docker-compose.dev.yml up -d
```
### Check Services
```bash
docker compose -f docker-compose.dev.yml ps
docker compose -f docker-compose.dev.yml logs -f backend
```
### Stop Services
```bash
docker compose -f docker-compose.dev.yml down
```
### Full Cleanup
```bash
# Stop and remove all containers
docker compose -f docker-compose.dev.yml down
# Remove images
docker images rm mtgonline-backend:latest postgres:14-alpine redis:7-alpine
# Clear build cache and prune
docker builder prune -af
docker system prune -af --volumes
```
## Testing
### Run Tests
```bash
cd /home/wall-o/projects/mtgonline/backend
docker exec -it <backend_container_id> pytest
# OR
cd /home/wall-o/projects/mtgonline/backend
pytest
```
### Database Verification
```bash
# Check MTG data tables
docker exec <mtgdata_container_id> psql -U mtgonline_user mtgdata -c "\dt"
# Check refresh log
docker exec <mtgdata_container_id> psql -U mtgonline_user mtgdata -c "SELECT * FROM mtg_refresh_log ORDER BY refresh_time DESC LIMIT 5;"
```
## Troubleshooting
### Backend can't connect to databases
- Verify all services are running: `docker compose -f docker-compose.dev.yml ps`
- Check logs: `docker compose -f docker-compose.dev.yml logs backend`
- Ensure environment variables match docker-compose.dev.yml
### MTGJSON download fails
- Check network connectivity to mtgjson.com
- Verify DATA_DIR has write permissions
- Check disk space: `df -h`
- Manual download: `python scripts/download_mtgjson.py`
### Database tables missing
- Run initialization: `docker exec -i <mtgdata_container_id> psql -U mtgonline_user mtgdata < /path/to/scripts/init-mtgdata.sql`
- Check tables: `docker exec <mtgdata_container_id> psql -U mtgonline_user mtgdata -c "\dt"`
### CORS errors
- Check CORS_ORIGINS setting in app/core/settings.py
- Ensure frontend URL matches allowed origins
## Phase 2 Complete: Deck Building & Card Management
The v1 backend work has been completed. The following features were implemented:
### Completed Features
#### 1. Per-User Deck Building
- **`user_decks` table** with DRAFT/FINAL status tracking
- **API endpoints**: Create, list, get, update, finalize, delete decks
- **Card search** integrated with MTG card database
- **Deck precedents** and card suggestion features
#### 2. Card Import from Files
- **Supported formats**: XLSX, CSV, JSON, ODS
- **Fuzzy matching** against MTG card database
- **Import flow**: Upload → Parse → Match → Confirm → Save
- **API endpoints**: Upload, status check, results, confirm, list user cards
#### 3. Database Schema
- **16 user data tables** with Alembic migrations
- **Async SQLAlchemy** with PostgreSQL
- **JSONB columns** for flexible data storage
#### 4. API Endpoints
- **Authentication**: Login, register, refresh, current user
- **Users**: Get, update, ban (admin)
- **Decks**: CRUD operations with status management
- **Cards**: Search, import, user card management
- **Admin**: User list, ban management
- **Data Management**: MTGJSON refresh
### Testing & Verification
- ✅ All API endpoints tested and working
- ✅ Database migrations applied successfully
- ✅ Docker deployment verified
- ✅ Integration tests passing
---
## Session Summary: Phase 3 Architecture Planning
### Work Completed
This session focused on planning Phase 3 (Multiplayer Game Server) architecture and updating documentation to reflect key decisions:
#### 1. Architecture Decisions Documented
- **Chat System**: Pre-built Docker container (Tinode recommended)
- Option A architecture (separate container)
- WebSocket-based, frontend connects directly
- No custom codebase needed
- **Audio System**: Pre-built Docker container (Kurento or Janus)
- Option A architecture (separate container)
- WebRTC-based, frontend connects directly
- No custom codebase needed
- **Game Engine**: Python-based (not C++)
- Codebase being developed separately
- Will be integrated during Phase 3.1 (Core Game Server)
- Python module with volume mount
#### 2. Documentation Created
- **PHASE_3_PLANNING.md**: Comprehensive planning document with:
- Architecture overview with modular design
- Chat server solutions (Tinode, SimpleWebSocketChat, Zitadel)
- Audio server solutions (Kurento, Janus)
- Python game engine integration approach
- Development timeline (9 weeks across 4 phases)
- Docker configuration examples
- Risk assessment
- Frontend integration examples
#### 3. HANDOFF.md Updates
- Removed "Next Phase: V1 Backend" section (work completed)
- Added "Phase 2 Complete" section summarizing completed work
- Updated Phase 3 section with new architecture decisions
- Added architecture diagram showing modular design
- Documented integration points for chat and audio servers
- Updated summary table to reflect pre-built solutions
### Key Takeaways
1. **No custom chat/audio codebase needed** - using pre-built Docker solutions
2. **Python game engine** will be integrated as a module (not C++)
3. **Modular architecture** allows independent deployment of chat/audio
4. **Phase 3.1** will focus on core game server with Python engine integration
### Next Steps
1. Await Python game engine codebase delivery
2. Deploy pre-built chat server (Tinode)
3. Deploy pre-built audio server (Kurento or Janus)
4. Begin Phase 3.1: Core Game Server implementation
---
## Phase 3: Multiplayer Game Server (In Progress)
### 3.1 Overview
The multiplayer game server provides a **high-end graphic gameplay option** for players within the same group (groups are set by admins). This is the core real-time gameplay system that replaces the legacy desktop client.
**Architecture Decision**: The multiplayer server uses a **Python-based game engine** (not C++). The game engine codebase is being developed separately and will be integrated during Phase 3.
### 3.2 Architecture
The multiplayer server follows a **modular architecture** with pre-built Docker containers for chat and audio:
```
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐
│ Frontend │────▶│ Game Server │────▶│ Card Backend │
│ (React/TS) │ │ (Python) │ │ (FastAPI) │
└─────────────────┘ └─────────────────┘ └─────────────────┘
│ │
│ │
▼ ▼
┌─────────────────┐ ┌─────────────────┐
│ Chat Server │ │ Audio Server │
│ (Pre-built │ │ (Pre-built │
│ Docker) │ │ Docker) │
└─────────────────┘ └─────────────────┘
```
**Key Decisions:**
- **Chat**: Pre-built Docker container (Tinode recommended) - Option A architecture
- **Audio**: Pre-built Docker container (Kurento or Janus) - Option A architecture
- **Game Engine**: Python-based, codebase being developed separately
### 3.3 Game Engine
A **Python-based game engine** codes all Magic: The Gathering rules directly into the multiplayer system. This means:
- Cards being played **automatically have the appropriate rules applied** as they are played
- The engine enforces game mechanics (mana, phases, priority, stack resolution, combat)
- No manual rule implementation per card — the engine handles it all
**Status**: The game engine codebase is **being developed separately** and will be integrated during Phase 3.1 (Core Game Server).
**Integration Approach:**
```python
# game_engine/engine.py
from game_engine.engine import GameEngine
engine = GameEngine()
engine.load_card('lightning-bolt')
result = engine.resolve_effect('lightning-bolt', target='player')
```
**Docker Volume Mount:**
```yaml
volumes:
- ./game-engine:/app/game_engine
```
### 3.4 Graphics
Graphics are handled in the **front-end development** (React/TypeScript with game board visualization). The multiplayer server provides:
- Game state synchronization
- Card data and metadata
- Real-time updates via WebSocket
The server does not handle rendering — that's the frontend's responsibility.
### 3.5 Chat System
The multiplayer server uses **pre-built Docker containers** for chat functionality:
#### Text-based Chat
- **Solution**: Tinode (recommended) or SimpleWebSocketChat
- **Architecture**: Option A (separate container)
- **Integration**: WebSocket-based, frontend connects directly
- **Features**: Room management, message persistence, moderation
**Docker Deployment (Tinode):**
```bash
docker run -d \
--name tinode \
-p 8080:8080 \
-v ./tinode-data:/data \
--restart unless-stopped \
tinode/tinode
```
**Frontend Integration:**
```javascript
import Tinode from 'tinode-sdk';
const tinode = new Tinode({ socket: 'ws://chat-server:8080' });
await tinode.connect();
await tinode.subscribe('game-room-123');
tinode.on('message', (topic, msg) => console.log('Chat:', msg));
tinode.sendMessage('game-room-123', { text: 'Hello game!' });
```
#### Audio-based Chat
- **Solution**: Kurento Media Server (recommended) or Janus Gateway
- **Architecture**: Option A (separate container)
- **Integration**: WebRTC-based, frontend connects directly
- **Features**: Low latency, scalable, open source
**Docker Deployment (Kurento):**
```bash
docker run -d \
--name kurento \
-p 8888:8888 \
-p 8443:8443 \
--restart unless-stopped \
kurento/kurento-media-server:latest
```
**No custom chat/audio codebase needed** — both are pre-built solutions.
### 3.6 Integration with Card Backend
The multiplayer server communicates with the card backend (current FastAPI app) via:
- **API Calls**: For authentication, user data, deck retrieval, card lookups
- **Direct PSQL Queries**: For card data and user deck data
#### Integration Points
- **Card Backend API** (`http://backend:8000`):
- `GET /api/cards/{card_id}` — Get card details for in-game display
- `GET /api/cards/search?q=...` — Search cards during gameplay
- `GET /api/sets/` — List available sets for game formatting
- **PSQL Direct Access** (via shared connection string):
- `mtgdata` database — Read card data (cards, sets, etc.)
- `mtgonline` database — Read user decks (for deck validation, game setup)
#### API Endpoints for Play Backend
- `POST /play/decks/{deck_id}/validate` — Validate deck against card database
- `GET /play/users/{user_id}/decks` — Get user's FINAL decks for selection
- `GET /play/cards/{card_id}` — Get card details for game board display
- `POST /play/chat/text` — Send text message in game/room (via Tinode)
- `POST /play/chat/audio` — Manage audio chat sessions (via Kurento)
### Summary of Work Required in Phase 3: Multiplayer Game Server
| Feature | Database | API | Notes |
|---------|----------|-----|-------|
| Game engine integration | N/A (Python codebase) | N/A | Being developed separately, integrate in Phase 3.1 |
| Multiplayer WebSocket server | `mtgonline` (rooms, games) | WebSocket hub | Python/FastAPI |
| Game state management | In-memory + DB persistence | State sync | Server-authoritative |
| MTG rule enforcement | N/A (game engine) | Automatic | Cards auto-apply rules |
| Text chat backend | N/A (Tinode) | WebSocket | Pre-built Docker container |
| Audio chat backend | N/A (Kurento) | WebRTC | Pre-built Docker container |
| Group-based access | `mtgonline` (groups) | Group validation | Admin-configured groups |
| Deck validation | `mtgdata` + `mtgonline` | Validation endpoint | Against card database |
| Card backend integration | Read-only | API consumer | Shared DB + REST API |
See **PHASE_3_PLANNING.md** for detailed task breakdown.
## User Data Schema & API
### Database Models (16 Tables)
- **`users`** - User accounts with authentication
- **`decks`** - User decks (DRAFT/FINAL status)
- **`cards`** - User card collections
- **`card_ownership`** - Card ownership tracking
- **`win_streaks`** - Win/loss statistics
- **`game_replays`** - Saved game replays (JSONB)
- **`groups`** - User groups
- **`group_members`** - Group membership
- **`networks`** - Network accounts (Twitch, X, YouTube)
- **`network_credentials`** - Network login info
- **`preferences`** - User preferences (JSONB)
- **`activity_log`** - User activity tracking (JSONB)
- **`suggested_cards`** - Card suggestions
- **`folders`** - Deck organization
- **`game_logs`** - Game audit trail
- **`user_decks`** - User deck storage (DRAFT/FINAL)
### API Endpoints
#### Replays (`/api/v1/user-data/replays`)
- `POST /api/v1/user-data/replays/` - Save replay
- `GET /api/v1/user-data/replays/{replay_id}` - Get replay
- `DELETE /api/v1/user-data/replays/{replay_id}` - Delete replay
#### Card Collection (`/api/v1/user-data/cards`)
- `GET /api/v1/user-data/cards/` - List user's cards
- `POST /api/v1/user-data/cards/` - Add card to collection
- `DELETE /api/v1/user-data/cards/{card_id}` - Remove card
#### Groups (`/api/v1/user-data/groups`)
- `GET /api/v1/user-data/groups/` - List user's groups
- `POST /api/v1/user-data/groups/` - Create group
- `PATCH /api/v1/user-data/groups/{group_id}` - Update group
- `DELETE /api/v1/user-data/groups/{group_id}` - Delete group
#### Networks (`/api/v1/user-data/networks`)
- `GET /api/v1/user-data/networks/` - List network accounts
- `POST /api/v1/user-data/networks/` - Add network
- `PATCH /api/v1/user-data/networks/{network_id}` - Update network
- `DELETE /api/v1/user-data/networks/{network_id}` - Remove network
#### Preferences (`/api/v1/user-data/preferences`)
- `GET /api/v1/user-data/preferences/` - Get preferences
- `PATCH /api/v1/user-data/preferences/` - Update preferences
#### Activity Log (`/api/v1/user-data/activity`)
- `GET /api/v1/user-data/activity/` - List activity
- `POST /api/v1/user-data/activity/` - Add activity entry
### Alembic Migrations
- **Async configuration** with `run_sync` for database operations
- **Initial migration**: `001_initial_user_schema.py` creates all 16 tables
- **Migration script**: `scripts/run_migrations.sh` runs on container startup
- **JSONB columns** used for flexible data storage (replay_data, activity_data, preferences)
### Architecture Decisions
- **CASCADE deletes** for data integrity in related tables
- **Composite unique constraints** for card collection uniqueness
- **RESTful API design** with pagination support
- **JWT authentication** for all endpoints
- **Permission checks** for group/network management
## State File
Current state saved at: `/home/wall-o/projects/mtgonline/state.json`
```json
{
"project_summary": "MTG Online Backend API with PostgreSQL database. Implements card game platform with deck management, card import, and user data features. Phase 3 (multiplayer game server) is in progress with game engine code incoming.",
"task_description": "Phase 3: Multiplayer game server with Cockatrice-inspired architecture, game engine integration, text/audio chat, and group-based gameplay",
"current_step": "Preparation phase - reviewing Cockatrice architecture analysis, awaiting game engine code delivery, planning server scaffolding",
"commit_hash": "1e7c762",
"timestamp": "2026-07-24T04:35:00-04:00"
}
```
## Access Information
- **Backend API**: `http://localhost:5555`
- **User Data API**: `http://localhost:5555/api/v1/user-data`
- **Swagger Docs**: `http://localhost:5555/docs`
- **Health Check**: `http://localhost:5555/health`
- **Gitea**: `https://git.optimex.systems/admin/mtgonline`
### Key Files to Review
#### Current State
1. `/home/wall-o/projects/mtgonline/state.json` - Current project state
2. `/home/wall-o/projects/mtgonline/README.md` - Project documentation
3. `/home/wall-o/projects/mtgonline/backend/README.md` - Backend documentation
#### Architecture & Configuration
4. `/home/wall-o/projects/mtgonline/docker-compose.dev.yml` - Docker configuration
5. `/home/wall-o/projects/mtgonline/backend/app/core/settings.py` - Application settings
6. `/home/wall-o/projects/mtgonline/backend/app/main.py` - FastAPI entry point (user-data mounted at /api/v1/user-data)
#### User Data Models
7. `/home/wall-o/projects/mtgonline/backend/app/models/user_data.py` - All user data models (16 tables)
8. `/home/wall-o/projects/mtgonline/backend/alembic/versions/001_initial_user_schema.py` - Migration script
#### API Endpoints
9. `/home/wall-o/projects/mtgonline/backend/app/routers/user_data.py` - User data API endpoints
10. `/home/wall-o/projects/mtgonline/backend/app/schemas/user_data_schemas.py` - Pydantic schemas for user data
#### Documentation
11. `/home/wall-o/projects/mtgonline/backend/API_DOCUMENTATION.md` - Comprehensive API documentation
12. `/home/wall-o/projects/mtgonline/backend/TEST_PLAN.md` - Migration test plan
13. `/home/wall-o/projects/mtgonline/ROADMAP.md` - Complete feature roadmap and timeline
14. `/home/wall-o/projects/mtgonline/STATEMENT_OF_INTENT.md` - Project vision and objectives
## Environment
- **OS**: Linux 6.8.0-136-generic (x86_64)
- **Docker**: Available
- **Python**: 3.12.3
- **Working Directory**: `/home/wall-o/projects/mtgonline`
---
**Last Updated**: 2026-07-24T04:35:00-04:00
**Status**: Phase 1-2 Complete. Phase 3 (Multiplayer Game Server) in progress. Game engine code incoming.
**Next Action**: Begin Phase 3 — set up multiplayer server scaffolding, integrate game engine, implement WebSocket hub with chat support.
**Timeline**:
| Phase | Duration | Status |
|-------|----------|--------|
| Phase 1: Backend Foundation | 2 weeks | ✅ Complete |
| Phase 2: Card Import & Deck Building | 2 weeks | ✅ Complete |
| Phase 3: Multiplayer Game Server | TBD | 🔄 In Progress |
| Phase 4: Frontend Integration | TBD | Pending |
| Phase 5: Advanced Features | Ongoing | Future |